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Type: BCNM
Zone: Balga's Dais
Restrictions:
        Level: None
        Members: 18
        Time: 30 minutes
Orb: Themis Orb (99 Kindred's Seals)

Mobs

Name

Level

Type

Wyrm x 1

??

Wyrm

Possible Rewards

The Armoury Crate always contains 10 items:

Item Rarity Item Rarity
     Agility Potion      29%      Angel Lyre      N/A
     Bayard's Sword      7%      Beetle Blood      7%
     Coral Fragment      29%      Damascene Cloth      N/A
     Damascus Ingot      7%      Demon Horn      7%
     Dexterity Potion      14%      Divine Log      7%
     Dragon Heart      36%      Dragon Meat      57%
     Dragon Scales      N/A      Dreizack      7%
     Ebony Log      21%      Elm Log      N/A
     Gold Ore      14%      Grim Staff      21%
     Guespiere      21%      Harlequin's Horn      N/A
     Havoc Scythe      N/A      Hi-Ether +3      43%
     Hi-Potion +3      36%      Hi-Reraiser      29%
     Icarus Wing      14%      Juggernaut      7%
     Lacquer Tree Log      36%      Leopard Axe      N/A
     Libation Abjuration      43%      Mahogany Log      N/A
     Malboro Fiber      7%      Mythril Ore      7%
     Mind Potion      7%      Nokizaru Shuriken      14%
     Oblation Abjuration      36%      Petrified Log      93%
     Philosopher's Stone      29%      Phoenix Feather      36%
     Platinum Ore      21%      Prelatic Pole      43%
     Princely Sword      N/A      Ram Horn      21%
     Raxa      50%      Reraiser      7%
     Shinsoku      21%      Siren's Hair      19%
     Somnus Signa      N/A      Strength Potion      14%
     Stylet      14%      Unsho      14%
     Vile Elixir +1      7%      Wyrm Beard      21%
     Wyvern Scales      7%      Grosveneur's Bow      ???
     Speed Belt      4%

Rarities listed are based on 9 runs done by the PhoenixDown linkshell on the Ifrit server, done from 43%-64% moon on 03/04/2007 and 5 runs done from on 62%-71% 03/11/2007. Items marked as N/A have been listed as possible drops, but were not recieved during those 14 runs.

Tips

  • It has all the normal wyrm specials including:
  • Draw In - It only seems to use this when most of the alliance is dead and there is no tank holding hate.
  • Flameblast - A fire-based attack, spouted from the Wyrm's mouth as giant fireballs. For a 75RDM with Stoneskin +Enhancing gear, sometimes only one of this variety of attack can be absorbed by the Stoneskin.
  • During the fight it will take flight when it reaches 65-70% HP and will stay up until it gets down to about 30-35% HP. While in the air, it will use the special attack Flameblast listed above. It is impossible to hit with melee attacks at this time. However Magic, Ranged Attacks, and Avatars can damage it.
  • Recommended Strategy - 2 NIN/DRK 2WHM, 1RDM/DRK, 1BRD/WHM for tank PT. Then, a BLM party with a healer to keep them alive from Hurricane Wing, and a melee PT. All members of all parties are to stand on the front 2 feet away from the mouth, just as they would for Fafnir or Nidhogg. For the tank party, and occasionally the other 2 parties, Barfira is highly recommended. At the start the melee will be responsible for taking off the first 30ish%, and BLM can use small nukes, tier2 and tier3 only. After it takes flight, the RDM can Chainspell Stun while BLM nuke as much as possible. Upon landing, BLMs who do not have hate can move out of the arena area and rest for MP; if a BLM has hate they should stay on one of the front feet until another player has regained hate control. Moving the wyrm around in too many directions may incite a Spike Flail, which is considered a "loss" for the BC. Upon getting MP they can head back into the BC area and continue nuking until the Wyrm is defeated.
  • Additional note - While extra stuns are helpful, many times the Wyrm will use the TP move that was stunned immediately after stun wears off.
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