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Evolith

Statistics[]

02783
Icon background
EvolithExclusive
An ordinary stone with no
distinguishing features evident to the
naked eye.
Stackable: Not Stackable

Other Uses[]

Resale Price: 698~717 gil
Outpost Merchants will pay you the same amount of gil if you trade it to them, plus add to your nation's Regional Influence.

Used in Recipes[]

How to Obtain[]

Cannot be auctioned, traded, or bazaared, but can be delivered to a character on the same account. Ffxiah-small
Cannot be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.

Hunt Registry[]

  • Sign up to defeat a Notorious Monster at a Hunt Registry, then report the completion of the hunt to the registry once the monster has been dispatched. See the table below for specifics.

Treasure Casket[]

  • Possible contents of a Brown Casket. See the table below for specifics.

Quests[]

  • Certain quests in Abyssea. See the table below for specifics.

The sections that follow need to be broken down into an Etching Equipment article, with the relevant information on How To Obtain retained below.

How it works[]

An evolith has an element, a symbol and a size.
The element (Fire FireIce IceLightning LightningEarth EarthWind WindWater WaterLight LightDark Dark) affects the type of bonus (Attack, Accuracy, Evasion...).
The symbol (CircleDoubleShape DoubleCircleTriangleUpEmptyShape EmptyTriangleUpDiamondFilledShape FilledDiamondTriangleDownFilledShape FilledTriangleDownTriangleUpFilledShape FilledTriangleUp) determines where a particular bonus is applied (Club Weaponskill, BlueMagic, Vs Family...).
The size (1~8) determines the strength of the evolith's bonus. Size 1 evoliths are the smallest and impart the lowest bonus, while size 8 evoliths are the largest and impart highest bonus.
The strength of an evolith's effect can vary each time the hunt is completed.
Example: Sozu Sarberry, Hunt #6 in Norg/Kazham, might give "Song Casting Time -2%" or "Song Casting Time -3%".

Weaponskill evoliths TriangleDownFilledShape FilledTriangleDown and DiamondFilledShape FilledDiamond only function if placed on their respective MAIN weapon, similar to TP Bonus on Martial weapons. For example, Scythe WS evoliths on crossbows (DRK) or Polearm WS evoliths on bows (SAM) will not work to enhance either weaponskill. Verification Needed

Type[]

CircleDoubleShape DoubleCircle
2hr ability
TriangleUpEmptyShape EmptyTriangleUp
Magic skill
TriangleUpFilledShape FilledTriangleUp
Vs. Family
TriangleDownFilledShape FilledTriangleDown
Weaponskills I
DiamondFilledShape FilledDiamond
Weaponskills II
Fire Fire
Enmity Up3
Attack
Ranged Attack
Attack
Ranged Attack
Enmity Up
Ice Ice Magic Attack2 Magic Attack
Wind Wind Recast Delay Evasion Double Attack
Triple Attack
Earth Earth Conserve MP Defense
Lightning Lightning Magic Crit Hit Rate Accuracy
Ranged Accuracy
Accuracy
Ranged Accuracy
Critical Hit Rate
Water Water Magic Accuracy2 Magic Accuracy
Light Light Ability Delay1 Enmity Down Magic Defense Enmity Down
Weakens Defense
AllLight FireWindLightningLightWeather: Added Effect
WS:TP Bonus
Light Light SC:Magic Burst Damage
Light Light SC:Skillchain Accuracy
Light Light SC:Skillchain Damage
Dark Dark Casting Time Magic Evasion
AllDark IceEarthWaterDarkWeather: Added Effect
WS:Skillchain Damage
Dark Dark SC:Magic Burst Damage
Dark Dark SC:Skillchain Accuracy
Dark Dark SC:Skillchain Damage


1 2-hour ability delay reduces the recast of the given 2-hour by 1 minute per point. (e.g. Invincible ability delay -2 would reduce the recast by 2 minutes)
2 Physical Blue Magic omits the "Magic" prefix, but otherwise functions like expected.
3 Ninjutsu only.

Treasure Casket Evoliths[]

Findings so far:

  • Weather-triggered evoliths seem to be found in areas where matching weather can occur.
    • AllLight FireWindLightningLight Weather uses TriangleDownFilledLightLight LightShape FilledTriangleDown.
    • AllDark IceEarthWaterDark Weather uses TriangleDownFilledDarkDark DarkShape FilledTriangleDown.
  • Resist evoliths can be found in any area
    • Evolith element is strong against the element of the status effect, so Resist Slow is TriangleUpFilledWindWind WindShape FilledTriangleUp, Resist Virus is TriangleUpFilledWaterWater WaterShape FilledTriangleUp.

Evolith Shape CircleDoubleShape DoubleCircle[]

"<2-hour-ability>: Ability Delay" reduces the recast of the given 2-hour by 1 minute per point. (e.g. "Invincible: Ability Delay -2" would reduce the recast by 2 minutes)

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Astral Flow: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Nocuous Weapon Port Windurst (B-5) Inner Horutoto Ruins #1
1~1 Hunt (45 scylds) Naa Zeku the Unwaiting Port Windurst (B-5) Meriphataud Mountains #4
Azure Lore: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Slendlix Spindlethumb Port Windurst (B-5) Inner Horutoto Ruins #3
3~3 Hunt (45 scylds) Nandi Rabao (G-11) Eastern Altepa Desert #2
Benediction: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Maighdean Uaine Bastok Mines (I-9) North Gustaberg #2
1~1 Hunt (40 scylds) Lii Jixa the Somnolist Port Windurst (B-5) Castle Oztroja #4
Blood Weapon: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Bedrock Barry Bastok Mines (I-9) North Gustaberg #3
5~5 Hunt (50 scylds) Bugbear Muscleman Bastok Mines (I-9) Oldton Movalpolos #3
Chainspell: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Tococo Bastok Mines (I-9) South Gustaberg #2
1~1 Hunt (45 scylds) Ga'Bhu Unvanquished Bastok Mines (I-9) Beadeaux #5
Eagle Eye Shot: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Numbing Norman Port Windurst (B-5) West Sarutabaruta #3
3~4 Hunt (40 scylds) Thoon Bastok Mines (I-9) Korroloka Tunnel #4
Familiar: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 2~2 Hunt (0 scylds) Jeduah Windurst Waters (S) (F-5) West Sarutabaruta (S) #1
1~1 Hunt (35 scylds) Enkelados Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #1
Hundred Fists: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Tom Tit Tat Port Windurst (B-5) West Sarutabaruta #1
3~3 Hunt (45 scylds) Qull the Shellbuster Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #5
4~4 Hunt (0 scylds) Yacumama Northern San d'Oria (E-8) Habitat Unknown #1
Invincible: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Orcish Wallbreacher Northern San d'Oria (E-8) Ghelsba Outpost #1
3~3 Hunt (40 scylds) Ni'Zho Bladebender Bastok Mines (I-9) Pashhow Marshlands #4
Manafont: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Bigmouth Billy Northern San d'Oria (E-8) East Ronfaure #2
3~4 Hunt (40 scylds) Yaa Haqa the Profane Port Windurst (B-5) Castle Oztroja #3
Meikyo Shisui: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Habrok Port Windurst (B-5) Tahrongi Canyon #3
1~2 Hunt (25 scylds) Moo Ouzi the Swiftblade Port Windurst (B-5) Castle Oztroja #1
Mighty Strikes: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Duke Decapod Port Windurst (B-5) East Sarutabaruta #3
1~1 Hunt (45 scylds) Bugbear Strongman Bastok Mines (I-9) Oldton Movalpolos #1
4~4 Hunt (0 scylds) Capricornus Northern San d'Oria (E-8) Habitat Unknown #2
Mijin Gakure: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~2 Hunt (0 scylds) Teporingo Bastok Mines (I-9) Dangruf Wadi #1
1~2 Hunt (30 scylds) Mycophile Northern San d'Oria (E-8) Carpenter's Landing #2
Overdrive: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Hercules Beetle Northern San d'Oria (E-8) Carpenter's Landing #1
3~3 Hunt (40 scylds) Tyrant Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #4
Perfect Dodge: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Amanita Northern San d'Oria (E-8) West Ronfaure #3
1~1 Hunt (25 scylds) Da'Dha Hundredmask Bastok Mines (I-9) Beadeaux #3
4~6 Hunt (0 scylds) Farruca Fly Port Windurst (B-5) Habitat Unknown #2
Soul Voice: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Rambukk Northern San d'Oria (E-8) East Ronfaure #3
1~1 Hunt (45 scylds) Fyuu the Seabellow Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #4
Spirit Surge: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Nihniknoovi Northern San d'Oria (E-8) La Theine Plateau #1
3~3 Hunt (40 scylds) Supplespine Mujwuj Northern San d'Oria (E-8) Jugner Forest #4
Tabula Rasa: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Fungus Beetle Northern San d'Oria (E-8) West Ronfaure #1
1~1 Hunt (40 scylds) Bombast Northern San d'Oria (E-8) Ordelle's Caves #2
Trance: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~1 Hunt (0 scylds) Chocoboleech Bastok Mines (I-9) Dangruf Wadi #2
2~2 Hunt (45 scylds) Seww the Squidlimbed Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #6
Wild Card: Ability Delay -1 -2 -3 CircleDoubleLightLight LightShape DoubleCircle 1~3 Hunt (0 scylds) Wake Warder Wanda Port Windurst (B-5) Buburimu Peninsula #1
3~3 Hunt (45 scylds) Powderer Penny Kazham (F-9) / Norg (H-9) Yhoator Jungle #1

Evolith Shape TriangleUpEmptyShape EmptyTriangleUp[]

See spells by element for an overview of which spells belong to what elements.

