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|Special Abilities = |
|Special Abilities = |
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|Passive Traits = Switches between flying and standing. This appears to be HP% based{{Verification}}, doing so every couple of %. When it is flying, it absorbs physical damage when casting spells and absorbs magical damage when readying TP moves. |
|Passive Traits = Switches between flying and standing. This appears to be HP% based{{Verification}}, doing so every couple of %. When it is flying, it absorbs physical damage when casting spells and absorbs magical damage when readying TP moves. |
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− | |Physical Qualities = Ground: Melee hits, [[Bloody Claw]], [[Terror Eye]]. Flying: Spellcasts, [[Dark Orb]] and [[Dark Mist]] spammed (no melee hits, these 2 moves replace it). |
+ | |Physical Qualities = <br>Ground: Melee hits, [[Bloody Claw]], [[Terror Eye]]. <br>Flying: Spellcasts, [[Dark Orb]] and [[Dark Mist]] spammed (no melee hits, these 2 moves replace it). |
|Magical Qualities = *Casts [[Dispelga]] and [[Drain]] when flying. Does not cast when on ground. |
|Magical Qualities = *Casts [[Dispelga]] and [[Drain]] when flying. Does not cast when on ground. |
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|Further Notes = BLU makes a good tank with PDT and MDT sets, switching to MDT when flying and PDT when on the ground. BLMs advised to nuke lightly when flying since big nukes can heal it a lot if it readies a move. Advised to remove everyone except the tank when it begins to fly, since dark orb and mist will deal heavy damage with mdt sets. |
|Further Notes = BLU makes a good tank with PDT and MDT sets, switching to MDT when flying and PDT when on the ground. BLMs advised to nuke lightly when flying since big nukes can heal it a lot if it readies a move. Advised to remove everyone except the tank when it begins to fly, since dark orb and mist will deal heavy damage with mdt sets. |
Revision as of 23:43, 17 January 2011
Job:
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Zone | Level | Drops | Steal | Spawns | Notes |
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Abyssea - Uleguerand |
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1 | A, T(H) | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
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Switches between flying and standing. This appears to be HP% based, doing so every couple of %. When it is flying, it absorbs physical damage when casting spells and absorbs magical damage when readying TP moves. |
Physical Qualities | Magical Qualities |
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Further Notes | |
BLU makes a good tank with PDT and MDT sets, switching to MDT when flying and PDT when on the ground. BLMs advised to nuke lightly when flying since big nukes can heal it a lot if it readies a move. Advised to remove everyone except the tank when it begins to fly, since dark orb and mist will deal heavy damage with mdt sets.
(see testimonials) |