FFXIclopedia
Line 439: Line 439:
 
! style="background:#ffdead;" width="40%"|Notes
 
! style="background:#ffdead;" width="40%"|Notes
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
| rowspan="1" |[[Mammok]]
+
| rowspan="1" |[[Mamook]]
| align="left" |[[Spinner]] <br> [[Ziz]] <br> Crab <br> Mammol Ja (true sight)
+
| align="left" |[[Spinner]] <br> [[Ziz]] <br> [[Nipper]]s <br> [[Mamool Ja]] ([[True Sight]])
 
| align="left" |G-9 Map 1 <br> H-10 Map 1
 
| align="left" |G-9 Map 1 <br> H-10 Map 1
| mostly will be Spinners after few early Mammol Jas.
+
| mostly will be Spinners after few early Mamool Jas.
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
 
| rowspan="1" |[[Bhaflau Thickets]]
 
| rowspan="1" |[[Bhaflau Thickets]]
| align="left" |[[Sea Puk]] <br> Mammol Ja
+
| align="left" |[[Sea Puk]] <br> [[Mamool Ja]]
| align="left" |Mammok
+
| align="left" |[[Mamool Ja Staging Point]]
 
| 5 parties.
 
| 5 parties.
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
| rowspan="1" |[[Caederva Mire]]
+
| rowspan="1" |[[Caedarva Mire]]
| align="left" |[[Heradlic Imp]] <br> [[Lamia Idolator]] <br> [[Jnun]] <br> [[Spongolia Fly]] <br> [[Elder Treant]]
+
| align="left" |[[Heraldic Imp]] <br> [[Lamia Idolater]] <br> [[Jnun]] <br> [[Spongilla Fly]] <br> [[Elder Treant]]
| align="left" |Dvucca Isle <br> Azouph Isle Staging Point <br> Talacca Cove
+
| align="left" |[[Dvucca Isle Staging Point]] <br> [[Azouph Isle Staging Point]] <br> [[Talacca Cove]]
 
| Mobs will depend where you camp. Idolator is actually a Qutrub. Saplings will link with Treants, but are Easy Prey. Attack Imps from behind.
 
| Mobs will depend where you camp. Idolator is actually a Qutrub. Saplings will link with Treants, but are Easy Prey. Attack Imps from behind.
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
Line 465: Line 465:
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
 
| rowspan="1" |[[Uleguerand Range]]
 
| rowspan="1" |[[Uleguerand Range]]
| align="left" |Kindred <br> [[Smokeleos]] <br> [[King Buffalo]]* <br> [[Molech]]
+
| align="left" |[[Kindred]] <br> [[Smolenkos]] <br> [[King Buffalo]]* <br> [[Molech]]
 
| align="left" |J-5 <br> G-6 <br> G-8*
 
| align="left" |J-5 <br> G-6 <br> G-8*
 
| Go counterclockwise direction in zone and not fall in any holes. Buffalo only at G-8 camp and manaburn recommended for them.
 
| Go counterclockwise direction in zone and not fall in any holes. Buffalo only at G-8 camp and manaburn recommended for them.
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
 
| rowspan="1" |[[The Shrine of Ru'Avitau]]
 
| rowspan="1" |[[The Shrine of Ru'Avitau]]
| align="left" |Weapon <br> [[Aura Statue]] <br> [[Aura Pot]]
+
| align="left" |[[Decorative Weapon]] <br> [[Aura Statue]] <br> [[Aura Pot]]
| align="left" |Main enterance <br> Water camp <br> F-8/G-8 <br> Celestrial Nexus <br> Ulli camp <br> Olla camp
+
| align="left" |Main Entrance <br> F-8/G-8 <br> [[Celestial Nexus]] <br> [[Ullikummi|Ulli camp]] <br> [[Olla Grande|Olla camp]]
 
| 1 party per camp. /WHM and Ninja Tank for Statues. Monk party for pots. Ranged pull only. Oils and powders required, with emphasis on oils.
 
