A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
HIGHLY suggest a kiting method with multiple Blue Mage to cast on it as it's moving past, it's difficult, but not impossible, to straight tank. If going with this method, a full alliance is recommended and be in Magic Defense gear- this greatly reduces Hellclap and -aga damage.
In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [Weakness Discussion segment of the Category: Abyssea Discussion tab] and add your data to that form at the bottom of that segment.
In Norse mythology, Dvalin is a dwarf who appears in several Old Norse tales and kennings. The name translates as "the dormant one" or "the one slumbering" (akin to the Danish and Norwegian "dvale", meaning "sleep", "unconscious condition"). Dvalin is listed as one of the four stags of Yggdrasill in both Grímnismál from the Poetic Edda and Gylfaginning from the Prose Edda.