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Table of Contents
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Zone Information
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Description
Escha - Ru'Aun is home to a wide range of beastly inhabitants, from weaker creatures that roam the periphery to fearsome foes and notorious monsters that inhabit its inner reaches. Defeating enemies in Escha - Ru'Aun rewards the victorious with Escha Silt and Escha Beads, unique currencies obtainable from the region. ![]() | |||||||||||||||||||||||||||||||
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Connections
Enter this zone from:
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Involved in Missions[]
| Quest | Type | Starter | Location |
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| The Decisive Heroine | Rhapsodies of Vana'diel | ??? | Escha - Ru'Aun (H-10) |
| Cacophonous Discord | Rhapsodies of Vana'diel | Escha - Ru'Aun | |
| Eddies of Despair (Chapter 2) | Rhapsodies of Vana'diel | ??? | Escha - Ru'Aun (H-11) |
| Pretender to the Throne | Rhapsodies of Vana'diel | ??? | Escha - Ru'Aun (H-11) |
Other Information[]
[ edit ]
| Fish | Cap | Body of Water |
|---|---|---|
| Ashen Crayfish | 50-51 | All |
NPCs Found Here[]
| Name | Location | Type |
|---|---|---|
| Dremi | H-11 | Special |
Notorious Monsters Found Here[]
- #1 Requires any of the following items:
- 1x Bhefhel Marlin, 2x Catoblepas Leather, 2x Cermet Chunk, 2x Ebony Lumber, 2x Karakul Cloth, 1x Pamama Tart, 2x Platinum Ingot, 2x Steel Ingot, 1x Turtle Bangles.
- See also: Geas Fete.
| Name | Level | Drops | Steal | Family | Spawns | Notes
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|---|---|---|---|---|---|---|
Naga Raja
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❔ | Eschalixir Eschalixir +1 Eschite Ore Gishdubar Sash |
None | Wyrms | 1 |
NA
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Warder of Dignity
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❔ | Eschalixir Eschalixir +1 Henic Torque |
None | Thinkers | 1 |
A
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Warder of Faith
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❔ | Euvhi | 1 |
A
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Warder of Fortitude
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❔ | Ghrah | 1 |
A
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Warder of Hope
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❔ | Eschalixir Eschalixir +1 Refoccilation Stone Yarak Torque |
None | Phuabo | 1 |
A
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Warder of Justice
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❔ | None | Xzomit | 1 |
A
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Warder of Loyalty
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❔ | None | Gorgers | 1 |
A
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Warder of Love
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❔ | None | Yovra | 1 |
A
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Warder of Mercy
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❔ | Eschalixir Eschalixir +1 |
None | Cravers | 1 |
A
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Warder of Prudence
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❔ | Hpemde | 1 |
A
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Warder of Temperance
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❔ | Eschalixir Eschalixir +1 Speaker's Ring |
None | Zdei | 1 |
A
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |



