FFXIclopedia
mNo edit summary
No edit summary
Tag: Visual edit
 
(102 intermediate revisions by 68 users not shown)
Line 1: Line 1:
[[category:Missions]]
+
[[category:Missions]][[Category:Chains of Promathia Missions]]
  +
[[de:Promathia-Mission 5-2]]
{|border="0" width="100%"
 
  +
{{Mission
|width="70%" valign="top"|
 
  +
| name = Desires of Emptiness
{|border="0" width="80%" cellpadding="0" cellspacing="3"
 
  +
| number = PM5-2
|valign="top" BGCOLOR="#ceffc7"|  '''Mission Name:'''
 
  +
| npc =
|valign="top" BGCOLOR="#deffd9"|  Desires of Emptiness
 
  +
| requirements =
|-
 
  +
| title = Frozen Dead Body
|valign="top" BGCOLOR="#ceffc7"|  '''Start NPC:'''
 
 
| reward = 1500 [[Experience Points|EXP]]
|valign="top" BGCOLOR="#deffd9"|  N/A
 
  +
| items =
|-
 
  +
| repeatable =
|valign="top" BGCOLOR="#ceffc7"|  '''Requirements:'''
 
  +
| parent =
|valign="top" BGCOLOR="#deffd9"|  [[Chains of Promathia]] expansion
 
  +
| children =
|-
 
  +
| previous = [[The Enduring Tumult of War]]
|valign="top" BGCOLOR="#ceffc7"|  '''Suggested Level:'''
 
  +
| next = [[Three Paths]]
|valign="top" BGCOLOR="#deffd9"|  N/A
 
  +
| cutscenes =
|-
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.1)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
|valign="top" BGCOLOR="#ceffc7"|  '''Title:'''
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.2)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
|valign="top" BGCOLOR="#deffd9"|  Frozen Dead Body
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.3)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
|-
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.4)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
|valign="top" BGCOLOR="#ceffc7"|  '''Repeatable:'''
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.1)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
|valign="top" BGCOLOR="#deffd9"|  No
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.2)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
|-
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.3)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
|valign="top" BGCOLOR="#ceffc7"|  '''Reward:'''
 
  +
{{Mission/Cutscene|Desires of Emptiness (pt.4)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
|valign="top" BGCOLOR="#deffd9"|  1500 [[Experience Points|EXP]]
 
  +
{{Mission/Cutscene|Desires of Emptiness|[[Goblin Footprint]] {{Location|Beaucedine Glacier|E-11}}}}
 
}}
   
 
== Walkthrough ==
|-
 
  +
'''Note:''' The information here is from when there was a [[Level Restriction]] at 50. Any job at 75+, and even considerably lower, can solo this mission with varying difficulty/speed {{testimonials}}. As with other Promyvion areas, there are aggressive monsters around level 80, but they are easily identified from their names and can be avoided as long as players pay attention to them.
|valign="top" BGCOLOR="white"|  
 
  +
|valign="top" BGCOLOR="white"|  
 
  +
=== Promyvion-Vahzl ===
|-
 
  +
[[File:PromyvionVahzl.png|thumb|Promyvion Vahzl Map]]
|valign="top" BGCOLOR="#ceffc7"|  '''Previous Mission:'''
 
  +
*[[Promyvion - Vahzl]] is five islands instead of four, and the monsters are stronger than in other areas of [[Promyvion]]. Like the other Promyvions, it's only tough if you or your party is aggroing everything in sight. At level 75, although many monsters will check as [[Easy Prey]], nothing will be a high-enough level to aggro.
|valign="top" BGCOLOR="#deffd9"|  [[Promathia Mission 5-1|Promathia Mission 5-1: Enduring Tumult of War]]
 
  +
*[[Idle Wanderer]]s, [[Woeful Weeper]]s, and [[Livid Seether]]s are aggressive to 99, and deadly to level 75, so be careful around them. It should not be necessary to go near them for the mission.
|-
 
  +
*If you see any Apex monsters here, avoid them at all costs, even at level 99 they will likely be deadly to you.
|valign="top" BGCOLOR="#ceffc7"|  '''Next Mission:'''
 
  +
*On the third, fourth, and fifth islands, you will have to search for [[Memory Flux]] gates before proceeding to the [[Memory Receptacle|Memory Receptacles]]. Each will spawn a Notorious Monster, and these are '''mandatory fights''' that are '''required''' to proceed with the mission. If you do not defeat all the three [[Memory Flux]] NMs and get the cutscenes at the [[Memory Flux]]es, you will not be able to cross to the Web of Recollections within the [[Spire of Vahzl]].
|valign="top" BGCOLOR="#deffd9"|  [[Promathia Mission 5-3|Promathia Mission 5-3: Three Paths]]
 
