Statistics[]
Additional Effect initial damage is determined by Dark Magic Skill at the time of casting. This damage decays by 1 every successful hit until the effect wears off.
- Base damage formulae:
- Below 460 skill: floor((floor((Dark Magic Skill + 21) / 13) + 5) * 2.5)[1]
- Above 460 skill: floor((floor((Dark Magic Skill + 20) / 13) + 5) * 2.5)
- Also gives an attack bonus which stats mimics the damage dealt by the additional effect by a 1:1 ratio, and decays by 1 per hit, in sync with the additional effect.
- Endark II furthermore provides a Accuracy +20 bonus.[2]
- Endark will automatically wear off when additional damage reaches 0 if the 3-minute duration limit is not reached first.
References[]
Stat Absorption | |
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HP/MP Absorption | |
Damage | |
Enfeebling | |
Enhancing | |
Transportation |
Magic Skills |
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