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Evolith

Statistics[]

02783
Icon background
EvolithExclusive
An ordinary stone with no
distinguishing features evident to the
naked eye.
Stackable: Not Stackable

Other Uses[]

Resale Price: 698~717 gil
Outpost Merchants will pay you the same amount of gil if you trade it to them, plus add to your nation's Regional Influence.

Used in Recipes[]

How to Obtain[]

Cannot be auctioned, traded, or bazaared, but can be delivered to a character on the same account. Ffxiah-small
Cannot be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.

Hunt Registry[]

  • Sign up to defeat a Notorious Monster at a Hunt Registry, then report the completion of the hunt to the registry once the monster has been dispatched. See the table below for specifics.

Treasure Casket[]

  • Possible contents of a Brown Casket. See the table below for specifics.

Quests[]

  • Certain quests in Abyssea. See the table below for specifics.

The sections that follow need to be broken down into an Etching Equipment article, with the relevant information on How To Obtain retained below.

How it works[]

An evolith has an element, a symbol and a size.
The element (Fire FireIce IceLightning LightningEarth EarthWind WindWater WaterLight LightDark Dark) affects the type of bonus (Attack, Accuracy, Evasion...).
The symbol (CircleDoubleTriangleUpEmptyDiamondFilledTriangleDownFilledTriangleUpFilled▲) determines where a particular bonus is applied (Club Weaponskill, BlueMagic, Vs Family...).
The size (1~8) determines the strength of the evolith's bonus. Size 1 evoliths are the smallest and impart the lowest bonus, while size 8 evoliths are the largest and impart highest bonus.
The strength of an evolith's effect can vary each time the hunt is completed.
Example: Sozu Sarberry, Hunt #6 in Norg/Kazham, might give "Song Casting Time -2%" or "Song Casting Time -3%".

Weaponskill evoliths TriangleDownFilled▼ and DiamondFilled◆ only function if placed on their respective MAIN weapon, similar to TP Bonus on Martial weapons. For example, Scythe WS evoliths on crossbows (DRK) or Polearm WS evoliths on bows (SAM) will not work to enhance either weaponskill. Verification Needed

Type[]

CircleDouble
2hr ability
TriangleUpEmpty
Magic skill
TriangleUpFilled
Vs. Family
TriangleDownFilled
Weaponskills I
DiamondFilled
Weaponskills II
Fire Fire
Enmity Up3
Attack
Ranged Attack
Attack
Ranged Attack
Enmity Up
Ice Ice Magic Attack2 Magic Attack
Wind Wind Recast Delay Evasion Double Attack
Triple Attack
Earth Earth Conserve MP Defense
Lightning Lightning Magic Crit Hit Rate Accuracy
Ranged Accuracy
Accuracy
Ranged Accuracy
Critical Hit Rate
Water Water Magic Accuracy2 Magic Accuracy
Light Light Ability Delay1 Enmity Down Magic Defense Enmity Down
Weakens Defense
AllLight FireWindLightningLightWeather: Added Effect
WS:TP Bonus
Light Light SC:Magic Burst Damage
Light Light SC:Skillchain Accuracy
Light Light SC:Skillchain Damage
Dark Dark Casting Time Magic Evasion
AllDark IceEarthWaterDarkWeather: Added Effect
WS:Skillchain Damage
Dark Dark SC:Magic Burst Damage
Dark Dark SC:Skillchain Accuracy
Dark Dark SC:Skillchain Damage


1 2-hour ability delay reduces the recast of the given 2-hour by 1 minute per point. (e.g. Invincible ability delay -2 would reduce the recast by 2 minutes)
2 Physical Blue Magic omits the "Magic" prefix, but otherwise functions like expected.
3 Ninjutsu only.

Treasure Casket Evoliths[]

Findings so far:

  • Weather-triggered evoliths seem to be found in areas where matching weather can occur.
    • AllLight FireWindLightningLight Weather uses TriangleDownFilledLightLight Light▼.
    • AllDark IceEarthWaterDark Weather uses TriangleDownFilledDarkDark Dark▼.
  • Resist evoliths can be found in any area
    • Evolith element is strong against the element of the status effect, so Resist Slow is TriangleUpFilledWindWind Wind▲, Resist Virus is TriangleUpFilledWaterWater Water▲.

Evolith Shape CircleDouble[]

"<2-hour-ability>: Ability Delay" reduces the recast of the given 2-hour by 1 minute per point. (e.g. "Invincible: Ability Delay -2" would reduce the recast by 2 minutes)

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Astral Flow: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Nocuous Weapon Port Windurst (B-5) Inner Horutoto Ruins #1
1~1 Hunt (45 scylds) Naa Zeku the Unwaiting Port Windurst (B-5) Meriphataud Mountains #4
Azure Lore: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Slendlix Spindlethumb Port Windurst (B-5) Inner Horutoto Ruins #3
3~3 Hunt (45 scylds) Nandi Rabao (G-11) Eastern Altepa Desert #2
Benediction: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Maighdean Uaine Bastok Mines (I-9) North Gustaberg #2
1~1 Hunt (40 scylds) Lii Jixa the Somnolist Port Windurst (B-5) Castle Oztroja #4
Blood Weapon: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Bedrock Barry Bastok Mines (I-9) North Gustaberg #3
5~5 Hunt (50 scylds) Bugbear Muscleman Bastok Mines (I-9) Oldton Movalpolos #3
Chainspell: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Tococo Bastok Mines (I-9) South Gustaberg #2
1~1 Hunt (45 scylds) Ga'Bhu Unvanquished Bastok Mines (I-9) Beadeaux #5
Eagle Eye Shot: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Numbing Norman Port Windurst (B-5) West Sarutabaruta #3
3~4 Hunt (40 scylds) Thoon Bastok Mines (I-9) Korroloka Tunnel #4
Familiar: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 2~2 Hunt (0 scylds) Jeduah Windurst Waters (S) (F-5) West Sarutabaruta (S) #1
1~1 Hunt (35 scylds) Enkelados Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #1
Hundred Fists: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Tom Tit Tat Port Windurst (B-5) West Sarutabaruta #1
3~3 Hunt (45 scylds) Qull the Shellbuster Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #5
4~4 Hunt (0 scylds) Yacumama Northern San d'Oria (E-8) Habitat Unknown #1
Invincible: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Orcish Wallbreacher Northern San d'Oria (E-8) Ghelsba Outpost #1
3~3 Hunt (40 scylds) Ni'Zho Bladebender Bastok Mines (I-9) Pashhow Marshlands #4
Manafont: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Bigmouth Billy Northern San d'Oria (E-8) East Ronfaure #2
3~4 Hunt (40 scylds) Yaa Haqa the Profane Port Windurst (B-5) Castle Oztroja #3
Meikyo Shisui: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Habrok Port Windurst (B-5) Tahrongi Canyon #3
1~2 Hunt (25 scylds) Moo Ouzi the Swiftblade Port Windurst (B-5) Castle Oztroja #1
Mighty Strikes: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Duke Decapod Port Windurst (B-5) East Sarutabaruta #3
1~1 Hunt (45 scylds) Bugbear Strongman Bastok Mines (I-9) Oldton Movalpolos #1
4~4 Hunt (0 scylds) Capricornus Northern San d'Oria (E-8) Habitat Unknown #2
Mijin Gakure: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~2 Hunt (0 scylds) Teporingo Bastok Mines (I-9) Dangruf Wadi #1
1~2 Hunt (30 scylds) Mycophile Northern San d'Oria (E-8) Carpenter's Landing #2
Overdrive: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Hercules Beetle Northern San d'Oria (E-8) Carpenter's Landing #1
3~3 Hunt (40 scylds) Tyrant Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #4
Perfect Dodge: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Amanita Northern San d'Oria (E-8) West Ronfaure #3
1~1 Hunt (25 scylds) Da'Dha Hundredmask Bastok Mines (I-9) Beadeaux #3
4~6 Hunt (0 scylds) Farruca Fly Port Windurst (B-5) Habitat Unknown #2
Soul Voice: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Rambukk Northern San d'Oria (E-8) East Ronfaure #3
1~1 Hunt (45 scylds) Fyuu the Seabellow Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #4
Spirit Surge: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Nihniknoovi Northern San d'Oria (E-8) La Theine Plateau #1
3~3 Hunt (40 scylds) Supplespine Mujwuj Northern San d'Oria (E-8) Jugner Forest #4
Tabula Rasa: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Fungus Beetle Northern San d'Oria (E-8) West Ronfaure #1
1~1 Hunt (40 scylds) Bombast Northern San d'Oria (E-8) Ordelle's Caves #2
Trance: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~1 Hunt (0 scylds) Chocoboleech Bastok Mines (I-9) Dangruf Wadi #2
2~2 Hunt (45 scylds) Seww the Squidlimbed Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #6
Wild Card: Ability Delay -1 -2 -3 CircleDoubleLightLight Light 1~3 Hunt (0 scylds) Wake Warder Wanda Port Windurst (B-5) Buburimu Peninsula #1
3~3 Hunt (45 scylds) Powderer Penny Kazham (F-9) / Norg (H-9) Yhoator Jungle #1

Evolith Shape TriangleUpEmpty[]

See spells by element for an overview of which spells belong to what elements.

