A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Note: All the Orc NMs in Dynamis have an additional TP attack: Fanatic Dance. This charms everyone in melee range, which can become perilous to back-line jobs. It is generally accepted, therefore, for all melee participants to avoid attacking an Orc NM unless absolutely necessary.
Note: While the above tactic may be advantageous in some situations, it also assumes there are ample mages within your group to accomplish this task. As with all creatures in Vana'diel, spells also generate TP, which make their TP attack just as likely via melee or magic. The best tactic for dealing with these NMs therefore would be any means possible to take them down in as little time a possible. The "zerg" approach with the help of Black Mages is often preferred.
note: The very best approach to handling Orc NMs is to have EVERYONE in range so if it does charm EVERYONE is charmed and no one dies. By far the easiest, safest, and most overlooked strategies for these. Keep DoT on the NM to prevent Regen during duration of charm.
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Game Script
SPOILER WARNING: Details about the Final Fantasy XI in-game storyline follow.
Francmage: I never believed that my indifference to the state of other nations would cause harm to my beloved San d'Oria... As part of my penance, I will infuse the Timeless Hourglass with what guidance I can.