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Enfeebling Magic Dark Dark: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 8~8 Hunt (100 scylds) Oupire Nashmau (G-8) Alzadaal Undersea Ruins #3
Enfeebling Magic Earth Earth: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (75 scylds) Emergent Elm Aht Urhgan Whitegate (L-8) Bhaflau Thickets #2
Enfeebling Magic Ice Ice: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (80 scylds) Aynu-kaysey Nashmau (G-8) Caedarva Mire #3
Enfeebling Magic Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Nightmare Vase Ru'Lude Gardens (I-10) Ro'Maeve #1
Enfeebling Magic Water Water: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Tawny-fingered Mugberry Kazham (F-9) / Norg (H-9) Den of Rancor #4
Enfeebling Magic Wind Wind: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~7 Hunt (80 scylds) Kotan-kor Kamuy Bastok Markets (S) (G-4) Grauberg (S) #3
Healing Magic Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 6~6 Hunt (100 scylds) Zirnitra Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #4
MP +2 +4 +6 +8 TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 1~3 Treasure Casket Beaucedine Glacier
1~3 Treasure Casket Eastern Altepa Desert
1~4 Treasure Casket Konschtat Highlands
1~3 Treasure Casket The Sanctuary of Zi'Tah
1~1 Treasure Casket Valkurm Dunes
1~3 Treasure Casket Western Altepa Desert
4 Treasure Casket Ru'Aun Gardens
3 Quest Water of Life Abyssea - La Theine


