FFXIclopedia
Line 13: Line 13:
 
*If the total comes to 12 or higher, the roll will [[Bust]]. Anyone in range of the busting Double-Up will have the roll effect removed from them.
 
*If the total comes to 12 or higher, the roll will [[Bust]]. Anyone in range of the busting Double-Up will have the roll effect removed from them.
 
*You can continue to Double-Up on the same roll as long as the Double-Up icon is displayed on the screen, which is up to 45 seconds after Phantom Roll was initially used, or until you Bust.
 
*You can continue to Double-Up on the same roll as long as the Double-Up icon is displayed on the screen, which is up to 45 seconds after Phantom Roll was initially used, or until you Bust.
*A total of 11 creates the strongest effect and enhances the roll by making it last an additional 10 minutes. Hitting the lucky number for the roll is the next strongest effect, with lucky numbers falling between 2 and 5. Unlucky numbers give the weakest effect and are between 6 and 9.
+
*A total of 11 creates the strongest effect and enhances the roll by increasing its length to 10 minutes (before [[Winning Streak]]). Hitting the lucky number for the roll is the next strongest effect, with lucky numbers falling between 2 and 5. Unlucky numbers give the weakest effect and are between 6 and 9.
 
*Double-Up can be used to apply a roll to a party member(s) that were not in range of the original Phantom Roll. Likewise, it is possible for someone that was in range of the original Phantom Roll to miss the Double-Up. If a Bust occurs when this happens, that person will still keep his roll effect.
 
*Double-Up can be used to apply a roll to a party member(s) that were not in range of the original Phantom Roll. Likewise, it is possible for someone that was in range of the original Phantom Roll to miss the Double-Up. If a Bust occurs when this happens, that person will still keep his roll effect.
 
*The merited ability [[Snake Eye]] modifies Double-Up, forcing the next usage to produce a roll of 1.
 
*The merited ability [[Snake Eye]] modifies Double-Up, forcing the next usage to produce a roll of 1.

Revision as of 06:34, 22 June 2010

Job Ability

  • Enhances an active Phantom Roll effect that is eligible for Double-Up.
  • Obtained: Corsair Level 5
  • Recast Time: 8 seconds
  • Duration: Instant

Information

  • After using Phantom Roll, the Double-Up icon appears on your screen (a die with a plus sign over it), signifying that the roll is eligible for Double-Up. Using Double-Up at this point will generate another random number from 1 to 6 and add it to the previous Phantom Roll total.
  • If the total comes to 12 or higher, the roll will Bust. Anyone in range of the busting Double-Up will have the roll effect removed from them.
  • You can continue to Double-Up on the same roll as long as the Double-Up icon is displayed on the screen, which is up to 45 seconds after Phantom Roll was initially used, or until you Bust.
  • A total of 11 creates the strongest effect and enhances the roll by increasing its length to 10 minutes (before Winning Streak). Hitting the lucky number for the roll is the next strongest effect, with lucky numbers falling between 2 and 5. Unlucky numbers give the weakest effect and are between 6 and 9.
  • Double-Up can be used to apply a roll to a party member(s) that were not in range of the original Phantom Roll. Likewise, it is possible for someone that was in range of the original Phantom Roll to miss the Double-Up. If a Bust occurs when this happens, that person will still keep his roll effect.
  • The merited ability Snake Eye modifies Double-Up, forcing the next usage to produce a roll of 1.
  • If the eligible roll is dispelled during the double-up phase, using Double-Up will cause a roll of 0 and use the animation for Berserk.

Macro Syntax

  • /ja "Double-Up" <me>