FFXIclopedia
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  Trail Markings:   Windurst Walls (C-12)
  Requirements:   Key ItemVial of Shrouded Sand

  Key Item Prismatic Hourglass

  • Level 65 or higher.
  • Completion of Mission 5-2 for your nation.
  Boss:   Tzee Xicu Idol
  Title:   Dynamis-Windurst Interloper
  Maximum players:   64
  Repeatable:   Yes. Since the May 2011 Update, you may enter once per Earth day, resetting on Japanese Midnight.
  Reward:   Key ItemHydra Corps Lantern

Treasure

  Ancient Currency:   Tukuku Whiteshell
  Lungo-Nango Jadeshell
  Items:   Divine Bijou
  Colossal Skull
  Lancewood Log
  Relic Iron
  Sparkling Stone
  Gold Beastcoin
  Infinity Core
  Mythril Beastcoin
  Relic Weapons:   Relic Dagger (BRD/RDM/THF)
  Relic Knuckles (MNK)
  Relic Maul (WHM)
  Relic Sword (PLD/RDM)
  Relic Armor:   Warrior's Mask (WAR Head)
  Cleric's Duckbills (WHM Feet)
  Sorcerer's Gloves (BLM Hands)
  Assassin's Bonnet (THF Head)
  Valor Leggings (PLD Feet)
  Abyss Gauntlets (DRK Hands)
  Monster Helm (BST Head)
  Scout's Bracers (RNG Hands)
  Saotome Haidate (SAM Legs)
  Koga Hatsuburi (NIN Head)
  Summoner's Spats (SMN Legs)
  Mirage Charuqs (BLU Feet)
  Pantin Dastanas (PUP Hands)
  Etoile Bangles (DNC Hands)
  Argute Loafers (SCH Feet)

Monsters Found Here

Name Job Notes
Avatar Icon Simulacrum Casts AoE elemental magic
Manifest Icon Simulacrum Casts Sleepga II, Hastega, Dispelga, Paralyga, and Slowga
Vanguard Assassin Ninja Beware Mijin Gakure
Vanguard Chanter Bard Resist silence
Vanguard Exemplar Paladin resist sleep.
Vanguard Inciter Dark Knight
Vanguard Liberator Thief
Vanguard Ogresoother
Vanguard's Crow
Beastmaster Crow casts Silencega
Vanguard Oracle
Vanguard's Avatar
Summoner Keep avatar asleep when Astral Flow goes off.
Vanguard Partisan
Vanguard's Wyvern
Dragoon Vanguard's Wyvern can be Aspired.
Vanguard Persecutor Samurai
Vanguard Prelate Black Mage
Vanguard Priest White Mage Benediction will wake slept mobs nearby.
Vanguard Salvager Ranger
Vanguard Sentinel Monk Hundred Fists can be very dangerous.
Vanguard Skirmisher Warrior
Vanguard Visionary Red Mage
Avatar Idol Simulacrum Spawns a NM Yagudo
Xoo Kaza the Solemn Black Mage NM - Boss Trigger for Loo Hepe the Eyepiercer
Haa Pevi the Stentorian Summoner NM - Boss Trigger for Loo Hepe the Eyepiercer
Wuu Qoho the Razorclaw Monk NM - Boss Trigger for Loo Hepe the Eyepiercer
Loo Hepe the Eyepiercer Red Mage NM - Boss Trigger for Tzee Xicu Idol
Muu Febi the Steadfast Paladin NM - Spawned by mega boss
Maa Febi the Steadfast Paladin NM - Spawned by mega boss
Tzee Xicu Idol Simulacrum Mega Boss
Xuu Bhoqa the Enigma Summoner NM
Fuu Tzapo the Blessed Unknown NM
Naa Yixo the Stillrage Unknown NM
Tee Zaksa the Ceaseless Unknown NM
Arch Tzee Xicu Idol Unknown NM
All monsters Link
  • Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely narrowly escape impending Doom!"
File:Win1.jpg

Dynamis - Windurst (map 1)

File:Win2.jpg

Dynamis - Windurst (map 2)

File:DynamisWindurst001.jpg

Map of Original Spawn Points

File:DynamisWindurst002.jpg

Map of Triggered Spawns

File:DynamisWindurst1.png

Strategy Map Leg 1

File:DynamisWindurst2.png

Strategy Map Leg 2

File:DynamisWindurst3.png

Strategy Map Leg 3

New dynamis windy

NEW TE and spawn points

Game Script

Nuvola apps important SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.Nuvola apps important

Iru-Kuiru: Our expedition was supposed to have been an allied effortaru, but not one of us was interested in the fate of the other nations. In our hasty-waste to outdo each other, we failed to see to the heart of the mattaru. Our attitudes led to the death of two of our members, and precipitated the birth of the Shadow Lord... This sin does not belong on Raogrimm's shoulders alone. We all mustaru atone for our actions. Please help him. Help Raogrimm escape from his horrid-worrid darkness, forever this time.

Dynamis Weakness Trigger Conditions

Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy.

Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills

Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.

You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting

The number of Time Extensions obtained affect your proc rate:

  • 0-2 ~> None
  • 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
  • 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
  • 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
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