FFXIclopedia
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! Ancient Lockbox
 
! Ancient Lockbox
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Remedy]]
+
| [[Remedy]] {{Drop Rate|2|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Hi-Potion Plus 3|Hi-Potion +3]]
+
| [[Hi-Potion Plus 3|Hi-Potion +3]] {{Drop Rate|1|1}}
 
|}
 
|}
   
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{| width=100%
 
{| width=100%
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
! [[??? Earring]]
+
! [[??? Earring]] {{Drop Rate|1|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Storm Loop]]
+
| [[Storm Loop]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Reraise Earring]]
+
| [[Reraise Earring]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Beetle Earring]]
+
| [[Beetle Earring]]{{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Silver Earring]]
+
| [[Silver Earring]]{{Drop Rate|1|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bone Earring]]
+
| [[Bone Earring]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Shell Earring]]
+
| [[Shell Earring]] {{Drop Rate|0|1}}
 
|}
 
|}
   
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{| width=100%
 
{| width=100%
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
! [[??? Box]]
+
! [[??? Box]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Velvet Cloth]]
+
| [[Velvet Cloth]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Red Rock]]
+
| [[Red Rock]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bomb Ash]]
+
| [[Bomb Ash]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Sulfur]]
+
| [[Sulfur]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Copper Ore]]
+
| [[Copper Ore]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Spartan Bullet Pouch]]
+
| [[Spartan Bullet Pouch]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Holy Basil]]
+
| [[Holy Basil]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Troll Pauldron]]
+
| [[Troll Pauldron]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bronze Bullet Pouch]]
+
| [[Bronze Bullet Pouch]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Silver Bullet Pouch]]
+
| [[Silver Bullet Pouch]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bullet Pouch]]
+
| [[Bullet Pouch]] {{Drop Rate|0|1}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Flan Meat]]
+
| [[Flan Meat]] {{Drop Rate|0|1}}
 
|}
 
|}
   

Revision as of 13:46, 6 January 2008

Mission Name: Assault Mission - Excavation Duty
Mercenary Rank: Private Second Class
Start NPC: Famad - Aht Urhgan Whitegate (L-10)
Staging Point: Halvung Staging Point
Objective: Remove the obstructions
Recruitment: Lv.50, 3-6 mercenaries
Mission Orders: The Imperial Army plans to traverse Lebros Cavern as part of their attack on Halvung, however the tunnels are blocked with rocks. You must remove the obstructions.
Time Limit: 30 minutes
Reward: Lebros Cavern Assault Points
  • 3 Members: 1100
  • 4 Members: 990
  • 5 Members: 880
  • 6 Members: 770
  

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Brittle Rock

5


Volcanic Bomb

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A, S, M

Qiqirn Volcanist (RNG)

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

4

L

Qiqirn Ceramist (THF)

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

5

L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Drops

Ancient Lockbox
Remedy (???%)
Hi-Potion +3 (???%)
??? Earring (???%)
Storm Loop (???%)
Reraise Earring (???%)
Beetle Earring(???%)
Silver Earring(???%)
Bone Earring (???%)
Shell Earring (???%)
??? Box (???%)
Velvet Cloth (???%)
Red Rock (???%)
Bomb Ash (???%)
Sulfur (???%)
Copper Ore (???%)
Spartan Bullet Pouch (???%)
Holy Basil (???%)
Troll Pauldron (???%)
Bronze Bullet Pouch (???%)
Silver Bullet Pouch (???%)
Bullet Pouch (???%)
Flan Meat (???%)

Walkthrough

Destroy all of the Brittle Rocks.

  • You start at (G-11).
  • The party will proceed to the wall at (G-10) and destroy it.
  • After the (G-10) wall is down, typically one party member will head to the northern wall at (G-6) to solo it. The rest of the party will destroy the wall at (H-8) and the two at (I-7).
  • Qiqirn Mines will take out the wall in one shot.
  • Having a bomb Self-Destruct by a wall WILL destroy it completely.
    • The bomb must be extremely close to the wall when it blows up. If it is too far away, it will have no effect on the wall. Getting the positioning correct is said to be difficult.
    • You may also need to engage the Brittle Rock for Self-Destruct to take it out.
  • The Rune of Release appears at (F-10).

Strategy

See Assault Mission - Excavation Duty/Strategy.

Notes

  • Note for RDMs: When fighting the walls, it is usually the Rdm or the Blm to solo the inner wall, Rdm's tend to DoT and melee fight it and don't bother with en-spells. BUT.... with the Enhancing Sword using en-spells will work, doing an average of 0-3 normal melee and a consistant 1 additional dmg.
  • If you have 2 or more black or red mages, it might be better to do 60 capped. The walls will have lower HP and Choke, Burn, Shock, and Bio 2 all do the same DoT in capped and uncapped. The walls go down to DoT in about 4 minutes in 60 capped.
  • Corsair Card Shot does a consistent amount of dmg, which can equal the damage of the other DD's weapon skills, every one minute. This, combined with slug shot, can equal the damage of 2 forms of damage instead of just one. Also, Corsair buffs help the Blms and Rdms maintain the mp needed for nonstop nuking and DOT. Corsair can be quite good for this Assault.

Map

ExcavationDutyMap

Link title