Songs Dark Dark: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 1~5 Hunt (0 scylds) Sozu Bliberry Kazham (F-9) / Norg (H-9) Den of Rancor #1
Songs Earth Earth: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 4~6 Hunt (0 scylds) Arachne Rabao (G-11) Kuftal Tunnel #5
Songs Fire Fire: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~5 Hunt (0 scylds) Antican Magister Rabao (G-11) Quicksand Caves #4
Songs Ice Ice: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~5 Hunt (0 scylds) Voll the Sharkfinned Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #10
Songs Light Light: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 6~8 Hunt (100 scylds) Scylla Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #4
Songs Lightning Lightning: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp 5~6 Hunt (0 scylds) Sozu Sarberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #6
Songs Water Water: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Denn the Orcavoiced Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #11
Songs Wind Wind: Cast Time -2% -3% -4% -6% TriangleUpEmptyDarkDark DarkShape EmptyTriangleUp ?~? Hunt (0 scylds) Antican Tribunus Rabao (G-11) Quicksand Caves #7
Enhancing Magic Dark Dark: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 5~5 Hunt (0 scylds) Citipati Port Windurst (B-5) Attohwa Chasm #3
1~1 Hunt (0 scylds) Juu Duzu the Whirlwind Port Windurst (B-5) Giddeus #1
Enhancing Magic Earth Earth: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 4~6 Hunt (0 scylds) Proconsul XII Rabao (G-11) Quicksand Caves #12
1~3 Hunt (0 scylds) Zo'Khu Blackcloud Bastok Mines (I-9) Beadeaux #4
Enhancing Magic Fire Fire: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp ?~? Hunt (0 scylds) Bistre-hearted Malberry Kazham (F-9) / Norg (H-9) Den of Rancor #5
1~2 Hunt (0 scylds) Steelbiter Gudrud Northern San d'Oria (E-8) Davoi #3
Enhancing Magic Ice Ice: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 5~5 Hunt (0 scylds) Acolnahuacatl Kazham (F-9) / Norg (H-9) Yhoator Jungle #3
1~4 Hunt (0 scylds) Pulverized Pfeffer Bastok Mines (I-9) Gusgen Mines #3
Enhancing Magic Light Light: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 4~7 Hunt (0 scylds) Peaseblossom Bastok Markets (S) (G-4) North Gustaberg (S) #4
2~4 Hunt (0 scylds) Skogs Fru Southern San d'Oria (S) (K-10) East Ronfaure (S) #1
Enhancing Magic Lightning Lightning: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 1~3 Hunt (0 scylds) Kegpaunch Doshgnosh Northern San d'Oria (E-8) Fort Ghelsba #2
4~4 Hunt (0 scylds) Muq Shabeel Windurst Waters (S) (F-5) Meriphataud Mountains (S) #1
Enhancing Magic Water Water: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 2~2 Hunt (0 scylds) Bu'Ghi Howlblade Bastok Mines (I-9) Palborough Mines #1
1~3 Hunt (0 scylds) Canal Moocher Port Windurst (B-5) Toraimarai Canal #1
Enhancing Magic Wind Wind: Conserve MP +1 +2 +3 +4 +5 +6 TriangleUpEmptyEarthEarth EarthShape EmptyTriangleUp 4~6 Hunt (0 scylds) Burlibix Brawnback Southern San d'Oria (S) (K-10) Batallia Downs (S) #4
1~4 Hunt (0 scylds) Vuu Puqu the Beguiler Port Windurst (B-5) Giddeus #3
Ninjutsu Dark Dark: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Came-cruse Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #1
Ninjutsu Earth Earth: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Drumskull Zogdregg Southern San d'Oria (S) (K-10) Jugner Forest (S) #2
Ninjutsu Fire Fire: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (75 scylds) Energetic Eruca Aht Urhgan Whitegate (L-8) Mount Zhayolm #1
Ninjutsu Ice Ice: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp 1~1 Hunt (80 scylds) Amikiri Rabao (G-11) Gustav Tunnel #4
Ninjutsu Lightning Lightning: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp 7~7 Hunt (80 scylds) Boompadu Nashmau (G-8) Alzadaal Undersea Ruins #1
Ninjutsu Water Water: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Bloody Bones Nashmau (G-8) Arrapago Reef #1
Ninjutsu Wind Wind: Enmity +3 +5 TriangleUpEmptyFireFire FireShape EmptyTriangleUp ?~? Hunt (80 scylds) Hemodrosophila Windurst Waters (S) (F-5) Meriphataud Mountains (S) #3
Blue Magic Dark Dark: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 6~6 Hunt (0 scylds) Frogamander Port Windurst (B-5) Garlaige Citadel #3
?~? Hunt (0 scylds) Hippolytos Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #2
Blue Magic Earth Earth: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 2~2 Hunt (0 scylds) Polybotes Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #2
4~4 Hunt (0 scylds) Tyrannic Tunnok Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #2
Blue Magic Fire Fire: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 2~2 Hunt (0 scylds) Crimson-toothed Pawberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #10
1~3 Hunt (0 scylds) Rhoikos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #5
Blue Magic Ice Ice: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~5 Hunt (0 scylds) Bonnacon Ru'Lude Gardens (I-10) Uleguerand Range #1
2~2 Hunt (0 scylds) Eurytos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #1
Blue Magic Light Light: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 2~2 Hunt (0 scylds) Epialtes Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #1
6~6 Hunt (0 scylds) Rogue Receptacle Ru'Lude Gardens (I-10) Ro'Maeve #2
Blue Magic Lightning Lightning: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~7 Hunt (0 scylds) Martinet Ru'Lude Gardens (I-10) Ro'Maeve #3
2~2 Hunt (0 scylds) Rhoitos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #3
Blue Magic Physical: Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 1~8 Hunt (80 scylds) Autarch Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #3
1~? Hunt (30 scylds) Eurymedon Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #3
Blue Magic Water Water: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~7 Hunt (0 scylds) Atkorkamuy Ru'Lude Gardens (I-10) Qufim Island #4
?~? Hunt (0 scylds) Ogygos Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #6
Blue Magic Wind Wind: Magic Attack Bonus +1 +2 +3 +4 +6 TriangleUpEmptyIceIce IceShape EmptyTriangleUp 4~4 Hunt (0 scylds) Ophion Ru'Lude Gardens (I-10) Middle Delkfutt's Tower #4
?~? Hunt (0 scylds) Zoraal Ja's Pkuucha Aht Urhgan Whitegate (L-8) Wajaom Woodlands #1
Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Elemental Magic Dark Dark: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (25 scylds) Hawkeyed Dnatbat Northern San d'Oria (E-8) Davoi #1
1~1 Hunt (75 scylds) Big Bang Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #2
Elemental Magic Earth Earth: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (15 scylds) Zi'Ghi Boneeater Bastok Mines (I-9) Palborough Mines #2
6~6 Hunt (75 scylds) Bugbear Matman Bastok Mines (I-9) Newton Movalpolos #2
Elemental Magic Fire Fire: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (10 scylds) Hundredscar Hajwaj Northern San d'Oria (E-8) Fort Ghelsba #1
5~6 Hunt (80 scylds) Big Bomb Aht Urhgan Whitegate (L-8) Halvung #2
Elemental Magic Ice Ice: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (15 scylds) Hoo Mjuu the Torrent Port Windurst (B-5) Giddeus #2
3~5 Hunt (75 scylds) Baobhan Sith Rabao (G-11) Gustav Tunnel #3
Elemental Magic Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (10 scylds) Carnero Bastok Mines (I-9) South Gustaberg #3
6~6 Hunt (75 scylds) Skvader Ru'Lude Gardens (I-10) Uleguerand Range #2
Elemental Magic Lightning Lightning: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 5~5 Hunt (75 scylds) Sargas Port Windurst (B-5) Attohwa Chasm #4
2~2 Hunt (15 scylds) Tumbling Truffle Northern San d'Oria (E-8) La Theine Plateau #2
Elemental Magic Water Water: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (20 scylds) Bi'Gho Headtaker Bastok Mines (I-9) Beadeaux #1
?~? Hunt (85 scylds) Nommo Bastok Markets (S) (G-4) Pashhow Marshlands (S) #4
Elemental Magic Wind Wind: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (75 scylds) Bloodlapper Windurst Waters (S) (F-5) Meriphataud Mountains (S) #2
?~? Hunt (10 scylds) Yara Ma Yha Who Port Windurst (B-5) Tahrongi Canyon #1
Healing Magic Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~2 Hunt (15 scylds) Slumbering Samwell Northern San d'Oria (E-8) La Theine Plateau #3
?~? Hunt (80 scylds) Sword Sorcerer Solisoq Bastok Mines (I-9) Newton Movalpolos #3
HP +2 +4 +6 +9 +12 +20 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~3 Treasure Casket Beaucedine Glacier
1 Treasure Casket Buburimu Peninsula
1~3 Treasure Casket Eastern Altepa Desert
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket The Sanctuary of Zi'Tah
1~3 Treasure Casket Western Altepa Desert
3 Quest Water of Life Abyssea - La Theine
5~7 Hunt (125 scylds) Verthandi Ru'Lude Gardens (I-10) Habitat Unknown #5
Songs Dark Dark: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (0 scylds) Arioch Northern San d'Oria (E-8) Bostaunieux Oubliette #1
Songs Earth Earth: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (0 scylds) Triarius X-XV Rabao (G-11) Quicksand Caves #11
Songs Fire Fire: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp ?~? Hunt (0 scylds) Yal-un Eke Tavnazian Safehold (H-6) Lufaise Meadows #2
Songs Ice Ice: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Pride Northern San d'Oria (E-8) The Eldieme Necropolis #5
Songs Light Light: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 4~7 Hunt (0 scylds) Tiffenotte Windurst Waters (S) (F-5) West Sarutabaruta (S) #4
Songs Lightning Lightning: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 3~4 Hunt (0 scylds) Eldritch Edge Bastok Mines (I-9) Rolanberry Fields #4
Songs Water Water: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Wrath Northern San d'Oria (E-8) The Eldieme Necropolis #7
Songs Wind Wind: Enmity -1 -2 -3 -4 TriangleUpEmptyLightLight LightShape EmptyTriangleUp 1~1 Hunt (0 scylds) Mischievous Micholas Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #2
Elemental Magic Dark Dark: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 2~4 Hunt (0 scylds) Count Bifrons Ru'Lude Gardens (I-10) Castle Zvahl Keep #3
Elemental Magic Earth Earth: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp ?~? Hunt (75 scylds) Leshonki Ru'Lude Gardens (I-10) The Boyahda Tree #4
Elemental Magic Fire Fire: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 7~7 Hunt (75 scylds) Laelaps Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #1
Elemental Magic Ice Ice: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 4~7 Hunt (70 scylds) Frost Flambeau Ru'Lude Gardens (I-10) Uleguerand Range #2
Elemental Magic Light Light: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 1~4 Hunt (0 scylds) Yarr the Pearleyed Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #9
Elemental Magic Lightning Lightning: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 4~7 Hunt (70 scylds) Sarcopsylla Bastok Markets (S) (G-4) Grauberg (S) #1
Elemental Magic Water Water: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp 1~1 Hunt (75 scylds) Chary Apkallu Aht Urhgan Whitegate (L-8) Mount Zhayolm #2
Elemental Magic Wind Wind: Magic Critical Hit Rate +1 +2 +3 +4 +5 TriangleUpEmptyLightningLightning LightningShape EmptyTriangleUp ?~? Hunt (75 scylds) Citadel Pipistrelles Windurst Waters (S) (F-5) Garlaige Citadel (S) #1
Blue Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 7~7 Hunt (80 scylds) Mahishasura Aht Urhgan Whitegate (L-8) Bhaflau Thickets #4
Blue Magic Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~1 Hunt (80 scylds) Copper Borer Aht Urhgan Whitegate (L-8) Halvung #1
Blue Magic Fire Fire: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~5 Hunt (75 scylds) Tarasque Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #5
Blue Magic Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~7 Hunt (80 scylds) Pallas Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #3
Blue Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~6 Hunt (80 scylds) Flockbock Tavnazian Safehold (H-6) Lufaise Meadows #4
Blue Magic Lightning Lightning: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (75 scylds) Nargun Ru'Lude Gardens (I-10) Ro'Maeve #4 (75)
Blue Magic Physical: Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~6 Hunt (0 scylds) Sozu Rogberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #8
Blue Magic Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~1 Hunt (75 scylds) Konjac Port Windurst (B-5) Toraimarai Canal #2
4~5 Quest Water of Life Abyssea - La Theine
Blue Magic Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~6 Hunt (80 scylds) Vulkodlac Southern San d'Oria (S) (K-10) Jugner Forest (S) #3
Dark Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~7 Hunt (85 scylds) Vidhuwa the Wrathborn Nashmau (G-8) Caedarva Mire #4
Divine Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~4 Hunt (0 scylds) Melusine Southern San d'Oria (S) (K-10) East Ronfaure (S) #4
1~1 Hunt (0 scylds) Stray Mary Bastok Mines (I-9) Konschtat Highlands #1
Enfeebling Magic Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~7 Hunt (80 scylds) Ungur Rabao (G-11) Gustav Tunnel #5
Enfeebling Magic Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (80 scylds) Morille Mortelle Bastok Markets (S) (G-4) Crawlers' Nest (S) #2
Enfeebling Magic Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~5 Hunt (60 scylds) Hellion Port Windurst (B-5) Labyrinth of Onzozo #1
Enfeebling Magic Light Light: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 4~7 Hunt (0 scylds) Jenglot Ru'Lude Gardens (I-10) Fei'Yin #2
Enfeebling Magic Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~6 Hunt (0 scylds) Pyuu the Spatemaker Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #4
Enfeebling Magic Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (80 scylds) Zizzy Zillah Aht Urhgan Whitegate (L-8) Mamook #2
Ninjutsu Dark Dark: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~6 Hunt (0 scylds) Ogama Kazham (F-9) / Norg (H-9) Den of Rancor #6
1~3 Hunt (0 scylds) Quu Xijo the Illusory Port Windurst (B-5) Giddeus #4
Ninjutsu Earth Earth: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~2 Hunt (0 scylds) Ge'Dha Evileye Bastok Mines (I-9) Beadeaux #2
?~? Hunt (0 scylds) Pelican Rabao (G-11) Kuftal Tunnel #7
Ninjutsu Fire Fire: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 5~5 Hunt (0 scylds) Lindwurm Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #3
2~2 Hunt (0 scylds) Tigerbane Bakdak Northern San d'Oria (E-8) Davoi #2
Ninjutsu Ice Ice: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (0 scylds) Hoar-knuckled Rimberry Kazham (F-9) / Norg (H-9) Yhoator Jungle #4
3~5 Hunt (0 scylds) Tempest Tigon Northern San d'Oria (E-8) Carpenter's Landing #4
Ninjutsu Lightning Lightning: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (0 scylds) Crushed Krause Bastok Mines (I-9) Gusgen Mines #2
4~6 Hunt (0 scylds) Sabotender Corrido Rabao (G-11) Eastern Altepa Desert #4
Ninjutsu Water Water: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 6~6 Hunt (0 scylds) Croque-mitaine Bastok Markets (S) (G-4) Pashhow Marshlands (S) #1
3~3 Hunt (0 scylds) Wuur the Sandcomber Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #2
Ninjutsu Wind Wind: Magic Accuracy +1 +2 +3 +4 TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp 1~1 Hunt (0 scylds) Burned Bergmann Bastok Mines (I-9) Gusgen Mines #4
1~1 Hunt (0 scylds) Sabotender Mariachi Rabao (G-11) Kuftal Tunnel #2
Dark Magic Dark Dark: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~6 Hunt (0 scylds) Hyakinthos Windurst Waters (S) (F-5) Sauromugue Champaign (S) #2
Divine Magic Light Light: Recast Delay -2% -2% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 1~2 Hunt (0 scylds) Chariotbuster Byakzak Northern San d'Oria (E-8) Fort Ghelsba #3
3~6 Hunt (0 scylds) Lamina Bastok Markets (S) (G-4) Rolanberry Fields (S) #1
Enhancing Magic Dark Dark: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Gluttony Northern San d'Oria (E-8) The Eldieme Necropolis #1
Enhancing Magic Earth Earth: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Lust Northern San d'Oria (E-8) The Eldieme Necropolis #4
Enhancing Magic Fire Fire: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Sloth Northern San d'Oria (E-8) The Eldieme Necropolis #3
Enhancing Magic Ice Ice: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~5 Hunt (0 scylds) Skull of Greed Northern San d'Oria (E-8) The Eldieme Necropolis #2
Enhancing Magic Light Light: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~6 Hunt (0 scylds) Chaneque Southern San d'Oria (S) (K-10) Batallia Downs (S) #2
Enhancing Magic Lightning Lightning: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp ?~? Hunt (0 scylds) Beryl-footed Molberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #5
Enhancing Magic Water Water: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 1~3 Hunt (0 scylds) Ramponneau Windurst Waters (S) (F-5) West Sarutabaruta (S) #3
Enhancing Magic Wind Wind: Recast Delay -1% -2% -3% -4% TriangleUpEmptyWindWind WindShape EmptyTriangleUp 3~3 Hunt (0 scylds) Prankster Maverix Northern San d'Oria (E-8) Batallia Downs #4

