HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Non-aggressive towards players.
- Will not move towards the Cantonment, must be slain before completion of primary objective.
- Increases Treasure Pool by one piece of armor, does not affect quality or quantity of items inside of Treasure Casket.
- Unknown if either of the 3 pieces affects the likelihood of one appearing. Testing required.