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Enfeebling Magic Dark Dark: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 8~8 Hunt (100 scylds) Oupire Nashmau (G-8) Alzadaal Undersea Ruins #3
Enfeebling Magic Earth Earth: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark ?~? Hunt (75 scylds) Emergent Elm Aht Urhgan Whitegate (L-8) Bhaflau Thickets #2
Enfeebling Magic Ice Ice: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark ?~? Hunt (80 scylds) Aynu-kaysey Nashmau (G-8) Caedarva Mire #3
Enfeebling Magic Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark ?~? Hunt (0 scylds) Nightmare Vase Ru'Lude Gardens (I-10) Ro'Maeve #1
Enfeebling Magic Water Water: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark ?~? Hunt (0 scylds) Tawny-fingered Mugberry Kazham (F-9) / Norg (H-9) Den of Rancor #4
Enfeebling Magic Wind Wind: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 5~7 Hunt (80 scylds) Kotan-kor Kamuy Bastok Markets (S) (G-4) Grauberg (S) #3
Healing Magic Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 6~6 Hunt (100 scylds) Zirnitra Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #4
MP +2 +4 +6 +8 TriangleUpEmptyDarkDark Dark 1~3 Treasure Casket Beaucedine Glacier
1~3 Treasure Casket Eastern Altepa Desert
1~4 Treasure Casket Konschtat Highlands
1~3 Treasure Casket The Sanctuary of Zi'Tah
1~1 Treasure Casket Valkurm Dunes
1~3 Treasure Casket Western Altepa Desert
4 Treasure Casket Ru'Aun Gardens
3 Quest Water of Life Abyssea - La Theine