Evolith Shape DiamondFilledShape FilledDiamond[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Great Katana Weaponskills: Skillchain Damage +1% +2% +3% +4% 5% +8% DiamondFilledDarkDark DarkShape FilledDiamond 5~5 Hunt (80 scylds) Tikbalang Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #1
Marksmanship Weaponskills: Skillchain Damage +1% +2% +3% +4% +8% DiamondFilledDarkDark DarkShape FilledDiamond ?~? Hunt (80 scylds) Killer Jonny Rabao (G-11) Cape Teriggan #4
Scythe Weaponskills: Skillchain Damage +1% +2% +3% +4% +8% DiamondFilledDarkDark DarkShape FilledDiamond 2~7 Hunt (85 scylds) Centipedal Centruroides Windurst Waters (S) (F-5) Meriphataud Mountains (S) #4
Dark Dark-aligned Skillchains: Magic Burst Damage +1% +3% +4% DiamondFilledDarkDark DarkShape FilledDiamond 1 Treasure Casket Ru'Aun Gardens
4~5 Hunt (0 scylds) Erebus Ru'Lude Gardens (I-10) Habitat Unknown #3
3 Quest Secret Agent Man Abyssea - Konschtat
Dark Dark-aligned Skillchains: Skillchain Accuracy +2 +6 DiamondFilledDarkDark DarkShape FilledDiamond 3~3 Treasure Casket Cape Teriggan
5 Hunt (125 scylds) Lord Ruthven Ru'Lude Gardens (I-10) Habitat Unknown #6
Dark Dark-aligned Skillchains: Skillchain Damage +1% +2% +3% +4% +6% +8% DiamondFilledDarkDark DarkShape FilledDiamond 1~1 Treasure Casket Ro'Maeve
6~7 Hunt (150 scylds) Yilbegan Ru'Lude Gardens (I-10) Habitat Unknown #7
Archery Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight LightShape FilledDiamond 3~4 Hunt (80 scylds) Ignamoth Aht Urhgan Whitegate (L-8) Mount Zhayolm #3
Great Axe Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight LightShape FilledDiamond 1~1 Hunt (80 scylds) Becut Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #2
Hand-to-Hand Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight LightShape FilledDiamond 1~5 Hunt (85 scylds) Voirloup Southern San d'Oria (S) (K-10) Jugner Forest (S) #4
Staff Weaponskills: TP Bonus +2% +4% +6% +9% +20% DiamondFilledLightLight LightShape FilledDiamond 2~2 Hunt (85 scylds) Fahrafahr the Bloodied Aht Urhgan Whitegate (L-8) Mount Zhayolm #4
Light Light-aligned Skillchains: Skillchain Damage +1% +2% +3% +4% +6% +8% DiamondFilledLightLight LightShape FilledDiamond 3~3 Treasure Casket Ro'Maeve
4~5 Hunt (0 scylds) Urd Ru'Lude Gardens (I-10) Habitat Unknown #1
Light Light-aligned Skillchains: Magic Burst Damage +3% +4% DiamondFilledLightLight LightShape FilledDiamond 4~4 Hunt (0 scylds) Skuld Ru'Lude Gardens (I-10) Habitat Unknown #2
Katana Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning LightningShape FilledDiamond ?~? Hunt (85 scylds) Euryale Nashmau (G-8) Arrapago Reef #2
5 Quest Tangling with Tongue-twisters Abyssea - Tahrongi
Polearm Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning LightningShape FilledDiamond 2~7 Hunt (80 scylds) Sugaar Bastok Markets (S) (G-4) Pashhow Marshlands (S) #3
Sword Weaponskills: Critical Hit Rate +1% +4% +6% DiamondFilledLightningLightning LightningShape FilledDiamond 4~8 Hunt (85 scylds) Firedance Magmaal Ja Aht Urhgan Whitegate (L-8) Mamook #3
5 Quest Tangling with Tongue-twisters Abyssea - Tahrongi
Axe Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind WindShape FilledDiamond 5~5 Hunt (80 scylds) Judgmental Julika Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #4
Club Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind WindShape FilledDiamond 1~5 Hunt (75 scylds) Venomfang Aht Urhgan Whitegate (L-8) Mamook #1
Dagger Weaponskills: Triple Attack +1 +4 +6 DiamondFilledWindWind WindShape FilledDiamond 1~7 Hunt (85 scylds) Cookieduster Lipiroon Nashmau (G-8) Alzadaal Undersea Ruins #2
Great Sword Weaponskills: Double Attack +2 +4 +4 DiamondFilledWindWind WindShape FilledDiamond 1~7 Hunt (85 scylds) Vasiliceratops Bastok Markets (S) (G-4) Grauberg (S) #4

Evolith Shape TriangleDownFilledShape FilledTriangleDown[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Dark Dark Weather: Added Effect: Dark Dark Damage +1 +2 +4 +6 TriangleDownFilledDarkDark DarkShape FilledTriangleDown 4~5 Hunt (0 scylds) Feuerunke Ru'Lude Gardens (I-10) Habitat Unknown #4
?~? Treasure Casket Xarcabard
Dark Dark Weather: Added Effect: Sleep +1 +2 TriangleDownFilledDarkDark DarkShape FilledTriangleDown 1~3 Treasure Casket Xarcabard
2 Treasure Casket Beaucedine Glacier


