m (→Strengths) |
No edit summary |
||
Line 10: | Line 10: | ||
===Strengths=== |
===Strengths=== |
||
− | Strengths |
||
− | * |
+ | * Naturally high attack stat from multiple Attack Bonus traits. |
− | * |
+ | * Soul Eater ability boosts melee damage output to very high levels. |
* The Absorb line of spells can greatly benefit a PT. |
* The Absorb line of spells can greatly benefit a PT. |
||
− | * |
+ | * Highly proficient in both Scythe and Great Sword weapons. |
+ | * Acclaimed as one of the most powerful Light skillchain closers at high levels. |
||
===Weaknesses=== |
===Weaknesses=== |
||
+ | |||
+ | * Must compete with other melee damage dealers for party slots, leading to slow invites. |
||
+ | * No built-in accuracy enhancing abilities or traits, requiring player to compensate with gear. |
||
+ | * Weaponskills at early and mid levels are relatively weak and disappointing. |
||
+ | * Very gear dependent job class. |
||
==Abilities== |
==Abilities== |
Revision as of 05:30, 22 May 2005
Available after completing the Dark Knight Flag Quest. "To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies."
Strengths
- Naturally high attack stat from multiple Attack Bonus traits.
- Soul Eater ability boosts melee damage output to very high levels.
- The Absorb line of spells can greatly benefit a PT.
- Highly proficient in both Scythe and Great Sword weapons.
- Acclaimed as one of the most powerful Light skillchain closers at high levels.
Weaknesses
- Must compete with other melee damage dealers for party slots, leading to slow invites.
- No built-in accuracy enhancing abilities or traits, requiring player to compensate with gear.
- Weaponskills at early and mid levels are relatively weak and disappointing.
- Very gear dependent job class.
Abilities
Job AbilitiesLevel 01 Blood Weapon |
Job TraitsLevel 10 Attack Bonus |
Spell List
05 Stone |
23 Fire |
37 Stun |
48 Water II |