Songs Dark Dark: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 1~5 Hunt (0 scylds) Sozu Bliberry Kazham (F-9) / Norg (H-9) Den of Rancor #1
Songs Earth Earth: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 4~6 Hunt (0 scylds) Arachne Rabao (G-11) Kuftal Tunnel #5
Songs Fire Fire: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 5~5 Hunt (0 scylds) Antican Magister Rabao (G-11) Quicksand Caves #4
Songs Ice Ice: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 5~5 Hunt (0 scylds) Voll the Sharkfinned Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #10
Songs Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 6~8 Hunt (100 scylds) Scylla Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #4
Songs Lightning Lightning: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark 5~6 Hunt (0 scylds) Sozu Sarberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #6
Songs Water Water: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark ?~? Hunt (0 scylds) Denn the Orcavoiced Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #11
Songs Wind Wind: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark Dark ?~? Hunt (0 scylds) Antican Tribunus Rabao (G-11) Quicksand Caves #7
Enhancing Magic Dark Dark: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 5~5 Hunt (0 scylds) Citipati Port Windurst (B-5) Attohwa Chasm #3
1~1 Hunt (0 scylds) Juu Duzu the Whirlwind Port Windurst (B-5) Giddeus #1
Enhancing Magic Earth Earth: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 4~6 Hunt (0 scylds) Proconsul XII Rabao (G-11) Quicksand Caves #12
1~3 Hunt (0 scylds) Zo'Khu Blackcloud Bastok Mines (I-9) Beadeaux #4
Enhancing Magic Fire Fire: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth ?~? Hunt (0 scylds) Bistre-hearted Malberry Kazham (F-9) / Norg (H-9) Den of Rancor #5
1~2 Hunt (0 scylds) Steelbiter Gudrud Northern San d'Oria (E-8) Davoi #3
Enhancing Magic Ice Ice: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 5~5 Hunt (0 scylds) Acolnahuacatl Kazham (F-9) / Norg (H-9) Yhoator Jungle #3
1~4 Hunt (0 scylds) Pulverized Pfeffer Bastok Mines (I-9) Gusgen Mines #3
Enhancing Magic Light Light: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 4~7 Hunt (0 scylds) Peaseblossom Bastok Markets (S) (G-4) North Gustaberg (S) #4
2~4 Hunt (0 scylds) Skogs Fru Southern San d'Oria (S) (K-10) East Ronfaure (S) #1
Enhancing Magic Lightning Lightning: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 1~3 Hunt (0 scylds) Kegpaunch Doshgnosh Northern San d'Oria (E-8) Fort Ghelsba #2
4~4 Hunt (0 scylds) Muq Shabeel Windurst Waters (S) (F-5) Meriphataud Mountains (S) #1
Enhancing Magic Water Water: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 2~2 Hunt (0 scylds) Bu'Ghi Howlblade Bastok Mines (I-9) Palborough Mines #1
1~3 Hunt (0 scylds) Canal Moocher Port Windurst (B-5) Toraimarai Canal #1
Enhancing Magic Wind Wind: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth Earth 4~6 Hunt (0 scylds) Burlibix Brawnback Southern San d'Oria (S) (K-10) Batallia Downs (S) #4
1~4 Hunt (0 scylds) Vuu Puqu the Beguiler Port Windurst (B-5) Giddeus #3
Ninjutsu Dark Dark: Enmity +3 +5 TriangleUpEmptyFireFire Fire ?~? Hunt (80 scylds) Came-cruse Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #1
Ninjutsu Earth Earth: Enmity +3 +5 TriangleUpEmptyFireFire Fire ?~? Hunt (80 scylds) Drumskull Zogdregg Southern San d'Oria (S) (K-10) Jugner Forest (S) #2
Ninjutsu Fire Fire: Enmity +3 +5 TriangleUpEmptyFireFire Fire ?~? Hunt (75 scylds) Energetic Eruca Aht Urhgan Whitegate (L-8) Mount Zhayolm #1
Ninjutsu Ice Ice: Enmity +3 +5 TriangleUpEmptyFireFire Fire 1~1 Hunt (80 scylds) Amikiri Rabao (G-11) Gustav Tunnel #4
Ninjutsu Lightning Lightning: Enmity +3 +5 TriangleUpEmptyFireFire Fire 7~7 Hunt (80 scylds) Boompadu Nashmau (G-8) Alzadaal Undersea Ruins #1
Ninjutsu Water Water: Enmity +3 +5 TriangleUpEmptyFireFire Fire ?~? Hunt (80 scylds) Bloody Bones Nashmau (G-8) Arrapago Reef #1
Ninjutsu Wind Wind: Enmity +3 +5 TriangleUpEmptyFireFire Fire ?~? Hunt (80 scylds) Hemodrosophila Windurst Waters (S) (F-5) Meriphataud Mountains (S) #3
Blue Magic Dark Dark: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 6~6 Hunt (0 scylds) Frogamander Port Windurst (B-5) Garlaige Citadel #3
?~? Hunt (0 scylds) Hippolytos Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #2
Blue Magic Earth Earth: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 2~2 Hunt (0 scylds) Polybotes Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #2
4~4 Hunt (0 scylds) Tyrannic Tunnok Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #2
Blue Magic Fire Fire: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 2~2 Hunt (0 scylds) Crimson-toothed Pawberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #10
1~3 Hunt (0 scylds) Rhoikos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #5
Blue Magic Ice Ice: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 4~5 Hunt (0 scylds) Bonnacon Ru'Lude Gardens (I-10) Uleguerand Range #1
2~2 Hunt (0 scylds) Eurytos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #1
Blue Magic Light Light: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 2~2 Hunt (0 scylds) Epialtes Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #1
6~6 Hunt (0 scylds) Rogue Receptacle Ru'Lude Gardens (I-10) Ro'Maeve #2
Blue Magic Lightning Lightning: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 4~7 Hunt (0 scylds) Martinet Ru'Lude Gardens (I-10) Ro'Maeve #3
2~2 Hunt (0 scylds) Rhoitos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #3
Blue Magic Physical: Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 1~8 Hunt (80 scylds) Autarch Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #3
1~? Hunt (30 scylds) Eurymedon Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #3
Blue Magic Water Water: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 4~7 Hunt (0 scylds) Atkorkamuy Ru'Lude Gardens (I-10) Qufim Island #4
?~? Hunt (0 scylds) Ogygos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #6
Blue Magic Wind Wind: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce Ice 4~4 Hunt (0 scylds) Ophion Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #4
?~? Hunt (0 scylds) Zoraal Ja's Pkuucha Aht Urhgan Whitegate (L-8) Wajaom Woodlands #1
Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Elemental Magic Dark Dark: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light ?~? Hunt (25 scylds) Hawkeyed Dnatbat Northern San d'Oria (E-8) Davoi #1
1~1 Hunt (75 scylds) Big Bang Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #2
Elemental Magic Earth Earth: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (15 scylds) Zi'Ghi Boneeater Bastok Mines (I-9) Palborough Mines #2
6~6 Hunt (75 scylds) Bugbear Matman Bastok Mines (I-9) Newton Movalpolos #2
Elemental Magic Fire Fire: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (10 scylds) Hundredscar Hajwaj Northern San d'Oria (E-8) Fort Ghelsba #1
5~6 Hunt (80 scylds) Big Bomb Aht Urhgan Whitegate (L-8) Halvung #2
Elemental Magic Ice Ice: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (15 scylds) Hoo Mjuu the Torrent Port Windurst (B-5) Giddeus #2
3~5 Hunt (75 scylds) Baobhan Sith Rabao (G-11) Gustav Tunnel #3
Elemental Magic Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (10 scylds) Carnero Bastok Mines (I-9) South Gustaberg #3
6~6 Hunt (75 scylds) Skvader Ru'Lude Gardens (I-10) Uleguerand Range #2
Elemental Magic Lightning Lightning: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 5~5 Hunt (75 scylds) Sargas Port Windurst (B-5) Attohwa Chasm #4
2~2 Hunt (15 scylds) Tumbling Truffle Northern San d'Oria (E-8) La Theine Plateau #2
Elemental Magic Water Water: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (20 scylds) Bi'Gho Headtaker Bastok Mines (I-9) Beadeaux #1
?~? Hunt (85 scylds) Nommo Bastok Markets (S) (G-4) Pashhow Marshlands (S) #4
Elemental Magic Wind Wind: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light ?~? Hunt (75 scylds) Bloodlapper Windurst Waters (S) (F-5) Meriphataud Mountains (S) #2
?~? Hunt (10 scylds) Yara Ma Yha Who Port Windurst (B-5) Tahrongi Canyon #1
Healing Magic Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~2 Hunt (15 scylds) Slumbering Samwell Northern San d'Oria (E-8) La Theine Plateau #3
?~? Hunt (80 scylds) Sword Sorcerer Solisoq Bastok Mines (I-9) Newton Movalpolos #3
HP +2 +4 +6 +9 +12 +20 TriangleUpEmptyLightLight Light 1~3 Treasure Casket Beaucedine Glacier
1 Treasure Casket Buburimu Peninsula
1~3 Treasure Casket Eastern Altepa Desert
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket The Sanctuary of Zi'Tah
1~3 Treasure Casket Western Altepa Desert
3 Quest Water of Life Abyssea - La Theine
5~7 Hunt (125 scylds) Verthandi Ru'Lude Gardens (I-10) Habitat Unknown #5
Songs Dark Dark: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (0 scylds) Arioch Northern San d'Oria (E-8) Bostaunieux Oubliette #1
Songs Earth Earth: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light ?~? Hunt (0 scylds) Triarius X-XV Rabao (G-11) Quicksand Caves #11
Songs Fire Fire: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light ?~? Hunt (0 scylds) Yal-un Eke Tavnazian Safehold (H-6) Lufaise Meadows #2
Songs Ice Ice: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 3~5 Hunt (0 scylds) Skull of Pride Northern San d'Oria (E-8) The Eldieme Necropolis #5
Songs Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 4~7 Hunt (0 scylds) Tiffenotte Windurst Waters (S) (F-5) West Sarutabaruta (S) #4
Songs Lightning Lightning: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 3~4 Hunt (0 scylds) Eldritch Edge Bastok Mines (I-9) Rolanberry Fields #4
Songs Water Water: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 3~5 Hunt (0 scylds) Skull of Wrath Northern San d'Oria (E-8) The Eldieme Necropolis #7
Songs Wind Wind: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight Light 1~1 Hunt (0 scylds) Mischievous Micholas Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #2
Elemental Magic Dark Dark: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning 2~4 Hunt (0 scylds) Count Bifrons Ru'Lude Gardens (I-10) Castle Zvahl Keep #3
Elemental Magic Earth Earth: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning ?~? Hunt (75 scylds) Leshonki Ru'Lude Gardens (I-10) The Boyahda Tree #4
Elemental Magic Fire Fire: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning 7~7 Hunt (75 scylds) Laelaps Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #1
Elemental Magic Ice Ice: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning 4~7 Hunt (70 scylds) Frost Flambeau Ru'Lude Gardens (I-10) Uleguerand Range #2
Elemental Magic Light Light: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning 1~4 Hunt (0 scylds) Yarr the Pearleyed Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #9
Elemental Magic Lightning Lightning: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning 4~7 Hunt (70 scylds) Sarcopsylla Bastok Markets (S) (G-4) Grauberg (S) #1
Elemental Magic Water Water: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning 1~1 Hunt (75 scylds) Chary Apkallu Aht Urhgan Whitegate (L-8) Mount Zhayolm #2
Elemental Magic Wind Wind: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning Lightning ?~? Hunt (75 scylds) Citadel Pipistrelles Windurst Waters (S) (F-5) Garlaige Citadel (S) #1
Blue Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 7~7 Hunt (80 scylds) Mahishasura Aht Urhgan Whitegate (L-8) Bhaflau Thickets #4
Blue Magic Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 1~1 Hunt (80 scylds) Copper Borer Aht Urhgan Whitegate (L-8) Halvung #1
Blue Magic Fire Fire: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 5~5 Hunt (75 scylds) Tarasque Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #5
Blue Magic Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 6~7 Hunt (80 scylds) Pallas Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #3
Blue Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 6~6 Hunt (80 scylds) Flockbock Tavnazian Safehold (H-6) Lufaise Meadows #4
Blue Magic Lightning Lightning: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water ?~? Hunt (75 scylds) Nargun Ru'Lude Gardens (I-10) Ro'Maeve #4 (75)
Blue Magic Physical: Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 4~6 Hunt (0 scylds) Sozu Rogberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #8
Blue Magic Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 1~1 Hunt (75 scylds) Konjac Port Windurst (B-5) Toraimarai Canal #2
4~5 Quest Water of Life Abyssea - La Theine
Blue Magic Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 5~6 Hunt (80 scylds) Vulkodlac Southern San d'Oria (S) (K-10) Jugner Forest (S) #3
Dark Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 6~7 Hunt (85 scylds) Vidhuwa the Wrathborn Nashmau (G-8) Caedarva Mire #4
Divine Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 4~4 Hunt (0 scylds) Melusine Southern San d'Oria (S) (K-10) East Ronfaure (S) #4
1~1 Hunt (0 scylds) Stray Mary Bastok Mines (I-9) Konschtat Highlands #1
Enfeebling Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water ?~7 Hunt (80 scylds) Ungur Rabao (G-11) Gustav Tunnel #5
Enfeebling Magic Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water ?~? Hunt (80 scylds) Morille Mortelle Bastok Markets (S) (G-4) Crawlers' Nest (S) #2
Enfeebling Magic Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 4~5 Hunt (60 scylds) Hellion Port Windurst (B-5) Labyrinth of Onzozo #1
Enfeebling Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 4~7 Hunt (0 scylds) Jenglot Ru'Lude Gardens (I-10) Fei'Yin #2
Enfeebling Magic Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 1~6 Hunt (0 scylds) Pyuu the Spatemaker Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #4
Enfeebling Magic Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water ?~? Hunt (80 scylds) Zizzy Zillah Aht Urhgan Whitegate (L-8) Mamook #2
Ninjutsu Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 5~6 Hunt (0 scylds) Ogama Kazham (F-9) / Norg (H-9) Den of Rancor #6
1~3 Hunt (0 scylds) Quu Xijo the Illusory Port Windurst (B-5) Giddeus #4
Ninjutsu Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 1~2 Hunt (0 scylds) Ge'Dha Evileye Bastok Mines (I-9) Beadeaux #2
?~? Hunt (0 scylds) Pelican Rabao (G-11) Kuftal Tunnel #7
Ninjutsu Fire Fire: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 5~5 Hunt (0 scylds) Lindwurm Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #3
2~2 Hunt (0 scylds) Tigerbane Bakdak Northern San d'Oria (E-8) Davoi #2
Ninjutsu Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water ?~? Hunt (0 scylds) Hoar-knuckled Rimberry Kazham (F-9) / Norg (H-9) Yhoator Jungle #4
3~5 Hunt (0 scylds) Tempest Tigon Northern San d'Oria (E-8) Carpenter's Landing #4
Ninjutsu Lightning Lightning: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water ?~? Hunt (0 scylds) Crushed Krause Bastok Mines (I-9) Gusgen Mines #2
4~6 Hunt (0 scylds) Sabotender Corrido Rabao (G-11) Eastern Altepa Desert #4
Ninjutsu Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 6~6 Hunt (0 scylds) Croque-mitaine Bastok Markets (S) (G-4) Pashhow Marshlands (S) #1
3~3 Hunt (0 scylds) Wuur the Sandcomber Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #2
Ninjutsu Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater Water 1~1 Hunt (0 scylds) Burned Bergmann Bastok Mines (I-9) Gusgen Mines #4
1~1 Hunt (0 scylds) Sabotender Mariachi Rabao (G-11) Kuftal Tunnel #2
Dark Magic Dark Dark: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~6 Hunt (0 scylds) Hyakinthos Windurst Waters (S) (F-5) Sauromugue Champaign (S) #2
Divine Magic Light Light: Recast Delay -2% -2% -2% -3% -4% TriangleUpEmptyWindWind Wind 1~2 Hunt (0 scylds) Chariotbuster Byakzak Northern San d'Oria (E-8) Fort Ghelsba #3
3~6 Hunt (0 scylds) Lamina Bastok Markets (S) (G-4) Rolanberry Fields (S) #1
Enhancing Magic Dark Dark: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~5 Hunt (0 scylds) Skull of Gluttony Northern San d'Oria (E-8) The Eldieme Necropolis #1
Enhancing Magic Earth Earth: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~5 Hunt (0 scylds) Skull of Lust Northern San d'Oria (E-8) The Eldieme Necropolis #4
Enhancing Magic Fire Fire: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~5 Hunt (0 scylds) Skull of Sloth Northern San d'Oria (E-8) The Eldieme Necropolis #3
Enhancing Magic Ice Ice: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~5 Hunt (0 scylds) Skull of Greed Northern San d'Oria (E-8) The Eldieme Necropolis #2
Enhancing Magic Light Light: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~6 Hunt (0 scylds) Chaneque Southern San d'Oria (S) (K-10) Batallia Downs (S) #2
Enhancing Magic Lightning Lightning: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind ?~? Hunt (0 scylds) Beryl-footed Molberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #5
Enhancing Magic Water Water: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 1~3 Hunt (0 scylds) Ramponneau Windurst Waters (S) (F-5) West Sarutabaruta (S) #3
Enhancing Magic Wind Wind: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind Wind 3~3 Hunt (0 scylds) Prankster Maverix Northern San d'Oria (E-8) Batallia Downs #4

