Game Script
SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.
Iru-Kuiru: Our expedition was supposed to have been an allied effortaru, but not one of us was interested in the fate of the other nations. In our hasty-waste to outdo each other, we failed to see to the heart of the mattaru. Our attitudes led to the death of two of our members, and precipitated the birth of the Shadow Lord... This sin does not belong on Raogrimm's shoulders alone. We all mustaru atone for our actions. Please help him. Help Raogrimm escape from his horrid-worrid darkness, forever this time.
Dynamis | |
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Original Areas |
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Dreamworld Areas | |
Bosses | |
Time Extension Monsters | |
Rewards | |
Other |
Dynamis Weakness Trigger Conditions
Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy.
Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.
You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting
The number of Time Extensions obtained affect your proc rate:
- 0-2 ~> None
- 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
- 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
- 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour