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Spell Details[]

The strength of the Evasion Down effect varies with a set minimum requirement on the caster's Enfeebling Magic skill to reach a base potency, further modulated by a difference between caster and target MND, using the following derived formula:

Evasion Down value = Base Value + int((Caster MND - Target MND) x 0.2)

The Enfeebling Magic skill required to reach the maximum Base Value of 120 is 610. The base value goes down the lower the caster's skill.[1]

Potency caps at ΔMND 50, for a total value of 130 Evasion Down.[2]

The effects of Saboteur and equipment that enhances Saboteur apply their bonuses to the Base Value of the formula.[3]

Equipment that has "Enfeebling magic effect+" bonuses apply their bonuses on top of the ΔMND value.

How to Obtain[]

References[]


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