Evolith Shape DiamondFilled[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Great Katana Weaponskills: Skillchain Damage +1% +2% +3% +4% 5% +8% DiamondFilledDarkDark Dark 5~5 Hunt (80 scylds) Tikbalang Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #1
Marksmanship Weaponskills: Skillchain Damage +1% +2% +3% +4% +8% DiamondFilledDarkDark Dark ?~? Hunt (80 scylds) Killer Jonny Rabao (G-11) Cape Teriggan #4
Scythe Weaponskills: Skillchain Damage +1% +2% +3% +4% +8% DiamondFilledDarkDark Dark 2~7 Hunt (85 scylds) Centipedal Centruroides Windurst Waters (S) (F-5) Meriphataud Mountains (S) #4
Dark Dark-aligned Skillchains: Magic Burst Damage +1% +3% +4% DiamondFilledDarkDark Dark 1 Treasure Casket Ru'Aun Gardens
4~5 Hunt (0 scylds) Erebus Ru'Lude Gardens (I-10) Habitat Unknown #3
3 Quest Secret Agent Man Abyssea - Konschtat
Dark Dark-aligned Skillchains: Skillchain Accuracy +2 +6 DiamondFilledDarkDark Dark 3~3 Treasure Casket Cape Teriggan
5 Hunt (125 scylds) Lord Ruthven Ru'Lude Gardens (I-10) Habitat Unknown #6
Dark Dark-aligned Skillchains: Skillchain Damage +1% +2% +3% +4% +6% +8% DiamondFilledDarkDark Dark 1~1 Treasure Casket Ro'Maeve
6~7 Hunt (150 scylds) Yilbegan Ru'Lude Gardens (I-10) Habitat Unknown #7
Archery Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight Light 3~4 Hunt (80 scylds) Ignamoth Aht Urhgan Whitegate (L-8) Mount Zhayolm #3
Great Axe Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight Light 1~1 Hunt (80 scylds) Becut Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #2
Hand-to-Hand Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight Light 1~5 Hunt (85 scylds) Voirloup Southern San d'Oria (S) (K-10) Jugner Forest (S) #4
Staff Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight Light 2~2 Hunt (85 scylds) Fahrafahr the Bloodied Aht Urhgan Whitegate (L-8) Mount Zhayolm #4
Light Light-aligned Skillchains: Skillchain Damage +1% +2% +3% +4% +6% +8% DiamondFilledLightLight Light 3~3 Treasure Casket Ro'Maeve
4~5 Hunt (0 scylds) Urd Ru'Lude Gardens (I-10) Habitat Unknown #1
Light Light-aligned Skillchains: Magic Burst Damage +3% +4% DiamondFilledLightLight Light 4~4 Hunt (0 scylds) Skuld Ru'Lude Gardens (I-10) Habitat Unknown #2
Katana Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning Lightning ?~? Hunt (85 scylds) Euryale Nashmau (G-8) Arrapago Reef #2
5 Quest Tangling with Tongue-twisters Abyssea - Tahrongi
Polearm Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning Lightning 2~7 Hunt (80 scylds) Sugaar Bastok Markets (S) (G-4) Pashhow Marshlands (S) #3
Sword Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning Lightning 4~8 Hunt (85 scylds) Firedance Magmaal Ja Aht Urhgan Whitegate (L-8) Mamook #3
5 Quest Tangling with Tongue-twisters Abyssea - Tahrongi
Axe Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind Wind 5~5 Hunt (80 scylds) Judgmental Julika Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #4
Club Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind Wind 1~5 Hunt (75 scylds) Venomfang Aht Urhgan Whitegate (L-8) Mamook #1
Dagger Weaponskills: Triple Attack +1 +4 +6 DiamondFilledWindWind Wind 1~7 Hunt (85 scylds) Cookieduster Lipiroon Nashmau (G-8) Alzadaal Undersea Ruins #2
Great Sword Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind Wind 1~7 Hunt (85 scylds) Vasiliceratops Bastok Markets (S) (G-4) Grauberg (S) #4

Evolith Shape TriangleDownFilled[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Dark Dark Weather: Added Effect: Dark Dark Damage +1 +2 +4 +6 TriangleDownFilledDarkDark Dark 4~5 Hunt (0 scylds) Feuerunke Ru'Lude Gardens (I-10) Habitat Unknown #4
?~? Treasure Casket Xarcabard
Dark Dark Weather: Added Effect: Sleep +1 +2 TriangleDownFilledDarkDark Dark 1~3 Treasure Casket Xarcabard
2 Treasure Casket Beaucedine Glacier


Earth Earth Weather: Added Effect: Earth Earth Damage +1 +2 +6 TriangleDownFilledDarkDark Dark 1~4 Treasure Casket Eastern Altepa Desert
5 Hunt (125 scylds) Orcus Port Windurst (B-5) Habitat Unknown #3
Earth Earth Weather: Added Effect: Slow +1 +3 +4 TriangleDownFilledDarkDark Dark 1 Treasure Casket Eastern Altepa Desert
4~5 Hunt (0 scylds) Jyeshtha Port Windurst (B-5) Habitat Unknown #1
Water Water Weather: Added Effect: Water Water Damage +1 +2 TriangleDownFilledDarkDark Dark ?~? Treasure Casket Yuhtunga Jungle
Water Water Weather: Added Effect: Water Water Damage +6 +9 TriangleDownFilledDarkDark Dark ?~? Hunt (125 scylds) Krabkatoa Northern San d'Oria (E-8) Habitat Unknown #3
Water Water Weather: Added Effect: Poison +1 +2 TriangleDownFilledDarkDark Dark ?~? Treasure Casket Yuhtunga Jungle
?~? Treasure Casket Yhoator Jungle
2~5 Quest Water of Life Abyssea - La Theine
5 Hunt (125 scylds) Blobdingnag Bastok Mines (I-9) Habitat Unknown #3
Ice Ice Weather: Added Effect: Paralyze +3 +6 TriangleDownFilledDarkDark Dark 4~6 Hunt (0 scylds) Shoggoth Bastok Mines (I-9) Habitat Unknown #1
Axe Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire Fire 1~1 Hunt (35 scylds) Backoo Port Windurst (B-5) Buburimu Peninsula #4
4~6 Hunt (75 scylds) Narasimha Port Windurst (B-5) Labyrinth of Onzozo #4
Club Weaponskills: Attack +2 +4 +6 +8 +12 +16 +20 TriangleDownFilledFireFire Fire 3~3 Hunt (35 scylds) Dune Widow Rabao (G-11) Eastern Altepa Desert #1
5~6 Hunt (75 scylds) Taxim Rabao (G-11) Gustav Tunnel #2
Dagger Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire Fire 1~1 Hunt (25 scylds) Tottering Toby Northern San d'Oria (E-8) Batallia Downs #1
5~7 Hunt (75 scylds) Swashstox Beadblinker Bastok Mines (I-9) Newton Movalpolos #1
Katana Weaponskills: Enmity +2 TriangleDownFilledFireFire Fire 2~2 Hunt (40 scylds) Donggu Northern San d'Oria (E-8) Ordelle's Caves#1
?~? Hunt (85 scylds) Flammeri Aht Urhgan Whitegate (L-8) Halvung #3
Marksmanship Weaponskills: Ranged Attack +1 +2 +4 +6 +8 +10 +12 TriangleDownFilledFireFire Fire 1~4 Hunt (35 scylds) Poisonhand Gnadgad Northern San d'Oria (E-8) Davoi #4
5~7 Hunt (75 scylds) Sabotender Bailarina Rabao (G-11) Quicksand Caves #13
Sword Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire Fire 3~4 Hunt (40 scylds) Sappy Sycamore Northern San d'Oria (E-8) Jugner Forest #3
5~7 Hunt (75 scylds) Frostmane Rabao (G-11) Cape Teriggan #2
Hand-to-Hand Weaponskills: Enmity -1 TriangleDownFilledLightLight Light 1~2 Hunt (0 scylds) Rampaging Ram Bastok Mines (I-9) Konschtat Highlands #3
?~? Hunt (75 scylds) Abatwa Bastok Markets (S) (G-4) Crawlers' Nest (S) #1
Scythe Weaponskills: Enmity -1 TriangleDownFilledLightLight Light 1~3 Hunt (0 scylds) Drooling Daisy Bastok Mines (I-9) Rolanberry Fields #2
?~? Hunt (70 scylds) Calchas Rabao (G-11) Western Altepa Desert #4
Staff Weaponskills: Enmity -1 TriangleDownFilledLightLight Light 1~1 Hunt (0 scylds) Falcatus Aranei Bastok Mines (I-9) Korroloka Tunnel #2
?~? Hunt (65 scylds) Friar Rush Kazham (F-9) / Norg (H-9) Den of Rancor #2
Light Light Weather: Added Effect: Light Light Damage +1 +2 TriangleDownFilledLightLight Light ?~? Treasure Casket Ro'Maeve
Light Light Weather: Added Effect: Weakens Def. +3 +4 +5 TriangleDownFilledLightLight Light 1~1 Treasure Casket Qufim Island
2~2 Treasure Casket Behemoth's Dominion
1~1 Treasure Casket Ro'Maeve
3 Quest The Walking Wounded Abyssea - Konschtat
Lightning Lightning Weather: Added Effect: Lightning Lightning Damage +1 +2 TriangleDownFilledLightLight Light ?~? Treasure Casket Qufim Island
1~1 Treasure Casket The Sanctuary of Zi'Tah
Lightning Lightning Weather: Added Effect: Stun +1 TriangleDownFilledLightLight Light 1~1 Treasure Casket Qufim Island
Wind Wind Weather: Added Effect: Wind Wind Damage +1 +2 +4 TriangleDownFilledLightLight Light ?~? Treasure Casket Cape Teriggan
Wind Wind Weather: Added Effect: Silence +1 +2 +3 TriangleDownFilledLightLight Light 2~4 Treasure Casket Cape Teriggan
3 Quest The Walking Wounded Abyssea - Konschtat
Archery Weaponskills: Ranged Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning Lightning 1~1 Hunt (0 scylds) Saa Doyi the Fervid Port Windurst (B-5) Castle Oztroja #2
4~4 Hunt (55 scylds) Sagittarius X-XIII Rabao (G-11) Quicksand Caves #2
Great Axe Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning Lightning 1~3 Hunt (0 scylds) Legalox Heftyhind Port Windurst (B-5) Outer Horutoto Ruins #3
?~? Hunt (60 scylds) Humbaba Ru'Lude Gardens (I-10) Beaucedine Glacier #4
Great Katana Weaponskills: Accuracy +1 +2 +4 +6 +8 +10Verification Needed TriangleDownFilledLightningLightning Lightning 1~3 Hunt (0 scylds) Lumbering Lambert Northern San d'Oria (E-8) La Theine Plateau #4
3~5 Hunt (55 scylds) Sengann Tavnazian Safehold (H-6) Lufaise Meadows #3
Great Sword Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning Lightning 1~3 Hunt (0 scylds) Valkurm Emperor Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #3
4~6 Hunt (55 scylds) Centurio X-I Rabao (G-11) Quicksand Caves #1
Polearm Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning Lightning 1~4 Hunt (0 scylds) Deadly Dodo Port Windurst (B-5) Sauromugue Champaign #1
1~6 Hunt (60 scylds) Mouu the Waverider Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #12

