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[[Image:New Level Sync Feature to Change the Way You Party! 08-25-2008-2.jpg|300px|right]]
 
[[Image:New Level Sync Feature to Change the Way You Party! 08-25-2008-2.jpg|300px|right]]
Equipment Scaling allows for players to wear gear beyond that allows under level restrictions. This applies not only to the new [[Level Sync]] system, but also to level restrictions brought about by entry into battlefields, assaults, Ballista, areas such as Riverne, and so on. Though the level of gear will no longer play a role in determining whether or not it may be equipped, level restrictions will cause statistics and effects to be adjusted.
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Equipment Scaling allows for players to wear gear beyond that allowed under level restrictions. This applies not only to the [[Level Sync]] system, but also to level restrictions brought about by entry into battlefields, assaults, Ballista and so on. Though the level of gear will no longer play a role in determining whether or not it may be equipped, level restrictions will cause statistics and effects to be adjusted.
   
 
Further, gear changes may be made as normal while the level restriction is in place, given that the player is able to equip that gear on their actual level.
 
Further, gear changes may be made as normal while the level restriction is in place, given that the player is able to equip that gear on their actual level.
 
:''Items consumed through usage of the beastmaster ability "Call Beast" are determined by the character's level after the level restriction is in place.''
 
:''Items consumed through usage of the beastmaster ability "Call Beast" are determined by the character's level after the level restriction is in place.''
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:''The Puppetmaster ability "Repair" will not function if the level of the equipped automaton oil is above that of the level restriction. ''
 
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::''For instance, [[Automaton Oil +2]](50) will not work when level synced to 49, but [[Automaton Oil]](15) and [[Automaton Oil +1]](30) will.''
 
==Attributes Affected==
 
==Attributes Affected==
:[[Damage]] / [[Defense]] / [[HP]] / [[MP]] / Status / [[Accuracy]] / [[Attack]] / [[Ranged Accuracy]] / [[Ranged Attack]] / [[Magic Accuracy]] / [[Magic Attack]] / [[Evasion]] / [[Enmity]] / [[HP Recovered While Healing|Healing HP]] / [[MP Recovered While Healing|Healing MP]]
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:[[Damage]] / [[Defense]] / [[HP]] / [[MP]] / Status (Strength, Dexterity, etc.) / [[Accuracy]] / [[Attack]] / [[Ranged Accuracy]] / [[Ranged Attack]] / [[Magic Accuracy]] / [[Magic Attack]] / [[Evasion]] / [[Enmity]] / [[HP Recovered While Healing|Healing HP]] / [[MP Recovered While Healing|Healing MP]]
 
The above attributes (including those that only activate as part of a [[Latent Effect]]) will be adjusted to the level of the character after the level restriction is in place, while all other attributes will become invalid. Also, negative attributes will not be adjusted, but will retain the same value.
 
   
 
The above attributes (including those that only activate as part of a [[Latent Effect]] or [[Augments|Augment]]) will be adjusted to the level of the character after the level restriction is in place, while all other attributes will become invalid. Also, negative attributes will not be adjusted, but will retain the same value.
 
*Certain statistics for specific equipment slots may be totally negated, regardless of level.
 
*Certain statistics for specific equipment slots may be totally negated, regardless of level.
 
*Damage ratings of weapons will be indirectly affected by attack speed ratings, while defense values will be indirectly affected by the character's main job.
 
*Damage ratings of weapons will be indirectly affected by attack speed ratings, while defense values will be indirectly affected by the character's main job.
 
*Item text will not reflect changes to attributes imposed by level restrictions.
 
*Item text will not reflect changes to attributes imposed by level restrictions.
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[[Category:Terminology]]
 
Examples of items adjusted by level restrictions:
 
[[Image:The Version Update Is Here! (09-09-2008)-15.jpg{{!}}center]]
 
:*Red text: Attributes will be scaled down based on the character's level after level restriction is in place.
 
:*Blue text: Attributes will not be scaled down, and will take effect as normal.
 
:*Gray highlighted text: Attributes will be negated entirely.
 
::''The indicated negation of Evasion and MP recovered while healing on examples 3 and 4 is no longer accurate, these attributes will scale.''
 

Revision as of 14:35, 11 July 2013

New Level Sync Feature to Change the Way You Party! 08-25-2008-2

Equipment Scaling allows for players to wear gear beyond that allowed under level restrictions. This applies not only to the Level Sync system, but also to level restrictions brought about by entry into battlefields, assaults, Ballista and so on. Though the level of gear will no longer play a role in determining whether or not it may be equipped, level restrictions will cause statistics and effects to be adjusted.

Further, gear changes may be made as normal while the level restriction is in place, given that the player is able to equip that gear on their actual level.

Items consumed through usage of the beastmaster ability "Call Beast" are determined by the character's level after the level restriction is in place.
The Puppetmaster ability "Repair" will not function if the level of the equipped automaton oil is above that of the level restriction.
For instance, Automaton Oil +2(50) will not work when level synced to 49, but Automaton Oil(15) and Automaton Oil +1(30) will.

Attributes Affected

Damage / Defense / HP / MP / Status (Strength, Dexterity, etc.) / Accuracy / Attack / Ranged Accuracy / Ranged Attack / Magic Accuracy / Magic Attack / Evasion / Enmity / Healing HP / Healing MP

The above attributes (including those that only activate as part of a Latent Effect or Augment) will be adjusted to the level of the character after the level restriction is in place, while all other attributes will become invalid. Also, negative attributes will not be adjusted, but will retain the same value.

  • Certain statistics for specific equipment slots may be totally negated, regardless of level.
  • Damage ratings of weapons will be indirectly affected by attack speed ratings, while defense values will be indirectly affected by the character's main job.
  • Item text will not reflect changes to attributes imposed by level restrictions.