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The Latest Evolution in Equipment—Announcing the Evolith System! (11-04-2009)-1

Evolith
An ordinary stone with no distinguishing features evident to the naked eye.

Stackable: No

Other Uses

Crafting: Synergy

Used in Recipes

How to Obtain

Evoliths can be obtained by signing up to defeat a Notorious Monster at a Hunt Registry then reporting the completion of the hunt to the registry once the monster has been dispatched. They are also,after a recent update (22nd of March 2010) obtainable through Treasure Casket.

How it works

An evolith has an element, a symbol and a size.
The element (Fire FireIce IceLightning LightningEarth EarthWind WindWater WaterLight LightDark Dark) affects the type of bonus (Attack, Accuracy, Evasion...).
The symbol (CircleDoubleShape DoubleCircleTriangleUpEmptyShape EmptyTriangleUpDiamondFilledShape FilledDiamondTriangleDownFilledShape FilledTriangleDownTriangleUpFilledShape FilledTriangleUp) determines where a particular bonus is applied (Club Weaponskill, BlueMagic, Vs Family...).
The size (1~8) determines the strength of the evolith's bonus. Size 1 evoliths are the smallest and impart the lowest bonus, while size 8 evoliths are the largest and impart highest bonus.
The strength of an evolith's effect can vary each time the hunt is completed.
Example: Sozu Sarberry, Hunt #6 in Norg/Kazham, might give "Song Casting Time -2%" or "Song Casting Time -3%".

Weaponskill evoliths TriangleDownFilledShape FilledTriangleDown and DiamondFilledShape FilledDiamond only function if placed on their respective MAIN weapon, similar to TP Bonus on Martial weapons. For example, Scythe WS evoliths on crossbows (DRK) or Polearm WS evoliths on bows (SAM) will not work to enhance either weaponskill. Verification Needed

Type

CircleDoubleShape DoubleCircle
2hr ability
TriangleUpEmptyShape EmptyTriangleUp
Magic skill
TriangleUpFilledShape FilledTriangleUp
Vs. Family
TriangleDownFilledShape FilledTriangleDown
Weaponskills I
DiamondFilledShape FilledDiamond
Weaponskills II
Fire Fire
Enmity Up3
Attack
Ranged Attack
Attack
Ranged Attack
Enmity Up
Ice Ice Magic Attack2 Magic Attack
Wind Wind Recast Delay Evasion Double Attack
Triple Attack
Earth Earth Conserve MP Defense
Lightning Lightning Magic Crit Hit Rate Accuracy
Ranged Accuracy
Accuracy
Ranged Accuracy
Critical Hit Rate
Water Water Magic Accuracy2 Magic Accuracy
Light Light Ability Delay1 Enmity Down Magic Defense Enmity Down
Weakens Defense
TP Bonus
Dark Dark Casting Time Magic Evasion Skillchain Damage


1 2-hour ability delay reduces the recast of the given 2-hour by 1 minute per point. (e.g. Invincible ability delay -2 would reduce the recast by 2 minutes)
2 Physical Blue Magic omits the "Magic" prefix, but otherwise functions like expected.
3 Ninjutsu only.

Treasure Casket Evoliths

Findings so far:

  • Weather-triggered evoliths seem to be found in areas where matching weather can occur.
    • AllLight FireWindLightningLight Weather uses TriangleDownFilledLightLight LightShape FilledTriangleDown.
    • AllDark IceEarthWaterDark Weather uses TriangleDownFilledDarkDark DarkShape FilledTriangleDown.
  • Resist evoliths can be found in any area
    • Evolith element is strong against the element of the status effect, so Resist Slow is TriangleUpFilledWindWind WindShape FilledTriangleUp, Resist Virus is TriangleUpFilledWaterWater WaterShape FilledTriangleUp.
Slot Size
Zone Slot Type Evolith Attribute 1 2 3 4 5 6 7 8
Batallia Downs TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Bind +1 +2
Batallia Downs TriangleUpFilledWaterWater WaterShape FilledTriangleUp Resist Virus +1
Buburimu Peninsula TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Silence +1
Buburimu Peninsula TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Gravity +1
Buburimu Peninsula TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Paralyze +1
Buburimu Peninsula TriangleUpEmptyLightLight LightShape EmptyTriangleUp HP +2
East Sarutabaruta TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Silence +1
Jugner Forest TriangleUpFilledWaterWater WaterShape FilledTriangleUp Resist Virus +1
Konschtat Highlands TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Petrify +1
Konschtat Highlands TriangleUpFilledLightningLightning LightningShape FilledTriangleUp Resist Poison +1
Konschtat Highlands TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Slow +1
La Theine Plateau TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Bind +1
La Theine Plateau TriangleUpFilledLightLight LightShape FilledTriangleUp Resist Sleep +1
La Theine Plateau TriangleUpFilledWaterWater WaterShape FilledTriangleUp Resist Virus +1
Meriphataud Mountains TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Paralyze +1
North Gustaberg TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Slow +1
Pashhow Marshlands TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Petrify +1
Pashhow Marshlands TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Slow +1
Rolanberry Fields TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Petrify +1
Rolanberry Fields TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Slow +1
Sauromugue Champaign TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Silence +1
Sauromugue Champaign TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Gravity +1
Sauromugue Champaign TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Paralyze +1
South Gustaberg TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Petrify +1
South Gustaberg TriangleUpFilledLightningLightning LightningShape FilledTriangleUp Resist Poison +1
South Gustaberg TriangleUpFilledWindWind WindShape FilledTriangleUp Resist Slow +1
Tahrongi Canyon TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Gravity +1
West Ronfaure TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Bind +1
West Ronfaure TriangleUpFilledWaterWater WaterShape FilledTriangleUp Resist Virus +1
West Sarutabaruta TriangleUpFilledIceIce IceShape FilledTriangleUp Resist Silence +1
West Sarutabaruta TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Paralyze +1
Valkurm Dunes TriangleUpFilledFireFire FireShape FilledTriangleUp Resist Bind +1
Valkurm Dunes TriangleUpFilledLightLight LightShape FilledTriangleUp Resist Sleep +1

Evolith Shape CircleDoubleShape DoubleCircle

Effect by size
Evolith Attributes 1 2 3 4 5 6 7 8 Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
Astral Flow: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Nocuous Weapon Port Windurst (B-5) Inner Horutoto Ruins #1
1~1 Hunt (45 scylds) Naa Zeku the Unwaiting Port Windurst (B-5) Meriphataud Mountains #4
Azure Lore: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Slendlix Spindlethumb Port Windurst (B-5) Inner Horutoto Ruins #3
3~3 Hunt (45 scylds) Nandi Rabao (G-11) Eastern Altepa Desert #2
Benediction: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Maighdean Uaine Bastok Mines (I-9) North Gustaberg #2
1~1 Hunt (40 scylds) Lii Jixa the Somnolist Port Windurst (B-5) Castle Oztroja #4
Blood Weapon: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Bedrock Barry Bastok Mines (I-9) North Gustaberg #3
5~5 Hunt (50 scylds) Bugbear Muscleman Bastok Mines (I-9) Oldton Movalpolos #3
Chainspell: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Tococo Bastok Mines (I-9) South Gustaberg #2
1~1 Hunt (45 scylds) Ga'Bhu Unvanquished Bastok Mines (I-9) Beadeaux #5
Eagle Eye Shot: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Numbing Norman Port Windurst (B-5) West Sarutabaruta #3
3~4 Hunt (40 scylds) Thoon Bastok Mines (I-9) Korroloka Tunnel #4
Familiar: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 2~2 Hunt (0 scylds) Jeduah Windurst Waters (S) (F-5) West Sarutabaruta (S) #1
1~1 Hunt (35 scylds) Enkelados Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #1
Hundred Fists: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Tom Tit Tat Port Windurst (B-5) West Sarutabaruta #1
3~3 Hunt (45 scylds) Qull the Shellbuster Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #5
Invincible: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Orcish Wallbreacher Northern San d'Oria (E-8) Ghelsba Outpost #1 (0)
3~3 Hunt (40 scylds) Ni'Zho Bladebender Bastok Mines (I-9) Pashhow Marshlands #4
Manafont: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Bigmouth Billy Northern San d'Oria (E-8) East Ronfaure #2
3~4 Hunt (40 scylds) Yaa Haqa the Profane Port Windurst (B-5) Castle Oztroja #3
Meikyo Shisui: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Habrok Port Windurst (B-5) Tahrongi Canyon #3
1~2 Hunt (25 scylds) Moo Ouzi the Swiftblade Port Windurst (B-5) Castle Oztroja #1
Mighty Strikes: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Duke Decapod Port Windurst (B-5) East Sarutabaruta #3
1~1 Hunt (45 scylds) Bugbear Strongman Bastok Mines (I-9) Oldton Movalpolos #1
Mijin Gakure: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~2 Hunt (0 scylds) Teporingo Bastok Mines (I-9) Dangruf Wadi #1
1~1 Hunt (30 scylds) Mycophile Northern San d'Oria (E-8) Carpenter's Landing #2
Overdrive: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Hercules Beetle Northern San d'Oria (E-8) Carpenter's Landing #1
3~3 Hunt (40 scylds) Tyrant Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #4
Perfect Dodge: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Amanita Northern San d'Oria (E-8) West Ronfaure #3
1~1 Hunt (25 scylds) Da'Dha Hundredmask Bastok Mines (I-9) Beadeaux #3
Soul Voice: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Rambukk Northern San d'Oria (E-8) East Ronfaure #3
1~1 Hunt (45 scylds) Fyuu the Seabellow Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #4
Spirit Surge: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Nihniknoovi Northern San d'Oria (E-8) La Theine Plateau #1
3~3 Hunt (40 scylds) Supplespine Mujwuj Northern San d'Oria (E-8) Jugner Forest #4
Tabula Rasa: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Fungus Beetle Northern San d'Oria (E-8) West Ronfaure #1
1~1 Hunt (40 scylds) Bombast Northern San d'Oria (E-8) Ordelle's Caves #2
Trance: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Chocoboleech Bastok Mines (I-9) Dangruf Wadi #2
2~2 Hunt (45 scylds) Seww the Squidlimbed Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #6
Wild Card: Ability Delay -1 -2 CircleDoubleLightLight LightShape DoubleCircle 1~3 Hunt (0 scylds) Wake Warder Wanda Port Windurst (B-5) Buburimu Peninsula #1
3~3 Hunt (45 scylds) Powderer Penny Kazham (F-9)
Norg (H-9)
Yhoator Jungle #1