Evolith Shape TriangleUpFilled[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Vs. Amorphs: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 5~5 Hunt (0 scylds) Cancer Rabao (G-11) Kuftal Tunnel #1
Vs. Aquans: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 3~5 Hunt (0 scylds) Myradrosh Southern San d'Oria (S) (K-10) East Ronfaure (S) #2
Vs. Arcana: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~6 Hunt (0 scylds) Shii Northern San d'Oria (E-8) Bostaunieux Oubliette #2
Vs. Beasts: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~7 Hunt (0 scylds) Lizardtrap Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #1
3~6 Hunt (0 scylds) Sabotender Bailarin Rabao (G-11) Quicksand Caves #8
Vs. Birds: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 1~5 Hunt (0 scylds) Hyakume Ru'Lude Gardens (I-10) Ranguemont Pass #1
Vs. Demons: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~5 Hunt (65 scylds) Splacknuck Port Windurst (B-5) Bibiki Bay #4
Vs. Dragons: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark ?~? Hunt (70 scylds) Marquis Sabnock Ru'Lude Gardens (I-10) Castle Zvahl Baileys #3
Vs. Elementals: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~4 Hunt (0 scylds) Sozu Terberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #7
Vs. Empty: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 3~7 Hunt (0 scylds) Duke Focalor Ru'Lude Gardens (I-10) Xarcabard #2
Vs. Lizards: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~6 Hunt (0 scylds) Bastet Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #3
Vs. Luminians: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 5~5 Hunt (75 scylds) Sluagh Ru'Lude Gardens (I-10) Fei'Yin #3
Vs. Plantoids: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~4 Hunt (0 scylds) Diamond Daig Rabao (G-11) Quicksand Caves #3
Vs. Undead: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 4~6 Hunt (0 scylds) Mind Hoarder Ru'Lude Gardens (I-10) Fei'Yin #1
Vs. Vermin: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark Dark 5~5 Hunt (0 scylds) Bayawak Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #3
Vs. Amorphs: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 1~3 Hunt (0 scylds) Metal Shears Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #1
3~6 Hunt (0 scylds) Shankha Port Windurst (B-5) Bibiki Bay #3
Vs. Aquans: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 3~5 Hunt (0 scylds) Chonchon Port Windurst (B-5) Meriphataud Mountains #3
2~2 Hunt (0 scylds) Nunyenunc Port Windurst (B-5) West Sarutabaruta #2
Vs. Arcana: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 3~3 Hunt (0 scylds) Ankou Northern San d'Oria (E-8) King Ranperre's Tomb #2
1~3 Hunt (0 scylds) Namtar Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #1
Vs. Beasts: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 1~4 Hunt (0 scylds) Fraelissa Northern San d'Oria (E-8) Jugner Forest #2
3~6 Hunt (0 scylds) Keeper of Halidom Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #2
6 Quest Water of Life Abyssea - La Theine
Vs. Birds: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 4~5 Hunt (0 scylds) Slippery Sucker Ru'Lude Gardens (I-10) Qufim Island #2
Vs. Demons: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 5~8 Hunt (0 scylds) Gharial Aht Urhgan Whitegate (L-8) Wajaom Woodlands #4
Vs. Dragons: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 5~8 Hunt (0 scylds) Magnotaur Ru'Lude Gardens (I-10) Uleguerand Range #4
Vs. Elementals: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 4~4 Hunt (0 scylds) Antican Proconsul Rabao (G-11) Quicksand Caves #5
1~1 Hunt (0 scylds) Wounded Wurfel Bastok Mines (I-9) Gusgen Mines #5
Vs. Empty: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 3~3 Hunt (0 scylds) Donnergugi Rabao (G-11) Eastern Altepa Desert #3
2~2 Hunt (0 scylds) Qu'Vho Deathhurler Bastok Mines (I-9) Palborough Mines #3
Vs. Lizards: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 3~6 Hunt (0 scylds) Dahu Rabao (G-11) Western Altepa Desert #2
1~1 Hunt (0 scylds) Serpopard Ishtar Port Windurst (B-5) Tahrongi Canyon #2
Vs. Luminians: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 6~6 Hunt (100 scylds) Ethniu Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #3
Vs. Plantoids: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 3~5 Hunt (0 scylds) Dynast Beetle Bastok Mines (I-9) Crawler's Nest #2
1~1 Hunt (0 scylds) Panzer Percival Northern San d'Oria (E-8) Jugner Forest #1
Vs. Undead: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 3~5 Hunt (0 scylds) Calcabrina Ru'Lude Gardens (I-10) Beaucedine Glacier #3
Vs. Vermin: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth Earth 1~1 Hunt (0 scylds) Leaping Lizzy Bastok Mines (I-9) South Gustaberg #1
2~5 Hunt (0 scylds) Megalobugard Tavnazian Safehold (H-6) Lufaise Meadows #1
Resist Bind +1 +2 TriangleUpFilledFireFire Fire 1~6 Treasure Casket Batallia Downs
1~3 Treasure Casket La Theine Plateau
1~3 Treasure Casket Valkurm Dunes
1~3 Treasure Casket West Ronfaure
Resist Paralyze +1 +2 TriangleUpFilledFireFire Fire 1~3 Treasure Casket Batallia Downs
1~3 Treasure Casket Meriphataud Mountains
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket West Sarutabaruta
1~3 Treasure Casket East Sarutabaruta
Vs. Amorphs: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~1 Hunt (0 scylds) Buburimboo Port Windurst (B-5) Buburimu Peninsula #2
3~3 Hunt (0 scylds) Peg Powler Port Windurst (B-5) Labyrinth of Onzozo #2
Vs. Amorphs: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 4~4 Hunt (0 scylds) Sea Hog Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #8
Vs. Aquans: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~7 Hunt (0 scylds) Desmodont Port Windurst (B-5) Outer Horutoto Ruins #1
4~6 Hunt (0 scylds) Picolaton Rabao (G-11) Western Altepa Desert #3
Vs. Aquans: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~2 Hunt (0 scylds) Eyegouger Northern San d'Oria (E-8) Batallia Downs #3
Vs. Arcana: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (0 scylds) Brazen Bones Port Windurst (B-5) Toraimarai Canal #3
4~4 Hunt (0 scylds) Cwn Cyrff Northern San d'Oria (E-8) The Eldieme Necropolis #8
Vs. Arcana: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 3~4 Hunt (0 scylds) Dame Blanche Bastok Mines (I-9) Korroloka Tunnel #3
?~? Hunt (0 scylds) Timeworn Warrior Ru'Lude Gardens (I-10) Xarcabard #3
Vs. Beasts: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (0 scylds) Delicieuse Delphine Bastok Markets (S) (G-4) Rolanberry Fields (S) #4
2~4 Hunt (0 scylds) Toxic Tamlyn Bastok Mines (I-9) Pashhow Marshlands #3
Vs. Beasts: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~2 Hunt (0 scylds) Ghillie Dhu Bastok Mines (I-9) Konschtat Highlands #2
4~6 Hunt (0 scylds) Kirtimukha Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #3
Vs. Birds: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 2~5 Hunt (0 scylds) Mucoid Mass Ru'Lude Gardens (I-10) Ranguemont Pass #2
Vs. Birds: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 2~5 Hunt (0 scylds) Blubbery Bulge Northern San d'Oria (E-8) Davoi #5
Vs. Demons: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (80 scylds) Scitalis Bastok Markets (S) (G-4) Grauberg (S) #2
Vs. Demons: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (75 scylds) Kinepikwa Bastok Markets (S) (G-4) Pashhow Marshlands (S) #2
Vs. Dragons: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 7~7 Hunt (85 scylds) Prince Orobas Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #2
Vs. Dragons: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (65 scylds) Viscount Morax Ru'Lude Gardens (I-10) Castle Zvahl Keep #4
Vs. Elementals: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 2~4 Hunt (0 scylds) Gloomanita Bastok Markets (S) (G-4) North Gustaberg (S) #1
?~? Hunt (0 scylds) Zuug the Shoreleaper Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #14
Vs. Elementals: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (0 scylds) Goblinsavior Heronox Rabao (G-11) Gustav Tunnel #1
Vs. Empty: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 5~5 Hunt (0 scylds) Baronet Romwe Ru'Lude Gardens (I-10) Castle Zvahl Keep #1
2~2 Hunt (0 scylds) Thousandarm Deshglesh Northern San d'Oria (E-8) Ghelsba Outpost #2
Vs. Empty: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~1 Hunt (0 scylds) Elusive Edwin Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #1
3~5 Hunt (0 scylds) Pahh the Gullcaller Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #7
Vs. Lizards: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~4 Hunt (0 scylds) Patripatan Port Windurst (B-5) Meriphataud Mountains #2
