A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawned with the following key items to ??? @ (E-12) (Top of ledge):
The ledge the ??? is on is most easily reached by going southwest from conflux 06 (through a path not shown on the map). Once popped, Durinn can be dragged north off the ledge to make it accessible from conflux 07 for the rest of the party.
Uses all standard Dvergr TP moves, as well as Thundris Shriek, which it appears to gain access to around 25% HP. Hellsnap is favored before 25% HP.
Always follows Hellsnap with an AoE spell. Durinn will not cast magic at any other time.
Thundris Shriek is by far its most dangerous TP move, inflicting high magic damage (800+), a long-lasting terror effect, and an Intimidation effect that lasts for approximately 1 minute.
As with Dvalinn, it may be advisable to stop TP feed when Cackle is used until its Magic Defense Down effect is removed. Although the AoE nukes may be able to be anticipated and stunned, Thundris Shriek at <25% HP is harder to stun and will cause significantly higher damage without the effect removed.
In Norse mythology, Durinn is the name of a dwarf attested in the Poetic Edda poem Völuspá and repeated in Gylfaginning from the Prose Edda. He was the second created after the first and foremost dwarf Mótsognir. He is also attested in Hervarar saga, where he forged the magic sword Tyrfing with the help of Dvalin. In Tolkien's Middle-earth, Durin the Deathless, a character based on the Norse figure, is one of the founding fathers of the Dwarves.