Evolith Shape TriangleUpEmptyShape EmptyTriangleUp

Effect by size
Evolith Attributes 1 2 3 4 5 6 7 8 Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
Enfeebling Magic Dark Dark: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 8~8 Hunt (100 scylds) Oupire Nashmau (G-8) Alzadaal Undersea Ruins #3
Enfeebling Magic Earth Earth: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (75 scylds) Emergent Elm Aht Urhgan Whitegate (L-8) Bhaflau Thickets #2
Enfeebling Magic Ice Ice: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (80 scylds) Aynu-kaysey Nashmau (G-8) Caedarva Mire #3
Enfeebling Magic Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Nightmare Vase Ru'Lude Gardens (I-10) Ro'Maeve #1
Enfeebling Magic Water Water: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Tawny-fingered Mugberry Kazham (F-9)
Norg (H-9)
Den of Rancor #4
Enfeebling Magic Wind Wind: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~7 Hunt (80 scylds) Kotan-kor Kamuy Bastok Markets (S) (G-4) Grauberg (S) #3
Healing Magic Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 6~6 Hunt (100 scylds) Zirnitra Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #4
MP +2 +4 +6 TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 1~3 Treasure Casket Eastern Altepa Desert
1~3 Treasure Casket Konschtat Highlands
1~3 Treasure Casket The Sanctuary of Zi'Tah
1~3 Treasure Casket Western Altepa Desert
Songs Dark Dark: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 1~5 Hunt (0 scylds) Sozu Bliberry Kazham (F-9)
Norg (H-9)
Den of Rancor #1
Songs Earth Earth: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 4~6 Hunt (0 scylds) Arachne Rabao (G-11) Kuftal Tunnel #5
Songs Fire Fire: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~5 Hunt (0 scylds) Antican Magister Rabao (G-11) Quicksand Caves #4
Songs Ice Ice: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~5 Hunt (0 scylds) Voll the Sharkfinned Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #10
Songs Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 6~8 Hunt (100 scylds) Scylla Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #4
Songs Lightning Lightning: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~6 Hunt (0 scylds) Sozu Sarberry Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #6
Songs Water Water: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Denn the Orcavoiced Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #11
Songs Wind Wind: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Antican Tribunus Rabao (G-11) Quicksand Caves #7
Enhancing Magic Dark Dark: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp ?~? Hunt (0 scylds) Citipati Port Windurst (B-5) Attohwa Chasm #3
1~1 Hunt (0 scylds) Juu Duzu the Whirlwind Port Windurst (B-5) Giddeus #1
Enhancing Magic Earth Earth: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 4~6 Hunt (0 scylds) Proconsul XII Rabao (G-11) Quicksand Caves #12
1~3 Hunt (0 scylds) Zo'Khu Blackcloud Bastok Mines (I-9) Beadeaux #4
Enhancing Magic Fire Fire: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp ?~? Hunt (0 scylds) Bistre-hearted Malberry Kazham (F-9)
Norg (H-9)
Den of Rancor #5
1~2 Hunt (0 scylds) Steelbiter Gudrud Northern San d'Oria (E-8) Davoi #3
Enhancing Magic Ice Ice: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 5~5 Hunt (0 scylds) Acolnahuacatl Kazham (F-9)
Norg (H-9)
Yhoator Jungle #3
1~4 Hunt (0 scylds) Pulverized Pfeffer Bastok Mines (I-9) Gusgen Mines #3
Enhancing Magic Light Light: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 4~7 Hunt (0 scylds) Peaseblossom Bastok Markets (S) (G-4) North Gustaberg (S) #4
2~4 Hunt (0 scylds) Skogs Fru Southern San d'Oria (S) (K-10) East Ronfaure (S) #1
Enhancing Magic Lightning Lightning: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 1~3 Hunt (0 scylds) Kegpaunch Doshgnosh Northern San d'Oria (E-8) Fort Ghelsba #2
4~4 Hunt (0 scylds) Muq Shabeel Windurst Waters (S) (F-5) Meriphataud Mountains (S) #1
Enhancing Magic Water Water: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 2~2 Hunt (0 scylds) Bu'Ghi Howlblade Bastok Mines (I-9) Palborough Mines #1
1~3 Hunt (0 scylds) Canal Moocher Port Windurst (B-5) Toraimarai Canal #1
Enhancing Magic Wind Wind: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 4~6 Hunt (0 scylds) Burlibix Brawnback Southern San d'Oria (S) (K-10) Batallia Downs (S) #4
1~4 Hunt (0 scylds) Vuu Puqu the Beguiler Port Windurst (B-5) Giddeus #3
Ninjutsu Dark Dark: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Came-cruse Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #1
Ninjutsu Earth EarthVerification NeededFire Fire: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Drumskull Zogdregg Southern San d'Oria (S) (K-10) Jugner Forest (S) #2
Ninjutsu Earth EarthVerification NeededFire Fire: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (75 scylds) Energetic Eruca Aht Urhgan Whitegate (L-8) Mount Zhayolm #1
Ninjutsu Ice Ice: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp 1~1 Hunt (80 scylds) Amikiri Rabao (G-11) Gustav Tunnel #4
Ninjutsu Lightning Lightning: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp 7~7 Hunt (80 scylds) Boompadu Nashmau (G-8) Alzadaal Undersea Ruins #1
Ninjutsu Water Water: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Bloody Bones Nashmau (G-8) Arrapago Reef #1
Ninjutsu Wind Wind: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Hemodrosophila Windurst Waters (S) (F-5) Meriphataud Mountains (S) #3
Blue Magic Dark Dark: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 6~6 Hunt (0 scylds) Frogamander Port Windurst (B-5) Garlaige Citadel #3
?~? Hunt (0 scylds) Hippolytos Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #2
Blue Magic Earth Earth: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 2~2 Hunt (0 scylds) Polybotes Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #2
4~4 Hunt (0 scylds) Tyrannic Tunnok Kazham (F-9)
Norg (H-9)
Ifrit's Cauldron #2
Blue Magic Fire Fire: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 2~2 Hunt (0 scylds) Crimson-toothed Pawberry Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #10
Blue Magic Fire FireVerification NeededLightning Lightning: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 1~3 Hunt (0 scylds) Rhoikos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #5
2~2 Hunt (0 scylds) Rhoitos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #3
Blue Magic Ice Ice: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~5 Hunt (0 scylds) Bonnacon Ru'Lude Gardens (I-10) Uleguerand Range #1
2~2 Hunt (0 scylds) Eurytos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #1
Blue Magic Light Light: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 2~2 Hunt (0 scylds) Epialtes Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #1
6~6 Hunt (0 scylds) Rogue Receptacle Ru'Lude Gardens (I-10) Ro'Maeve #2
Blue Magic Lightning Lightning: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~7 Hunt (0 scylds) Martinet Ru'Lude Gardens (I-10) Ro'Maeve #3
Blue Magic Physical: Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 1~8 Hunt (80 scylds) Autarch Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #3
1~? Hunt (30 scylds) Eurymedon Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #3
Blue Magic Water Water: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~7 Hunt (0 scylds) Atkorkamuy Ru'Lude Gardens (I-10) Qufim Island #4
?~? Hunt (0 scylds) Ogygos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #6
Blue Magic Wind Wind: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~4 Hunt (0 scylds) Ophion Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #4
?~? Hunt (0 scylds) Zoraal Ja's Pkuucha Aht Urhgan Whitegate (L-8) Wajaom Woodlands #1
Elemental Magic Dark Dark: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (75 scylds) Big Bang Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #2
?~? Hunt (25 scylds) Hawkeyed Dnatbat Northern San d'Oria (E-8) Davoi #1
Elemental Magic Earth EarthVerification NeededFire Fire: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 5~6 Hunt (80 scylds) Big Bomb Aht Urhgan Whitegate (L-8) Halvung #2
6~6 Hunt (75 scylds) Bugbear Matman Bastok Mines (I-9) Newton Movalpolos #2
1~1 Hunt (15 scylds) Zi'Ghi Boneeater Bastok Mines (I-9) Palborough Mines #2
1~1 Hunt (10 scylds) Hundredscar Hajwaj Northern San d'Oria (E-8) Fort Ghelsba #1
Elemental Magic Ice Ice: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (15 scylds) Hoo Mjuu the Torrent Port Windurst (B-5) Giddeus #2
3~5 Hunt (75 scylds) Baobhan Sith Rabao (G-11) Gustav Tunnel #3
Elemental Magic Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (10 scylds) Carnero Bastok Mines (I-9) South Gustaberg #3
6~6 Hunt (75 scylds) Skvader Ru'Lude Gardens (I-10) Uleguerand Range #2
Elemental Magic Lightning Lightning: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 5~5 Hunt (75 scylds) Sargas Port Windurst (B-5) Attohwa Chasm #4
2~2 Hunt (15 scylds) Tumbling Truffle Northern San d'Oria (E-8) La Theine Plateau #2
Elemental Magic Water Water: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (20 scylds) Bi'Gho Headtaker Bastok Mines (I-9) Beadeaux #1
?~? Hunt (85 scylds) Nommo Bastok Markets (S) (G-4) Pashhow Marshlands (S) #4
Elemental Magic Wind Wind: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (75 scylds) Bloodlapper Windurst Waters (S) (F-5) Meriphataud Mountains (S) #2
?~? Hunt (10 scylds) Yara Ma Yha Who Port Windurst (B-5) Tahrongi Canyon #1
Healing Magic Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (15 scylds) Slumbering Samwell Northern San d'Oria (E-8) La Theine Plateau #3
?~? Hunt (80 scylds) Sword Sorcerer Solisoq Bastok Mines (I-9) Newton Movalpolos #3
HP +2 +4 +6 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1 Treasure Casket Buburimu Peninsula
1~3 Treasure Casket Eastern Altepa Desert
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket The Sanctuary of Zi'Tah
1~3 Treasure Casket Western Altepa Desert
Songs Dark Dark: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (0 scylds) Arioch Northern San d'Oria (E-8) Bostaunieux Oubliette #1
Songs Earth Earth: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (0 scylds) Triarius X-XV Rabao (G-11) Quicksand Caves #11
Songs Fire Fire: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (0 scylds) Yal-un Eke Tavnazian Safehold (H-6) Lufaise Meadows #2
Songs Ice Ice: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Pride Northern San d'Oria (E-8) The Eldieme Necropolis #5
Songs Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 4~7 Hunt (0 scylds) Tiffenotte Windurst Waters (S) (F-5) West Sarutabaruta (S) #4
Songs Lightning Lightning: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 3~4 Hunt (0 scylds) Eldritch Edge Bastok Mines (I-9) Rolanberry Fields #4
Songs Water Water: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Wrath Northern San d'Oria (E-8) The Eldieme Necropolis #7
Songs Wind Wind: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (0 scylds) Mischievous Micholas Kazham (F-9)
Norg (H-9)
Yuhtunga Jungle #2
Elemental Magic Dark Dark: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 2~4 Hunt (0 scylds) Count Bifrons Ru'Lude Gardens (I-10) Castle Zvahl Keep #3
Elemental Magic Earth Earth: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp ?~? Hunt (75 scylds) Leshonki Ru'Lude Gardens (I-10) The Boyahda Tree #4
Elemental Magic Fire Fire: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 7~7 Hunt (75 scylds) Laelaps Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #1
Elemental Magic Ice Ice: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 4~7 Hunt (70 scylds) Frost Flambeau Ru'Lude Gardens (I-10) Uleguerand Range #2
Elemental Magic Light Light: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 1~4 Hunt (0 scylds) Yarr the Pearleyed Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #9
Elemental Magic Lightning Lightning: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 4~4 Hunt (70 scylds) Sarcopsylla Bastok Markets (S) (G-4) Grauberg (S) #1
Elemental Magic Water Water: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 1~1 Hunt (75 scylds) Chary Apkallu Aht Urhgan Whitegate (L-8) Mount Zhayolm #2
Elemental Magic Wind Wind: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp ?~? Hunt (75 scylds) Citadel Pipistrelles Windurst Waters (S) (F-5) Garlaige Citadel (S) #1
Blue Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 7~7 Hunt (80 scylds) Mahishasura Aht Urhgan Whitegate (L-8) Bhaflau Thickets #4
Blue Magic Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~1 Hunt (80 scylds) Copper Borer Aht Urhgan Whitegate (L-8) Halvung #1
Blue Magic Fire Fire: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~5 Hunt (75 scylds) Tarasque Kazham (F-9)
Norg (H-9)
Ifrit's Cauldron #5
Blue Magic Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~7 Hunt (80 scylds) Pallas Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #3
Blue Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~6 Hunt (80 scylds) Flockbock Tavnazian Safehold (H-6) Lufaise Meadows #4
Blue Magic Lightning Lightning: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (75 scylds) Nargun Ru'Lude Gardens (I-10) Ro'Maeve #4 (75)
Blue Magic Physical: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~6 Hunt (0 scylds) Sozu Rogberry Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #8
Blue Magic Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~1 Hunt (75 scylds) Konjac Port Windurst (B-5) Toraimarai Canal #2
Blue Magic Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~6 Hunt (80 scylds) Vulkodlac Southern San d'Oria (S) (K-10) Jugner Forest (S) #3
Dark Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~7 Hunt (85 scylds) Vidhuwa the Wrathborn Nashmau (G-8) Caedarva Mire #4
Divine Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~4 Hunt (0 scylds) Melusine Southern San d'Oria (S) (K-10) East Ronfaure (S) #4
1~1 Hunt (0 scylds) Stray Mary Bastok Mines (I-9) Konschtat Highlands #1
Enfeebling Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (80 scylds) Ungur Rabao (G-11) Gustav Tunnel #5
Enfeebling Magic Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (80 scylds) Morille Mortelle Bastok Markets (S) (G-4) Crawlers' Nest (S) #2
Enfeebling Magic Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~5 Hunt (60 scylds) Hellion Port Windurst (B-5) Labyrinth of Onzozo #1
Enfeebling Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~7 Hunt (0 scylds) Jenglot Ru'Lude Gardens (I-10) Fei'Yin #2
Enfeebling Magic Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~6 Hunt (0 scylds) Pyuu the Spatemaker Kazham (F-9)
Norg (H-9)
Yuhtunga Jungle #4
Enfeebling Magic Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (80 scylds) Zizzy Zillah Aht Urhgan Whitegate (L-8) Mamook #2
Ninjutsu Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~6 Hunt (0 scylds) Ogama Kazham (F-9)
Norg (H-9)
Den of Rancor #6
1~3 Hunt (0 scylds) Quu Xijo the Illusory Port Windurst (B-5) Giddeus #4
Ninjutsu Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~2 Hunt (0 scylds) Ge'Dha Evileye Bastok Mines (I-9) Beadeaux #2
?~? Hunt (0 scylds) Pelican Rabao (G-11) Kuftal Tunnel #7
Ninjutsu Fire Fire: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~5 Hunt (0 scylds) Lindwurm Kazham (F-9)
Norg (H-9)
Ifrit's Cauldron #3
2~2 Hunt (0 scylds) Tigerbane Bakdak Northern San d'Oria (E-8) Davoi #2
Ninjutsu Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (0 scylds) Hoar-knuckled Rimberry Kazham (F-9)
Norg (H-9)
Yhoator Jungle #4
3~5 Hunt (0 scylds) Tempest Tigon Northern San d'Oria (E-8) Carpenter's Landing #4
Ninjutsu Lightning Lightning: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (0 scylds) Crushed Krause Bastok Mines (I-9) Gusgen Mines #2
4~6 Hunt (0 scylds) Sabotender Corrido Rabao (G-11) Eastern Altepa Desert #4
Ninjutsu Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~6 Hunt (0 scylds) Croque-mitaine Bastok Markets (S) (G-4) Pashhow Marshlands (S) #1
3~3 Hunt (0 scylds) Wuur the Sandcomber Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #2
Ninjutsu Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~1 Hunt (0 scylds) Burned Bergmann Bastok Mines (I-9) Gusgen Mines #4
1~1 Hunt (0 scylds) Sabotender Mariachi Rabao (G-11) Kuftal Tunnel #2
Dark Magic Dark Dark: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Hyakinthos Windurst Waters (S) (F-5) Sauromugue Champaign (S) #2
Divine Magic Light Light: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 1~2 Hunt (0 scylds) Chariotbuster Byakzak Northern San d'Oria (E-8) Fort Ghelsba #3
3~6 Hunt (0 scylds) Lamina Bastok Markets (S) (G-4) Rolanberry Fields (S) #1
Enhancing Magic Dark Dark: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Gluttony Northern San d'Oria (E-8) The Eldieme Necropolis #1
Enhancing Magic Earth Earth: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Lust Northern San d'Oria (E-8) The Eldieme Necropolis #4
Enhancing Magic Fire Fire: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Sloth Northern San d'Oria (E-8) The Eldieme Necropolis #3
Enhancing Magic Ice Ice: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Greed Northern San d'Oria (E-8) The Eldieme Necropolis #2
Enhancing Magic Light Light: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~6 Hunt (0 scylds) Chaneque Southern San d'Oria (S) (K-10) Batallia Downs (S) #2
Enhancing Magic Lightning Lightning: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp ?~? Hunt (0 scylds) Beryl-footed Molberry Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #5
Enhancing Magic Water Water: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 1~3 Hunt (0 scylds) Ramponneau Windurst Waters (S) (F-5) West Sarutabaruta (S) #3
Enhancing Magic Wind Wind: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~3 Hunt (0 scylds) Prankster Maverix Northern San d'Oria (E-8) Batallia Downs #4

Evolith Shape DiamondFilledShape FilledDiamond

Effect by size
Evolith Attributes 1 2 3 4 5 6 7 8 Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
Great Katana Weaponskills: Skillchain Damage +2% +4% +8% DiamondFilledDarkDark DarkShape FilledDiamond 5~5 Hunt (80 scylds) Tikbalang Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #1
Marksmanship Weaponskills: Skillchain Damage +2% +4% +8% DiamondFilledDarkDark DarkShape FilledDiamond ?~? Hunt (80 scylds) Killer Jonny Rabao (G-11) Cape Teriggan #4
Scythe Weaponskills: Skillchain Damage +2% +4% +8% DiamondFilledDarkDark DarkShape FilledDiamond 2~7 Hunt (85 scylds) Centipedal Centruroides Windurst Waters (S) (F-5) Meriphataud Mountains (S) #4
Dark Dark-aligned Skillchains: Skillchain Accuracy +2% DiamondFilledDarkDark DarkShape FilledDiamond 3~3 Treasure Casket Cape Teriggan
Dark Dark-aligned Skillchains: Skillchain Damage +1% DiamondFilledDarkDark DarkShape FilledDiamond 1~1 Treasure Casket Ro'Maeve
Archery Weaponskills: TP Bonus +4% +20% DiamondFilledLightLight LightShape FilledDiamond 3~4 Hunt (80 scylds) Ignamoth Aht Urhgan Whitegate (L-8) Mount Zhayolm #3
Great Axe Weaponskills: TP Bonus +4% DiamondFilledLightLight LightShape FilledDiamond 1~1 Hunt (80 scylds) Becut Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #2
Hand-to-Hand Weaponskills: TP Bonus +4% DiamondFilledLightLight LightShape FilledDiamond 1~5 Hunt (85 scylds) Voirloup Southern San d'Oria (S) (K-10) Jugner Forest (S) #4
Staff Weaponskills: TP Bonus +4% DiamondFilledLightLight LightShape FilledDiamond 2~2 Hunt (85 scylds) Fahrafahr the Bloodied Aht Urhgan Whitegate (L-8) Mount Zhayolm #4
Light Light-aligned Skillchains: Skillchain Damage +3% DiamondFilledLightLight LightShape FilledDiamond 4~4 Hunt (0 scylds) Urd Ru'Lude Gardens (I-10) Habitat Unknown #1
Light Light-aligned Skillchains : Magic Burst Damage +3% DiamondFilledLightLight LightShape FilledDiamond 4~4 Hunt (0 scylds) Skuld Ru'Lude Gardens (I-10) Habitat Unknown #2
Katana Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning LightningShape FilledDiamond ?~? Hunt (85 scylds) Euryale Nashmau (G-8) Arrapago Reef #2
Polearm Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning LightningShape FilledDiamond 2~7 Hunt (80 scylds) Sugaar Bastok Markets (S) (G-4) Pashhow Marshlands (S) #3
Sword Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning LightningShape FilledDiamond 4~8 Hunt (85 scylds) Firedance Magmaal Ja Aht Urhgan Whitegate (L-8) Mamook #3
Axe Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind WindShape FilledDiamond 5~5 Hunt (80 scylds) Judgmental Julika Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #4
Club Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind WindShape FilledDiamond 1~5 Hunt (75 scylds) Venomfang Aht Urhgan Whitegate (L-8) Mamook #1
Dagger Weaponskills: Triple Attack +1 +6 DiamondFilledWindWind WindShape FilledDiamond 1~5 Hunt (85 scylds) Cookieduster Lipiroon Nashmau (G-8) Alzadaal Undersea Ruins #2
Great Sword Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind WindShape FilledDiamond 1~7 Hunt (85 scylds) Vasiliceratops Bastok Markets (S) (G-4) Grauberg (S) #4

Evolith Shape TriangleDownFilledShape FilledTriangleDown

Effect by size
Evolith Attributes 1 2 3 4 5 6 7 8 Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
Dark Dark Weather: Added Effect: Dark Dark Damage +1 +2 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Xarcabard
Earth Earth Weather: Added Effect: Earth Earth Damage +1 +2 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Eastern Altepa Desert
Earth Earth Weather: Added Effect: Slow +1 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Eastern Altepa Desert
Water Water Weather: Added Effect: Water Water Damage +1 +2 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Yuhtunga Jungle
Water Water Weather: Added Effect: Poison +1 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Yuhtunga Jungle
?~? Treasure Casket Yhoator Jungle
Axe Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 1~1 Hunt (35 scylds) Backoo Port Windurst (B-5) Buburimu Peninsula #4
4~6 Hunt (75 scylds) Narasimha Port Windurst (B-5) Labyrinth of Onzozo #4
Club Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 3~3 Hunt (35 scylds) Dune Widow Rabao (G-11) Eastern Altepa Desert #1
?~? Hunt (75 scylds) Taxim Rabao (G-11) Gustav Tunnel #2
Dagger Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 1~1 Hunt (25 scylds) Tottering Toby Northern San d'Oria (E-8) Batallia Downs #1
5~7 Hunt (75 scylds) Swashstox Beadblinker Bastok Mines (I-9) Newton Movalpolos #1
Katana Weaponskills: Enmity +2 TriangleDownFilledFireFire FireShape FilledTriangleDown 2~2 Hunt (40 scylds) Donggu Northern San d'Oria (E-8) Ordelle's Caves#1
?~? Hunt (85 scylds) Flammeri Aht Urhgan Whitegate (L-8) Halvung #3
Marksmanship Weaponskills: Ranged Attack +1 +2 +4 +6 +8 +10 +12 TriangleDownFilledFireFire FireShape FilledTriangleDown 1~4 Hunt (35 scylds) Poisonhand Gnadgad Northern San d'Oria (E-8) Davoi #4
5~7 Hunt (75 scylds) Sabotender Bailarina Rabao (G-11) Quicksand Caves #13
Sword Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 3~4 Hunt (40 scylds) Sappy Sycamore Northern San d'Oria (E-8) Jugner Forest #3
6~6 Hunt (75 scylds) Frostmane Rabao (G-11) Cape Teriggan #2
Hand-to-Hand Weaponskills: Enmity -1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~2 Hunt (0 scylds) Rampaging Ram Bastok Mines (I-9) Konschtat Highlands #3
?~? Hunt (75 scylds) Abatwa Bastok Markets (S) (G-4) Crawlers' Nest (S) #1
Scythe Weaponskills: Enmity -1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~3 Hunt (0 scylds) Drooling Daisy Bastok Mines (I-9) Rolanberry Fields #2
?~? Hunt (70 scylds) Calchas Rabao (G-11) Western Altepa Desert #4
Staff Weaponskills: Enmity -1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~1 Hunt (0 scylds) Falcatus Aranei Bastok Mines (I-9) Korroloka Tunnel #2
?~? Hunt (65 scylds) Friar Rush Kazham (F-9)
Norg (H-9)
Den of Rancor #2
Light Light Weather: Added Effect: Light Light Damage +1 +2 TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket Ro'Maeve
Light Light Weather: Added Effect: Weakens Def. +3 +4 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~1 Treasure Casket Qufim Island
2~2 Treasure Casket Behemoth's Dominion
Lightning Lightning Weather: Added Effect: Lightning Lightning Damage +1 +2 TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket Qufim Island
?~? Treasure Casket The Sanctuary of Zi'Tah
Lightning Lightning Weather: Added Effect: Stun +1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~1 Treasure Casket Qufim Island
Wind Wind Weather: Added Effect: Wind Wind Damage +1 +2 TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket Cape Teriggan
Wind Wind Weather: Added Effect: Silence +1 +2 TriangleDownFilledLightLight LightShape FilledTriangleDown 2~3 Treasure Casket Cape Teriggan
Archery Weaponskills: Ranged Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~1 Hunt (0 scylds) Saa Doyi the Fervid Port Windurst (B-5) Castle Oztroja #2
4~4 Hunt (55 scylds) Sagittarius X-XIII Rabao (G-11) Quicksand Caves #2
Great Axe Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~3 Hunt (0 scylds) Legalox Heftyhind Port Windurst (B-5) Outer Horutoto Ruins #3
?~? Hunt (60 scylds) Humbaba Ru'Lude Gardens (I-10) Beaucedine Glacier #4
Great Katana Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~3 Hunt (0 scylds) Lumbering Lambert Northern San d'Oria (E-8) La Theine Plateau #4
4~4 Hunt (55 scylds) Sengann Tavnazian Safehold (H-6) Lufaise Meadows #3
Great Sword Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~3 Hunt (0 scylds) Valkurm Emperor Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #3
4~6 Hunt (55 scylds) Centurio X-I Rabao (G-11) Quicksand Caves #1
Polearm Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~4 Hunt (0 scylds) Deadly Dodo Port Windurst (B-5) Sauromugue Champaign #1
1~4 Hunt (60 scylds) Mouu the Waverider Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #12