3~5 Hunt (0 scylds) Ratatoskr Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #2
Vs. Lizards: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~1 Hunt (0 scylds) Jaggedy-Eared Jack Northern San d'Oria (E-8) West Ronfaure #2
3~3 Hunt (0 scylds) Kirata Ru'Lude Gardens (I-10) Beaucedine Glacier #1
Vs. Luminians: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (100 scylds) Buarainech Windurst Waters (S) (F-5) Garlaige Citadel (S) #2
Vs. Luminians: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire ?~? Hunt (80 scylds) Demoiselle Desolee Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #4
Vs. Plantoids: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 4~7 Hunt (0 scylds) Aqrabuamelu Bastok Mines (I-9) Crawler's Nest #3
4~4 Hunt (0 scylds) Lesath Port Windurst (B-5) Maze of Shakhrami #2
Vs. Plantoids: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 5~5 Hunt (0 scylds) Demonic Tiphia Bastok Mines (I-9) Crawler's Nest #1
1~1 Hunt (0 scylds) Stinging Sophie Bastok Mines (I-9) North Gustaberg #1
Vs. Undead: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 4~6 Hunt (0 scylds) Huwasi Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #4
Vs. Undead: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 3~5 Hunt (0 scylds) Hovering Hotpot Port Windurst (B-5) Garlaige Citadel #2
Vs. Vermin: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 1~3 Hunt (0 scylds) Daggerclaw Dracos Port Windurst (B-5) Meriphataud Mountains #1
4~6 Hunt (0 scylds) Warabouc Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #1
Vs. Vermin: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire Fire 3~3 Hunt (0 scylds) Nussknacker Rabao (G-11) Quicksand Caves #10
Resist Gravity +1 +2 TriangleUpFilledIceIce Ice 1~6 Treasure Casket Buburimu Peninsula
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket Tahrongi Canyon
Resist Silence +1 +2 TriangleUpFilledIceIce Ice 1~3 Treasure Casket Buburimu Peninsula
1~1 Treasure Casket East Sarutabaruta
1~3 Treasure Casket Sauromugue Champaign
1~1 Treasure Casket Tahrongi Canyon
1~3 Treasure Casket West Sarutabaruta
Vs. Amorphs: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 1~4 Hunt (0 scylds) Cargo Crab Colin Bastok Mines (I-9) Korroloka Tunnel #1
4~7 Hunt (0 scylds) Tegmine Rabao (G-11) Cape Teriggan #1
Vs. Aquans: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 1~1 Hunt (0 scylds) Barbastelle Northern San d'Oria (E-8) King Ranperre's Tomb #1
4~6 Hunt (0 scylds) Habergoass Southern San d'Oria (S) (K-10) Batallia Downs (S) #3
Vs. Arcana: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 1~1 Hunt (0 scylds) Gwyllgi Northern San d'Oria (E-8) King Ranperre's Tomb #3
?~? Hunt (0 scylds) Ixtab Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #2
Vs. Beasts: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 4~7 Hunt (0 scylds) Jaded Jody Aht Urhgan Whitegate (L-8) Wajaom Woodlands #2
1~3 Hunt (0 scylds) Koropokkur Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #1
Vs. Birds: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 1~2 Hunt (0 scylds) Bloodpool Vorax Bastok Mines (I-9) Pashhow Marshlands #1
3~4 Hunt (0 scylds) Dyinyinga Bastok Markets (S) (G-4) Rolanberry Fields (S) #2
Vs. Demons: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 6~6 Hunt (85 scylds) Graoully Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #3
Vs. Dragons: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 1~6 Hunt (85 scylds) Grand'Goule Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #3
Vs. Elementals: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 4~4 Hunt (0 scylds) Likho Ru'Lude Gardens (I-10) Castle Zvahl Baileys #2
Vs. Empty: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 2~2 Hunt (0 scylds) Be'Hya Hundredwall Bastok Mines (I-9) Palborough Mines #4
4~4 Hunt (0 scylds) Foreseer Oramix Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #1
Vs. Lizards: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 4~4 Hunt (0 scylds) Unut Ru'Lude Gardens (I-10) The Boyahda Tree #3
1~1 Hunt (40 scylds) Skirling Liger Northern San d'Oria (E-8) Batallia Downs #2
Vs. Luminians: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice ?~? Hunt (100 scylds) Lugh Bastok Markets (S) (G-4) Crawlers' Nest (S) #3
Vs. Plantoids: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 4~4 Hunt (0 scylds) Ambusher Antlion Port Windurst (B-5) Attohwa Chasm #2
1~1 Hunt (0 scylds) Ravenous Crawler Bastok Mines (I-9) Rolanberry Fields #3
Vs. Undead: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice ?~? Hunt (0 scylds) Barbaric Weapon Ru'Lude Gardens (I-10) Xarcabard #4
2~2 Hunt (0 scylds) Trickster Kinetix Ru'Lude Gardens (I-10) Qufim Island #1
Vs. Vermin: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce Ice 5~5 Hunt (0 scylds) Amemet Rabao (G-11) Kuftal Tunnel #3
2~2 Hunt (25 scylds) Highlander Lizard Bastok Mines (I-9) Konschtat Highlands #4
Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Resist Sleep +1 +2 TriangleUpFilledLightLight Light 1~3 Treasure Casket La Theine Plateau
1~3 Treasure Casket Valkurm Dunes
Vs. Amorphs: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 3~4 Hunt (0 scylds) Qoofim Ru'Lude Gardens (I-10) Qufim Island #3
1~1 Hunt (0 scylds) Swamfisk Northern San d'Oria (E-8) East Ronfaure #1
Vs. Aquans: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 2~2 Hunt (0 scylds) Helldiver Port Windurst (B-5) Buburimu Peninsula #3
Vs. Arcana: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 2~3 Hunt (0 scylds) Ah Puch Port Windurst (B-5) Outer Horutoto Ruins #2
3~3 Hunt (0 scylds) Gloombound Lurker Port Windurst (B-5) Maze of Shakhrami #3
Vs. Beasts: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 3~4 Hunt (0 scylds) Cactuar Cantautor Rabao (G-11) Western Altepa Desert #1
1~1 Hunt (0 scylds) Orctrap Northern San d'Oria (E-8) Carpenter's Landing #3
Vs. Birds: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 4~4 Hunt (0 scylds) Trembler Tabitha Port Windurst (B-5) Maze of Shakhrami #1
Vs. Demons: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light ?~? Hunt (0 scylds) Vouivre Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #4
Vs. Dragons: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 4~4 Hunt (0 scylds) Baron Vapula Ru'Lude Gardens (I-10) Castle Zvahl Keep #2
Vs. Elementals: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 3~6 Hunt (0 scylds) Blighting Brand Port Windurst (B-5) Sauromugue Champaign #4
1~1 Hunt (0 scylds) Spiny Spipi Port Windurst (B-5) East Sarutabaruta #1
Vs. Empty: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 1~1 Hunt (0 scylds) Orcish Barricader Northern San d'Oria (E-8) Ghelsba Outpost #3
3~4 Hunt (0 scylds) Sekhmet Port Windurst (B-5) Attohwa Chasm #1
Vs. Lizards: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 3~3 Hunt (0 scylds) Balam-Quitz Windurst Waters (S) (F-5) Sauromugue Champaign (S) #1
1~1 Hunt (0 scylds) Sharp-Eared Ropipi Port Windurst (B-5) East Sarutabaruta #2
Vs. Luminians: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light ?~? Hunt (100 scylds) Elatha Windurst Waters (S) (F-5) Garlaige Citadel (S) #3
Vs. Plantoids: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 3~5 Hunt (0 scylds) Boll Weevil Southern San d'Oria (S) (K-10) Jugner Forest (S) #1
1~1 Hunt (0 scylds) Herbage Hunter Port Windurst (B-5) Tahrongi Canyon #4
Vs. Undead: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 3~5 Hunt (0 scylds) Manipulator Kazham (F-9) / Norg (H-9) Temple of Uggalepih #1
Vs. Vermin: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight Light 1~1 Hunt (0 scylds) Intulo Port Windurst (B-5) Bibiki Bay #2
Resist Poison +1 +2 TriangleUpFilledLightningLightning Lightning 1~3 Treasure Casket Konschtat Highlands
1~3 Treasure Casket South Gustaberg
4 Treasure Casket Rolanberry Fields
5 Hunt (0 scylds) Lamprey Lord Bastok Mines (I-9) Habitat Unknown #2
Vs. Amorphs: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning ?~? Hunt (0 scylds) Serra Port Windurst (B-5) Bibiki Bay #1
Vs. Amorphs: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~5 Hunt (0 scylds) Hippomaritimus Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #4
Vs. Aquans: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 1~2 Hunt (0 scylds) Black Triple Stars Bastok Mines (I-9) Rolanberry Fields #1
Vs. Aquans: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 1~1 Hunt (0 scylds) Golden Bat Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #2
Vs. Arcana: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 1~3 Hunt (0 scylds) Asphyxiated Amsel Bastok Mines (I-9) Gusgen Mines #6
Vs. Arcana: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 1~2 Hunt (0 scylds) Smothered Schmidt Bastok Mines (I-9) Gusgen Mines #1