| 1 party per camp. /WHM and Ninja Tank for Statues. Monk party for pots. Ranged pull only. Oils and powders required, with emphasis on oils.
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
 
| rowspan="1" |[[Mount Zhayolm]]
 
| rowspan="1" |[[Mount Zhayolm]]
| align="left" |Hilltrolls <br> Wamoura
+
| align="left" |[[Trolls|Hilltrolls]] <br> [[Wamoura]]
 
| align="left" |H-8 <br> I-8
 
| align="left" |H-8 <br> I-8
| Watch out for Earth Elementals. Ranged pull only on Wamouras. Cast Metal Plate required.
+
| Watch out for [[Earth Elemental]]s. Ranged pull only on Wamouras. [[Cast Metal Plate]] required.
 
|- style="background:#e3e6ff;"
 
|- style="background:#e3e6ff;"
 
| rowspan="1" |[[Halvung]]
 
| rowspan="1" |[[Halvung]]
| align="left" |Trolls (true sight) <br> Wanoura
+
| align="left" |[[Trolls]] ([[True Sight]]) <br> Wamoura
 
| align="left" |3rd map
 
| align="left" |3rd map
 
| Near BC
 
| Near BC

Revision as of 06:22, 2 September 2006

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.


Experience Points 1-37 Work in progress. Starts at level 37. Guide is written in order, where the first entries on table are for parties starting at level x0 and the last entries on that table are for parties starting at level x9.

  • means take special care when pulling a certain mob.

Level 37-40

Zone Mob(s) Position(s) Notes
Crawlers' Nest Nest Beetle G-9 Map 1 1 party.
Fei'Yin Ore Golem
Shadow
J-7 Map 1
J-10 Map 1
2 parties. Beware of farmers in area. Ninja tank and white mage with Erase required. Beware of weaker bats.
Yhoator Jungle Worker Crawler
Big Jaw
Tier 5 Goblins
Master Coeurl
J-7
F-9
F-11
Beware of NM at J-7 camp
Gustav Tunnel Hell Bat
Hawker
Tier 5 Goblins
Makara
Greater Gayla
K-7
G-9
E-12
Beware of Bune and NM Goblin. Camps on the first map.
Misareaux Coast Makara
Bigclaw
Diatryma
Mantrap
F-4
H-5
I-6
Diatrymas do not sleep. All members must complete COP Chapter 1.
Pso'Xja Maze Lizard 40-cap area. Warp/Teleport/Escape required to get out. Pso'Xja Pass required.
Phomiuna Aqueducts Makara
Hell Bat
Diremite
Map 2 1 party. 40-cap area. WHM with Erase required. All members must be on COP2-3 or past that point.
Riverne - Site A01 Hawker All mages need to have /whm. Barwatera is a must. All members should have level 40 or higher jobs. 40-cap area. All members must be on COP2-5 or past that point.