Evolith Shape TriangleUpFilledShape FilledTriangleUp

Effect by size
Evolith Attributes 1 2 3 4 5 6 7 8 Slot Size Range Obtain from NM Hunt Registry Area/Hunt #

List by Shape and Element

NM Hunt Registry Hunt (required scylds) Evolith Attributes Slot Type
Cancer Rabao (G-11) Kuftal Tunnel #1 (0) Vs. Amorphs: Magic Evasion +7~7 TriangleUpFilledDarkDark DarkShape FilledTriangleUp5~5
Myradrosh Southern San d'Oria (S) (K-10) East Ronfaure (S) #2 (0) Vs. Aquans: Magic Evasion +4~7 TriangleUpFilledDarkDark DarkShape FilledTriangleUp3~5
Shii Northern San d'Oria (E-8) Bostaunieux Oubliette #2 (0) Vs. Arcana: Magic Evasion +5~9 TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~6
Lizardtrap Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #1 (0) Vs. Beasts: Magic Evasion +5~12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~7
Sabotender Bailarin Rabao (G-11) Quicksand Caves #8 (0) Vs. Beasts: Magic Evasion +4~9 TriangleUpFilledDarkDark DarkShape FilledTriangleUp3~6
Hyakume Ru'Lude Gardens (I-10) Ranguemont Pass #1 (0) Vs. Birds: Magic Evasion +3~7 TriangleUpFilledDarkDark DarkShape FilledTriangleUp1~5
Splacknuck Port Windurst (B-5) Bibiki Bay #4 (65) Vs. Demons: Magic Evasion +5~7 TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~5
Marquis Sabnock Ru'Lude Gardens (I-10) Castle Zvahl Baileys #3 (70) Vs. Dragons: Magic Evasion +?~? TriangleUpFilledDarkDark DarkShape FilledTriangleUp?~?
Sozu Terberry Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #7 (0) Vs. Elementals: Magic Evasion +?~? TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~4
Duke Focalor Ru'Lude Gardens (I-10) Xarcabard #2 (0) Vs. Empty: Magic Evasion +?~9 TriangleUpFilledDarkDark DarkShape FilledTriangleUp3~7
Bastet Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #3 (0) Vs. Lizards: Magic Evasion +?~? TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~6
Sluagh Ru'Lude Gardens (I-10) Fei'Yin #3 (75) Vs. Luminians: Magic Evasion +7~7 TriangleUpFilledDarkDark DarkShape FilledTriangleUp?~?
Diamond Daig Rabao (G-11) Quicksand Caves #3 (0) Vs. Plantoids: Magic Evasion +5~5 TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~4
Mind Hoarder Ru'Lude Gardens (I-10) Fei'Yin #1 (0) Vs. Undead: Magic Evasion +5~9 TriangleUpFilledDarkDark DarkShape FilledTriangleUp4~6
Bayawak Kazham (F-9)
Norg (H-9)
Yuhtunga Jungle #3 (0) Vs. Vermin: Magic Evasion +?~? TriangleUpFilledDarkDark DarkShape FilledTriangleUp5~5
Metal Shears Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #1 (0) Vs. Amorphs: Defense +2~6 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp?~?
Shankha Port Windurst (B-5) Bibiki Bay #3 (0) Vs. Amorphs: Defense +6~12 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~6
Chonchon Port Windurst (B-5) Meriphataud Mountains #3 (0) Vs. Aquans: Defense +6~10 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~5
Nunyenunc Port Windurst (B-5) West Sarutabaruta #2 (0) Vs. Aquans: Defense +4~4 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp2~2
Ankou Northern San d'Oria (E-8) King Ranperre's Tomb #2 (0) Vs. Arcana: Defense +6~6 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~3
Namtar Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #1 (0) Vs. Arcana: Defense +?~? TriangleUpFilledEarthEarth EarthShape FilledTriangleUp1~3
Fraelissa Northern San d'Oria (E-8) Jugner Forest #2 (0) Vs. Beasts: Defense +2~8 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp1~4
Keeper of Halidom Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #2 (0) Vs. Beasts: Defense +6~12 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~6
Slippery Sucker Ru'Lude Gardens (I-10) Qufim Island #2 (0) Vs. Birds: Defense +4~8 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp4~5
Gharial Aht Urhgan Whitegate (L-8) Wajaom Woodlands #4 (0) Vs. Demons: Defense +10~18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp5~8
Antican Proconsul Rabao (G-11) Quicksand Caves #5 (0) Vs. Elementals: Defense +8~8 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp4~4
Wounded Wurfel Bastok Mines (I-9) Gusgen Mines #5 (0) Vs. Elementals: Defense +2~2 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp1~1
Donnergugi Rabao (G-11) Eastern Altepa Desert #3 (0) Vs. Empty: Defense +6~8 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~3
Qu'Vho Deathhurler Bastok Mines (I-9) Palborough Mines #3 (0) Vs. Empty: Defense +2~4 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp2~2
Dahu Rabao (G-11) Western Altepa Desert #2 (0) Vs. Lizards: Defense +6~12 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~6
Serpopard Ishtar Port Windurst (B-5) Tahrongi Canyon #2 (0) Vs. Lizards: Defense +2~2 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp1~1
Ethniu Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #3 (100) Vs. Luminians: Defense +12~12 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp6~6
Dynast Beetle Bastok Mines (I-9) Crawler's Nest #2 (0) Vs. Plantoids: Defense +6~10 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~5
Panzer Percival Northern San d'Oria (E-8) Jugner Forest #1 (0) Vs. Plantoids: Defense +2~2 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp1~1
Calcabrina Ru'Lude Gardens (I-10) Beaucedine Glacier #3 (0) Vs. Undead: Defense +6~6 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp3~5
Leaping Lizzy Bastok Mines (I-9) South Gustaberg #1 (0) Vs. Vermin: Defense +1~2 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp1~1
Megalobugard Tavnazian Safehold (H-6) Lufaise Meadows #1 (0) Vs. Vermin: Defense +4~10 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp2~5
Buburimboo Port Windurst (B-5) Buburimu Peninsula #2 (0) Vs. Amorphs: Attack +4~4 TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Peg Powler Port Windurst (B-5) Labyrinth of Onzozo #2 (0) Vs. Amorphs: Attack +6~6 TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Sea Hog Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #8 (0) Vs. Amorphs: Ranged Attack +7~7 TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Desmodont Port Windurst (B-5) Outer Horutoto Ruins #1 (0) Vs. Aquans: Attack +4~12 TriangleUpFilledFireFire FireShape FilledTriangleUp1~7
Picolaton Rabao (G-11) Western Altepa Desert #3 (0) Vs. Aquans: Attack +7~9 TriangleUpFilledFireFire FireShape FilledTriangleUp4~6
Eyegouger Northern San d'Oria (E-8) Batallia Downs #3 (0) Vs. Aquans: Ranged Attack +5~? TriangleUpFilledFireFire FireShape FilledTriangleUp1~2
Brazen Bones Port Windurst (B-5) Toraimarai Canal #3 (0) Vs. Arcana: Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Cwn Cyrff Northern San d'Oria (E-8) The Eldieme Necropolis #8 (0) Vs. Arcana: Attack +7~7 TriangleUpFilledFireFire FireShape FilledTriangleUp4~4
Dame Blanche Bastok Mines (I-9) Korroloka Tunnel #3 (0) Vs. Arcana: Ranged Attack +6~7 TriangleUpFilledFireFire FireShape FilledTriangleUp3~4
