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'''Job:''' [[Black Mage]]<br> |
'''Job:''' [[Black Mage]]<br> |
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'''Family:''' [[:Category:Imps|Imp]]<br> |
'''Family:''' [[:Category:Imps|Imp]]<br> |
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− | '''Weak |
+ | '''Weak against:''' {{element|Fire}}, {{element|Light}}, {{Piercing}}<br> |
− | '''Strong |
+ | '''Strong against:''' {{resist Dark}} |
{{Color|NM|Notorious Monster}} |
{{Color|NM|Notorious Monster}} |
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|- BGCOLOR="#ffdead" |
|- BGCOLOR="#ffdead" |
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! Zone || Level || Drops || Steal || Spawns || Notes |
! Zone || Level || Drops || Steal || Spawns || Notes |
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− | |- BGCOLOR="# |
+ | |- BGCOLOR="#ffd9d9" |
|style="padding-left:1ex"|[[Silver Sea Remnants]] |
|style="padding-left:1ex"|[[Silver Sea Remnants]] |
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|align="center"| |
|align="center"| |
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|<!--Update all drop rates--> |
|<!--Update all drop rates--> |
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− | *[[Cotton Coin Purse]] {{Drop Rate| |
+ | *[[Cotton Coin Purse]] {{Drop Rate| 3| 51}} |
− | *[[Enlil's Crackows]] {{Drop Rate|11| |
+ | *[[Enlil's Crackows]] {{Drop Rate|11|210}} |
− | *[[Njord's Ledelsens]] {{Drop Rate|100%}} |
+ | *[[Njord's Ledelsens]] {{Drop Rate|100%}} |
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| |
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|align="center"|1 |
|align="center"|1 |
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{{Monster Notes}} |
{{Monster Notes}} |
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− | + | ==Notes== |
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− | + | *Spawns after [[Deadpan Devilet]] is defeated. |
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− | + | *Very high attack speed (almost like [[Hundred Fists]]). |
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− | + | *Resists stun 100% of the time, but spells can be interrupted with [[Sleep]] or [[Sleep II]]. |
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− | + | *Susceptible to [[Paralyze II]], with the paralysis taking effect noticeably more often. |
Revision as of 08:04, 11 December 2013
Job: Black Mage Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Silver Sea Remnants | 1 | A, T(S) | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes
- Spawns after Deadpan Devilet is defeated.
- Very high attack speed (almost like Hundred Fists).
- Resists stun 100% of the time, but spells can be interrupted with Sleep or Sleep II.
- Susceptible to Paralyze II, with the paralysis taking effect noticeably more often.