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EnstoneIIScroll

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Scroll of Enstone IIRare
RDM Lv.52
Teaches the white magic Enstone II.
Adds earth damage to your initial
attacks and lowers the target's
resistance against wind.
Only affects the main weapon, meaning an off-hand weapon, for example: Bloody Rapier, can still proc its ability - in this case Drain.

Adds elemental damage to your initial attacks. Subsequent blows by characters for whom multiple attacks are possible do not receive this effect. If the initial attack misses the target, the effect will not be able to process again until the start of the next attack round.

Each successive activation increases elemental damage strength by 1 up to a predetermined limit and reduces the enemy's resistance against the opposed element.

Enstone II is affected normally by day and weather bonuses/penalties.

Enspells II damage is calculated as you hit, rather than as you cast*. See Red Mage: En-Spell Damage Calculations.

Gives -10 magic evasion to wind based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see Magic Accuracy).

Effect wears off immediately upon changing zones.

Additional elemental damage effect accumulated is retained when changing weapons, as long as the spell is active, and is applied to the new main weapon slot.

Recasting Enstone II while the spell is still active will reset the additional damage effect to the base level.

Other Uses

Resale Price: 832~836 gil

How to Obtain

Auction House Category: Scrolls > White Magic ( )

Merchants

26,112 gil

Dropped By

Name Level Zone
Magic Flagon 68-70 Ro'Maeve

Campaign Unions


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