Earth Earth Weather: Added Effect: Earth Earth Damage +1 +2 +6 TriangleDownFilledDarkDark DarkShape FilledTriangleDown 1~4 Treasure Casket Eastern Altepa Desert
5 Hunt (125 scylds) Orcus Port Windurst (B-5) Habitat Unknown #3
Earth Earth Weather: Added Effect: Slow +1 +3 +4 TriangleDownFilledDarkDark DarkShape FilledTriangleDown 1 Treasure Casket Eastern Altepa Desert
4~5 Hunt (0 scylds) Jyeshtha Port Windurst (B-5) Habitat Unknown #1
Water Water Weather: Added Effect: Water Water Damage +1 +2 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Yuhtunga Jungle
Water Water Weather: Added Effect: Water Water Damage +6 +9 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Hunt (125 scylds) Krabkatoa Northern San d'Oria (E-8) Habitat Unknown #3
Water Water Weather: Added Effect: Poison +1 +2 TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket Yuhtunga Jungle
?~? Treasure Casket Yhoator Jungle
2~5 Quest Water of Life Abyssea - La Theine
5 Hunt (125 scylds) Blobdingnag Bastok Mines (I-9) Habitat Unknown #3
Ice Ice Weather: Added Effect: Paralyze +3 +6 TriangleDownFilledDarkDark DarkShape FilledTriangleDown 4~6 Hunt (0 scylds) Shoggoth Bastok Mines (I-9) Habitat Unknown #1
Axe Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 1~1 Hunt (35 scylds) Backoo Port Windurst (B-5) Buburimu Peninsula #4
4~6 Hunt (75 scylds) Narasimha Port Windurst (B-5) Labyrinth of Onzozo #4
Club Weaponskills: Attack +2 +4 +6 +8 +12 +16 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 3~3 Hunt (35 scylds) Dune Widow Rabao (G-11) Eastern Altepa Desert #1
5~6 Hunt (75 scylds) Taxim Rabao (G-11) Gustav Tunnel #2
Dagger Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 1~1 Hunt (25 scylds) Tottering Toby Northern San d'Oria (E-8) Batallia Downs #1
5~7 Hunt (75 scylds) Swashstox Beadblinker Bastok Mines (I-9) Newton Movalpolos #1
Katana Weaponskills: Enmity +2 TriangleDownFilledFireFire FireShape FilledTriangleDown 2~2 Hunt (40 scylds) Donggu Northern San d'Oria (E-8) Ordelle's Caves#1
?~? Hunt (85 scylds) Flammeri Aht Urhgan Whitegate (L-8) Halvung #3
Marksmanship Weaponskills: Ranged Attack +1 +2 +4 +6 +8 +10 +12 TriangleDownFilledFireFire FireShape FilledTriangleDown 1~4 Hunt (35 scylds) Poisonhand Gnadgad Northern San d'Oria (E-8) Davoi #4
5~7 Hunt (75 scylds) Sabotender Bailarina Rabao (G-11) Quicksand Caves #13
Sword Weaponskills: Attack +2 +4 +6 +8 +12 +14 +20 TriangleDownFilledFireFire FireShape FilledTriangleDown 3~4 Hunt (40 scylds) Sappy Sycamore Northern San d'Oria (E-8) Jugner Forest #3
5~7 Hunt (75 scylds) Frostmane Rabao (G-11) Cape Teriggan #2
Hand-to-Hand Weaponskills: Enmity -1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~2 Hunt (0 scylds) Rampaging Ram Bastok Mines (I-9) Konschtat Highlands #3
?~? Hunt (75 scylds) Abatwa Bastok Markets (S) (G-4) Crawlers' Nest (S) #1
Scythe Weaponskills: Enmity -1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~3 Hunt (0 scylds) Drooling Daisy Bastok Mines (I-9) Rolanberry Fields #2
?~? Hunt (70 scylds) Calchas Rabao (G-11) Western Altepa Desert #4
Staff Weaponskills: Enmity -1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~1 Hunt (0 scylds) Falcatus Aranei Bastok Mines (I-9) Korroloka Tunnel #2
?~? Hunt (65 scylds) Friar Rush Kazham (F-9) / Norg (H-9) Den of Rancor #2
Light Light Weather: Added Effect: Light Light Damage +1 +2 TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket Ro'Maeve
Light Light Weather: Added Effect: Weakens Def. +3 +4 +5 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~1 Treasure Casket Qufim Island
2~2 Treasure Casket Behemoth's Dominion
1~1 Treasure Casket Ro'Maeve
3 Quest The Walking Wounded Abyssea - Konschtat
Lightning Lightning Weather: Added Effect: Lightning Lightning Damage +1 +2 TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket Qufim Island
1~1 Treasure Casket The Sanctuary of Zi'Tah
Lightning Lightning Weather: Added Effect: Stun +1 TriangleDownFilledLightLight LightShape FilledTriangleDown 1~1 Treasure Casket Qufim Island
Wind Wind Weather: Added Effect: Wind Wind Damage +1 +2 +4 TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket Cape Teriggan
Wind Wind Weather: Added Effect: Silence +1 +2 +3 TriangleDownFilledLightLight LightShape FilledTriangleDown 2~4 Treasure Casket Cape Teriggan
3 Quest The Walking Wounded Abyssea - Konschtat
Archery Weaponskills: Ranged Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~1 Hunt (0 scylds) Saa Doyi the Fervid Port Windurst (B-5) Castle Oztroja #2
4~4 Hunt (55 scylds) Sagittarius X-XIII Rabao (G-11) Quicksand Caves #2
Great Axe Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~3 Hunt (0 scylds) Legalox Heftyhind Port Windurst (B-5) Outer Horutoto Ruins #3
?~? Hunt (60 scylds) Humbaba Ru'Lude Gardens (I-10) Beaucedine Glacier #4
Great Katana Weaponskills: Accuracy +1 +2 +4 +6 +8 +10Verification Needed TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~3 Hunt (0 scylds) Lumbering Lambert Northern San d'Oria (E-8) La Theine Plateau #4
3~5 Hunt (55 scylds) Sengann Tavnazian Safehold (H-6) Lufaise Meadows #3
Great Sword Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~3 Hunt (0 scylds) Valkurm Emperor Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #3
4~6 Hunt (55 scylds) Centurio X-I Rabao (G-11) Quicksand Caves #1
Polearm Weaponskills: Accuracy +1 +2 +4 +6 +8 +10 TriangleDownFilledLightningLightning LightningShape FilledTriangleDown 1~4 Hunt (0 scylds) Deadly Dodo Port Windurst (B-5) Sauromugue Champaign #1
1~6 Hunt (60 scylds) Mouu the Waverider Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #12

