FFXIclopedia
(→‎Guild Holidays: days of the week: effects on drop rates)
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**'''Note''':This has been tested, but its impossible to completely prove true.
 
**'''Note''':This has been tested, but its impossible to completely prove true.
   
It is rumored that the elemental day of the week can affect the rate at which items drop from KO'd mobs. There has been a little suspicion about watersday being the worst day to expect an item to drop after a fight. It has also been proven in my personal experience, that just like the rumor says, watersday item drops are very stingy. It is very possible however, that different mobs/items are more affected by different days of the week in varied amounts. I'm still currently in speculation over watersday because I was farming for 2~+ hours (earthsday - watersday) and i was getting a very acceptable amount of drops on earthsday (about 1/6) and the drop rate was supposed to be 20%~ without treasure hunter. I however, HAD treasure hunter, and once the day switched to watersday, all the sudden all drops ceased to exist. I had farmed through all of watersday the whole time, and killed over 27 mobs and not a single one of them dropped my item.
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It is rumored that the elemental day of the week can affect the rate at which items drop from KO'd mobs. There has been a little suspicion about watersday being the worst day to expect an item to drop after a fight. It has also been proven in my personal experience, that just like the rumor says, watersday item drops are very stingy. It is very possible however, that different mobs/items are more affected by different days of the week in varied amounts. I'm still currently in speculation over watersday because I was farming for 2~+ hours (earthsday - watersday) and i was getting a very acceptable amount of drops on earthsday (about 1/6) and the drop rate was supposed to be 20%~ without treasure hunter. I however, HAD treasure hunter, and once the day switched to watersday, all the sudden all drops ceased to exist. I had farmed through all of watersday the whole time, and killed over 27 mobs and not a single one of them dropped my item.{{Verification}}
 
   
 
==Guild Holidays==
 
==Guild Holidays==

Revision as of 20:48, 1 January 2009

There are 8 days in the Vana'diel week. Each corresponds to one of the 8 elements.

Firesday --> Earthsday --> Watersday --> Windsday --> Iceday --> Lightningday --> Lightsday --> Darksday

A good mnemonic is FEW WILL Die. Also if you sort the Summoning Magic list after obtaining all Prime Avatars, it will sort by the order of the days.

  • Each day lasts for 24 game hours from 0:00 - 24:00 (57 minutes, 36 seconds Earth Time).
  • There are 25 Vana'diel days per Earth day, 175 Vana'diel days per Earth week (according to above).

See Time See also Vana'diel Clock

Days and Crafting

There are many people who feel that the day of the week strongly affects the successes and high qualities of your crafting.

The prevailing theory is that if you craft on the day of the crystal you're using (e.g.: using Fire Crystals on Firesday), you have a better chance of success, but a lower chance of skill ups and high qualities. Following that same logic, the theory continues that if you craft on the day that is strong against the crystal you're using (e.g.: using Fire Crystals on Watersday), you tend to have more failures, but more skill ups and high qualities. Lightsday is said to be just a good day overall to make sure you succeed - not good for getting skill or high qualities though. And Darksday would then be good for getting skill and high qualities, but more chance for failure.

Another theory specific to HQ items is that Lightsday may be good for success and bad for HQ for Light elements (Light, Lightning, Wind, Fire) and gives a higher HQ chance for Dark elements (Dark, Water, Earth, Ice). Therefore on Darksday you would have a higher chance of HQ for Light elements (Light Lightning Wind Fire).

This is still laregly unproven and remains a point of contention among players who have a long record of several thousand synths. Many long-time crafters maintain that there is no direct correllation between days of the week and synthesis results.

Days and Spells

The days of the week seem to have an influence on spell power. For instance, Lightsday occasionally increases cure potency by 10% when cure spells are cast. Likewise, Darksday occasionally decreases Cure potency by 10%. Carbuncle's Searing Light and other Astral Flow blood pacts are more powerful when used on their corresponding day.

Element Weaknesses

Fire melts Ice
Ice freezes Wind
Wind erodes Earth
Earth grounds Lightning
Lightning electrifies Water
Water extinguishes Fire
Light illuminates Dark
Dark snuffs out Light

Effects on Drop Rates

    • Note:This has been tested, but its impossible to completely prove true.

It is rumored that the elemental day of the week can affect the rate at which items drop from KO'd mobs. There has been a little suspicion about watersday being the worst day to expect an item to drop after a fight. It has also been proven in my personal experience, that just like the rumor says, watersday item drops are very stingy. It is very possible however, that different mobs/items are more affected by different days of the week in varied amounts. I'm still currently in speculation over watersday because I was farming for 2~+ hours (earthsday - watersday) and i was getting a very acceptable amount of drops on earthsday (about 1/6) and the drop rate was supposed to be 20%~ without treasure hunter. I however, HAD treasure hunter, and once the day switched to watersday, all the sudden all drops ceased to exist. I had farmed through all of watersday the whole time, and killed over 27 mobs and not a single one of them dropped my item.Verification Needed

Guild Holidays

Firesday: Weavers' Guild, Carpenters' Guild
Earthsday: Tenshodo Guild
Watersday: Smithing Guild
Windsday: Boneworkers' Guild
Iceday: Goldsmithing Guild, Tanners' Guild
Lightningsday: Fishing Guild
Lightsday: Alchemist Guild
Darksday: Culinarian Guild