Job: Varies |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Grand Palace of Hu'Xzoi | 75 - 77 |
|
29 | A*, T(H) 3,400~3,500 HP ??? MP | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:[]
- The element of each Ghrah is indicated by its inner glow effect. They are immune to effects of their element and highly resistant to those of the element it is strong to (e.g. Ice will resist both Paralyze and Gravity).
- It should be noted that Thunder-based Ghrah posess an immunity to Stun effects, which makes their Thundaga III extremely dangerous; it is recommended to interrupt the spell with a form of sleep or Terror.
- Casts spells in accordance with its element: IV/III-ga and Ancient Elemental Magic, Enfeebling Magic, and various Enhancing Magic.
- Does not aggro during ball form.
- Upper level -- Bird form.
- Lower level -- Spider form.
- Appears relatively more likely to drop Ghrah M Chips and Luminion Chips when Hexidiscs has been used.