Statistics[]
DRK Lv.71
Teaches the black magic Dread Spikes.
Covers you with magical darkness
spikes. Steals HP from enemies that
hit you. Ineffective against undead.
Covers you with magical darkness
spikes. Steals HP from enemies that
hit you. Ineffective against undead.
While Dread Spikes is in effect, the caster drains up to 100% of the damage inflicted upon them by a melee attack from an enemy monster, subject to resist rates and other forms of damage reduction.
- The total amount of spike damage dealt is capped at 50% of the caster's Maximum HP at cast time. This cap can be increased with Job Point Gifts, and by wearing Heathen's Cuirass +1. When the damage cap is reached, the spikes effects wears off even if 180 seconds have not passed.[1]
- Dread Spikes does not drain damage incurred from TP attacks or Physical Blue Magic cast by enemies. This includes attacks by monsters which have TP-move properties to them (e.g. Mantids, Yztarg, etc).
- The HP absorbed will not generate enmity for the Dark Knight.
- Effect is reduced to 20% during Conflict.
- The Dark Knight will still be KO'd if a single attack inflicts an amount of damage that exceeds their remaining HP.
Other Uses[]
Resale Price: 2,700~5,166 gil
How to Obtain[]
Auction House Category: Scrolls > Black Magic
Can be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.
Merchants[]
70,560 gil
Union[]
- Defeat Shadowfang or Shadowsoul.
References[]
Stat Absorption | |
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HP/MP Absorption | |
Damage | |
Enfeebling | |
Enhancing | |
Transportation |
Magic Skills |
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