Level 40s

Zone Mob(s) Position(s) Notes
Toraimarai Canal Makara
Hell Bat
Bigclaw
Map 1 At least 1 member must have Portal Charm. Everything aggros sound.
Garlaige Citadel Citadel Bats staircase on map 1
behind Gate 1.
Beware of undead and magic sensitive mobs behind Gate 1.
Eastern Altepa Desert Tier 5 Goblins Outpost Beware of Lost Soul.
Crawlers' Nest Soldier Crawler
Doom Scorpion
G-9 Map 1
South end of North Map
North end of South Map
Watch out for Water Elemental on south map.
Attohwa Chasm Ogrefly
Master Lizard
L-10 1 party. WHM is required. Mages must sub WHM.
Western Altepa Desert Desert Beetle Revelation Rock
H-10
Watch out for links that happen due to pops.
Xarcabard Kindred Baileys zone 1 party.
Castle Zvahl Baileys Demon Pawn
Tier 5 Goblins
Evil Eye
Baileys zone
Goblin Section
1 party. Oils and powders required to reach goblin section. Kindred will resist lullaby.
Crawlers' Nest Labyrinth Lizard
Hornfly
North map between lizard rooms
South Map for Hornflies.
1 party for lizards. WHM or /whm required.
Lufaise Meadows Sapling G-6 Beware of Thunder Elemental that spawns by Leshys. All members must complete COP Chapter 1.
Labyrinth of Onzozo Cockatrice
Tier 6 Goblin
H-9 Know when that cockatrice in H-9 tunnel will repop. WHM required for Stona. Echo Drops strongly recommended. Avoid Goblin Miners if possible (THF goblin)
Yhoator Jungle Tier 6 Goblin Ifrit Cauldron zones
I-7
3 parties. RNG and WAR goblins
Quicksand Caves Helm Beetle
Sand Spider
Antica
Use K-9 or J-10 East Altepa
J-9 West Altepa zones.
More camps at C-9 or H-11 on Map 1 but Sneak is required to reach it.
There is a level difference of the mobs. Weakest from East Altepa zones and strongest in West Altepa zones. Each camp supports 1 party. Echo drops strongly recommended.
Bostaunieux Oubliette Funnel Bats Just south of sewer hatch landing Sneak up before dropping down. Watch out for pops. Bring a Bard and/or Carby pull. Don't go past the hounds.
Garlaige Citadel Funnel Bats
Chamber Beetle
Explosure*
Basement
Front side of Gate 2
Behind Gate 2
4 parties. Watch out for backside Citadel Bats if camping in Basement. If in Basement, watch out for HNM Serket. Only fish bombs if party members need 50 cap item. Ranged pull only (certain mobs detect magic).
Crawlers' Nest Rumble Crawler
Blazer Beetle
Dragonfly
Exoray*
Wespe*
North map (Rumble Room)
or South Map (hidden hallway, Rumble Room, Exoray Room)
Take care of Wespe's move (especially Final Sting which ignores defense). Pull Exorays only if a party member needs the 50 cap quest item. Beware of elementals.
Sea Serpent Grotto Rock Crab
Sahagain
Behind mythril beastcoin door 1 party. With exception of leeches, all the mobs aggro sound. Level difference of mobs behind door, with mobs by pugils stronger.
The Eldieme Necropolis Ka
Lich
Mummy
Fallen Knight
Beaucedine side
Hume Bones Camp.
Ninja tank for Kas, Monk/Manaburn party recommended. Beware of elementals at Hume Bones spot.
Toraimarai Canal Lich Map 1 near Full Moon Fountain Monk or manaburn party recommended. Beware of weaker mobs that may wander (especially the bats). At least 1 member must have Portal Charm.

50s

Zone Mob(s) Position(s) Notes
Crawlers' Nest Helm Beetle South Map Rumble Room 1 party. Beware of the weaker Rumble Crawler pop in hallway. Coffer key dropping mob.
Kuftal Tunnel Robber Crab
Sand Lizard
Altep zone
Terrigan Zone
Lizard Room
4 parties. Members must be closer to level 54-55 before lizards can be pulled. Beware of Guierve and Air Elementals.
Bostaunieux Oubliette Werebat West Ronfaure zone 1 party. Beware of the undead further in.
Boyahda Tree Bark Spider First map funguar rooms 2 parties. WHM required for Erase.
Uleguerand Range Variable Hare
Uleguerand Tiger
Near the zone 2 parties. Beware of snoll and hounds. Mages must sub WHM.
Ro'Maeve 1st tier weapons Zitah zone 1 party. Ranged pull only.
Garlaige Citadel Over Weapon
Vault Weapon
Basement 1 party. Coffer key dropping mob.
King Ranperre's Tomb Dire Bat
Armet Beetle
South Map Rumble Room 2 parties. Beware of repops.
Boyahda Tree Robber Crab
Knight Crawler
First map lake 2 parties. Beware of water elementals and NM crab.
Bhaflau Thickets Lesser Colibri
Aht Urgan Uttercrop
I-8
H-10
2 parties. Spiders more for a late 50s party.
Wajaom Woodlands Lesser Colibri K-7
Leypoint
3 parties.
Caedarva Mire Marsh Murre Outside Nashmau 1 party per zone.
Attohwa Chasm Monarch Ogrefly F-6 1 party. Mages must be WHM or /WHM.
Gustav Tunnel Robber Crab
Tier 7 Goblin
South end of Map 2 2 parties. Beware of Doom Guard and NM Goblin.
Cape Teriggan Sand Lizard
Velociraptor
Tier 7 Goblin
Outpost
Center of Map
2 parties. WHM required.
Cape Teriggan Robber Crab
Terror Pugil
South Valley of Sorrows 2 parties.
Kuftal Tunnel Deinonychus
Spider
Tier 7 Goblin
Phantom Lake
WSNM camp
3 parties. Beware of repops and the RMT in area botting Devil Mantras.
Quicksand Caves Spider
Antica
Sand Lizard
West Altepa D-11
West Altepa G-6
2 parties. Level difference of mobs by zone. Echo Drops required. WHM required for D-11 zone.
Valley of Sorrows Velociraptor
Peryton
Either cave leading to Cape Terrigan 2 parties. Perytons do not sleep.
Upper Delkfutt's Tower Bats
Gigas
Between 11th and 12th floors 1 party. Beware of magic senstive mobs.
Davoi Tier 7 Orcs Village Hall 2 parties. Coffer key dropping mobs.
Beadeaux Tier 7 Quadav 4-door room. 1 party. Carby pulling strongly recommended. Echo drops and silent oils required to reach camp.
Castle Zvahl Baileys Ahriman
3rd tier Kindred
Corner rooms in underground 1 party. Coffer key dropping mobs.
Wajaom Woodlands Wajaom Tiger Near Al Zahbi 1 party. Use colibies as chain fillers. Fomor at night will detect job abilities. /whm.

60s

Zone Mob(s) Position(s) Notes
Aydeewa Subterrane Defoilator
Treant Sapling*
Puktrap
Aydeewa Diremite
G-10 Wajoram
I-10 Wajoram
I-6 Wajoram
by BLU flag quest.
Melees should be on the upper end of the 60-64 range, especially against Diremites. Beware of slimes and/or fleas at some of the camps. If mixing in Puktraps, do not use Poisona on the poison effect from crawlers. Saplings are slightly weaker mobs.
Bibiki Bay Tragopan
Tier 1 Hobgoblin
Northwest Goblins have higher tendency to use suicidal goblin bombs.
Labyrinth of Onzozo Torama
Tier 7 Goblin
Ose camp Melees should be on the upper end of the 60-63 range, especially against Toramas. 2 parties
Pso'Xja Dire Bat
Frost Lizard
F-7 tower Oils and powders required. Hug right path. Uncapped zone.
Uleguerand Range Nival Raptor J-10/I-9 area Oils and powders required. 3 to 5 camps. Mages must /whm.
Wajaom Woodlands Puk G-13 Arrowburn recommended. Avoid the morbols.
Bhaflau Thickets Date Eruca
Colibri
Trolls
Halvung zone
Watchtower
Eruca much stronger on Firesday. Arrowburn recommended on Colibri, as black mages are crippled. Melee should be closer to 63-64 on Colibries.
Cape Teriggan Sand Cockatrice Center of map Watch for slightly weaker raptors and goblins. WHM required for Stona.
Attohwa Chasm Tracker Antlion
Trench Antlion
F-6 Near Boneyard Gully. Sneak required to reach camp. Pullers must be aware of poisonous flower. WHM recommended for Erase.
Boyahda Tree Steelshell
Processionaire
Water Elemental*
Tree
Cloister of Storms
Blood Ball room
West Waterfall
Sneak required. During Water Elemental season, use West Waterfall camp for Crabs and pull crawlers to land in Blood Ball room.
Ru'Aun Gardens Flamingo
Sprinkler
Around various islands Monks recommended for Sprinklers, and party members should be around 65-66 before pulling them.
Mount Zhayolm Magmatic Eruca zones to Halvung Eurca stronger during Fire weather and firesday. Level difference by what zone you camp.
Halvung Magmatic Eruca
Bats
zone to Thickets Eurca stronger during Fire weather and Firesday. Mages must sub WHM.
Mamook Hunting Raptor
Mammol Ja
E-12 Wajaom zone Avoid Mammol Ja Mimickers [BLU]
Pso'Xja Purgatory Bat
Frost Lizard
Diremite
F-7 tower Oils and powders required. Hug right path.
Den of Rancor Stygian Pugil
Doom Toad
Cloister of Tides Oils and powders required. Paintbrush key item required for one member.
Bibiki Bay Catoblepas
Goblins
North and South Level difference of mobs. Mobs in northern part weaker than the ones in southern part.
Den of Rancor Tormentor
Puck
Yhoator Jungle zone Mostly the lizards, but take care of the occasional, out of place Puck.
Ve'Lugannon Palace Weapons Oils and powders required, with emphasis on oils. Ranged pull only.
Gustav Tunnel Demonic Pugil
Skeletons
Ungur/Taxim camps Sneak and Invisible required, with emphasis on sneak once past goblin room. Monk or manaburn party recommended.
Boyahda Tree Darter
Bark Tarantula
Korrigan
Blood Ball Room
Dragon's Aery zone
West Waterfall
Use crawlers or crabs to fill in chains. Beware of Water Elemental season.
Dragon's Aery Darter
Bark Tarantula
Lake Take care if HNM is due up.
Uleguerand Range Nightmare Bats Bearclaw Pinnacle camp (north zone) Oils and powders required. Moving party suggested. Mages must sub WHM. Mobs are underground.
Newton Movalpolos Purgatory Bat
second tier goblins and moblins
Near Mine Shafts Mobs may be bunched together. Mages need to sub WHM.
Cape Teriggan Greater Manticore Cloister of Gales
Northern Valley of Sorrows
Beware of NM by Valley of Sorrows. May have to use Goblins (in tunnel) or Cockatrices as chain fillers. Ninja tank recommended, and mages must sub WHM and stay far back.
Kuftal Tunnel Tiger
Cockatrice
below Rock Melees should be upper end of level range. Cockatrices and Wyverns still VT-IT at 75.
Ro'Maeve Weapons
Golem
Behind moon gate
Pot WSNM area
Oils and powders required (emphasis on oils). Ranged pull only. Beware of pops.

