|This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. |
Strategies and information in guides may not work for everyone.
Talk to one of the Moogles in the starter cities to receive your Ibushi Shinai:
- Southern San d'Oria (J-9) / Northern San d'Oria (D-8)
- Bastok Mines (I-9) / Bastok Markets (G-8)
- Windurst Waters (F-5) / Windurst Woods (K-10)
Then go to one of the following areas and speak to the event Moogle:
- West Ronfaure (I-6)
- East Ronfaure (G-6)
- La Theine Plateau (J-8)
- Jugner Forest (I-8)
- Batallia Downs (K-8)
- North Gustaberg (L-8)
- South Gustaberg (L-8)
- Konschtat Highlands (I-6)
- Pashhow Marshlands (K-6)
- Rolanberry Fields (K-5)
- West Sarutabaruta (J-8)
- East Sarutabaruta (G-11)
- Tahrongi Canyon (I-6)
- Meriphataud Mountains (E-5)
- Sauromugue Champaign (E-5)
This will place you under a level 1 Level Restriction and increase your Movement Speed (any buffs or summoned pets will be removed/dismissed). In this state you will be able to engage the mobs for this event; you will not be attacked by or be able to engage regular mobs nor will you lose EXP from dying. In this state, you cannot be assisted by players who are not under the same Level Restriction.
- Under the level restriction, you are still able to access and apply Field Support from Field Manuals, such as Regen and Refresh.
Armors and Malice
Your task is to track down one of the armors in the area and absorb "malice" from them. You can only deal damage to the armors through an additional effect on the Ibushi Shinai. No other physical or magical attacks will inflict damage upon the mobs.
After tracking down and engaging the mob it will start to generate TP from its attacks upon you (attacks you make on the mob will not generate TP); after it lands its 8th successful attack it will use either Aetheral Toxin or Edge of Death, which you must absorb by using the enchantment on the Ibushi Shinai.
When the Armor uses Aetheral Toxin, immediately activate your Ibushi Shinai. It's suggested to make a macro [ /item "Ibushi Shinai" <me> ] as Aetheral Toxin is relatively fast, and you have a very small period of time between its activation and when it connects.
When the Armor uses Edge of Death, count out ~5 seconds and then activate your Ibushi Shinai. If you accidentally activate it right away, quickly move to cancel the activation, wait a second or two, and then activate it again. Otherwise, you can run out of range (far enough that your character automatically disengages) to avoid the attack. (40.0 distance range)
Successful absorbtion of malice will give you the message "A protective energy absorbs the malice of your enemy!", and the attack will be completely nullified.
After defeating an Armor, unequip your Ibushi Shinai and trade it to the ??? that spawns to receive a reward. The ??? disappears quickly, so unequip you Ibushi Shinai and trade it quickly. The amount of times you absorb a special attack with your Ibushi Shinai determines what tier of rewards you receive an item from.
- You don't have to trade your Ibushi Shinai to the ??? after every battle. It will keep track of how many times you absorb malice, even if you die or zone.
The Omodaka Armor (Mithra) is significantly more powerful than the other mobs (dealing ~50 damage on each attack) and is the only mob that will agro players participating in the event by sight. It is strongly advised to approach with caution; you will probably die very quickly.
There are five different armors and they usually patrol a certain region of the map:
Area Name Location East Sarutabaruta Omodaka Armor (Mithra) Patrols all locations where armor may be found. Hachiryu Armor (Galka) Patrols lower left region around H-9 Hizamaru Armor (Elvaan) Patrols lower right region around I-10 Tatenashi Armor (Hume) Patrols mid region around row 7 Ubuginu Armor (Tarutaru) Patrols top region South Gustaberg Omodaka Armor (Mithra) Patrols entire zone Hachiryu Armor (Galka) Patrols west of Vomp Hill Hizamaru Armor (Elvaan) Patrols north of Vomp Hill Tatenashi Armor (Hume) Patrols southeast of Vomp Hill Ubuginu Armor (Tarutaru) Patrols Fumaroles West Ronfaure Omodaka Armor (Mithra) Patrols entire zone Hachiryu Armor (Galka) H-7, H-8 along the road Hizamaru Armor (Elvaan) I-10 Tatenashi Armor (Hume) G-9, H-9 around Jaggedy-Eared Jack area Ubuginu Armor (Tarutaru) F-7, G-7, G-6, G-5
Mochi matching the race of the armor (<5 absorbs of malice):
Katanas (5+ absorbs of malice):
Stables teleport items matching the controlling nation of the region (10+ absorbs of malice):
- If you already have the applicable teleport item, you will receive mochi instead.
Jobs that give you DEF, STR, or any stat boosts do not help at all. You will get hit for 1-4 HP regardless. It is better for you to use jobs that will give you MP and the chance to Cure yourself.
- White Mage
- Black Mage/Summoner
- It is much easier to look at your map and use Widescan than to run around and find them, which can take a long time.
- Blue Mage/Ranger
- Can heal yourself at Lv1 with pollen.
- You will actually have Sword Skill.
- Use of Wide Scan makes tracking armors down easy.
- You can Hundred Fists if the Armor is near death for a quick kill.
- Fields of Valor
- After receiving the level cap effect you may use the FoV refresh, regen, and protect to increase ease of fighting. All buffs prior to receiving the level cap will be lost.