FFXIclopedia
No edit summary
(Moving strategies to sub page)
Line 133: Line 133:
 
|}
 
|}
   
==Tips==
+
==Strategies==
  +
See [[/Strategies|Strategies]].
<p align="justify">There is not much information out there relating peoples' successful strategies, but there are suggestions as to how people think you ''can'' beat it.</p>
 
 
<p align="justify">Of course, [[Sleep]]ing seems to be a necessity. Preferably, Sleep, nuke, sleep, nuke, etc. Having 2 people alternating Sleep duties is suggested. Time your nukes so that everyone casts the same spell at the same time - this way there's no one still nuking as the sleeper's trying to Sleep them again. Since Wyverns are generally weak to [[Dark]], [[Black Mage]] sleepers may have a bit more luck than a [[Bard]].</p>
 
 
<p align="justify">However, a party did try this technique and got slaughtered. The Wyverns were slept fine, but when everyone started nuking they immediately killed the Sleeper. They managed to get them slept again though. When they nuked the second time, one of the Wyverns did a [[Paralyzga]] special that got everyone KO'd. The group felt that the Wyverns got stronger as time passed - they hit harder, did more devastating specials, etc. That could just be conjecture, but worth noting.</p>
 
 
 
Can be done by 6 BLMs. At least 5 of them need AM II, 6 is better. One of them uses ES + Sleepga II to sleep all wyverns at the beginning. Afterwards nuke the wyvern on the right side first with AM II, which should kill him. Kill the same way the second wyvern on the right sight. Heal except one BLM be ready to ES + Sleepga II the remaining two wyverns. After they're awake sleep'em and continue healing. If you think you have enough MP nuke a third wyvern (never mind which one). Heal again except of one BLM ready for another ES + Sleep II. Once slept again, kill the last wyvern.
 
Every BLM should have rr up since you can wipe easily. Arrange a stun order if you fail oneshooting a wyvern. Put Barparalyzra, Stoneskin and Blink up, if you /rdm also Phalanx. Since you have 30 minutes left, don't hesitate to heal complete, don't rr when half of the party is dead and a wyvern stands between you all^^.
 
When we were doing this, none of the Sleepgas failed and we did 6 runs.
 
 
==Notes==
 
Elemental Seal plus Sleepga II will stick, but once it wears the mobs gain a 90% resistance to all forms of sleep.<br/>
 
If agrod, the mobs open with "Wind Wall" an evasion bonus ability. <br/>
 
The mobs have a permanent flee effect.<br/>
 
The mobs don't seem to have 2 hours but have there own unique special abilities (we got the chaos one to use some kind of dark breath before we killed it).<br/>
 
Practically immune to lullaby (full merits and soul voice had 10% success).<br/>
 
Hate seems to be linked together, making kiting difficult.<br/>
 
Hits a PLD tank hard.<br/>
 
HP comparable to Skoffins, but hit harder.<br/>
 

Revision as of 10:43, 9 May 2007

Type: BCNM
Zone: Chamber of Oracles
Restrictions:
        Level: None
        Members: 6
        Time: 30 minutes
Orb: Lachesis Orb (30 Kindred's Seals)

Mobs

Name

Level

Type

Blizzard Wyvern x 1

??

Wyvern

Chaos Wyvern x 1

??

Wyvern

Lightning Wyvern x 1

??

Wyvern

Radiant Wyvern x 1

??

Wyvern

Possible Rewards

Item Rarity Item Rarity
     Woodville's Axe            Thanatos Baselard      
     Wyvern Perch            Damascus Ingot      
     Angelstone            Scroll of Thunder III      
     Emerald            Wyvern Skin      
     Sapphire            Petrified Log      
     Ziska's Crossbow            Balin's Sword      
     Unji            Philosopher's Stone      
     Scroll of Shell IV            Spinel      
     Malboro Fiber            Diamond      
     Wyvern Wing            Gold Ore      
     Schiltron Spear            Bourdonasse      
     Taillefer's Dagger            Damascene Cloth      
     Deathstone            Scroll of Raise III      
     Topaz            Wyvern Scales      
     Ruby            Vile Elixir +1      

Strategies

See Strategies.