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[[Category:Missions]][[Category:Assault Missions]]
 
[[Category:Missions]][[Category:Assault Missions]]
  +
[[Category:Private Second Class Missions]][[Category:Lebros Cavern Missions]]
{|cellpadding="5" width="100%"
 
  +
[[de:Die Abgrabung]]
|width="70%" valign="top"|
 
  +
{{Assault Mission
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
  +
| name = Excavation Duty
|valign="top" style="padding-left:1ex; background:#ceffc7" width=30%|'''Mission Name:'''
 
  +
| area = [[Lebros Cavern]]
|valign="top" style="padding-left:1ex; background:#deffd9"|[[Assault]] Mission - Excavation Duty
 
  +
| rank = {{Rank|PSC}}
|-
 
 
| npc = [[Famad]] - [[Aht Urhgan Whitegate]] (L-10)
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Mercenary Rank:'''
 
  +
| staging point = [[Halvung Staging Point]]
|valign="top" style="padding-left:1ex; background:#deffd9"|[[PSC Wildcat Badge|Private Second Class]]
 
  +
| objective = Remove the obstructions
|-
 
  +
| recruitment = Lv.50, 1-6 mercenaries
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Start NPC:'''
 
 
| orders = The Imperial Army plans to traverse Lebros Cavern as part of their attack on Halvung, however the tunnels are blocked with rocks. You must remove the obstructions.
|valign="top" style="padding-left:1ex; background:#deffd9"|[[Famad]] - [[Aht Urhgan Whitegate]] (L-10)
 
  +
| time limit = 30
|-
 
  +
| points =
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Staging Point:'''
 
  +
{{Assault Mission/Reward|3|1100}}
|valign="top" style="padding-left:1ex; background:#deffd9"|[[Halvung Staging Point]]
 
  +
{{Assault Mission/Reward|4|990}}
|-
 
  +
{{Assault Mission/Reward|5|880}}
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Objective:'''
 
  +
{{Assault Mission/Reward|6|770}}
|valign="top" style="padding-left:1ex; background:#deffd9"|Remove the obstructions
 
 
}}
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Recruitment:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|Lv.50, 3-6 mercenaries
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Mission Orders:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|The Imperial Army plans to traverse Lebros Cavern as part of their attack on Halvung, however the tunnels are blocked with rocks. You must remove the obstructions.
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Time Limit:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|30 minutes
 
|-
 
|valign="top" style="padding-left:1ex; background:#ceffc7"|'''Reward:'''
 
|valign="top" style="padding-left:1ex; background:#deffd9"|[[Lebros Cavern]] [[Assault Points]]
 
*''3 Members:'' 1100<br>
 
*''4 Members:'' 990<br>
 
*''5 Members:'' 880<br>
 
*''6 Members:'' 770
 
|-
 
|valign="top" BGCOLOR="white"|&nbsp;&nbsp;
 
|}
 
|width="30%" valign="top"|
 
__TOC__
 
|}
 
   
 
== Enemies ==
 
== Enemies ==
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<!--Add Level Here. Use {{question}} if unknown-->
 
<!--Add Level Here. Use {{question}} if unknown-->
 
|<!--Add Strengths Here-->
 
|<!--Add Strengths Here-->
*''Immune to:'' [[Poison]], [[Requiem]]<br>
+
*''Immune to:'' [[Poison]]<br>
 
*''Strong to:'' All magic and melee
 
*''Strong to:'' All magic and melee
 
|<!--Add Weaknesses Here-->
 
|<!--Add Weaknesses Here-->
*''Susceptible to:'' [[DoT]] spells such as [[Bio]] and [[Shock]]<br>
+
*''Susceptible to:'' [[DoT]] spells such as [[Bio]] and [[Shock]]. [[Requiem]]<br>
*''Weak to:'' [[Qiqirn Mine]]s, [[Self-Destruct]] from [[Volcanic Bomb]]s
+
*''Weak to:'' [[Qiqirn Mine]]s
 
|align="center"|
 
|align="center"|
 
5
 
5
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! Ancient Lockbox
 
! Ancient Lockbox
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Remedy]] (up to x2) {{Drop Rate|62|77}}
+
| [[Remedy]] (up to x2) {{Drop Rate|85|96}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Hi-Potion +3]] (up to x2) {{Drop Rate|40|77}}
+
| [[Hi-Potion +3]] (up to x2) {{Drop Rate|52|96}}
 
|}
 
|}
   
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{| width=100%
 
{| width=100%
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
! [[??? Earring]] {{Drop Rate|49|77}}
+
! [[??? Earring]] {{Drop Rate|65|96}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Storm Loop]] {{Drop Rate| 1|49}}
+
| ''[[Storm Loop]]'' {{Drop Rate| 2|64}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Reraise Earring]] {{Drop Rate| 2|49}}
+
| [[Reraise Earring]] {{Drop Rate| 4|64}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Beetle Earring]] {{Drop Rate|15|49}}
+
| [[Beetle Earring]] {{Drop Rate|16|64}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Silver Earring]] {{Drop Rate|10|49}}
+
| [[Silver Earring]] {{Drop Rate|12|64}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bone Earring]] {{Drop Rate|10|49}}
+
| [[Bone Earring]] {{Drop Rate|13|64}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Shell Earring]] {{Drop Rate|11|49}}
+
| [[Shell Earring]] {{Drop Rate|16|64}}
 
|}
 
|}
   
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{| width=100%
 
{| width=100%
 
|- BGCOLOR=#ffdead
 
|- BGCOLOR=#ffdead
! [[??? Box]] {{Drop Rate|27|77}}
+
! [[??? Box]] {{Drop Rate|31|96}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Velvet Cloth]] {{Drop Rate|1|27}}
+
| [[Velvet Cloth]] {{Drop Rate|1|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Red Rock]] {{Drop Rate|0|27}}
+
| [[Red Rock]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bomb Ash]] {{Drop Rate|0|27}}
+
| [[Bomb Ash]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Sulfur]] {{Drop Rate|0|27}}
+
| [[Sulfur]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Copper Ore]] {{Drop Rate|0|27}}
+
| [[Copper Ore]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Spartan Bullet Pouch]] {{Drop Rate|0|27}}
+
| [[Spartan Bullet Pouch]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Holy Basil]] {{Drop Rate|3|27}}
+
| [[Holy Basil]] {{Drop Rate|4|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Troll Pauldron]] {{Drop Rate|7|27}}
+
| [[Troll Pauldron]] {{Drop Rate|8|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bronze Bullet Pouch]] {{Drop Rate|0|27}}
+
| [[Bronze Bullet Pouch]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Silver Bullet Pouch]] {{Drop Rate|3|27}}
+
| [[Silver Bullet Pouch]] {{Drop Rate|3|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Iron Bullet Pouch]] {{Drop Rate|2|27}}
+
| [[Iron Bullet Pouch]] {{Drop Rate|2|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Bullet Pouch]] {{Drop Rate|0|27}}
+
| [[Bullet Pouch]] {{Drop Rate|0|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Flan Meat]] {{Drop Rate|9|27}}
+
| [[Flan Meat]] {{Drop Rate|11|30}}
 
|- BGCOLOR=#e3e6ff align=center
 
|- BGCOLOR=#e3e6ff align=center
| [[Troll Bronze Ingot]] {{Drop Rate|3|27}}
+
| [[Troll Bronze Ingot]] {{Drop Rate|3|30}}
 
|}
 
|}
   
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*[[Qiqirn Mine]]s will take out the wall in one shot.
 
*[[Qiqirn Mine]]s will take out the wall in one shot.
 
**Both kinds of [[:category:Qiqirn|Qiqirn]] drop [[Qiqirn Mine]] [[:category:Temporary|temporary item]]s.
 
**Both kinds of [[:category:Qiqirn|Qiqirn]] drop [[Qiqirn Mine]] [[:category:Temporary|temporary item]]s.
**To use a mine, have the person ''engage'' the [[Brittle Rock]], use the [[Qiqirn Mine]] on it, and ''stay engaged'' while it blows it up.
+
**To use a mine, have the person '''engage''' the [[Brittle Rock]], use the [[Qiqirn Mine]] on it, and '''stay engaged''' while it blows it up.
 
**The mines appear immediately in a player's inventory, without going through the treasure pool.
 
**The mines appear immediately in a player's inventory, without going through the treasure pool.
 
**The drop rate of these mines may be affected by [[Treasure Hunter]] and [[Moon Phase]]; you can get more or less than the 4 you need if every [[:category:Qiqirn|Qiqirn]] is killed.
 
**The drop rate of these mines may be affected by [[Treasure Hunter]] and [[Moon Phase]]; you can get more or less than the 4 you need if every [[:category:Qiqirn|Qiqirn]] is killed.
*Having a bomb [[Self-Destruct]] by a wall WILL destroy it completely.
 
**The bomb must be '''extremely''' close to the wall when it blows up. If it is too far away, it will despawn and have no effect on the wall. Getting the positioning correct is said to be difficult.
 
**You may also need to engage the [[Brittle Rock]] for [[Self-Destruct]] to take it out.
 
 
*The [[Rune of Release]] appears at (F-10).
 
*The [[Rune of Release]] appears at (F-10).
 
**It takes roughly 2:45 to run from the furthest [[Brittle Rock]] at I-7 to the Rune of Release with [[quickening]] active. This time will vary if the runner does not have [[invisible]] and needs to wait for bombs to move.
 
**It takes roughly 2:45 to run from the furthest [[Brittle Rock]] at I-7 to the Rune of Release with [[quickening]] active. This time will vary if the runner does not have [[invisible]] and needs to wait for bombs to move.
   
 
== Strategy ==
 
== Strategy ==
:''See [[/Strategy|Assault Mission - Excavation Duty/Strategy]].''[[Image:Tiria ws.jpg|thumb|224px]]
+
:''See [[/Strategy|Assault Mission - Excavation Duty/Strategy]].''
*The [[Brittle Rock]]s will take 0-22 damage from normal melee and magic attacks (uncapped). They will take up to 96 dmg from weapon skills.
+
*The [[Brittle Rock]]s will take 0-22 damage from normal melee and magic attacks (uncapped).
  +
**There appears to be a per-hit damage cap, as multiple-hit weapon skills do better damage than significantly more powerful, low total hit weaponskills. For example, my THF did mid 50's damage with Mercy stroke (expected 3500), whereas Exenterator and Evisceration both hit 90's or above regularly (2200 and 1700 expected).
 
*Elemental enfeebles (such as [[Burn]]) will never get fully resisted (i.e: "resists the spell" message) by Brittle Rocks, so even a lower level Black or Red Mage may be able to solo the northern wall with the usual DoT strategy regardless of level cap.
 
*Elemental enfeebles (such as [[Burn]]) will never get fully resisted (i.e: "resists the spell" message) by Brittle Rocks, so even a lower level Black or Red Mage may be able to solo the northern wall with the usual DoT strategy regardless of level cap.
*The [[Qiqirn Ceramist]]s have very high [[Evasion]] because they're [[Thief]]s; Sushi and/or [[Madrigal]] recommended.
+
*The [[Qiqirn Ceramist]]s have very high [[Evasion]] because they're [[Thief|Thieves]]; Sushi and/or [[Madrigal]] recommended.
 
* [[Weapon Skills]] are unlikely to perform significantly better at greater than 100 TP. Holding TP will almost certainly lower total damage output.
 
* [[Weapon Skills]] are unlikely to perform significantly better at greater than 100 TP. Holding TP will almost certainly lower total damage output.
* [[Skillchain]]s seem to always produce zero damage. Magic bursting is untested. **Compression Skillchains have been seen to do minor damage
+
* [[Skillchain]]s WILL produce extra damage. Magic bursting is untested.
* Critcal hits seem to experience some damage limitation, they do not produce damage as proportional high as they would elsewhere.
+
* Critical hits seem to experience some damage limitation, they do not produce damage as proportional high as they would elsewhere.
 
*The [[Brittle Rock]]s are susceptible to [[Sneak Attack]] if [[Hide]] is used first. Combining [[Hide]] with [[Sneak Attack]] is a good way to do a 40 damage hit every 5 minutes.
 
*The [[Brittle Rock]]s are susceptible to [[Sneak Attack]] if [[Hide]] is used first. Combining [[Hide]] with [[Sneak Attack]] is a good way to do a 40 damage hit every 5 minutes.
 
*[[Thief]] 60+ can use [[Trick Attack]] effectively on the [[Brittle Rock]]. It is recommended to only do this with [[Weapon Skills]] because melee attacks will not always reach the target when standing behind a teammate, while [[Weapon Skills]] have slightly greater range. It has also been observed that more damage is dealt from stacking [[Trick Attack]] with a [[Weapon Skill]] than performing them separately.
 
*[[Thief]] 60+ can use [[Trick Attack]] effectively on the [[Brittle Rock]]. It is recommended to only do this with [[Weapon Skills]] because melee attacks will not always reach the target when standing behind a teammate, while [[Weapon Skills]] have slightly greater range. It has also been observed that more damage is dealt from stacking [[Trick Attack]] with a [[Weapon Skill]] than performing them separately.
*[[RDM]] en-spells generally result in 0 additional DMG. However, with enhancing equipment (eg: [[Fencer's Ring]], [[Magnetic Earring]], [[Enhancing Sword]]) en-spells may inflict non-zero damage. A consistent 1 additional DMG, with 0-3 as a range, is commonly reported. *** Tried this with +30 enhancing 75 rdm. Waste of time; nothing above 0 damage.
+
*[[RDM]] en-spells generally result in 0 additional DMG. However, with enhancing equipment (eg: [[Fencer's Ring]], [[Hollow Earring]], [[Enhancing Sword]]) en-spells may inflict non-zero damage. A consistent 1 additional DMG, with 0-3 as a range, is commonly reported. *** Tried this with +30 enhancing 75 RDM. Waste of time; nothing above 0 damage.
*[[Drain Samba]] will work on the [[Brittle Rock]]s. Note however that [[Drain Samba]] does not inflict extra damage like en-spell does, though it will allow HP recovery after agro/qiqirn fights.
+
*[[Drain Samba]] will work on the [[Brittle Rock]]s. Note however that [[Drain Samba]] does not inflict extra damage like en-spell does, though it will allow HP recovery after aggro/Qiqirn fights.
 
*[[BLM]] or [[RDM]] might perform better in 60 cap. The walls will have lower HP and Choke, Burn, Shock, and Bio II may do higher relative DoT based on +INT and +Dark Skill gear (reaching 100 INT so that elemental enfeebles produce 4DMG/tic is very important). The walls go down to DoT in about 4 minutes in 60 cap.
 
*[[BLM]] or [[RDM]] might perform better in 60 cap. The walls will have lower HP and Choke, Burn, Shock, and Bio II may do higher relative DoT based on +INT and +Dark Skill gear (reaching 100 INT so that elemental enfeebles produce 4DMG/tic is very important). The walls go down to DoT in about 4 minutes in 60 cap.
 
*[[Corsair]] Card Shot does a consistent amount of DMG every one minute (it can equal WS damage). Combined with [[Slug Shot]] this produces excellent DMG output. Also, Corsair buffs help the BLMs and RDMs maintain the MP needed for nonstop nuking and DoT. Corsair can be quite good for this Assault.
 
*[[Corsair]] Card Shot does a consistent amount of DMG every one minute (it can equal WS damage). Combined with [[Slug Shot]] this produces excellent DMG output. Also, Corsair buffs help the BLMs and RDMs maintain the MP needed for nonstop nuking and DoT. Corsair can be quite good for this Assault.

Revision as of 23:18, 21 February 2015


Mission Name Excavation Duty
Mercenary Rank Private Second Class
Mission NPC Famad - Aht Urhgan Whitegate (L-10)
Staging Point Halvung Staging Point
Objective Remove the obstructions
Recruitment Lv.50, 1-6 mercenaries
Mission Orders The Imperial Army plans to traverse Lebros Cavern as part of their attack on Halvung, however the tunnels are blocked with rocks. You must remove the obstructions.
Time Limit 30 minutes
Reward Lebros Cavern Assault Points
  • 3 members: 1100
  • 4 members: 990
  • 5 members: 880
  • 6 members: 770

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Brittle Rock

  • Immune to: Poison
  • Strong to: All magic and melee

5


Volcanic Bomb

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

8

A, S, M

Qiqirn Volcanist (RNG)

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

4

L

Qiqirn Ceramist (THF)

76-78

  • Immune to:
  • Strong to:
  • Susceptible to:
  • Weak to:

5

L

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Drops

Ancient Lockbox
Remedy (up to x2) (88.5%)
Hi-Potion +3 (up to x2) (54.2%)
??? Earring (67.7%)
Storm Loop (3.1%)
Reraise Earring (6.3%)
Beetle Earring (25%)
Silver Earring (18.8%)
Bone Earring (20.3%)
Shell Earring (25%)
??? Box (32.3%)
Velvet Cloth (???%)
Red Rock (???%)
Bomb Ash (???%)
Sulfur (???%)
Copper Ore (???%)
Spartan Bullet Pouch (???%)
Holy Basil (???%)
Troll Pauldron (???%)
Bronze Bullet Pouch (???%)
Silver Bullet Pouch (???%)
Iron Bullet Pouch (???%)
Bullet Pouch (???%)
Flan Meat (???%)
Troll Bronze Ingot (???%)

Walkthrough

Destroy all of the Brittle Rocks.

