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| next = [[Three Paths]]
 
| next = [[Three Paths]]
 
| cutscenes =
 
| cutscenes =
{{Mission/Cutscene|Desires of Emptiness (pt.1)|[[Goblin Footprint]] [[Promyvion - Vahzl]]}}
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{{Mission/Cutscene|Desires of Emptiness (pt.1)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
{{Mission/Cutscene|Desires of Emptiness (pt.2)|[[Goblin Footprint]] [[Promyvion - Vahzl]]}}
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{{Mission/Cutscene|Desires of Emptiness (pt.2)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
{{Mission/Cutscene|Desires of Emptiness (pt.3)|[[Goblin Footprint]] [[Promyvion - Vahzl]]}}
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{{Mission/Cutscene|Desires of Emptiness (pt.3)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
{{Mission/Cutscene|Desires of Emptiness (pt.4)|[[Goblin Footprint]] [[Promyvion - Vahzl]]}}
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{{Mission/Cutscene|Desires of Emptiness (pt.4)|[[Goblin Footprint]] {{Location|Promyvion - Vahzl|H-9}}}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.1)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.1)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.2)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.2)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.3)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.3)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.4)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
 
{{Mission/Cutscene|Desires of Emptiness (pt.4)|[[Goblin Footprint]] [[Spire of Vahzl]]}}
{{Mission/Cutscene|Desires of Emptiness|[[Goblin Footprint]] [[Beaucedine Glacier]]}}
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{{Mission/Cutscene|Desires of Emptiness|[[Goblin Footprint]] {{Location|Beaucedine Glacier|E-11}}}}
 
}}
 
}}
   
 
== Walkthrough ==
 
== Walkthrough ==
  +
'''Note:''' The information here is from when there was a [[Level Restriction]] at 50. Any job at 75+, and even considerably lower, can solo this mission with varying difficulty/speed {{testimonials}}. As with other Promyvion areas, there are aggressive monsters around level 80, but they are easily identified from their names and can be avoided as long as players pay attention to them.
=== Promyvion-Vahzl (climb) ===
 
  +
*[[Promyvion - Vahzl]] is uncapped since June 21, 2010.
 
 
=== Promyvion-Vahzl ===
*[[Promyvion - Vahzl]] is five levels instead of four, and the mobs are stronger to match. Like the other Promyvions, it's only tough if you or your party is aggroing everything in sight. Be patient, wait until openings occur. It can be done.
 
  +
[[File:PromyvionVahzl.png|thumb|Promyvion Vahzl Map]]
*On levels three, four, and five, you will have to search for [[Memory Flux]] gates before proceeding to the [[Memory Receptacle|Memory Receptacles]]. They will spawn [[NM]]s; these are '''mandatory fights''' and '''required''' to proceed with the mission. Each of the [[Memory Flux]]es should be checked afterwards for a cutscene required to continue with the mission.
 
 
*[[Promyvion - Vahzl]] is five islands instead of four, and the monsters are stronger than in other areas of [[Promyvion]]. Like the other Promyvions, it's only tough if you or your party is aggroing everything in sight. At level 75, although many monsters will check as [[Easy Prey]], nothing will be a high-enough level to aggro.
**Third floor: [[Propagator]] ([[:Category:Gorgers|Gorger]] type)
 
  +
*[[Idle Wanderer]]s, [[Woeful Weeper]]s, and [[Livid Seether]]s are aggressive to 99, and deadly to level 75, so be careful around them. It should not be necessary to go near them for the mission.
***The [[Propagator]] will spawn multiple [[Offspring]], be prepared to deal with these adds.
 
 
*On the third, fourth, and fifth islands, you will have to search for [[Memory Flux]] gates before proceeding to the [[Memory Receptacle|Memory Receptacles]]. Each will spawn a Notorious Monster, and these are '''mandatory fights''' that are '''required''' to proceed with the mission. If you do not defeat all the three [[Memory Flux]] NMs and get the cutscenes at the [[Memory Flux]]es, you will not be able to cross to the Web of Recollections within the [[Spire of Vahzl]].
**Fourth floor: [[Solicitor]] ([[:Category:Cravers|Craver]] type)
 
  +
*'''Make sure to examine the [[Memory Flux]] after defeating each NM.'''
***The fourth floor NM [[Solicitor]] has a dangerous single-target attack and an AoE Poison attack that deals damage and gives a strong poison effect. '''Strongly suggest''' all melees have 3+ antidotes and macro them for quick access. Also, have someone stick [[Gravity]] on the NM so you can Cure-Bomb without worrying about any threats to the healer.
 