Timeworn Warrior Ru'Lude Gardens (I-10) Xarcabard #3 (0) Vs. Arcana: Ranged Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Delicieuse Delphine Bastok Markets (S) (G-4) Rolanberry Fields (S) #4 (0) Vs. Beasts: Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Toxic Tamlyn Bastok Mines (I-9) Pashhow Marshlands #3 (0) Vs. Beasts: Attack +5~7 TriangleUpFilledFireFire FireShape FilledTriangleUp2~4
Ghillie Dhu Bastok Mines (I-9) Konschtat Highlands #2 (0) Vs. Beasts: Ranged Attack +4~5 TriangleUpFilledFireFire FireShape FilledTriangleUp1~2
Kirtimukha Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #3 (0) Vs. Beasts: Ranged Attack +7~9 TriangleUpFilledFireFire FireShape FilledTriangleUp4~6
Mucoid Mass Ru'Lude Gardens (I-10) Ranguemont Pass #2 (0) Vs. Birds: Attack +5~8 TriangleUpFilledFireFire FireShape FilledTriangleUp2~5
Blubbery Bulge Northern San d'Oria (E-8) Davoi #5 (0) Vs. Birds: Ranged Attack +5~7 TriangleUpFilledFireFire FireShape FilledTriangleUp2~5
Scitalis Bastok Markets (S) (G-4) Grauberg (S) #2 (80) Vs. Demons: Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Kinepikwa Bastok Markets (S) (G-4) Pashhow Marshlands (S) #2 (75) Vs. Demons: Ranged Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Prince Orobas Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #2 (85) Vs. Dragons: Attack +10~10 TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Magnotaur Ru'Lude Gardens (I-10) Uleguerand Range #4 (0) Vs. Dragons: Defense +10~18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp5~8
Viscount Morax Ru'Lude Gardens (I-10) Castle Zvahl Keep #4 (65) Vs. Dragons: Ranged Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Gloomanita Bastok Markets (S) (G-4) North Gustaberg (S) #1 (0) Vs. Elementals: Attack +5~7 TriangleUpFilledFireFire FireShape FilledTriangleUp2~4
Zuug the Shoreleaper Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #14 (0) Vs. Elementals: Attack +?~14 TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Goblinsavior Heronox Rabao (G-11) Gustav Tunnel #1 (0) Vs. Elementals: Ranged Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Baronet Romwe Ru'Lude Gardens (I-10) Castle Zvahl Keep #1 (0) Vs. Empty: Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp5~5
Thousandarm Deshglesh Northern San d'Oria (E-8) Ghelsba Outpost #2 (0) Vs. Empty: Attack +5~5 TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Elusive Edwin Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #1 (0) Vs. Empty: Ranged Attack +4~4 TriangleUpFilledFireFire FireShape FilledTriangleUp1~1
Pahh the Gullcaller Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #7 (0) Vs. Empty: Ranged Attack +6~8 TriangleUpFilledFireFire FireShape FilledTriangleUp3~5
Patripatan Port Windurst (B-5) Meriphataud Mountains #2 (0) Vs. Lizards: Attack +4~7 TriangleUpFilledFireFire FireShape FilledTriangleUp1~4
Ratatoskr Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #2 (0) Vs. Lizards: Attack +6~8 TriangleUpFilledFireFire FireShape FilledTriangleUp3~5
Jaggedy-Eared Jack Northern San d'Oria (E-8) West Ronfaure #2 (0) Vs. Lizards: Ranged Attack +4~4 TriangleUpFilledFireFire FireShape FilledTriangleUp1~1
Kirata Ru'Lude Gardens (I-10) Beaucedine Glacier #1 (0) Vs. Lizards: Ranged Attack +6~6 TriangleUpFilledFireFire FireShape FilledTriangleUp3~3
Buarainech Windurst Waters (S) (F-5) Garlaige Citadel (S) #2 (100) Vs. Luminians: Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Demoiselle Desolee Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #4 (80) Vs. Luminians: Ranged Attack +?~? TriangleUpFilledFireFire FireShape FilledTriangleUp?~?
Aqrabuamelu Bastok Mines (I-9) Crawler's Nest #3 (0) Vs. Plantoids: Attack +7~10 TriangleUpFilledFireFire FireShape FilledTriangleUp4~7
Lesath Port Windurst (B-5) Maze of Shakhrami #2 (0) Vs. Plantoids: Attack +7~7 TriangleUpFilledFireFire FireShape FilledTriangleUp4~4
Demonic Tiphia Bastok Mines (I-9) Crawler's Nest #1 (0) Vs. Plantoids: Ranged Attack +8~8 TriangleUpFilledFireFire FireShape FilledTriangleUp5~5
Stinging Sophie Bastok Mines (I-9) North Gustaberg #1 (0) Vs. Plantoids: Ranged Attack +4~4 TriangleUpFilledFireFire FireShape FilledTriangleUp1~1
Huwasi Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #4 (0) Vs. Undead: Attack +7~9 TriangleUpFilledFireFire FireShape FilledTriangleUp4~6
Hovering Hotpot Port Windurst (B-5) Garlaige Citadel #2 (0) Vs. Undead: Ranged Attack +1~1 TriangleUpFilledFireFire FireShape FilledTriangleUp1~1
Daggerclaw Dracos Port Windurst (B-5) Meriphataud Mountains #1 (0) Vs. Vermin: Attack +4~6 TriangleUpFilledFireFire FireShape FilledTriangleUp1~3
Warabouc Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #1 (0) Vs. Vermin: Attack +7~9 TriangleUpFilledFireFire FireShape FilledTriangleUp4~6
Nussknacker Rabao (G-11) Quicksand Caves #10 (0) Vs. Vermin: Ranged Attack +6~6 TriangleUpFilledFireFire FireShape FilledTriangleUp1~3
Cargo Crab Colin Bastok Mines (I-9) Korroloka Tunnel #1 (0) Vs. Amorphs: Magic Attack Bonus +1~2 TriangleUpFilledIceIce IceShape FilledTriangleUp1~4
Tegmine Rabao (G-11) Cape Teriggan #1 (0) Vs. Amorphs: Magic Attack Bonus +2~4 TriangleUpFilledIceIce IceShape FilledTriangleUp4~7
Barbastelle Northern San d'Oria (E-8) King Ranperre's Tomb #1 (0) Vs. Aquans: Magic Attack Bonus +1~? TriangleUpFilledIceIce IceShape FilledTriangleUp1~1
Habergoass Southern San d'Oria (S) (K-10) Batallia Downs (S) #3 (0) Vs. Aquans: Magic Attack Bonus +2~3 TriangleUpFilledIceIce IceShape FilledTriangleUp4~6
Gwyllgi Northern San d'Oria (E-8) King Ranperre's Tomb #3 (0) Vs. Arcana: Magic Attack Bonus +1~1 TriangleUpFilledIceIce IceShape FilledTriangleUp1~1
Ixtab Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #2 (0) Vs. Arcana: Magic Attack Bonus +?~? TriangleUpFilledIceIce IceShape FilledTriangleUp?~?
Jaded Jody Aht Urhgan Whitegate (L-8) Wajaom Woodlands #2 (0) Vs. Beasts: Magic Attack Bonus +2~4 TriangleUpFilledIceIce IceShape FilledTriangleUp7
Koropokkur Kazham (F-9)
Norg (H-9)
Yuhtunga Jungle #1 (0) Vs. Beasts: Magic Attack Bonus +1~? TriangleUpFilledIceIce IceShape FilledTriangleUp1~3
Bloodpool Vorax Bastok Mines (I-9) Pashhow Marshlands #1 (0) Vs. Birds: Magic Attack Bonus +1~1 TriangleUpFilledIceIce IceShape FilledTriangleUp1~2
Dyinyinga Bastok Markets (S) (G-4) Rolanberry Fields (S) #2 (0) Vs. Birds: Magic Attack Bonus +2~2 TriangleUpFilledIceIce IceShape FilledTriangleUp?~?
Graoully Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #3 (85) Vs. Demons: Magic Attack Bonus +3~3 TriangleUpFilledIceIce IceShape FilledTriangleUp6~6
Grand'Goule Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #3 (85) Vs. Dragons: Magic Attack Bonus +3~3 TriangleUpFilledIceIce IceShape FilledTriangleUp1~6