Vs. Beasts: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 3~6 Hunt (0 scylds) Belladonna Windurst Waters (S) (F-5) West Sarutabaruta (S) #2
1~2 Hunt (0 scylds) Jolly Green Bastok Mines (I-9) Pashhow Marshlands #2
Vs. Beasts: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 3~6 Hunt (0 scylds) Goblintrap Southern San d'Oria (S) (K-10) East Ronfaure (S) #3
Vs. Birds: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 1~3 Hunt (0 scylds) Masan Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #3
Vs. Birds: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~3 Hunt (0 scylds) Maltha Port Windurst (B-5) Inner Horutoto Ruins #2
Vs. Demons: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~4 Hunt (0 scylds) Thunderclaw Thuban Port Windurst (B-5) Sauromugue Champaign #3
Vs. Demons: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 3~6 Hunt (0 scylds) Emela-ntouka Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #1
Vs. Dragons: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~2 Hunt (0 scylds) Shadow Eye Ru'Lude Gardens (I-10) Xarcabard #1
Vs. Dragons: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 6~6 Hunt (0 scylds) Gloom Eye Ru'Lude Gardens (I-10) Ranguemont Pass #3
Vs. Elementals: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 3~5 Hunt (0 scylds) Goblin Wolfman Bastok Mines (I-9) Oldton Movalpolos #2
Vs. Elementals: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 3~6 Hunt (0 scylds) Goaftrap Tavnazian Safehold (H-6) Misareaux Coast #2
Vs. Empty: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 4~5 Hunt (0 scylds) Ankabut Bastok Markets (S) (G-4) North Gustaberg (S) #3
Vs. Lizards: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 3~4 Hunt (0 scylds) La Velue Southern San d'Oria (S) (K-10) Batallia Downs (S) #1
Vs. Lizards: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 4~5 Hunt (0 scylds) Edacious Opo-opo Kazham (F-9) / Norg (H-9) Yhoator Jungle #2
Vs. Luminians: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 4~6 Hunt (0 scylds) Soulstealer Skullnix Port Windurst (B-5) Labyrinth of Onzozo #3
Vs. Luminians: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 4~4 Hunt (0 scylds) Bloodthirster Madkix Rabao (G-11) Kuftal Tunnel #6
Vs. Plantoids: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning ?~? Hunt (0 scylds) Habetrot Kazham (F-9) / Norg (H-9) Temple of Uggalepih #4
Vs. Plantoids: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 4~4 Hunt (0 scylds) Death from Above Kazham (F-9) / Norg (H-9) Temple of Uggalepih #3
Vs. Undead: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~5 Hunt (0 scylds) Gargantua Ru'Lude Gardens (I-10) Beaucedine Glacier #2
Vs. Undead: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~2 Hunt (0 scylds) Odqan Tavnazian Safehold (H-6) Misareaux Coast #1
Vs. Vermin: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning 2~5 Hunt (0 scylds) Bashe Port Windurst (B-5) Sauromugue Champaign #2
Vs. Vermin: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning Lightning ?~? Hunt (75 scylds) Bluestreak Gyugyuroon Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #3
1~2 Hunt (0 scylds) Geyser Lizard Bastok Mines (I-9) Dangruf Wadi #3
Resist Virus +1 +2 TriangleUpFilledWaterWater Water 1~3 Treasure Casket Batallia Downs
1~3 Treasure Casket Jugner Forest
1~3 Treasure Casket La Theine Plateau
2~2 Treasure Casket Valkurm Dunes
1~1 Treasure Casket West Ronfaure
Vs. Amorph: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 4~6 Hunt (0 scylds) Aquarius Ru'Lude Gardens (I-10) The Boyahda Tree #2
Vs. Aquans: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 4~4 Hunt (0 scylds) Coquecigrue Windurst Waters (S) (F-5) Sauromugue Champaign (S) #4
Vs. Arcana: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 5~5 Hunt (0 scylds) Manes Northern San d'Oria (E-8) Bostaunieux Oubliette #3
Vs. Beasts: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 6~6 Hunt (0 scylds) Crystal Eater Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #2
Vs. Birds: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 1~6 Hunt (0 scylds) Olgoi-Khorkhoi Bastok Markets (S) (G-4) North Gustaberg (S) #2
Vs. Demons: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 5~6 Hunt (75 scylds) Nis Puk Aht Urhgan Whitegate (L-8) Bhaflau Thickets #3
Vs. Dragons: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 1~6 Hunt (75 scylds) Zikko Nashmau (G-8) Caedarva Mire #2
Vs. Elementals: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water ?~? Hunt (0 scylds) Celeste-eyed Tozberry Kazham (F-9) / Norg (H-9) Den of Rancor #3
Vs. Empty: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 4~5 Hunt (0 scylds) Antican Praefectus Rabao (G-11) Quicksand Caves #6
Vs. Lizards: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 4~5 Hunt (0 scylds) Peallaidh Nashmau (G-8) Caedarva Mire #1
Vs. Luminians: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 5~5 Hunt (100 scylds) Tethra Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #2
Vs. Plantoids: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 3~6 Hunt (0 scylds) Harvestman Aht Urhgan Whitegate (L-8) Bhaflau Thickets #1
Vs. Undead: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 4~6 Hunt (0 scylds) Sacrificial Goblet Kazham (F-9) / Norg (H-9) Temple of Uggalepih #9
Vs. Vermin: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater Water 6~6 Hunt (0 scylds) Yowie Rabao (G-11) Kuftal Tunnel #4
Resist Petrify +1 +2 TriangleUpFilledWindWind Wind 1~1 Treasure Casket Konschtat Highlands
1~3 Treasure Casket Pashhow Marshlands
1~3 Treasure Casket Rolanberry Fields
1~3 Treasure Casket South Gustaberg
Resist Slow +1 +2 TriangleUpFilledWindWind Wind 1~1 Treasure Casket Konschtat Highlands
1~3 Treasure Casket North Gustaberg
1~3 Treasure Casket Pashhow Marshlands
1~3 Treasure Casket Rolanberry Fields
1~3 Treasure Casket South Gustaberg
Vs. Amorphs: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind ?~5 Hunt (0 scylds) Ziphius Tavnazian Safehold (H-6) Misareaux Coast #3
Vs. Aquans: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 2~6 Hunt (0 scylds) Okyupete Tavnazian Safehold (H-6) Misareaux Coast #4
Vs. Arcana: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 1~5 Hunt (0 scylds) Skull of Envy Northern San d'Oria (E-8) The Eldieme Necropolis #6
Vs. Beasts: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 4~6 Hunt (0 scylds) Ellyllon Ru'Lude Gardens (I-10) The Boyahda Tree #1
Vs. Birds: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 1~5 Hunt (0 scylds) Agar Agar Northern San d'Oria (E-8) Ordelle's Caves #3
Vs. Demons: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 5~5 Hunt (0 scylds) Zmey Gorynych Rabao (G-11) Cape Teriggan #3
Vs. Elementals: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 4~4 Hunt (0 scylds) Marquis Naberius Ru'Lude Gardens (I-10) Castle Zvahl Baileys #1
3~6 Hunt (0 scylds) Tribunus VII-I Rabao (G-11) Quicksand Caves #9
Vs. Empty: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 4~6 Hunt (0 scylds) Worr the Clawfisted Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #13
Vs. Lizards: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 3~4 Hunt (0 scylds) Flauros Kazham (F-9) / Norg (H-9) Temple of Uggalepih #2
Vs. Luminians: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 5~5 Hunt (75 scylds) Chelicerata Aht Urhgan Whitegate (L-8) Wajaom Woodlands #3
Vs. Plantoids: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 4~4 Hunt (0 scylds) Erle Bastok Markets (S) (G-4) Rolanberry Fields (S) #3
Vs. Undead: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 4~4 Hunt (0 scylds) Hazmat Port Windurst (B-5) Garlaige Citadel #1
Vs. Vermin: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind Wind 3~4 Hunt (0 scylds) Herensugue Windurst Waters (S) (F-5) Sauromugue Champaign (S) #3

Missing information[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Vs. Empty: Ranged Accuracy TriangleUpFilledLightningLightning Lightning ?~? Hunt (Information Needed scylds)
Vs. Dragons: Evasion TriangleUpFilledWindWind Wind ?~? Hunt (Information Needed scylds)
Dark Magic Lightning Lightning: Recast Delay TriangleUpEmptyWindWind Wind ?~? Hunt (Information Needed scylds)
Dark Magic Lightning Lightning: Magic Accuracy TriangleUpEmptyWaterWater Water ?~? Hunt (Information Needed scylds)
Dark Dark Weather: Added Effect: Blind TriangleDownFilledDarkDark Dark ?~? Treasure Casket
Fire Fire Weather: Added Effect: Fire Fire Damage TriangleDownFilledLightLight Light ?~? Treasure Casket
Ice Ice Weather: Added Effect: Ice Ice Damage TriangleDownFilledDarkDark Dark ?~? Treasure Casket
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