  +
*'''Make sure to examine the [[Memory Flux]] after defeating each NM.'''
|}
 
  +
:*'''Third island''': [[Propagator]] ([[:Category:Gorgers|Gorger]] type) will spawn multiple [[Offspring]] if given the chance; be prepared to deal with these adds. They will all die if the [[Propagator]] is killed.
|width="30%" valign="top"|
 
  +
:*'''Fourth island''': [[Solicitor]] ([[:Category:Cravers|Craver]] type) has a dangerous single-target attack and an AoE Poison attack that deals damage and gives a strong poison effect. It is advisable that jobs that cannot cure poison have a few antidotes. Also, if needed, have someone cast [[Gravity]] on the NM so healers can Cure without worrying about any threats.
__TOC__
 
 
:*'''Fifth island''': [[Ponderer]] ([[:Category:Thinkers|Thinker]] type with AOE Sleep so bring poison potions). The [[Ponderer]] can also absorb food and spell effects, so make sure your tank doesn't eat defense food when you're getting close to [[Ponderer]]. If it absorbs a [[Tavnazian Taco]] and [[Protect]] it is difficult to hurt with melee attacks.
|}
 
  +
*After you defeat each NM, check the [[Memory Flux]] a second time for a cutscene. Then heal up and search for the next [[Memory Receptacle]].
----
 
 
:*On the fifth island, you do not need to search for the [[Memory Receptacle]]. Proceed directly from the [[Memory Flux]] to the Web of Recollections within the [[Spire of Vahzl]].
=== Walkthrough ===
 
  +
:*When you receive the cutscene at the [[Memory Flux]], you gain the ability to warp directly to that [[Memory Flux]] from the gate in [[Pso'Xja]]. This allows you to bypass the lower floors in case you need to leave or are helping someone else with the mission later on.
*[[Promyvion - Vahzl]] is like the earlier Promyvions, but with greater difficulty. It is five levels instead of four, and the mobs are stronger to match.
 
  +
:*The NM at each Memory Flux '''will''' re-spawn if a player leaves Promyvion - Vahzl and returns, then clicks the Memory Flux again (while the mission is still active). This is not necessary and your party can wipe easily this way, because the NM will aggro any player who teleports inside. In the rare event that this does happen, the NM will de-spawn if left unclaimed for 3 minutes.
*[[Promyvion - Vahzl]] is capped at level 50, so be sure to bring the appropriate gear.
 
  +
*On levels three, four, and five, you will have to search for [[Memory Flux]] gates. They will spawn [[NM]]s; these are mandatory fights and required to proceed with the mission. The one on the third floor is a [[Propagator]] ([[:Category:Gorgers|Gorger]] type), on the fourth floor, a [[Solicitor]] ([[:Category:Cravers|Craver]] type), and on the fifth floor, a [[Ponderer]] ([[:Category:Thinkers|Thinker]] type with AOE Sleep so bring poison pots). After you defeat each NM, check the [[Memory Flux]] a second time for a cutscene. Then heal up and search for the next [[Memory Receptacle]].
 
  +
=== Spire of Vahzl ===
:*If you have a [[Paladin]] tank, make sure they don't eat defense food when you're getting close to [[Ponderer]]. If it absorbs a [[Tavnazian Taco]] and [[Protect]] it is almost impossible to hurt with melee attacks.
 
  +
*Buffs will wear upon entry.
:*Each time you get the cutscene, you’re given the option to warp to that [[Memory Flux]] from the gate in [[Pso'Xja]]. So, after you beat a [[Memory Flux]], you can resume there later without starting over.
 
  +
*Enter the Web of Recollections and be prepared to face three bosses.
:*If you don’t defeat all three [[Memory Flux]] NMs and get the cutscenes at those areas, you will not be able to cross to the Web of Recollections within the [[Spire of Vahzl]].
 
  +
:*[[Procreator]] ([[:Category:Gorgers|Gorger]])
*Enter the Web of Recollections and be prepared to face each of the earlier [[Promyvion]] bosses one at a time. From left to right, they are [[Procreator]] ([[:Category:Gorgers|Gorger]] type), [[Cumulator]] ([[:Category:Cravers|Craver]] type), and [[Agonizer]] ([[:Category:Thinkers|Thinker]] type).
 
  +
:*[[Cumulator]] ([[:Category:Cravers|Craver]])
*You can choose which boss to fight first; the next boss in the sequence will then aggro when the previous is at about 20% HP.
 
  +
:*[[Agonizer]] ([[:Category:Thinkers|Thinker]])
:*If you pull [[Cumulator]] first, [[Procreator]] attacks next, and then [[Agonizer]].
 