 
:*'''Third island''': [[Propagator]] ([[:Category:Gorgers|Gorger]] type) will spawn multiple [[Offspring]] if given the chance; be prepared to deal with these adds. They will all die if the [[Propagator]] is killed.
**Fifth floor: [[Ponderer]] ([[:Category:Thinkers|Thinker]] type with AOE Sleep so bring poison pots).
 
 
:*'''Fourth island''': [[Solicitor]] ([[:Category:Cravers|Craver]] type) has a dangerous single-target attack and an AoE Poison attack that deals damage and gives a strong poison effect. It is advisable that jobs that cannot cure poison have a few antidotes. Also, if needed, have someone cast [[Gravity]] on the NM so healers can Cure without worrying about any threats.
:*The [[Ponderer]] can also absorb food and spell effects, so make sure your tank doesn't eat defense food when you're getting close to [[Ponderer]]. If it absorbs a [[Tavnazian Taco]] and [[Protect]] it is almost impossible to hurt with melee attacks.
+
:*'''Fifth island''': [[Ponderer]] ([[:Category:Thinkers|Thinker]] type with AOE Sleep so bring poison potions). The [[Ponderer]] can also absorb food and spell effects, so make sure your tank doesn't eat defense food when you're getting close to [[Ponderer]]. If it absorbs a [[Tavnazian Taco]] and [[Protect]] it is difficult to hurt with melee attacks.
 
*After you defeat each NM, check the [[Memory Flux]] a second time for a cutscene. Then heal up and search for the next [[Memory Receptacle]].
 
*After you defeat each NM, check the [[Memory Flux]] a second time for a cutscene. Then heal up and search for the next [[Memory Receptacle]].
:*On the fifth floor, you do not need to search for the [[Memory Receptacle]]. Proceed directly from the [[Memory Flux]] to the Web of Recollections within the [[Spire of Vahzl]].
+
:*On the fifth island, you do not need to search for the [[Memory Receptacle]]. Proceed directly from the [[Memory Flux]] to the Web of Recollections within the [[Spire of Vahzl]].
 
:*When you receive the cutscene at the [[Memory Flux]], you gain the ability to warp directly to that [[Memory Flux]] from the gate in [[Pso'Xja]]. This allows you to bypass the lower floors in case you need to leave or are helping someone else with the mission later on.
 
:*When you receive the cutscene at the [[Memory Flux]], you gain the ability to warp directly to that [[Memory Flux]] from the gate in [[Pso'Xja]]. This allows you to bypass the lower floors in case you need to leave or are helping someone else with the mission later on.
:*The NM at each Memory Flux '''will''' respawn if a player leaves Promyvion - Vahzl and returns, then clicks the Memory Flux again (while the mission is still active). This is not necessary and your party can wipe easily this way, because the NM will aggro any player who teleports inside. In the rare event that this does happen, the NM will despawn if left unclaimed for 3 minutes.
+
:*The NM at each Memory Flux '''will''' re-spawn if a player leaves Promyvion - Vahzl and returns, then clicks the Memory Flux again (while the mission is still active). This is not necessary and your party can wipe easily this way, because the NM will aggro any player who teleports inside. In the rare event that this does happen, the NM will de-spawn if left unclaimed for 3 minutes.
:*If you don’t defeat all three [[Memory Flux]] NMs and get the cutscenes at those areas, you will not be able to cross to the Web of Recollections within the [[Spire of Vahzl]].
 
   
=== Web of Recollections (Fight) ===
+
=== Spire of Vahzl ===
  +
*Buffs will wear upon entry.
*Enter the Web of Recollections and be prepared to face each of the earlier [[Promyvion]] bosses one at a time. From left to right, they are [[Procreator]] ([[:Category:Gorgers|Gorger]] type), [[Cumulator]] ([[:Category:Cravers|Craver]] type), and [[Agonizer]] ([[:Category:Thinkers|Thinker]] type).
 
  +
*Enter the Web of Recollections and be prepared to face three bosses.
*You can choose which boss to fight first; the next boss in the sequence will then aggro when the previous is at about 20% HP.
 
:*If you pull [[Cumulator]] first, [[Procreator]] attacks next, and then [[Agonizer]].
+
:*[[Procreator]] ([[:Category:Gorgers|Gorger]])
 
:*[[Cumulator]] ([[:Category:Cravers|Craver]])
:*If you pull [[Agonizer]] first, [[Cumulator]] attacks next, and then [[Procreator]].
 
  +
:*[[Agonizer]] ([[:Category:Thinkers|Thinker]])
:*If you pull [[Procreator]] first, [[Agonizer]] attacks next, and then [[Cumulator]].
 
  +
*You can choose which boss to fight first. One of them will join the fight when the one being fought has about 20% of HP left. The next boss will not attack if you kill the current boss you are fighting in one shot from above 20%. For example: weapon skill at 25% to kill it and the next boss will not attack.
:*It is simplest to remember that each will attack in alphabetical order.
 
  +
:*The only other way to get them to attack is to attack them first.
*When the Spire battle is cleared, you will be warped outside of the Nue Tower in [[Beaucedine Glacier]].
 
  +
:*If you attack [[Cumulator]] first, [[Procreator]] attacks next, [[Agonizer]] after that.
*(Optional) Talk to the three Tarutaru in the tower at (I-7). There will not be a cutscene from the three Tarutarus, nor will the mission log change.
 
 
:*If you attack [[Agonizer]] first, [[Cumulator]] attacks next, [[Procreator]] after that.
*In order to complete the mission, talk to [[Cid]] in [[Bastok]] [[Metalworks]] for a cutscene.
 
 
:*If you attack [[Procreator]] first, [[Agonizer]] attacks next, [[Cumulator]] after that.
 
 
:*It is simplest to remember that they will engage in alphabetical order.
'''Notes:'''
 
*As with all Empty, their elements will be random. It is shown as a flame burning somewhere inside their bodies, colored to match their element.
+
*As with all [[Empty]], their elements will be random. It is shown as a flame burning somewhere inside their bodies, colored to match their element.
  +
*Two appropriately chosen -ja spells are more than enough to win the battle, even with a poorly geared BLM. (15/12/2013)
*The battle is capped at 30 minutes.
+
*The battle has a time limit of 30 minutes.
*The bosses won't aggro at all, the only way to get them to attack is to either attack them first, or wait till one boss is at 20% HP, when the next will automatically aggro.
 
 
*You will receive 1500 experience for winning the fight.
 
*You will receive 1500 experience for winning the fight.
''(see [[:talk:Desires_of_Emptiness#Testimonials|testimonials]])''
 
   
  +
=== Finishing Up ===
'''Strategy tips:'''
 
  +
*When the Spire battle is cleared, you will be warped inside of the ({{Location Tooltip|area=Beaucedine Glacier|pos=F-7}}) [[Nue]] Tower in [[Beaucedine Glacier]] where a cutscene between the three CoP Mission Tarutaru ([[Cherukiki]], [[Kukki-Chebukki]] and [[Makki-Chebukki]]) and [[Nag'molada]] will play.
*As of the June 21st update, this mission is uncapped and can be soloed by many Lv75 jobs.
 
  +
*''Optional:'' Talk to the three Tarutaru ([[Leigon-Moigon]], [[Potete]] and [[Torino-Samarino]]) at the ({{Location Tooltip|area=Beaucedine Glacier|pos=I-7}}) tower in [[Beaucedine Glacier]]. There will not be a cutscene from these three Tarutaru, nor will the mission log change. This is only 6 lines of dialogue.
*If you are soloing, I recommend fighting [[Procreator]] first so that [[Cumulator]] comes last. The fight was easy as 75 MNK/DNC except for [[Cumulator]]'s [[Impalement]] TP move which leaves you at approximately 5% HP. If you have 2 of the NMs on you at once this move can easily be deadly.
 
 
*In order to complete the mission, talk to [[Cid]] in [[Bastok]] [[Metalworks]] for a cutscene. (NOTE: This will also start the next mission)
*With a fairly skilled [[Paladin]] and Damage dealers unleash their weapon skills at 20% of the [[Procreator]]'s HP, the [[Procreator]] can be easily won without pots, anima or using two hour abilities, which will leave you with plenty of options to deal with [[Agonizer]] and [[Cumulator]].
 
  +
*The [[Procreator]] can usually be tanked for some time when its HP is high without having to fear bad TP moves or an invasion of the [[Offspring]]. It seems that the Procreator has a high resistance to enfeebling magic. My Party set up was NIN/WAR DNC/NIN PLD/WAR RDM/WHM BLM/RDM and MNK/WAR, we successfully Gravity kited Agonizer and Cumulator with the Nin tank, but the Procreator resisted multiple casts of Gravity, Bind, and several other enfeebs, I'm not sure if this was due to its element for the BCNM or not. Would appreciate someone else looking into this.
 
 
=== Video ===
*The next boss in the sequence will always aggro when the current boss is at 20% HP. Delay this mob with [[Terroanima]] and/or [[Bind]]/[[Shadowbind]] until you can finish off the weakened mob, which shouldn't take long. Also RDM can kite with [[Stoneskin]]/[[Phalanx]] and [[Bind]].
 
 
See the [[/Video|Video page]].
*If you have a NIN, after the first NM has reached 20% and the 2nd NM begins its attack, the 2nd NM can be easily kited by the NIN while the rest of the party rests. This can also be done with the 2nd NM at 20%; the NIN would kite the 3rd (final) NM while the party rests. Make certain that the [[NIN]] has Haste at all times while kiting; also, the occasional [[Gravity]] will assist with [[Utsusemi]] timers. (Clear time for the BC using this NIN kite method was 17min~).
 
*If your party has a full set of anima, use one [[Psychoanima]]/[[Hysteroanima]] pair at about 50%, and a second at about 25% on each boss. If you only have one set per boss, use it at 25%.
 
*Watch out for [[Cumulator]]'s Impalement early on. If it kills the tank, it's probably easier to leave the BC and try again. Impalement is a move similar to [[Throat Stab]]. As such it will always deal a very large amount of damage, but will not kill the player. The following normal attack is the main threat.
 
*Any [[Offspring]] [[Procreator]] spawns will die when it dies, so just finish it off to get rid of the Offspring. If the [[Procreator]] is a problem below 30% because of the spawns, have a [[PLD]], with [[Invincible]] ready, use [[Invincible]] @20-30% to maintain hate of the [[Procreator]] and its spawns (spawn hate is shared with the [[Procreator]]) while the rest of the party finishes it off.
 
*[[Agonizer]] continues to be the strongest. The [[Agonizer]] can use an ability called [[Negative Whirl]] which is a moderately powerful AoE that hits for 270~. A [[Hysteroanima]] is highly recommended for the [[Agonizer]] at 20% and lower to avoid [[Negative Whirl]] spam. [[Negative Whirl]] is a huge problem if you've have been inflicted with [[Curse]] (max HP and MP down to 75% of normal) and [[Sleep]] from its ability [[Shadow Spread]]; many melee will only have 400-600 HP max. Save resources (2-hours, MP, etc.) for finishing it quickly. Use [[Poison Potion]]s if you brought any to avoid sleep from [[Shadow Spread]].
 
*Blue Mage's Headbutt is very helpful, as it can prevent many melee and TP attacks by the bosses. Two [[BLU]] can make this BC much easier by creating a Headbutt rotation. The NMs hardly get a chance to use attacks or special abilities using this method.
 
*The tank must not eat defense food until [[Agonizer]] is dead. If you have a [[Paladin]] tank, pulling [[Agonizer]] first allows them to use food for the other two bosses.
 
*If you decide to bring two BLM in your setup, it is possible to nuke the NMs slowly, then have both BLM cast [[Freeze]] at same time when it is 20% and get rid of it quickly that way.
 
*With a NIN tank the healing is a minimum and if you bring 2 stunners, in our case 2 BLUs, then the fight is cake. With 2 BLUs using Yagudo Drinks and with Warlock's Roll, you can nearly stun-lock the bosses. With a WHM and another DD the fight is cake, no animas are needed, except terroanimas to keep the fights vs 1 boss instead of 2, and a set of psycho and hystero were used on the Cumulator which was our last boss. No 2-hours were necessary though they were used on the last boss to finish it off.
 
*It is highly recommended that you use a Terroanima on each of the bosses that aggro at 20% as this will keep the fights vs 1 of them instead of 2, with this method the fights are much easier.
 
*The use of 4 [[SAM]] in this fight is highly effective, particularly if they have polearm merits, granting access to Penta Thrust which deals substantially more damage than the great katana weapon skills at this level. Having the one [[SAM]] two-hour at 20% of each boss and spamming Penta Thrust will drop them faster than you can use an anima without a macro.
 
   
 
{{Mission/Description
 
{{Mission/Description
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{{spoiler2}}
 
{{spoiler2}}
 
== Video ==
 
See the [[/Video|Video]].
 

Revision as of 12:19, 8 December 2019


Mission Name Desires of Emptiness
Number PM5-2
Title Granted Frozen Dead Body
Reward 1500 EXP
← Previous Mission Next Mission →
The Enduring Tumult of War Three Paths
Replay Cutscenes
Desires of Emptiness (pt.1) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.2) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.3) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.4) Goblin Footprint Promyvion - Vahzl (H-9)
Desires of Emptiness (pt.1) Goblin Footprint Spire of Vahzl
Desires of Emptiness (pt.2) Goblin Footprint Spire of Vahzl
Desires of Emptiness (pt.3) Goblin Footprint Spire of Vahzl
Desires of Emptiness (pt.4) Goblin Footprint Spire of Vahzl
Desires of Emptiness Goblin Footprint Beaucedine Glacier (E-11)


Walkthrough

Note: The information here is from when there was a Level Restriction at 50. Any job at 75+, and even considerably lower, can solo this mission with varying difficulty/speed (see testimonials). As with other Promyvion areas, there are aggressive monsters around level 80, but they are easily identified from their names and can be avoided as long as players pay attention to them.

Promyvion-Vahzl

PromyvionVahzl

Promyvion Vahzl Map

  • Promyvion - Vahzl is five islands instead of four, and the monsters are stronger than in other areas of Promyvion. Like the other Promyvions, it's only tough if you or your party is aggroing everything in sight. At level 75, although many monsters will check as Easy Prey, nothing will be a high-enough level to aggro.
  • Idle Wanderers, Woeful Weepers, and Livid Seethers are aggressive to 99, and deadly to level 75, so be careful around them. It should not be necessary to go near them for the mission.
  • On the third, fourth, and fifth islands, you will have to search for Memory Flux gates before proceeding to the Memory Receptacles. Each will spawn a Notorious Monster, and these are mandatory fights that are required to proceed with the mission. If you do not defeat all the three Memory Flux NMs and get the cutscenes at the Memory Fluxes, you will not be able to cross to the Web of Recollections within the Spire of Vahzl.
  • Make sure to examine the Memory Flux after defeating each NM.
  • Third island: Propagator (Gorger type) will spawn multiple Offspring if given the chance; be prepared to deal with these adds. They will all die if the Propagator is killed.
  • Fourth island: Solicitor (Craver type) has a dangerous single-target attack and an AoE Poison attack that deals damage and gives a strong poison effect. It is advisable that jobs that cannot cure poison have a few antidotes. Also, if needed, have someone cast Gravity on the NM so healers can Cure without worrying about any threats.
  • Fifth island: Ponderer (Thinker type with AOE Sleep so bring poison potions). The Ponderer can also absorb food and spell effects, so make sure your tank doesn't eat defense food when you're getting close to Ponderer. If it absorbs a Tavnazian Taco and Protect it is difficult to hurt with melee attacks.
  • On the fifth island, you do not need to search for the Memory Receptacle. Proceed directly from the Memory Flux to the Web of Recollections within the Spire of Vahzl.
  • When you receive the cutscene at the Memory Flux, you gain the ability to warp directly to that Memory Flux from the gate in Pso'Xja. This allows you to bypass the lower floors in case you need to leave or are helping someone else with the mission later on.
  • The NM at each Memory Flux will re-spawn if a player leaves Promyvion - Vahzl and returns, then clicks the Memory Flux again (while the mission is still active). This is not necessary and your party can wipe easily this way, because the NM will aggro any player who teleports inside. In the rare event that this does happen, the NM will de-spawn if left unclaimed for 3 minutes.

Spire of Vahzl

  • Buffs will wear upon entry.
  • Enter the Web of Recollections and be prepared to face three bosses.
  • You can choose which boss to fight first. One of them will join the fight when the one being fought has about 20% of HP left. The next boss will not attack if you kill the current boss you are fighting in one shot from above 20%. For example: weapon skill at 25% to kill it and the next boss will not attack.
  • As with all Empty, their elements will be random. It is shown as a flame burning somewhere inside their bodies, colored to match their element.
  • Two appropriately chosen -ja spells are more than enough to win the battle, even with a poorly geared BLM. (15/12/2013)
  • The battle has a time limit of 30 minutes.
  • You will receive 1500 experience for winning the fight.

Finishing Up

Video

See the Video page.

Game Description

Mission Orders
The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.