70s

Zone Mob(s) Position(s) Notes
Mamook Spinner
Ziz
Nippers
Mamool Ja (True Sight)
G-9 Map 1
H-10 Map 1
mostly will be Spinners after few early Mamool Jas.
Bhaflau Thickets Sea Puk
Mamool Ja
Mamool Ja Staging Point 5 parties.
Caedarva Mire Heraldic Imp
Lamia Idolater
Jnun
Spongilla Fly
Elder Treant
Dvucca Isle Staging Point
Azouph Isle Staging Point
Talacca Cove
Mobs will depend where you camp. Idolator is actually a Qutrub. Saplings will link with Treants, but are Easy Prey. Attack Imps from behind.
Lufaise Meadows Abraxas J-8 1 party. All members must have completed COP Chapter 1. Thief puller required (Hide is necessary to ditch uninvited birds, as they will not sleep).
King Ranperre's Tomb Undead Map 2 (Hidden Room or southern path) 1 party. Monk or Manaburn party recommended.
Uleguerand Range Kindred
Smolenkos
King Buffalo*
Molech
J-5
G-6
G-8*
Go counterclockwise direction in zone and not fall in any holes. Buffalo only at G-8 camp and manaburn recommended for them.
The Shrine of Ru'Avitau Decorative Weapon
Aura Statue
Aura Pot
Main Entrance
F-8/G-8
Celestial Nexus
Ulli camp
Olla camp
1 party per camp. /WHM and Ninja Tank for Statues. Monk party for pots. Ranged pull only. Oils and powders required, with emphasis on oils.
Mount Zhayolm Hilltrolls
Wamoura
H-8
I-8
Watch out for Earth Elementals. Ranged pull only on Wamouras. Cast Metal Plate required.
Halvung Trolls (True Sight)
Wamoura
3rd map Near BC