A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Continuously attacks with Dark Orb and Dark Mist regardless of TP. (Does not melee; these 2 moves replace it and constantly spams them.) Will ready 2 or 3 of these, cast one spell, then repeat until grounded.
Normally on the ground, but may occasionally switch to flying stance during combat.
Changing to flying appears to be random but will always come down from flying after 6%-10% damage done or roughly 3-5k damage. Note that if its HP is restored while it is flying, this will count against you in terms of damage needed to be dealt to force it to the ground again.
Bio aura when in flight(roughly 20yalms).
Once grounded, it will immediately use one more TP attack before resuming normal behavior.
While flying, it absorbs physical damage when casting spells and absorbs magical damage when readying/using TP moves.
BLU makes a good tank with PDT and MDT sets, switching to MDT when flying and PDT when on the ground. BLMs advised to nuke lightly when flying since big nukes can heal it a lot if it readies a move. Advised to remove everyone except the tank when it begins to fly, since Dark Orb/Mist spam will deal heavy damage to those without adequate magic defense.
May drop 1 Stone and/or Card of Ardor. If yellow weakness is struck, it may drop up to 2 of each. Either way, it is possible for no +2 items to drop at all.