Table of Contents
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Zone Information
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Description
Escha - Zi'Tah is home to a wide range of beastly inhabitants, from weaker creatures that roam the periphery to fearsome foes and notorious monsters that inhabit its inner reaches. Defeating enemies in Escha - Zi'Tah rewards the victorious with Escha Silt and Escha Beads, unique currencies obtainable from the region. | |||||||||||||||||||||||||||||||
Connections
Enter this zone from:
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Involved in Missions[]
Quest | Type | Starter | Location |
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Eddies of Despair | Rhapsodies of Vana'diel | Undulating Confluence | Qufim Island (G-8) |
Other Information[]
[ edit ]
Fish | Cap | Body of Water |
---|---|---|
Dark Bass |
33 | Pond |
Duskcrawler |
50-51 | |
Red Terrapin |
53 | |
Arrowwood Log |
0 | |
Arrowwood Log |
0 | Stream |
NPCs Found Here[]
Name | Location | Type |
---|---|---|
Affi | (F-10) | Special |
Notorious Monsters Found Here[]
- #1 Requires any of the following items:
- 2x Buffalo Leather, 1x Carapace Gorget, 2x Darksteel Ingot, 6x Fish Mithkabob, 1x Flame Blade, 2x Gold Ingot, 1x Holy Sword, 3x Mahogany Lumber, 2x Silk Cloth.
- See also: Geas Fete.
- Source: https://www.bg-wiki.com/bg/Category:Escha
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Lottery and Fishing NMs | ||||||
Azi Dahaka
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Eschalixir | None | Wyrms | 1 |
NA
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Abyssdiver
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119 | Eschalixir Eschalixir +1 |
Birds | 1 |
A
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Beist
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125 | Dragons | 1 |
A
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Emperor Arthro
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122 | Crabs | 1 |
A
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Eschan Jewelweed
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~85 | Eschalixir Eschalixir +1 Pluton Case |
Snapweeds | 1 |
A
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Hugemaw Harold
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119 | Eschalixir | Worms | 1 |
A
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Immanibugard
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119 | Eschalixir (1 ~ 4) Eschalixir +1 (0 ~ 2) |
None | Bugards | 1 |
A
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Jester Malatrix
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119 | Eschalixir | Evil Weapons | 1 |
A
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Keeper of Heiligtum
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122 | Goobbues | 1 |
A
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Muut
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125 | Corses | 1 |
A
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Prickly Pitriv
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75 | Eschalixir | Crawlers | 1 |
A
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Serpopard Ninlil
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99 | Eschalixir +1 | Dhalmels | 1 |
A
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Voso
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122 | Coeurls | 1 |
A |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |