FFXIclopedia
No edit summary
m (Minor spacing edit.)
Tag: sourceedit
(41 intermediate revisions by 31 users not shown)
Line 1: Line 1:
[[Category:Guides]]There are 8 days in the Vana'diel week. Each corresponds to one of the 8 elements.
+
[[de:Wochentage]][[Category:Guides]]The basis of element-day theory is that there are 8 days in the Vana'diel week. Each corresponds to one of the 8 elements. This is different from the real world where there are only seven days per week.
 
Here they are in order:
 
   
 
{{Fire|Firesday}} --> {{Earth|Earthsday}} --> {{Water|Watersday}} --> {{Wind|Windsday}} --> {{Ice|Iceday}} --> {{Lightning|Lightningday}} --> {{Light|Lightsday}} --> {{Dark|Darksday}}
 
{{Fire|Firesday}} --> {{Earth|Earthsday}} --> {{Water|Watersday}} --> {{Wind|Windsday}} --> {{Ice|Iceday}} --> {{Lightning|Lightningday}} --> {{Light|Lightsday}} --> {{Dark|Darksday}}
   
  +
A good mnemonic for remembering the order is: '''FEW WILL D'''ie.
Rinse, repeat. A good acronym is "FEW WILL D"ie. (Just try to keep Watersday first in your head?)
 
  +
Also if you sort the Summoning Magic list after obtaining all Prime Avatars, it will sort by the order of the days.
   
 
* Each day lasts for 24 game hours from 0:00 - 24:00 (57 minutes, 36 seconds Earth Time).
 
* Each day lasts for 24 game hours from 0:00 - 24:00 (57 minutes, 36 seconds Earth Time).
 
* There are 25 Vana'diel days per Earth day, 175 Vana'diel days per Earth week (according to above).
 
* There are 25 Vana'diel days per Earth day, 175 Vana'diel days per Earth week (according to above).
   
  +
See [[Time]]
 
See also [[Vana'diel Clock]]
 
See also [[Vana'diel Clock]]
==Days and Crafting==
 
There are many people who feel that the day of the week strongly affects the sucesses and [[High Quality Synth|high qualities]] of your [[Crafts|crafting]].
 
   
 
==Days and Spells==
Basically, if you craft on the day of the [[crystal]] you're using (ie: using [[Fire Crystal]]s on Firesday), you have a better chance of success, but a lower chance of skill ups and high qualities.
 
  +
The days of the week have an influence on spell power. For instance, Lightsday occasionally increases light magic potency by 10% (Cure, Banish, etc) . Likewise, Darksday occasionally decreases [[Cure]] potency by 10%. All magic [[Astral Flow]] blood pacts are more powerful when used on the day corresponding to their element.
 
If you craft on the day thats '''strong''' to the [[crystal]] you're using (ie: using [[Fire Crystal]]s on Watersday), you tend to have more failures, but more skill ups and high qualities.
 
 
Lightsday is just a good day to make sure you succeed - not good for getting skill or high qualities though.
 
 
And Darksday is good for getting skill and high qualities, but more chance for failure.
 
 
This, of course, is very flexible and it seems to have a stronger effect when you're in your higher levels. You '''can''' craft for skill on the day of the crystal you're using. You '''can''' get high qualities on the day of the crystal. You '''can''' get skill on Lightsday, etc.
 
   
 
==Element Weaknesses==
 
==Element Weaknesses==
Line 28: Line 19:
 
|valign="top" align="center"|
 
|valign="top" align="center"|
 
{{Fire|Fire}} melts {{Ice|Ice}}<br>
 
{{Fire|Fire}} melts {{Ice|Ice}}<br>
{{Ice|Ice}} blocks {{Wind|Wind}}<br>
+
{{Ice|Ice}} freezes {{Wind|Wind}}<br>
 
{{Wind|Wind}} erodes {{Earth|Earth}}<br>
 
{{Wind|Wind}} erodes {{Earth|Earth}}<br>
{{Earth|Earth}} absorbs {{Lightning|Lightning}}<br>
+
{{Earth|Earth}} grounds {{Lightning|Lightning}}<br>
{{Lightning|Lightning}} electrifies {{Water|Water}}<br>
+
{{Lightning|Lightning}} strikes {{Water|Water}}<br>
{{Water|Water}} puts out {{Fire|Fire}}
+
{{Water|Water}} extinguishes {{Fire|Fire}}<br>
  +
{{Light|Light}} banishes {{Dark|Dark}}<br>
 
{{Light|Light}} illuminates {{Dark|Dark}}<br>
+
{{Dark|Dark}} consumes {{Light|Light}}<br>
{{Dark|Dark}} snuffs out the {{Light|Light}}<br>
 
 
|}
 
|}

Revision as of 22:16, 6 August 2016

The basis of element-day theory is that there are 8 days in the Vana'diel week. Each corresponds to one of the 8 elements. This is different from the real world where there are only seven days per week.

Firesday --> Earthsday --> Watersday --> Windsday --> Iceday --> Lightningday --> Lightsday --> Darksday

A good mnemonic for remembering the order is: FEW WILL Die. Also if you sort the Summoning Magic list after obtaining all Prime Avatars, it will sort by the order of the days.

  • Each day lasts for 24 game hours from 0:00 - 24:00 (57 minutes, 36 seconds Earth Time).
  • There are 25 Vana'diel days per Earth day, 175 Vana'diel days per Earth week (according to above).

See Time See also Vana'diel Clock

Days and Spells

The days of the week have an influence on spell power. For instance, Lightsday occasionally increases light magic potency by 10% (Cure, Banish, etc) . Likewise, Darksday occasionally decreases Cure potency by 10%. All magic Astral Flow blood pacts are more powerful when used on the day corresponding to their element.

Element Weaknesses

Fire melts Ice
Ice freezes Wind
Wind erodes Earth
Earth grounds Lightning
Lightning strikes Water
Water extinguishes Fire
Light banishes Dark
Dark consumes Light