Family: Sea Monks
Crystal: Water
Weak to: Ice, Lightning

Devil Manta

Zone Level Drops Steal Spawns Notes

Kuftal Tunnel

66 - 71 1
Fished up every 10 minutes
A, H
~3,500 HP

Sea Serpent Grotto

66 - 69 10
A, H
??? HP
Arrapago Remnants
Spawned by Archaic Rampart,
5th floor
4 A, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • The Devil Manta in Kuftal Tunnel possibly respawns approximately once every 10 minutes, but may take much longer.
  • Upon an unsuccessful attempt at reeling Devil Manta results in the window of Devil Manta to reset to another 10 minutes from the time of failed reel.
  • The 2 Scavenger Crab and 2 Stygian Pugil must be alive outside of the water for an increase in Devil Manta "chance." The chance is of course, random.
  • The Scavenger Crab and Stygian Pugil will gradually rage after 15 minutes.
  • The Scavenger Crab and Stygian Pugil become very resistant to Lullaby after just a few spells.
  • First Lullaby lasted 30 seconds sixth lasted 3 seconds.
  • Very random stamina depletion, occasionally will be much more difficult than others.
  • If you are sneak fishing, it will pop unclaimed.
  • (see testimonials)