Note: To get to the Throne Room (S) from Castle Zvahl Keep (S), you will need to open several gates that require at least one player to remove Invisible. The northern path is safer to traverse when attempting to sneak around, as it is littered with sight/sound-aggro Dire Gargouilles on the first floor, but only sound-agro Quadavs on the second, rather than all sight-aggro enemies to the south. ((A Thief can run through the first part and hide to lose aggro))
While the path is not the same route as in the present Castle Zvahl Keep using the portals to travel around the 3rd map, it is similar. The only real change is you have to use the iron door where the (present day) fight with Dark Spark occurs for AF gloves. The route to the next area, which normally is down a set of stair won't work in the past.
The path is similar enough to the present that following the instructions in Xarcabard, Land of Truths is possible. Enter through the iron door as mentioned, turn right and you'll be right at the Goblin circle (note that in the past there are demons instead of goblins around it), from that point on just jump down and follow the exact same path.
You have 30 minutes to complete this fight. The time limit is of marginal concern though, as Lilisette is capable of eliminating the opposition well before 30 minutes can pass, provided she is kept alive.
If Lilisette is defeated, the mission is immediately failed and your party will be automatically warped out of the battlefield. She cannot be Raised.
Lilisette will automatically engage Haudrale if the party takes no action for 3 minutes. Note that Lilisette may also engage immediately when the party enters the battlefield. When a player engages either target, Lilisette will engage too.
You can have a mage buffed up and Dia or debuff Haudrale when ready, Lilisette will engage him accordingly. The member(s) assigned to hold Aquila should only make their move after the initial pull.
Lilisette possesses heightened attack, HP, evasion and defense (for this battle).
If Lilisette falls to 30% HP or below, she will use a powered-up version of Trance, temporarily granting her physical and magical damage immunity as well as a sharp increase in attack speed and critical hit rate. The effects last for 1 minute, as with standard Trance. Lilisette becomes able to use this ability again after 5 minutes, provided her HP is low enough.
The tier III -ga spells Aquila casts are the same element as his current Enspell.
Casting the correct Barspell on the member(s) holding Aquila, can effectively mitigate a good amount of damage.
Follows standard Black Mage A.I.; he will not move into melee range until he has lost a certain amount of HP, making him easy to hold with Stun and/or Magic Defense Bonus equipment/abilities.
Occasionally, when Aquila casts an Enspell, he will say, "Here's a little big something I've prepared for you!" This triggers a temporary physical absorption shield similar to the Mammet ability, Transmogrification. Lilisette herself will disengage until this effect wears off.
Both Fomors are susceptible to Stun from all sources, but cast more frequently than the standard Stun recast can support. They are also susceptible to Head Butt when used with high Blue Magic Skill and Magic Accuracy equipment/abilities.
Both Fomors' respective Enspells can also be stunned, preventing their use. They will not immediately attempt to recast them.
A simple rule of thumb to follow to avoid healing either of the two fomors: Haudrale is always susceptible to physical damage and Aquila is always susceptible to magical damage.
Like the Distorter of Time fight, a "Curebomb" method is possible. You will need at least 1 dedicated healer on Lilisette regardless of setup. Lilisette will run out of HP very quickly if she is not watched carefully by your healer(s). White Mage is a good choice due to the low enmity generation of Cure V.
It is highly recommended that one or two members of the party hold Aquila somewhere in the BC while Lilisette fights Haudrale; Lilisette can tank for both mobs after using her two hour ability. Note also that Altair Bullet will reset enmity, which may draw Aquila toward your party.
Note that Altair Bullet will make hate extremely volatile once Aquila begins spamming it during the last 50% or so of his HP. Use caution as a healer, especially if there's not a Stun to allow for kiting.
You can pull and hold Aquila up on the stairs so that his -ga spells will not hit the rest of the party.
A stunner is helpful but not necessary. If one or two party members can successfully distract Aquila (do not kite him, as his -ga magic will hit other party members). One or two players with solid MDB/MDT sets and the ability to self-heal will be able to simply hold Aquila so that Lilisette can focus on Haudrale. Applying the correct Barspell will help too.
See testimonies for other possible ways to do this fight.
Your pursuit of Sir Ragelise and Portia has brought you back to the enemy stronghold. Seek them out before the unthinkable comes to pass!
SPOILER WARNING: Click here for additional details about this story line.