  • You start at (G-11).
  • The party will proceed to the wall at (G-10) and destroy it.
  • After the (G-10) wall is down, typically one party member will head to the northern wall at (G-6) to solo it. The rest of the party will destroy the wall at (H-8) and the two at (I-7).
  • Qiqirn Mines will take out the wall in one shot.
  • The Rune of Release appears at (F-10).
    • It takes roughly 2:45 to run from the furthest Brittle Rock at I-7 to the Rune of Release with quickening active. This time will vary if the runner does not have invisible and needs to wait for bombs to move.

Strategy

See Assault Mission - Excavation Duty/Strategy.
  • The Brittle Rocks will take 0-22 damage from normal melee and magic attacks (uncapped).
    • There appears to be a per-hit damage cap, as multiple-hit weapon skills do better damage than significantly more powerful, low total hit weaponskills. For example, my THF did mid 50's damage with Mercy stroke (expected 3500), whereas Exenterator and Evisceration both hit 90's or above regularly (2200 and 1700 expected).
  • Elemental enfeebles (such as Burn) will never get fully resisted (i.e: "resists the spell" message) by Brittle Rocks, so even a lower level Black or Red Mage may be able to solo the northern wall with the usual DoT strategy regardless of level cap.
  • The Qiqirn Ceramists have very high Evasion because they're Thieves; Sushi and/or Madrigal recommended.
  • Weapon Skills are unlikely to perform significantly better at greater than 100 TP. Holding TP will almost certainly lower total damage output.
  • Skillchains WILL produce extra damage. Magic bursting is untested.
  • Critical hits seem to experience some damage limitation, they do not produce damage as proportional high as they would elsewhere.
  • The Brittle Rocks are susceptible to Sneak Attack if Hide is used first. Combining Hide with Sneak Attack is a good way to do a 40 damage hit every 5 minutes.
  • Thief 60+ can use Trick Attack effectively on the Brittle Rock. It is recommended to only do this with Weapon Skills because melee attacks will not always reach the target when standing behind a teammate, while Weapon Skills have slightly greater range. It has also been observed that more damage is dealt from stacking Trick Attack with a Weapon Skill than performing them separately.
  • RDM en-spells generally result in 0 additional DMG. However, with enhancing equipment (eg: Fencer's Ring, Hollow Earring, Enhancing Sword) en-spells may inflict non-zero damage. A consistent 1 additional DMG, with 0-3 as a range, is commonly reported. *** Tried this with +30 enhancing 75 RDM. Waste of time; nothing above 0 damage.
  • Drain Samba will work on the Brittle Rocks. Note however that Drain Samba does not inflict extra damage like en-spell does, though it will allow HP recovery after aggro/Qiqirn fights.
  • BLM or RDM might perform better in 60 cap. The walls will have lower HP and Choke, Burn, Shock, and Bio II may do higher relative DoT based on +INT and +Dark Skill gear (reaching 100 INT so that elemental enfeebles produce 4DMG/tic is very important). The walls go down to DoT in about 4 minutes in 60 cap.
  • Corsair Card Shot does a consistent amount of DMG every one minute (it can equal WS damage). Combined with Slug Shot this produces excellent DMG output. Also, Corsair buffs help the BLMs and RDMs maintain the MP needed for nonstop nuking and DoT. Corsair can be quite good for this Assault.
  • All types of mages should melee in this assault until they need to rest for MP to keep DoTs and nuking consistently. This should not occur often with even rudimentary refresh spells, items or gear.
  • Beastmasters and Puppetmasters perform very well in this Assault since the damage caps amplify pets damage relative to players. Automatons WS's will likely match other DDs WS output.
  • Due to the per hit damage cut-offs, multi-hit WS tend to produce higher damage output than other WS.
  • Damage cut-offs also mean that lower tier nukes tend to produce higher damage/MP ratios than higher tiered nukes. Ancient magics are particularly ineffective here due to their high cast times combined low damage/MP returns.
  • Tarutaru should take care to watch their combat log for "out of range" messages while engaged with the Brittle Rocks. Tarutaru just can't reach the rocks if they are positioned poorly!

Map

ExcavationDutyMap