Job: Varies
Family: Ghrah
Crystal: Varies
Weak to: Varies
Strong to: Varies


Zone Level Drops Steal Spawns Notes
Grand Palace of Hu'Xzoi 75 - 77 29 A*, T(H)
3,400~3,500 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • The element of each Ghrah is indicated by its inner glow effect. They are immune to effects of their element and highly resistant to those of the element it is strong to (e.g. Ice will resist both Paralyze and Gravity).
  • It should be noted that Thunder-based Ghrah posess an immunity to Stun effects, which makes their Thundaga III extremely dangerous; it is recommended to interrupt the spell with a form of sleep or Terror.
  • Lower level -- Spider form.
  • Galka Tower: Earth
  • Elvaan Tower: Ice
  • Tarutaru Tower: Water
  • Mithra Tower: Dark
  • Hume Tower: variable