Family: Craklaws |
Zone | Level | Drops | Steal | Spawns |
Notes |
---|---|---|---|---|---|
None |
1 |
A, L, T(H) | |||
|
None |
1 |
A, T(H) | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[]
- Cirdas Caverns (U): Spawns when entering from (E-7) Foret de Hennetiel Veil.
- Foret de Hennetiel: Trade Zaffre Yggrete Shard I to ??? at (H-6).
Exploited Weakness: Faded Cracklaw has a special defense mechanism that builds resistance based on the damage dealt (physical or magical) but compensates by reducing the opposite type of defense. The resistance to physical or magical defense is reset after Riptide Eupnea is used. Riptide Eupnea is used around 80%.
Special Attacks: Riptide Eupnea, Rending Deluge, Sundering Snip, Impenetrable Carapace, Viscid Spindrift.
- Riptide Eupnea: Damage resistance reset + moderate AoE
- Rending Deluge: Dispels several buffs.
- Sundering Snip: Single target, high damage attack (absorbed by shadows).
- Impenetrable Carapace: Temporary invulnerability to all damage.
- Viscid Spindrit: Moderate AoE damage.
Soloable by some jobs at 99 (see testimonials)
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