  +
*You can choose which boss to fight first. One of them will join the fight when the one being fought has about 20% of HP left. The next boss will not attack if you kill the current boss you are fighting in one shot from above 20%. For example: weapon skill at 25% to kill it and the next boss will not attack.
:*If you pull [[Agonizer]] first, [[Cumulator]] attacks next, and then [[Procreator]].
 
  +
:*The only other way to get them to attack is to attack them first.
:*If you pull [[Procreator]] first, [[Agonizer]] attacks next, and then [[Cumulator]].
 
 
:*If you attack [[Cumulator]] first, [[Procreator]] attacks next, [[Agonizer]] after that.
;Strategy tips:
 
 
:*If you attack [[Agonizer]] first, [[Cumulator]] attacks next, [[Procreator]] after that.
:* As with all Empty, their elements will be random. Make sure to note the bosses' elements so as not to cast spells that will be ineffective.
 
 
:*If you attack [[Procreator]] first, [[Agonizer]] attacks next, [[Cumulator]] after that.
:* The [[Procreator]] can usually be tanked for some time when it's HP is high without having to fear bad TP moves or an invasion of the [[Offspring]].
 
  +
:*It is simplest to remember that they will engage in alphabetical order.
:* The next boss in the sequence will always aggro when the current boss is at 20% HP. Delay this mob with [[Terroanima]] and/or [[Bind]]/[[Shadowbind]] until you can finish off the weakened mob.
 
  +
*As with all [[Empty]], their elements will be random. It is shown as a flame burning somewhere inside their bodies, colored to match their element.
:* If your party has a full set of anima, use one [[Psychoanima]]/[[Hysteroanima]] pair at about 50%, and a second at about 25% on each boss. If you only have one set per boss, use it at 25%.
 
  +
*Two appropriately chosen -ja spells are more than enough to win the battle, even with a poorly geared BLM. (15/12/2013)
:* Watch out for [[Cumulator]]'s Impalement early on. If it kills the tank, it's probably easier to leave the BC and try again.
 
  +
*The battle has a time limit of 30 minutes.
:* Any [[Offspring]] [[Procreator]] spawns will die when it dies, so just finish it off to get rid of the Offspring.
 
:* [[Agonizer]] continues to be the strongest. Save resources (2-hours, MP, etc.) for finishing it quickly. Cast "dummy" buffs; use [[Poison Potion]]s if you brought any.
 
:* The tank must not eat defense food until [[Agonizer]] is dead. If you have a [[Paladin]] tank, pulling [[Agonizer]] first allows them to use food for the other two bosses.
 
:* With a setup including two or more [[BLM]] it is possible to win this fight without using anima or 2-hours (a good setup example is [[RDM]], [[BLM]] x2, [[NIN]] x2 and [[WHM]] because this setup minimises the TP gain of the ennemy). The strategy is to have the black mages both cast [[Freeze]] at 19-22% to kill the boss you are fighting, and have one NIN temporarily tank or a RDM [[Gravity]] kite the next one for a few seconds if necessary. It is better to use [[Freeze]] a little bit too late than too early, as the ideal is to make sure the boss you are fighting dies from the spells, then have the black mages heal to full in a safe corner and repeat the same thing on the next. Naturally if you have more than two [[BLM]] it is probably safe to start casting around 25%.
 
 
*You will receive 1500 experience for winning the fight.
 
*You will receive 1500 experience for winning the fight.
*When the Spire battle is cleared, head out to [[Beaucedine Glacier]] and talk to the three Tarutaru in the tower at (I-7). There will not be a cutscene from the three Tarutarus, nor will the mission log change.
 
----
 
   
===Game Description===
+
=== Finishing Up ===
  +
*When the Spire battle is cleared, you will be warped inside of the ({{Location Tooltip|area=Beaucedine Glacier|pos=F-7}}) [[Nue]] Tower in [[Beaucedine Glacier]] where a cutscene between the three CoP Mission Tarutaru ([[Cherukiki]], [[Kukki-Chebukki]] and [[Makki-Chebukki]]) and [[Nag'molada]] will play.
:;Mission Orders: The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.
 
  +
*''Optional:'' Talk to the three Tarutaru ([[Leigon-Moigon]], [[Potete]] and [[Torino-Samarino]]) at the ({{Location Tooltip|area=Beaucedine Glacier|pos=I-7}}) tower in [[Beaucedine Glacier]]. There will not be a cutscene from these three Tarutaru, nor will the mission log change. This is only 6 lines of dialogue.
  +
*In order to complete the mission, talk to [[Cid]] in [[Bastok]] [[Metalworks]] for a cutscene. (NOTE: This will also start the next mission)
  +
  +
=== Video ===
  +
See the [[/Video|Video page]].
  +
  +
{{Mission/Description
 
| orders = The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.
 