Be'Hya Hundredwall Bastok Mines (I-9) Palborough Mines #4 (0) Vs. Empty: Magic Attack Bonus +?~? TriangleUpFilledIceIce IceShape FilledTriangleUp2~2
Foreseer Oramix Kazham (F-9)
Norg (H-9)
Ifrit's Cauldron #1 (0) Vs. Empty: Magic Attack Bonus +?~? TriangleUpFilledIceIce IceShape FilledTriangleUp4~4
Skirling Liger Northern San d'Oria (E-8) Batallia Downs #2 (40) Vs. Lizards: Magic Attack Bonus +1~1 TriangleUpFilledIceIce IceShape FilledTriangleUp1~1
Unut Ru'Lude Gardens (I-10) The Boyahda Tree #3 (0) Vs. Lizards: Magic Attack Bonus +2~2 TriangleUpFilledIceIce IceShape FilledTriangleUp4~4
Lugh Bastok Markets (S) (G-4) Crawlers' Nest (S) #3 (100) Vs. Luminians: Magic Attack Bonus +?~? TriangleUpFilledIceIce IceShape FilledTriangleUp?~?
Ambusher Antlion Port Windurst (B-5) Attohwa Chasm #2 (0) Vs. Plantoids: Magic Attack Bonus +?~? TriangleUpFilledIceIce IceShape FilledTriangleUp4~4
Ravenous Crawler Bastok Mines (I-9) Rolanberry Fields #3 (0) Vs. Plantoids: Magic Attack Bonus +1~1 TriangleUpFilledIceIce IceShape FilledTriangleUp1~1
Barbaric Weapon Ru'Lude Gardens (I-10) Xarcabard #4 (0) Vs. Undead: Magic Attack Bonus +?~? TriangleUpFilledIceIce IceShape FilledTriangleUp?~?
Trickster Kinetix Ru'Lude Gardens (I-10) Qufim Island #1 (0) Vs. Undead: Magic Attack Bonus +1~1 TriangleUpFilledIceIce IceShape FilledTriangleUp2~2
Amemet Rabao (G-11) Kuftal Tunnel #3 (0) Vs. Vermin: Magic Attack Bonus +2~2 TriangleUpFilledIceIce IceShape FilledTriangleUp5~5
Highlander Lizard Bastok Mines (I-9) Konschtat Highlands #4 (25) Vs. Vermin: Magic Attack Bonus +1~1 TriangleUpFilledIceIce IceShape FilledTriangleUp2~2
Qoofim Ru'Lude Gardens (I-10) Qufim Island #3 (0) Vs. Amorphs: Magic Defense Bonus +1~2 TriangleUpFilledLightLight LightShape FilledTriangleUp3~4
Swamfisk Northern San d'Oria (E-8) East Ronfaure #1 (0) Vs. Amorphs: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Helldiver Port Windurst (B-5) Buburimu Peninsula #3 (0) Vs. Aquans: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp2~2
Ah Puch Port Windurst (B-5) Outer Horutoto Ruins #2 (0) Vs. Arcana: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp2~3
Gloombound Lurker Port Windurst (B-5) Maze of Shakhrami #3 (0) Vs. Arcana: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp3~3
Cactuar Cantautor Rabao (G-11) Western Altepa Desert #1 (0) Vs. Beasts: Magic Defense Bonus +1~2 TriangleUpFilledLightLight LightShape FilledTriangleUp3~4
Orctrap Northern San d'Oria (E-8) Carpenter's Landing #3 (0) Vs. Beasts: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Trembler Tabitha Port Windurst (B-5) Maze of Shakhrami #1 (0) Vs. Birds: Magic Defense Bonus +2~2 TriangleUpFilledLightLight LightShape FilledTriangleUp4~4
Baron Vapula Ru'Lude Gardens (I-10) Castle Zvahl Keep #2 (0) Vs. Dragons: Magic Defense Bonus +2~? TriangleUpFilledLightLight LightShape FilledTriangleUp4~
Vouivre Kazham (F-9)
Norg (H-9)
Ifrit's Cauldron #4 (0) Vs. Demons: Magic Defense Bonus +?~? TriangleUpFilledLightLight LightShape FilledTriangleUp?~?
Blighting Brand Port Windurst (B-5) Sauromugue Champaign #4 (0) Vs. Elementals: Magic Defense Bonus +1~3 TriangleUpFilledLightLight LightShape FilledTriangleUp3~6
Spiny Spipi Port Windurst (B-5) East Sarutabaruta #1 (0) Vs. Elementals: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Orcish Barricader Northern San d'Oria (E-8) Ghelsba Outpost #3 (0) Vs. Empty: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Sekhmet Port Windurst (B-5) Attohwa Chasm #1 (0) Vs. Empty: Magic Defense Bonus +2~2 TriangleUpFilledLightLight LightShape FilledTriangleUp3~4
Balam-Quitz Windurst Waters (S) (F-5) Sauromugue Champaign (S) #1 (0) Vs. Lizards: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp3~3
Sharp-Eared Ropipi Port Windurst (B-5) East Sarutabaruta #2 (0) Vs. Lizards: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Elatha Windurst Waters (S) (F-5) Garlaige Citadel (S) #3 (100) Vs. Luminians: Magic Defense Bonus +?~? TriangleUpFilledLightLight LightShape FilledTriangleUp?~?
Boll Weevil Southern San d'Oria (S) (K-10) Jugner Forest (S) #1 (0) Vs. Plantoids: Magic Defense Bonus +1~2 TriangleUpFilledLightLight LightShape FilledTriangleUp3~5
Herbage Hunter Port Windurst (B-5) Tahrongi Canyon #4 (0) Vs. Plantoids: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Manipulator Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #1 (0) Vs. Undead: Magic Defense Bonus +1~2 TriangleUpFilledLightLight LightShape FilledTriangleUp3~5
Intulo Port Windurst (B-5) Bibiki Bay #2 (0) Vs. Vermin: Magic Defense Bonus +1~1 TriangleUpFilledLightLight LightShape FilledTriangleUp1~1
Serra Port Windurst (B-5) Bibiki Bay #1 (0) Vs. Amorphs: Accuracy +?~? TriangleUpFilledLightningLightning LightningShape FilledTriangleUp?~?
Hippomaritimus Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #4 (0) Vs. Amorphs: Ranged Accuracy +2~6 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp2~5
Black Triple Stars Bastok Mines (I-9) Rolanberry Fields #1 (0) Vs. Aquans: Accuracy +2~3 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~1
Golden Bat Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #2 (0) Vs. Aquans: Ranged Accuracy +2~2 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~1
Asphyxiated Amsel Bastok Mines (I-9) Gusgen Mines #6 (0) Vs. Arcana: Accuracy +2~4 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~3
Smothered Schmidt Bastok Mines (I-9) Gusgen Mines #1 (0) Vs. Arcana: Ranged Accuracy +2~3 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~1
Belladonna Windurst Waters (S) (F-5) West Sarutabaruta (S) #2 (0) Vs. Beasts: Accuracy +4~9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp4~6
Jolly Green Bastok Mines (I-9) Pashhow Marshlands #2 (0) Vs. Beasts: Accuracy +2~3 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~2
Goblintrap Southern San d'Oria (S) (K-10) East Ronfaure (S) #3 (0) Vs. Beasts: Ranged Accuracy +4~9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp3~6
Masan Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #3 (0) Vs. Birds: Accuracy +2~4 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~3
Maltha Port Windurst (B-5) Inner Horutoto Ruins #2 (0) Vs. Birds: Ranged Accuracy +?~4 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp2~3
Thunderclaw Thuban Port Windurst (B-5) Sauromugue Champaign #3 (0) Vs. Demons: Accuracy +3~5 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp2~4
Emela-ntouka Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #1 (0) Vs. Demons: Ranged Accuracy +4~9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp3~6
Shadow Eye Ru'Lude Gardens (I-10) Xarcabard #1 (0) Vs. Dragons: Accuracy +?~3 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp2~2
Gloom Eye Ru'Lude Gardens (I-10) Ranguemont Pass #3 (0) Vs. Dragons: Ranged Accuracy +?~? TriangleUpFilledLightningLightning LightningShape FilledTriangleUp?~?
