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!width="15%" style="background:#ffdead;"|Cap at Level 75 |
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|[[:category:Elemental Magic|Elemental Magic]] |
|[[:category:Elemental Magic|Elemental Magic]] |
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|[[:category:Enfeebling Magic|Enfeebling Magic]] |
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Revision as of 21:14, 25 June 2005
Job Overview
Available after completing the Dark Knight Flag Quest. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies."
Strengths
- Naturally high attack stat from multiple Attack Bonus traits. A Dark Knight when subbed to Warrior has unmatchable strength.
- Soul Eater ability boosts melee damage output to very high levels.
- Dark Knights are able to magic burst off of their own skillchains.
- The Absorb line of spells can simultaneously enfeeble the monster to benefit the party and enhance the Dark Knight's offensive power.
- Stun.
- Highly proficient in both Scythe and Great Sword weapons. Able to make use of many other weapons such as Great Axe, Sword, and Axe.
- Basic Proficency with ranged weapons in conjuction with status affecting bolts allow extra support opportunities for Dark Knights.
- Though specializing in melee combat, can effectively be offensive through magical and ranged attacks as well.
- Can open and close virtually every skillchain between the two primary A-rated weapons. Skillchain-closing weaponskills have impressive force. High level Dark Knights when subbed to Thief can close light skillchains with stunning results.
Weaknesses
- Relatively no denfesive capabilties availble. A Dark Knight's offensive abilities leave the Knight dangerously open to attack with virtually no defense. Dark Knight abilities also generate Emnity and a careless Dark Knight may be killed very easily.
- Highest delay weapons together with only one accuracy boosting ability, Soul Eater combined with freqeuntly needed Dark Magic cause Dark Knights to be the slowest TP builders of melee jobs. While subbed with Warrior, TP gain is still competitive,however, Dark Knights with a support job of Thief are the slowest TP building melee charecters.
- Skillchain-opening weaponskills at early and mid levels are relatively weak and disappointing.
- Soul Eater job ability very dangerous at early levels and not effecient until mid to high levels. When combined with multi hit weapon skills such as Guillotine it is nearly suicide.
- Very dependent on high cost equipment.
Abilities
Job AbilitiesLevel 01 Blood Weapon |
Job TraitsLevel 10 Attack Bonus |
Spell List
05 Stone |
23 Fire |
37 Stun |
48 Water II |
Combat Skill Ratings
Skill | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
Great Axe | B+ | 5 | 109 | 269 |
Axe | B- | 5 | 109 | 250 |
Great Sword | A- | 5 | 114 | 269 |
Scythe | A+ | 5 | 114 | 276 |
Sword | B- | 5 | 109 | 250 |
Dagger | C | 5 | 105 | 240 |
Club | C- | 5 | 105 | 220 |
Marksmanship | E | 4 | 94 | 200 |
Evasion | C | 5 | 105 | 225 |
Parrying | E | 4 | 94 | 200 |
Magic Skill Ratings
Skill | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
---|---|---|---|---|
Dark Magic | A- | 6 | 114 | 269 |
Elemental Magic | B+ | 6 | 109 | 256 |
Enfeebling Magic | C | 5 | 105 | 220 |