Type: BCNM |
Mobs[]
Name |
Level |
Type |
?? |
Treasure[]
Your drops will load out of the following groupings:
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Notes[]
Each Gladiatorial Weapon monster has 3 weapons floating above it; either 3 spears, 3 swords, or 3 clubs. These weapons represent the only damage which the Gladiatorial Weapon is vulnerable to at any given time. If the weapons above the monster are swords, only slashing weapons can damage the monster; all attacks from blunt and piercing sources will be zero. Similarly clubs represent vulnerability to blunt damage and absolute immunity to piercing and slashing, and spears represent vulnerability to piercing.
After each use of TP, the monster that used TP will display a 2-hour animation and the weapons floating above its head will change types, indicating a shift in vulnerabilities.
The monsters are immune to sleep, charm, lullaby, and elemental magic damage at all times. They are vulnerable to bind and gravity.
Weapons all have the following attacks:
- Smite of Rage (single-target single-hit damage; can be blocked by shadows)
- Whirl of Rage (AoE Stun + damage; can be blocked by shadows, shoots 2 shadows)
- Furious Flurry (single-target multi-hit low damage; can be blocked by shadows)
- Smite of Fury (single-target single-hit damage; can be blocked by shadows)
- Whispers of Ire (AoE drain 3 stats; can be blocked by shadows)
Upon completion, the coffer will load:
- 1 "Job-latent" level 30 earring - Most of the time
- 1 "Job-latent" level 30 belt - Most of the time
- 1 Scroll - All of the time
- 1-2 Rusty Picks - All of the time
- 0-3 Mannequin pieces - Sometimes
- 0-2 Misc. Items - Sometimes
Strategy[]
Level 20: Cloudy Orb | |
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Level 30: Sky Orb | |
Level 40: Star Orb | |
Level 50: Comet Orb | |
Level 60: Moon Orb |