Goblin Wolfman Bastok Mines (I-9) Oldton Movalpolos #2 (0) Vs. Elementals: Accuracy +4~7 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp3~5
Goaftrap Tavnazian Safehold (H-6) Misareaux Coast #2 (0) Vs. Elementals: Ranged Accuracy +4~9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp3~6
Ankabut Bastok Markets (S) (G-4) North Gustaberg (S) #3 (0) Vs. Empty: Accuracy +4~7 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp4~5
La Velue Southern San d'Oria (S) (K-10) Batallia Downs (S) #1 (0) Vs. Lizards: Accuracy +?~? TriangleUpFilledLightningLightning LightningShape FilledTriangleUp?~?
Edacious Opo-opo Kazham (F-9)
Norg (H-9)
Yhoator Jungle #2 (0) Vs. Lizards: Ranged Accuracy +5~7 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp4~5
Soulstealer Skullnix Port Windurst (B-5) Labyrinth of Onzozo #3 (0) Vs. Luminians: Accuracy +5~9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp?~?
Bloodthirster Madkix Rabao (G-11) Kuftal Tunnel #6 (0) Vs. Luminians: Ranged Accuracy +5~5 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp4~4
Habetrot Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #4 (0) Vs. Plantoids: Accuracy +?~? TriangleUpFilledLightningLightning LightningShape FilledTriangleUp?~?
Death from Above Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #3 (0) Vs. Plantoids: Ranged Accuracy +5~5 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp4~4
Gargantua Ru'Lude Gardens (I-10) Beaucedine Glacier #2 (0) Vs. Undead: Accuracy +3~7 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp2~5
Odqan Tavnazian Safehold (H-6) Misareaux Coast #1 (0) Vs. Undead: Ranged Accuracy +3~3 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp2~2
Bashe Port Windurst (B-5) Sauromugue Champaign #2 (0) Vs. Vermin: Accuracy +7~7 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp5~5
Bluestreak Gyugyuroon Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #3 (75) Vs. Vermin: Ranged Accuracy +?~? TriangleUpFilledLightningLightning LightningShape FilledTriangleUp?~?
Geyser Lizard Bastok Mines (I-9) Dangruf Wadi #3 (0) Vs. Vermin: Ranged Accuracy +3~3 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp1~2
Aquarius Ru'Lude Gardens (I-10) The Boyahda Tree #2 (0) Vs. Amorphs: Magic Accuracy +4~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp5~6
Coquecigrue Windurst Waters (S) (F-5) Sauromugue Champaign (S) #4 (0) Vs. Aquans: Magic Accuracy +4~4 TriangleUpFilledWaterWater WaterShape FilledTriangleUp4~4
Manes Northern San d'Oria (E-8) Bostaunieux Oubliette #3 (0) Vs. Arcana: Magic Accuracy +5~5 TriangleUpFilledWaterWater WaterShape FilledTriangleUp5~5
Olgoi-Khorkhoi Bastok Markets (S) (G-4) North Gustaberg (S) #2 (0) Vs. Birds: Magic Accuracy +2~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp1~6
Nis Puk Aht Urhgan Whitegate (L-8) Bhaflau Thickets #3 (75) Vs. Demons: Magic Accuracy +5~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp5~6
Zikko Nashmau (G-8) Caedarva Mire #2 (75) Vs. Dragons: Magic Accuracy +5~7 TriangleUpFilledWaterWater WaterShape FilledTriangleUp5~7
Celeste-eyed Tozberry Kazham (F-9)
Norg (H-9)
Den of Rancor #3 (0) Vs. Elementals: Magic Accuracy +?~? TriangleUpFilledWaterWater WaterShape FilledTriangleUp?~?
Antican Praefectus Rabao (G-11) Quicksand Caves #6 (0) Vs. Empty: Magic Accuracy +4~5 TriangleUpFilledWaterWater WaterShape FilledTriangleUp5~5
Peallaidh Nashmau (G-8) Caedarva Mire #1 (0) Vs. Lizards: Magic Accuracy +4~5 TriangleUpFilledWaterWater WaterShape FilledTriangleUp?~?
Tethra Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #2 (100) Vs. Luminians: Magic Accuracy +?~? TriangleUpFilledWaterWater WaterShape FilledTriangleUp5~5
Harvestman Aht Urhgan Whitegate (L-8) Bhaflau Thickets #1 (0) Vs. Plantoids: Magic Accuracy +4~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp3~6
Sacrificial Goblet Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #9 (0) Vs. Undead: Magic Accuracy +4~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp4~6
Yowie Rabao (G-11) Kuftal Tunnel #4 (0) Vs. Vermin: Magic Accuracy +6~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp6~6
Crystal Eater Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #2 (0) Vs. Beasts: Magic Accuracy +6~6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp6~6
Ziphius Tavnazian Safehold (H-6) Misareaux Coast #3 (0) Vs. Amorphs: Evasion +?~? TriangleUpFilledWindWind WindShape FilledTriangleUp?~?
Okyupete Tavnazian Safehold (H-6) Misareaux Coast #4 (0) Vs. Aquans: Evasion +4~10 TriangleUpFilledWindWind WindShape FilledTriangleUp2~6
Skull of Envy Northern San d'Oria (E-8) The Eldieme Necropolis #6 (0) Vs. Arcana: Evasion +?~? TriangleUpFilledWindWind WindShape FilledTriangleUp1~5
Ellyllon Ru'Lude Gardens (I-10) The Boyahda Tree #1 (0) Vs. Beasts: Evasion +6~10 TriangleUpFilledWindWind WindShape FilledTriangleUp4~6
Agar Agar Northern San d'Oria (E-8) Ordelle's Caves #3 (0) Vs. Birds: Evasion +3~8 TriangleUpFilledWindWind WindShape FilledTriangleUp1~5
Zmey Gorynych Rabao (G-11) Cape Teriggan #3 (0) Vs. Demons: Evasion +8~8 TriangleUpFilledWindWind WindShape FilledTriangleUp5~5
Likho Ru'Lude Gardens (I-10) Castle Zvahl Baileys #2 (0) Vs. Elementals: Magic Attack Bonus +2~? TriangleUpFilledIceIce IceShape FilledTriangleUp4~?
Marquis Naberius Ru'Lude Gardens (I-10) Castle Zvahl Baileys #1 (0) Vs. Elementals: Evasion +6~6 TriangleUpFilledWindWind WindShape FilledTriangleUp4~4
Tribunus VII-I Rabao (G-11) Quicksand Caves #9 (0) Vs. Elementals: Evasion +5~10 TriangleUpFilledWindWind WindShape FilledTriangleUp3~6
Worr the Clawfisted Kazham (F-9)
Norg (H-9)
Sea Serpent Grotto #13 (0) Vs. Empty: Evasion +?~8 TriangleUpFilledWindWind WindShape FilledTriangleUp4~5
Flauros Kazham (F-9)
Norg (H-9)
Temple of Uggalepih #2 (0) Vs. Lizards: Evasion +?~? TriangleUpFilledWindWind WindShape FilledTriangleUp3~4
Chelicerata Aht Urhgan Whitegate (L-8) Wajaom Woodlands #3 (75) Vs. Luminians: Evasion +8~8 TriangleUpFilledWindWind WindShape FilledTriangleUp?~?
Erle Bastok Markets (S) (G-4) Rolanberry Fields (S) #3 (0) Vs. Plantoids: Evasion +6~6 TriangleUpFilledWindWind WindShape FilledTriangleUp?~?
Hazmat Port Windurst (B-5) Garlaige Citadel #1 (0) Vs. Undead: Evasion +6~6 TriangleUpFilledWindWind WindShape FilledTriangleUp?~?
Herensugue Windurst Waters (S) (F-5) Sauromugue Champaign (S) #3 (0) Vs. Vermin: Evasion +6~6 TriangleUpFilledWindWind WindShape FilledTriangleUp3~4
Erebus Ru'Lude Gardens (I-10) Habitat Unknown #3 (0)
Feuerunke Ru'Lude Gardens (I-10) Habitat Unknown #4 (0)
Verthandi Ru'Lude Gardens (I-10) Habitat Unknown #5 (125)
Lord Ruthven Ru'Lude Gardens (I-10) Habitat Unknown #6 (125)
Yilbegan Ru'Lude Gardens (I-10) Habitat Unknown #7 (150)


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