|Outer Horutoto Ruins||28 - 30||12||A, H, M|
|Qufim Island||28 - 30||11||A, H, M|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Dancing Weapons may cast cure and regen on other nearby Dancing Weapons, even if they do not link in the attacking.
- Magic detection is 360 degrees around the monster. It doesn't matter if it's back is to you, it WILL detect it.
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