Evolith Shape TriangleUpFilledShape FilledTriangleUp[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Vs. Amorphs: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 5~5 Hunt (0 scylds) Cancer Rabao (G-11) Kuftal Tunnel #1
Vs. Aquans: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 3~5 Hunt (0 scylds) Myradrosh Southern San d'Oria (S) (K-10) East Ronfaure (S) #2
Vs. Arcana: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~6 Hunt (0 scylds) Shii Northern San d'Oria (E-8) Bostaunieux Oubliette #2
Vs. Beasts: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~7 Hunt (0 scylds) Lizardtrap Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #1
3~6 Hunt (0 scylds) Sabotender Bailarin Rabao (G-11) Quicksand Caves #8
Vs. Birds: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 1~5 Hunt (0 scylds) Hyakume Ru'Lude Gardens (I-10) Ranguemont Pass #1
Vs. Demons: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~5 Hunt (65 scylds) Splacknuck Port Windurst (B-5) Bibiki Bay #4
Vs. Dragons: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp ?~? Hunt (70 scylds) Marquis Sabnock Ru'Lude Gardens (I-10) Castle Zvahl Baileys #3
Vs. Elementals: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~4 Hunt (0 scylds) Sozu Terberry Kazham (F-9) / Norg (H-9) Temple of Uggalepih #7
Vs. Empty: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 3~7 Hunt (0 scylds) Duke Focalor Ru'Lude Gardens (I-10) Xarcabard #2
Vs. Lizards: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~6 Hunt (0 scylds) Bastet Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #3
Vs. Luminians: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 5~5 Hunt (75 scylds) Sluagh Ru'Lude Gardens (I-10) Fei'Yin #3
Vs. Plantoids: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~4 Hunt (0 scylds) Diamond Daig Rabao (G-11) Quicksand Caves #3
Vs. Undead: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 4~6 Hunt (0 scylds) Mind Hoarder Ru'Lude Gardens (I-10) Fei'Yin #1
Vs. Vermin: Magic Evasion +4 +5 +7 +9 +12 TriangleUpFilledDarkDark DarkShape FilledTriangleUp 5~5 Hunt (0 scylds) Bayawak Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #3
Vs. Amorphs: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 1~3 Hunt (0 scylds) Metal Shears Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #1
3~6 Hunt (0 scylds) Shankha Port Windurst (B-5) Bibiki Bay #3
Vs. Aquans: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 3~5 Hunt (0 scylds) Chonchon Port Windurst (B-5) Meriphataud Mountains #3
2~2 Hunt (0 scylds) Nunyenunc Port Windurst (B-5) West Sarutabaruta #2
Vs. Arcana: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 3~3 Hunt (0 scylds) Ankou Northern San d'Oria (E-8) King Ranperre's Tomb #2
1~3 Hunt (0 scylds) Namtar Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #1
Vs. Beasts: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 1~4 Hunt (0 scylds) Fraelissa Northern San d'Oria (E-8) Jugner Forest #2
3~6 Hunt (0 scylds) Keeper of Halidom Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #2
6 Quest Water of Life Abyssea - La Theine
Vs. Birds: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 4~5 Hunt (0 scylds) Slippery Sucker Ru'Lude Gardens (I-10) Qufim Island #2
Vs. Demons: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 5~8 Hunt (0 scylds) Gharial Aht Urhgan Whitegate (L-8) Wajaom Woodlands #4
Vs. Dragons: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 5~8 Hunt (0 scylds) Magnotaur Ru'Lude Gardens (I-10) Uleguerand Range #4
Vs. Elementals: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 4~4 Hunt (0 scylds) Antican Proconsul Rabao (G-11) Quicksand Caves #5
1~1 Hunt (0 scylds) Wounded Wurfel Bastok Mines (I-9) Gusgen Mines #5
Vs. Empty: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 3~3 Hunt (0 scylds) Donnergugi Rabao (G-11) Eastern Altepa Desert #3
2~2 Hunt (0 scylds) Qu'Vho Deathhurler Bastok Mines (I-9) Palborough Mines #3
Vs. Lizards: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 3~6 Hunt (0 scylds) Dahu Rabao (G-11) Western Altepa Desert #2
1~1 Hunt (0 scylds) Serpopard Ishtar Port Windurst (B-5) Tahrongi Canyon #2
Vs. Luminians: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 6~6 Hunt (100 scylds) Ethniu Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #3
Vs. Plantoids: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 3~5 Hunt (0 scylds) Dynast Beetle Bastok Mines (I-9) Crawler's Nest #2
1~1 Hunt (0 scylds) Panzer Percival Northern San d'Oria (E-8) Jugner Forest #1
Vs. Undead: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 3~5 Hunt (0 scylds) Calcabrina Ru'Lude Gardens (I-10) Beaucedine Glacier #3
Vs. Vermin: Defense +2 +4 +6 +8 +10 +12 +15 +18 TriangleUpFilledEarthEarth EarthShape FilledTriangleUp 1~1 Hunt (0 scylds) Leaping Lizzy Bastok Mines (I-9) South Gustaberg #1
2~5 Hunt (0 scylds) Megalobugard Tavnazian Safehold (H-6) Lufaise Meadows #1
Resist Bind +1 +2 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~6 Treasure Casket Batallia Downs
1~3 Treasure Casket La Theine Plateau
1~3 Treasure Casket Valkurm Dunes
1~3 Treasure Casket West Ronfaure
Resist Paralyze +1 +2 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~3 Treasure Casket Batallia Downs
1~3 Treasure Casket Meriphataud Mountains
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket West Sarutabaruta
1~3 Treasure Casket East Sarutabaruta
Vs. Amorphs: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~1 Hunt (0 scylds) Buburimboo Port Windurst (B-5) Buburimu Peninsula #2
3~3 Hunt (0 scylds) Peg Powler Port Windurst (B-5) Labyrinth of Onzozo #2
Vs. Amorphs: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 4~4 Hunt (0 scylds) Sea Hog Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #8
Vs. Aquans: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~7 Hunt (0 scylds) Desmodont Port Windurst (B-5) Outer Horutoto Ruins #1
4~6 Hunt (0 scylds) Picolaton Rabao (G-11) Western Altepa Desert #3
Vs. Aquans: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~2 Hunt (0 scylds) Eyegouger Northern San d'Oria (E-8) Batallia Downs #3
Vs. Arcana: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (0 scylds) Brazen Bones Port Windurst (B-5) Toraimarai Canal #3
4~4 Hunt (0 scylds) Cwn Cyrff Northern San d'Oria (E-8) The Eldieme Necropolis #8
Vs. Arcana: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 3~4 Hunt (0 scylds) Dame Blanche Bastok Mines (I-9) Korroloka Tunnel #3
?~? Hunt (0 scylds) Timeworn Warrior Ru'Lude Gardens (I-10) Xarcabard #3
Vs. Beasts: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (0 scylds) Delicieuse Delphine Bastok Markets (S) (G-4) Rolanberry Fields (S) #4
2~4 Hunt (0 scylds) Toxic Tamlyn Bastok Mines (I-9) Pashhow Marshlands #3
Vs. Beasts: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~2 Hunt (0 scylds) Ghillie Dhu Bastok Mines (I-9) Konschtat Highlands #2
4~6 Hunt (0 scylds) Kirtimukha Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #3
Vs. Birds: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 2~5 Hunt (0 scylds) Mucoid Mass Ru'Lude Gardens (I-10) Ranguemont Pass #2
Vs. Birds: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 2~5 Hunt (0 scylds) Blubbery Bulge Northern San d'Oria (E-8) Davoi #5
Vs. Demons: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (80 scylds) Scitalis Bastok Markets (S) (G-4) Grauberg (S) #2
Vs. Demons: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (75 scylds) Kinepikwa Bastok Markets (S) (G-4) Pashhow Marshlands (S) #2
Vs. Dragons: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 7~7 Hunt (85 scylds) Prince Orobas Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #2
Vs. Dragons: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (65 scylds) Viscount Morax Ru'Lude Gardens (I-10) Castle Zvahl Keep #4
Vs. Elementals: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 2~4 Hunt (0 scylds) Gloomanita Bastok Markets (S) (G-4) North Gustaberg (S) #1
?~? Hunt (0 scylds) Zuug the Shoreleaper Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #14
Vs. Elementals: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (0 scylds) Goblinsavior Heronox Rabao (G-11) Gustav Tunnel #1
Vs. Empty: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 5~5 Hunt (0 scylds) Baronet Romwe Ru'Lude Gardens (I-10) Castle Zvahl Keep #1
2~2 Hunt (0 scylds) Thousandarm Deshglesh Northern San d'Oria (E-8) Ghelsba Outpost #2
Vs. Empty: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~1 Hunt (0 scylds) Elusive Edwin Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #1
3~5 Hunt (0 scylds) Pahh the Gullcaller Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #7
Vs. Lizards: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~4 Hunt (0 scylds) Patripatan Port Windurst (B-5) Meriphataud Mountains #2
3~5 Hunt (0 scylds) Ratatoskr Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #2
