Statistics[]
Adds earth damage to your initial
attacks and lowers the target's
resistance against wind.
Adds elemental damage to your initial attacks. Subsequent blows by characters for whom multiple attacks are possible do not receive this effect. If the initial attack misses the target, the effect will not be able to process again until the start of the next attack round.
Each successive activation increases elemental damage strength by 1 up to a predetermined limit and reduces the enemy's resistance against the opposed element.
Enstone II is affected normally by day and weather bonuses/penalties.
Enspells II damage is calculated as you hit, rather than as you cast*. See Red Mage: En-Spell Damage Calculations.
Gives -10 magic evasion to wind based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see Magic Accuracy).
Effect wears off immediately upon changing zones.
Additional elemental damage effect accumulated is retained when changing weapons, as long as the spell is active, and is applied to the new main weapon slot.
Recasting Enstone II while the spell is still active will reset the additional damage effect to the base level.Other Uses[]
How to Obtain[]
Auction House Category: Scrolls > White Magic
Can be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.
Merchants[]
26,112 gil
- Macchi Gazlitah - Ru'Lude Gardens (H-9) Requires Rank 3 shop items
Dropped By[]
Name | Level | Zone |
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Magic Flagon | 68-70 | Ro'Maeve |
Campaign Unions[]
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Barstatus |
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Defenses | |
Recovery | |
Stealth | |
Time | |
Storms | |
Spikes | |
Transport | |
Enspells | |
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Stat boosts | |
Enmity Control |
Magic Skills |
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