}}
   
  +
{{spoiler2}}
==References==
 
* [http://promathia.runtimerepairs.com/Missions/5-2.html For Glory - Erecia's CoP Guide]
 
* [http://www.youtube.com/watch?v=Ty3IruZ1uCQ Video of the Fight]
 

Latest revision as of 23:58, 25 December 2023


Mission Name Desires of Emptiness
Number PM5-2
Title Granted Frozen Dead Body
Reward 1500 EXP
← Previous Mission Next Mission →
The Enduring Tumult of War Three Paths
Replay Cutscenes
Desires of Emptiness (pt.1) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.2) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.3) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.4) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.1) Goblin Footprint Spire of Vahzl
Desires of Emptiness (pt.2) Goblin Footprint Spire of Vahzl
Desires of Emptiness (pt.3) Goblin Footprint Spire of Vahzl
Desires of Emptiness (pt.4) Goblin Footprint Spire of Vahzl
Desires of Emptiness Goblin Footprint Beaucedine Glacier (E-11)


Walkthrough

Note: The information here is from when there was a Level Restriction at 50. Any job at 75+, and even considerably lower, can solo this mission with varying difficulty/speed (see testimonials). As with other Promyvion areas, there are aggressive monsters around level 80, but they are easily identified from their names and can be avoided as long as players pay attention to them.

Promyvion-Vahzl

PromyvionVahzl

Promyvion Vahzl Map

  • Promyvion - Vahzl is five islands instead of four, and the monsters are stronger than in other areas of Promyvion. Like the other Promyvions, it's only tough if you or your party is aggroing everything in sight. At level 75, although many monsters will check as Easy Prey, nothing will be a high-enough level to aggro.
  • Idle Wanderers, Woeful Weepers, and Livid Seethers are aggressive to 99, and deadly to level 75, so be careful around them. It should not be necessary to go near them for the mission.
  • If you see any Apex monsters here, avoid them at all costs, even at level 99 they will likely be deadly to you.
  • On the third, fourth, and fifth islands, you will have to search for Memory Flux gates before proceeding to the Memory Receptacles. Each will spawn a Notorious Monster, and these are mandatory fights that are required to proceed with the mission. If you do not defeat all the three Memory Flux NMs and get the cutscenes at the Memory Fluxes, you will not be able to cross to the Web of Recollections within the Spire of Vahzl.
  • Make sure to examine the Memory Flux after defeating each NM.
  • Third island: Propagator (Gorger type) will spawn multiple Offspring if given the chance; be prepared to deal with these adds. They will all die if the Propagator is killed.
  • Fourth island: Solicitor (Craver type) has a dangerous single-target attack and an AoE Poison attack that deals damage and gives a strong poison effect. It is advisable that jobs that cannot cure poison have a few antidotes. Also, if needed, have someone cast Gravity on the NM so healers can Cure without worrying about any threats.
  • Fifth island: Ponderer (Thinker type with AOE Sleep so bring poison potions). The Ponderer can also absorb food and spell effects, so make sure your tank doesn't eat defense food when you're getting close to Ponderer. If it absorbs a Tavnazian Taco and Protect it is difficult to hurt with melee attacks.
  • On the fifth island, you do not need to search for the Memory Receptacle. Proceed directly from the Memory Flux to the Web of Recollections within the Spire of Vahzl.
  • When you receive the cutscene at the Memory Flux, you gain the ability to warp directly to that Memory Flux from the gate in Pso'Xja. This allows you to bypass the lower floors in case you need to leave or are helping someone else with the mission later on.
  • The NM at each Memory Flux will re-spawn if a player leaves Promyvion - Vahzl and returns, then clicks the Memory Flux again (while the mission is still active). This is not necessary and your party can wipe easily this way, because the NM will aggro any player who teleports inside. In the rare event that this does happen, the NM will de-spawn if left unclaimed for 3 minutes.

Spire of Vahzl

  • Buffs will wear upon entry.
  • Enter the Web of Recollections and be prepared to face three bosses.
  • You can choose which boss to fight first. One of them will join the fight when the one being fought has about 20% of HP left. The next boss will not attack if you kill the current boss you are fighting in one shot from above 20%. For example: weapon skill at 25% to kill it and the next boss will not attack.
  • As with all Empty, their elements will be random. It is shown as a flame burning somewhere inside their bodies, colored to match their element.
  • Two appropriately chosen -ja spells are more than enough to win the battle, even with a poorly geared BLM. (15/12/2013)
  • The battle has a time limit of 30 minutes.
  • You will receive 1500 experience for winning the fight.

Finishing Up

Video

See the Video page.

Game Description

Mission Orders
The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.