Vs. Lizards: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~1 Hunt (0 scylds) Jaggedy-Eared Jack Northern San d'Oria (E-8) West Ronfaure #2
3~3 Hunt (0 scylds) Kirata Ru'Lude Gardens (I-10) Beaucedine Glacier #1
Vs. Luminians: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (100 scylds) Buarainech Windurst Waters (S) (F-5) Garlaige Citadel (S) #2
Vs. Luminians: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp ?~? Hunt (80 scylds) Demoiselle Desolee Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #4
Vs. Plantoids: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 4~7 Hunt (0 scylds) Aqrabuamelu Bastok Mines (I-9) Crawler's Nest #3
4~4 Hunt (0 scylds) Lesath Port Windurst (B-5) Maze of Shakhrami #2
Vs. Plantoids: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 5~5 Hunt (0 scylds) Demonic Tiphia Bastok Mines (I-9) Crawler's Nest #1
1~1 Hunt (0 scylds) Stinging Sophie Bastok Mines (I-9) North Gustaberg #1
Vs. Undead: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 4~6 Hunt (0 scylds) Huwasi Ru'Lude Gardens (I-10) The Sanctuary of Zi'Tah #4
Vs. Undead: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 3~5 Hunt (0 scylds) Hovering Hotpot Port Windurst (B-5) Garlaige Citadel #2
Vs. Vermin: Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 1~3 Hunt (0 scylds) Daggerclaw Dracos Port Windurst (B-5) Meriphataud Mountains #1
4~6 Hunt (0 scylds) Warabouc Southern San d'Oria (S) (K-10) Vunkerl Inlet (S) #1
Vs. Vermin: Ranged Attack +4 +5 +6 +7 +8 +9 +10 TriangleUpFilledFireFire FireShape FilledTriangleUp 3~3 Hunt (0 scylds) Nussknacker Rabao (G-11) Quicksand Caves #10
Resist Gravity +1 +2 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~6 Treasure Casket Buburimu Peninsula
1~3 Treasure Casket Sauromugue Champaign
1~3 Treasure Casket Tahrongi Canyon
Resist Silence +1 +2 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~3 Treasure Casket Buburimu Peninsula
1~1 Treasure Casket East Sarutabaruta
1~3 Treasure Casket Sauromugue Champaign
1~1 Treasure Casket Tahrongi Canyon
1~3 Treasure Casket West Sarutabaruta
Vs. Amorphs: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~4 Hunt (0 scylds) Cargo Crab Colin Bastok Mines (I-9) Korroloka Tunnel #1
4~7 Hunt (0 scylds) Tegmine Rabao (G-11) Cape Teriggan #1
Vs. Aquans: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~1 Hunt (0 scylds) Barbastelle Northern San d'Oria (E-8) King Ranperre's Tomb #1
4~6 Hunt (0 scylds) Habergoass Southern San d'Oria (S) (K-10) Batallia Downs (S) #3
Vs. Arcana: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~1 Hunt (0 scylds) Gwyllgi Northern San d'Oria (E-8) King Ranperre's Tomb #3
?~? Hunt (0 scylds) Ixtab Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #2
Vs. Beasts: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 4~7 Hunt (0 scylds) Jaded Jody Aht Urhgan Whitegate (L-8) Wajaom Woodlands #2
1~3 Hunt (0 scylds) Koropokkur Kazham (F-9) / Norg (H-9) Yuhtunga Jungle #1
Vs. Birds: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~2 Hunt (0 scylds) Bloodpool Vorax Bastok Mines (I-9) Pashhow Marshlands #1
3~4 Hunt (0 scylds) Dyinyinga Bastok Markets (S) (G-4) Rolanberry Fields (S) #2
Vs. Demons: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 6~6 Hunt (85 scylds) Graoully Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Xarcabard (S) #3
Vs. Dragons: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 1~6 Hunt (85 scylds) Grand'Goule Bastok Markets (S) (G-4)
Southern San d'Oria (S) (K-10)
Windurst Waters (S) (F-5)
Beaucedine Glacier (S) #3
Vs. Elementals: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 4~4 Hunt (0 scylds) Likho Ru'Lude Gardens (I-10) Castle Zvahl Baileys #2
Vs. Empty: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 2~2 Hunt (0 scylds) Be'Hya Hundredwall Bastok Mines (I-9) Palborough Mines #4
4~4 Hunt (0 scylds) Foreseer Oramix Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #1
Vs. Lizards: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 4~4 Hunt (0 scylds) Unut Ru'Lude Gardens (I-10) The Boyahda Tree #3
1~1 Hunt (40 scylds) Skirling Liger Northern San d'Oria (E-8) Batallia Downs #2
Vs. Luminians: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp ?~? Hunt (100 scylds) Lugh Bastok Markets (S) (G-4) Crawlers' Nest (S) #3
Vs. Plantoids: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 4~4 Hunt (0 scylds) Ambusher Antlion Port Windurst (B-5) Attohwa Chasm #2
1~1 Hunt (0 scylds) Ravenous Crawler Bastok Mines (I-9) Rolanberry Fields #3
Vs. Undead: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp ?~? Hunt (0 scylds) Barbaric Weapon Ru'Lude Gardens (I-10) Xarcabard #4
2~2 Hunt (0 scylds) Trickster Kinetix Ru'Lude Gardens (I-10) Qufim Island #1
Vs. Vermin: Magic Attack Bonus +1 +2 +3 +4 TriangleUpFilledIceIce IceShape FilledTriangleUp 5~5 Hunt (0 scylds) Amemet Rabao (G-11) Kuftal Tunnel #3
2~2 Hunt (25 scylds) Highlander Lizard Bastok Mines (I-9) Konschtat Highlands #4
Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Resist Sleep +1 +2 TriangleUpFilledLightLight LightShape FilledTriangleUp 1~3 Treasure Casket La Theine Plateau
1~3 Treasure Casket Valkurm Dunes
Vs. Amorphs: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 3~4 Hunt (0 scylds) Qoofim Ru'Lude Gardens (I-10) Qufim Island #3
1~1 Hunt (0 scylds) Swamfisk Northern San d'Oria (E-8) East Ronfaure #1
Vs. Aquans: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 2~2 Hunt (0 scylds) Helldiver Port Windurst (B-5) Buburimu Peninsula #3
Vs. Arcana: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 2~3 Hunt (0 scylds) Ah Puch Port Windurst (B-5) Outer Horutoto Ruins #2
3~3 Hunt (0 scylds) Gloombound Lurker Port Windurst (B-5) Maze of Shakhrami #3
Vs. Beasts: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 3~4 Hunt (0 scylds) Cactuar Cantautor Rabao (G-11) Western Altepa Desert #1
1~1 Hunt (0 scylds) Orctrap Northern San d'Oria (E-8) Carpenter's Landing #3
Vs. Birds: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 4~4 Hunt (0 scylds) Trembler Tabitha Port Windurst (B-5) Maze of Shakhrami #1
Vs. Demons: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp ?~? Hunt (0 scylds) Vouivre Kazham (F-9) / Norg (H-9) Ifrit's Cauldron #4
Vs. Dragons: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 4~4 Hunt (0 scylds) Baron Vapula Ru'Lude Gardens (I-10) Castle Zvahl Keep #2
Vs. Elementals: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 3~6 Hunt (0 scylds) Blighting Brand Port Windurst (B-5) Sauromugue Champaign #4
1~1 Hunt (0 scylds) Spiny Spipi Port Windurst (B-5) East Sarutabaruta #1
Vs. Empty: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 1~1 Hunt (0 scylds) Orcish Barricader Northern San d'Oria (E-8) Ghelsba Outpost #3
3~4 Hunt (0 scylds) Sekhmet Port Windurst (B-5) Attohwa Chasm #1
Vs. Lizards: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 3~3 Hunt (0 scylds) Balam-Quitz Windurst Waters (S) (F-5) Sauromugue Champaign (S) #1
1~1 Hunt (0 scylds) Sharp-Eared Ropipi Port Windurst (B-5) East Sarutabaruta #2
Vs. Luminians: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp ?~? Hunt (100 scylds) Elatha Windurst Waters (S) (F-5) Garlaige Citadel (S) #3
Vs. Plantoids: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 3~5 Hunt (0 scylds) Boll Weevil Southern San d'Oria (S) (K-10) Jugner Forest (S) #1
1~1 Hunt (0 scylds) Herbage Hunter Port Windurst (B-5) Tahrongi Canyon #4
Vs. Undead: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 3~5 Hunt (0 scylds) Manipulator Kazham (F-9) / Norg (H-9) Temple of Uggalepih #1
Vs. Vermin: Magic Defense Bonus +1 +2 +3 TriangleUpFilledLightLight LightShape FilledTriangleUp 1~1 Hunt (0 scylds) Intulo Port Windurst (B-5) Bibiki Bay #2
Resist Poison +1 +2 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 1~3 Treasure Casket Konschtat Highlands
1~3 Treasure Casket South Gustaberg
4 Treasure Casket Rolanberry Fields
5 Hunt (0 scylds) Lamprey Lord Bastok Mines (I-9) Habitat Unknown #2
Vs. Amorphs: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp ?~? Hunt (0 scylds) Serra Port Windurst (B-5) Bibiki Bay #1
Vs. Amorphs: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~5 Hunt (0 scylds) Hippomaritimus Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #4
Vs. Aquans: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 1~2 Hunt (0 scylds) Black Triple Stars Bastok Mines (I-9) Rolanberry Fields #1
Vs. Aquans: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 1~1 Hunt (0 scylds) Golden Bat Bastok Mines (I-9)
Northern San d'Oria (E-8)
Valkurm Dunes #2
Vs. Arcana: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 1~3 Hunt (0 scylds) Asphyxiated Amsel Bastok Mines (I-9) Gusgen Mines #6
Vs. Arcana: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 1~2 Hunt (0 scylds) Smothered Schmidt Bastok Mines (I-9) Gusgen Mines #1
Vs. Beasts: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 3~6 Hunt (0 scylds) Belladonna Windurst Waters (S) (F-5) West Sarutabaruta (S) #2
1~2 Hunt (0 scylds) Jolly Green Bastok Mines (I-9) Pashhow Marshlands #2
Vs. Beasts: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 3~6 Hunt (0 scylds) Goblintrap Southern San d'Oria (S) (K-10) East Ronfaure (S) #3
Vs. Birds: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 1~3 Hunt (0 scylds) Masan Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #3
Vs. Birds: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~3 Hunt (0 scylds) Maltha Port Windurst (B-5) Inner Horutoto Ruins #2
Vs. Demons: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~4 Hunt (0 scylds) Thunderclaw Thuban Port Windurst (B-5) Sauromugue Champaign #3
Vs. Demons: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 3~6 Hunt (0 scylds) Emela-ntouka Windurst Waters (S) (F-5) Fort Karugo-Narugo (S) #1
Vs. Dragons: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~2 Hunt (0 scylds) Shadow Eye Ru'Lude Gardens (I-10) Xarcabard #1
Vs. Dragons: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 6~6 Hunt (0 scylds) Gloom Eye Ru'Lude Gardens (I-10) Ranguemont Pass #3
Vs. Elementals: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 3~5 Hunt (0 scylds) Goblin Wolfman Bastok Mines (I-9) Oldton Movalpolos #2
Vs. Elementals: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 3~6 Hunt (0 scylds) Goaftrap Tavnazian Safehold (H-6) Misareaux Coast #2
Vs. Empty: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 4~5 Hunt (0 scylds) Ankabut Bastok Markets (S) (G-4) North Gustaberg (S) #3
Vs. Lizards: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 3~4 Hunt (0 scylds) La Velue Southern San d'Oria (S) (K-10) Batallia Downs (S) #1
Vs. Lizards: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 4~5 Hunt (0 scylds) Edacious Opo-opo Kazham (F-9) / Norg (H-9) Yhoator Jungle #2
Vs. Luminians: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 4~6 Hunt (0 scylds) Soulstealer Skullnix Port Windurst (B-5) Labyrinth of Onzozo #3
Vs. Luminians: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 4~4 Hunt (0 scylds) Bloodthirster Madkix Rabao (G-11) Kuftal Tunnel #6
Vs. Plantoids: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp ?~? Hunt (0 scylds) Habetrot Kazham (F-9) / Norg (H-9) Temple of Uggalepih #4
Vs. Plantoids: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 4~4 Hunt (0 scylds) Death from Above Kazham (F-9) / Norg (H-9) Temple of Uggalepih #3
Vs. Undead: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~5 Hunt (0 scylds) Gargantua Ru'Lude Gardens (I-10) Beaucedine Glacier #2
Vs. Undead: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~2 Hunt (0 scylds) Odqan Tavnazian Safehold (H-6) Misareaux Coast #1
Vs. Vermin: Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp 2~5 Hunt (0 scylds) Bashe Port Windurst (B-5) Sauromugue Champaign #2
Vs. Vermin: Ranged Accuracy +2 +3 +4 +5 +7 +9 TriangleUpFilledLightningLightning LightningShape FilledTriangleUp ?~? Hunt (75 scylds) Bluestreak Gyugyuroon Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #3
1~2 Hunt (0 scylds) Geyser Lizard Bastok Mines (I-9) Dangruf Wadi #3
Resist Virus +1 +2 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 1~3 Treasure Casket Batallia Downs
1~3 Treasure Casket Jugner Forest
1~3 Treasure Casket La Theine Plateau
2~2 Treasure Casket Valkurm Dunes
1~1 Treasure Casket West Ronfaure
Vs. Amorph: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 4~6 Hunt (0 scylds) Aquarius Ru'Lude Gardens (I-10) The Boyahda Tree #2
Vs. Aquans: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 4~4 Hunt (0 scylds) Coquecigrue Windurst Waters (S) (F-5) Sauromugue Champaign (S) #4
Vs. Arcana: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 5~5 Hunt (0 scylds) Manes Northern San d'Oria (E-8) Bostaunieux Oubliette #3
Vs. Beasts: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 6~6 Hunt (0 scylds) Crystal Eater Aht Urhgan Whitegate (L-8) Aydeewa Subterrane #2
Vs. Birds: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 1~6 Hunt (0 scylds) Olgoi-Khorkhoi Bastok Markets (S) (G-4) North Gustaberg (S) #2
Vs. Demons: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 5~6 Hunt (75 scylds) Nis Puk Aht Urhgan Whitegate (L-8) Bhaflau Thickets #3
Vs. Dragons: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 1~6 Hunt (75 scylds) Zikko Nashmau (G-8) Caedarva Mire #2
Vs. Elementals: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp ?~? Hunt (0 scylds) Celeste-eyed Tozberry Kazham (F-9) / Norg (H-9) Den of Rancor #3
Vs. Empty: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 4~5 Hunt (0 scylds) Antican Praefectus Rabao (G-11) Quicksand Caves #6
Vs. Lizards: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 4~5 Hunt (0 scylds) Peallaidh Nashmau (G-8) Caedarva Mire #1
Vs. Luminians: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 5~5 Hunt (100 scylds) Tethra Southern San d'Oria (S) (K-10) The Eldieme Necropolis (S) #2
Vs. Plantoids: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 3~6 Hunt (0 scylds) Harvestman Aht Urhgan Whitegate (L-8) Bhaflau Thickets #1
Vs. Undead: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 4~6 Hunt (0 scylds) Sacrificial Goblet Kazham (F-9) / Norg (H-9) Temple of Uggalepih #9
Vs. Vermin: Magic Accuracy +1 +2 +3 +4 +5 +6 TriangleUpFilledWaterWater WaterShape FilledTriangleUp 6~6 Hunt (0 scylds) Yowie Rabao (G-11) Kuftal Tunnel #4
Resist Petrify +1 +2 TriangleUpFilledWindWind WindShape FilledTriangleUp 1~1 Treasure Casket Konschtat Highlands
1~3 Treasure Casket Pashhow Marshlands
1~3 Treasure Casket Rolanberry Fields
1~3 Treasure Casket South Gustaberg
Resist Slow +1 +2 TriangleUpFilledWindWind WindShape FilledTriangleUp 1~1 Treasure Casket Konschtat Highlands
1~3 Treasure Casket North Gustaberg
1~3 Treasure Casket Pashhow Marshlands
1~3 Treasure Casket Rolanberry Fields
1~3 Treasure Casket South Gustaberg
Vs. Amorphs: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp ?~5 Hunt (0 scylds) Ziphius Tavnazian Safehold (H-6) Misareaux Coast #3
Vs. Aquans: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 2~6 Hunt (0 scylds) Okyupete Tavnazian Safehold (H-6) Misareaux Coast #4
Vs. Arcana: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 1~5 Hunt (0 scylds) Skull of Envy Northern San d'Oria (E-8) The Eldieme Necropolis #6
Vs. Beasts: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 4~6 Hunt (0 scylds) Ellyllon Ru'Lude Gardens (I-10) The Boyahda Tree #1
Vs. Birds: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 1~5 Hunt (0 scylds) Agar Agar Northern San d'Oria (E-8) Ordelle's Caves #3
Vs. Demons: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 5~5 Hunt (0 scylds) Zmey Gorynych Rabao (G-11) Cape Teriggan #3
Vs. Elementals: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 4~4 Hunt (0 scylds) Marquis Naberius Ru'Lude Gardens (I-10) Castle Zvahl Baileys #1
3~6 Hunt (0 scylds) Tribunus VII-I Rabao (G-11) Quicksand Caves #9
Vs. Empty: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 4~6 Hunt (0 scylds) Worr the Clawfisted Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #13
Vs. Lizards: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 3~4 Hunt (0 scylds) Flauros Kazham (F-9) / Norg (H-9) Temple of Uggalepih #2
Vs. Luminians: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 5~5 Hunt (75 scylds) Chelicerata Aht Urhgan Whitegate (L-8) Wajaom Woodlands #3
Vs. Plantoids: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 4~4 Hunt (0 scylds) Erle Bastok Markets (S) (G-4) Rolanberry Fields (S) #3
Vs. Undead: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 4~4 Hunt (0 scylds) Hazmat Port Windurst (B-5) Garlaige Citadel #1
Vs. Vermin: Evasion +3 +4 +5 +6 +8 +10 TriangleUpFilledWindWind WindShape FilledTriangleUp 3~4 Hunt (0 scylds) Herensugue Windurst Waters (S) (F-5) Sauromugue Champaign (S) #3

Missing information[]

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Vs. Empty: Ranged Accuracy TriangleUpFilledLightningLightning LightningShape FilledTriangleUp ?~? Hunt (Information Needed scylds)
Vs. Dragons: Evasion TriangleUpFilledWindWind WindShape FilledTriangleUp ?~? Hunt (Information Needed scylds)
Dark Magic Lightning Lightning: Recast Delay TriangleUpEmptyWindWind WindShape EmptyTriangleUp ?~? Hunt (Information Needed scylds)
Dark Magic Lightning Lightning: Magic Accuracy TriangleUpEmptyWaterWater WaterShape EmptyTriangleUp ?~? Hunt (Information Needed scylds)
Dark Dark Weather: Added Effect: Blind TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket
Fire Fire Weather: Added Effect: Fire Fire Damage TriangleDownFilledLightLight LightShape FilledTriangleDown ?~? Treasure Casket
Ice Ice Weather: Added Effect: Ice Ice Damage TriangleDownFilledDarkDark DarkShape FilledTriangleDown ?~? Treasure Casket
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