This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Moogle Locations

To begin, talk to one of the Moogles in the starter cities to receive your Ibushi Shinai:

  • Southern San d'Oria (J-9) / Northern San d'Oria (D-8)
  • Bastok Mines (I-9) / Bastok Markets (G-8)
  • Windurst Waters (F-5) / Windurst Woods (K-10)

Then go to one of the following areas and speak to the event Moogle:

  • West Ronfaure (I-6)
  • East Ronfaure (G-6)
  • La Theine Plateau (J-8)
  • Jugner Forest (I-8)
  • Batallia Downs (K-8)
  • North Gustaberg (L-8)
  • South Gustaberg (L-8)
  • Konschtat Highlands (I-6)
  • Pashhow Marshlands (K-6)
  • Rolanberry Fields (K-5)
  • West Sarutabaruta (J-8)
  • East Sarutabaruta (G-11)
  • Tahrongi Canyon (I-6)
  • Meriphataud Mountains (E-5)
  • Sauromugue Champaign (E-5)

This will place you under a level 1 Level Restriction and increase your Movement Speed (any buffs or summoned pets will be removed/dismissed). In this state you will be able to engage the mobs for this event; you will not be attacked by or be able to engage regular mobs nor will you lose EXP from dying. In this state, you cannot be assisted by players who are not under the same Level Restriction.

Under the level restriction, you are still able to access and apply Field Support from Field Manuals, such as Regen and Refresh.

Armors and Malice

Your task is to track down one of the armors in the area and absorb "malice" from them. You can only deal damage to the armors through an Enthunder effect on the Ibushi Shinai. No other physical or magical attacks will inflict damage upon the mobs, and they are immune to any other spells such as Dia.

After tracking down and engaging the mob it will start to generate TP from its attacks upon you (attacks you make on the mob will not generate TP); after it lands its 8th successful attack it will use either Aetheral Toxin or Edge of Death, which you must absorb by using the enchantment on the Ibushi Shinai.

  • When the Armor uses Aetheral Toxin, immediately activate your Ibushi Shinai. It's suggested to

make a macro [ /item "Ibushi Shinai" <me> ] as Aetheral Toxin is relatively fast, and you have a very small period of time between its activation and when it connects.

  • When the Armor uses Edge of Death, count out ~5 seconds and then activate your Ibushi Shinai.

If you accidentally activate it right away, quickly move to cancel the activation, wait a second or two, and then activate it again. Otherwise, you can run out of range (far enough that your character automatically disengages) to avoid the attack. (40.0 distance range)

Successful absorption of malice will give you the message "A protective energy absorbs the malice of your enemy!", and the attack will be completely nullified.

After defeating an Armor, unequip your Ibushi Shinai and trade it to the ??? that spawns to receive a reward. The ??? disappears quickly, so unequip you Ibushi Shinai and trade it quickly. The amount of times you absorb a special attack with your Ibushi Shinai determines what tier of rewards you receive an item from.

You don't have to trade your Ibushi Shinai to the ??? after every battle. It will keep track of how many times you absorb malice, even if you die or zone.

Armor Movement Behaviors

All armors displays a similar movement speed enhancement. They move slightly slower than the movement speed enhancement given by the moogle. However, to compensate, when an armor is engaged it is able to teleport directly on top of the current player with the most enmity.

Omodaka Armor

The Omodaka Armor (Mithra) is significantly more powerful than the other mobs (dealing ~55 damage on each attack, enough to instantly take out any player participating in the event) and is the only mob that will aggro players participating in the event by sight. It is strongly advised to approach with caution; you will probably die very quickly if not immediately.

Omodaka Armor (Mithra) is stronger than the other armors being able to effectively one-shot any players she sees. Also gives a special message from the moogle for defeating but no special compensation other than normal event rewards and typical malice absorbed.

Her detection range is about 40', and even a larger linking range with other armors. This is usually why it feels like the Omodaka Armor is invisible because she teleports in when within range and starts to kill anyone engaged with another armor.

Armor Locations

There are five different armors, each corresponding to one of the five races, and they usually patrol a certain region of the map:

Area Name Location
East Sarutabaruta Omodaka Armor (Mithra) Patrols all locations where armor may be found.
Hachiryu Armor (Galka) Patrols lower left region around H-9
Hizamaru Armor (Elvaan) Patrols lower right region around I-10
Tatenashi Armor (Hume) Patrols mid region around row 7
Ubuginu Armor (Tarutaru) Patrols top region
South Gustaberg Omodaka Armor (Mithra) Patrols entire zone
Hachiryu Armor (Galka) Patrols west of Vomp Hill
Hizamaru Armor (Elvaan) Patrols north of Vomp Hill
Tatenashi Armor (Hume) Patrols southeast of Vomp Hill
Ubuginu Armor (Tarutaru) Patrols Fumaroles
West Ronfaure Omodaka Armor (Mithra) Patrols entire zone
Hachiryu Armor (Galka) H-7, H-8 along the road
Hizamaru Armor (Elvaan) I-10
Tatenashi Armor (Hume) G-9, H-9 around Jaggedy-Eared Jack area
Ubuginu Armor (Tarutaru) F-7, G-7, G-6, G-5


Job Choices

Jobs that give you DEF, STR, or any stat boosts do not help at all. You will get hit for 1-4 HP regardless. It is better for you to use jobs that will give you MP and the chance to Cure yourself.

  • Samurai wearing your Myochin Armor Set OR Saotome Armor Set will add some level of authenticity to your character while participating in the event.
  • White Mage
    • It can help you Cure yourself at least 2 times while you are fighting the Armors.
    • You can buy a Copper Hairpin that will give you MP+5, HP-2, so you can use Cure 3 times.
    • White Mage + Melon Pie (+1) - When you do this event as WHM/BLM using melon pie's, you will get close to double mp. This allows you to cure yourself and/or other adventurers for around 4 to 5 times. Combine this with Refresh and Regen from the Fields of Valor and you are almost invincible.
  • Black Mage/Summoner
    • This will also give you a nice MP boost that, if you have White Mage as your main or sub job, will let you Cure yourself up to 4 times.
    • You must also use the Copper Hairpin to get the extra MP+5, HP-2 to Cure up to 4 times.
  • Beastmaster
    • This will also let you use your Radar as does Summoner, but will not help your mana (MP) in any way though will provide Widescan.
  • Ranger
    • It is much easier to look at your map and use Widescan than to run around and find them, which can take a long time.
  • Blue Mage/Ranger
    • Can heal yourself at Lv1 with pollen.
    • You will actually have Sword Skill.
    • Use of Wide Scan makes tracking armors down easy.
  • Monk
    • You can Hundred Fists if the Armor is near death for a quick kill.
  • Puppetmaster
    • Equip Valoredge automaton head and frame with Strobe and both Auto-Repair Kits. It will be able to tank all armors except the Mithra indefinitely. DO NOT equip Shock Absorber, Armor Plates, or Accelerators, as the armor needs to be able to hit the automaton in order to build TP.
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