FANDOM


m
m (namespace conversion)
 
(3 intermediate revisions by 3 users not shown)
Line 2: Line 2:
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
'''Job:''' [[Dragoon]]<br />
+
'''Job:''' [[Dragoon]]<br>
'''Family:''' [[:Category:Skeletons|Skeletons]]<br />
+
'''Family:''' [[:Category:Skeletons|Skeletons]]<br>
'''Crystal:''' {{Dark|Dark}}<br />
+
'''Crystal:''' {{Dark|Dark}}<br>
 
'''Weak to:''' {{Light|Light}}
 
'''Weak to:''' {{Light|Light}}
 
|width="50%" align="center"|
 
|width="50%" align="center"|
[[image:Draconic Draugar.gif|thumb|A Draconic Draugar with its pet [[Draugar's Wyvern]] in [[Periqia]]]]
+
[[File:Draconic Draugar.gif|thumb|A Draconic Draugar with its pet [[Draugar's Wyvern]] in [[Periqia]]]]
 
|}
 
|}
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
Line 13: Line 13:
 
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
 
! Zone || Level || Drops || Steal || Spawns || <!-- newline to make header row taller -->
 
Notes
 
Notes
|- BGCOLOR="#D5D9FF"
+
|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"|
 
|style="padding-left:1ex"|
<!--Add Zone Here-->[[Periqia]] - [[Assault Mission - Requiem|Requiem]]
+
[[Periqia]] - [[Requiem (Mission)|Requiem]]
 
|align="center"|75 - 76
 
|align="center"|75 - 76
 
|
 
|
*[[Revival Tree Root]]
+
*[[Revival Tree Root]] {{Drop Rate|0|0}}
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
 
|align="center"|5
 
|align="center"|5

Latest revision as of 20:22, April 29, 2009

Job: Dragoon
Family: Skeletons
Crystal: Dark
Weak to: Light

Draconic Draugar

A Draconic Draugar with its pet Draugar's Wyvern in Periqia

Zone Level Drops Steal Spawns

Notes

Periqia - Requiem

75 - 76 5 A, L, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Community content is available under CC-BY-SA unless otherwise noted.