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Revision as of 21:14, 25 June 2005

Job-top-darkknight

Job Overview

Available after completing the Dark Knight Flag Quest. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies."



Strengths

  • Naturally high attack stat from multiple Attack Bonus traits. A Dark Knight when subbed to Warrior has unmatchable strength.
  • Soul Eater ability boosts melee damage output to very high levels.
  • Dark Knights are able to magic burst off of their own skillchains.
  • The Absorb line of spells can simultaneously enfeeble the monster to benefit the party and enhance the Dark Knight's offensive power.
  • Stun.
  • Highly proficient in both Scythe and Great Sword weapons. Able to make use of many other weapons such as Great Axe, Sword, and Axe.
  • Basic Proficency with ranged weapons in conjuction with status affecting bolts allow extra support opportunities for Dark Knights.
  • Though specializing in melee combat, can effectively be offensive through magical and ranged attacks as well.
  • Can open and close virtually every skillchain between the two primary A-rated weapons. Skillchain-closing weaponskills have impressive force. High level Dark Knights when subbed to Thief can close light skillchains with stunning results.



Weaknesses

  • Relatively no denfesive capabilties availble. A Dark Knight's offensive abilities leave the Knight dangerously open to attack with virtually no defense. Dark Knight abilities also generate Emnity and a careless Dark Knight may be killed very easily.
  • Highest delay weapons together with only one accuracy boosting ability, Soul Eater combined with freqeuntly needed Dark Magic cause Dark Knights to be the slowest TP builders of melee jobs. While subbed with Warrior, TP gain is still competitive,however, Dark Knights with a support job of Thief are the slowest TP building melee charecters.
  • Skillchain-opening weaponskills at early and mid levels are relatively weak and disappointing.
  • Soul Eater job ability very dangerous at early levels and not effecient until mid to high levels. When combined with multi hit weapon skills such as Guillotine it is nearly suicide.
  • Very dependent on high cost equipment.



Abilities

Job Abilities

Level 01 Blood Weapon
Level 05 Arcane Circle
Level 15 Last Resort
Level 20 Weapon Bash
Level 30 Soul Eater

Job Traits

Level 10 Attack Bonus
Level 20 Resist Paralyze
Level 25 Arcana Killer
Level 30 Attack Bonus II
Level 40 Resist Paralyze II
Level 50 Attack Bonus III
Level 60 Resist Paralyze III
Level 70 Attack Bonus IV

Spell List

05 Stone
06 Poison
10 Drain
11 Water
15 Bio
17 Aero
20 Bind
20 Aspir

23 Fire
26 Poisonga
29 Blizzard
31 Absorb-MND
32 Tractor
33 Absorb-CHR
35 Thunder
35 Absorb-VIT

37 Stun
37 Absorb-AGI
39 Absorb-INT
40 Bio II
41 Absorb-DEX
42 Stone II
43 Absorb-STR
46 Poison II

48 Water II
54 Aero II
56 Sleep II
60 Fire II
66 Poisonga II
66 Blizzard II
72 Thunder II

Combat Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Great Axe B+ 5 109 269
Axe B- 5 109 250
Great Sword A- 5 114 269
Scythe A+ 5 114 276
Sword B- 5 109 250
Dagger C 5 105 240
Club C- 5 105 220
Marksmanship E 4 94 200
Evasion C 5 105 225
Parrying E 4 94 200

Magic Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Dark Magic A- 6 114 269
Elemental Magic B+ 6 109 256
Enfeebling Magic C 5 105 220

Artifact Equipment

Race Selection