Note: This guide does not reflect the views or owner of the wiki in any way. This is simply an opinion on how to optimize yourself while playing the Dancer job class. All items are my own personal opinion as to what's the best or most feasible choices at these levels. ~Mercurialwings
Though I'm sure many already know of this, you should be carrying at least two sets of gear to capitalize the most out of your job. For
Dancers, you should probably have an alternate set of equipment that you switch just prior to a weaponskill to pack the most damage possible in that one attack. These sets should be constructed post 30s-40s.
Italicized names are items classifed as Rare and are likely to be expensive.
Bold names are items classified as Exclusive or Rare/Exclusive and cannot be bought at an Auction House. These can be skipped over typically.
Alt.Opt. subheadings are literally alternate options.
HQ refers to a High Quality item. These are generally denoted by the +# and can usually be a synth/crafted item.
NQ, conversely, refers a Normal Quality item.
At lower levels, it's probably better to use these over low-level daggers despite the D rating in them. This weapon type will probably last you till level 20 when the difference in skill level will start to show.
Lvl 1: Cesti/ +1
Lvl 1: Cat Baghnakhs/ +1
Lvl 5: Bronze Knuckles/ +1
Lvl 9: Brass Knuckles/ +1
Lvl 10: Royal Archer's Cesti or
Lvl 10: Freesword's Baghnakhs
Lvl 10: Legionnaire's Knuckles
Lvl 11: Hydro Baghnakhs/ +1 or
Lvl 11: Brass Baghnakhs/ +1
Lvl 12: Burning Cesti
Lvl 14: Strike Baghnakhs
Lvl 15: Republic Knuckles or
Lvl 15: Kingdom Cesti
Lvl 20: Metal Knuckles +1
A possible replacement for Republic Knuckles, but I would stay with Republics.
Lvl 32: Impact Knuckles
Exocets Lvl 72:
Wagh Baghnakhs Lvl 73:
After Lvl 30, /Monk is not that useful anymore, so H2H loses a lot of its effectiveness.
Lvl 1: Bronze Knife +1
Lvl 13: Knife +1
Lvl 20: Mercenary's Knife
Lvl 25: Windurstian Knife / Federation Knife
Lvl 25: Parrying Knife
This off-hand weapon is inexpensive on most servers. Good if your parrying skill is low and could use a boost without sacrificing much damage.
Lvl 30: Mercenary Captain's Kukri
Switch if you're using a Windurstian Knife, otherwise stay with your Federation Knife.
Lvl 34: Windurstian Kukri / Federation Kukri
Lvl 34: Acid Kukri / Corrosive Kukri
Useful for mobs that have defense bonus moves.
Lvl 46: Bone Knife/ +1
Lvl 53: Darksteel Knife/ +1
Lvl 53: Venom Knife/ +1
Use if you don't mind it overriding your Sambas once in a while. (I think Bone Knife +1 is still the better option.)
Lvl 54: Darksteel Jambiya/ +1
The HQ is a good upgrade from Bone Knife +1, but may not be available on your server.
Lvl 56: Beetle Knife/ +1
Lvl 59: Darksteel Kukri/ +1
Lvl 60: Cermet Knife/ +1
Lower base damage than either Darksteel Kukri with only a slightly lower delay. (Best to stick with Kukris, IMO.)
Although, there is something to using HQ Cerments to push your delay down, maximizing TP gain.
Lvl 62: Demon Knife/ +1
Go for the +1 version, better base damage if you have the gil to burn. Optional but a possible upgrade
Lvl 65: Stun Knife/ +1
Would offhand one of these for the added effect -- the HQ is especially worth it. Otherwise, stick with Darksteel Kukri +1 for higher base damage and lower delay.
Nice, cheap upgrade if you've been using Cermet Knives.
Good damage, low delay, and CHR+5 for Waltz.
Drops from Soulstealer Skullnix, located in the Labyrinth of Onzozo, around H-4.
Lvl 69: Stun Kukri/ +1
Lvl 70: Behemoth Knife/ +1
Nice off-hand dagger.
Another nice off-hand dagger, if you can obtain it. DEX+4 improves accuracy and crits.
Lvl 72: Khimaira Jambiya / Amir Jambiya / Adder Jambiya/ +1
Very hard to come by any of these because of the rarity and expense of a Star Sapphire.
The HQ versions are two of the four daggers with the highest DPS‡ and 2nd highest base damage.
Lvl 72: Gully/ +1
Lvl 72: Martial Knife
Lvl 72: Ponderous Gully
One of the four daggers with the highest DPS‡ and 2nd highest base damage.
Not sure how difficult this is to obtain.
Lvl 73: Jambiya/ +1
The HQ is one of the four daggers with the highest DPS‡ and 2nd highest base damage.
This is the most economical of the three high-DPS, crafted daggers to attempt to HQ.
Lvl 73: (after unlocking the latent)
May be better to stick with a previous dagger.
Lvl 73: Mighty Knife
‡ On Windsdays, the Mighty Knife has the highest DPS and base damage of any dagger available to Dancers.
The highest base damage available‡ and excellent stats for a Dancer. You want this dagger.
Swords can be used at lower levels, and at high levels in the offhand to increase TP gain if you decide to play /Ninja. It is recommended to have sword merits at high levels if you choose to use them.
Lvl 13: Bilbo/ +1
Lvl 19: Small Sword
Lvl 20: Degen/ +1
Lvl 23: Tuck/ +1
Lvl 65: Company Fleuret
Has a nice hidden effect -- damage increases by 1 for each party member over 2, up to DMG:41 for a party of 6.
This is the best sword you can use to keep your TP high.
Lvl 73: Mensur Epee (Real nice for solo.)
Hidden effect is opposite of Company Fleuret -- DMG:47 when solo, and damage decreases the more people are in the party. Base damage is always DMG:39 on weapon skills.
Between 20 and 70 you are better off using Daggers and abandoning Swords due to the gap in skill and limited choice of weapons in this category.
‡ This ranged equipment is used for boosting stats -- do not pull with it.
Lvl 1: ‡
Happy Egg Lvl 15:
Rogetsurin Lvl 20: Platoon Disc
Lvl 28: Chakram
Lvl 30: ‡ (Depending on your race's stat boost.)
RSE Sachet Lvl 40: (Artifact weapon) or
Lvl 40: Junior Musketeer's Chakram
Lvl 43: Junior Musketeer's Chakram +1 / Junior Musketeer's Chakram +2
Lvl 54: ‡ (Hidden effect: Attack +4)
Smart Grenade Lvl 57: Moonring Blade/ +1
Lvl 58: ‡
Tiphia Sting Lvl 68: Rising Sun/ +1
Lvl 70: ‡ or
Lvl 70: ‡
* At level 16-17, either Bone or Lizard set may be used. Lizard is usually cheaper, but Bone +1 offers Evasion bonuses.
Lvl 1: Bronze Cap/ +1
Lvl 7: Leather Bandana/ +1
Lvl 9: Compound Eye Circlet
Lvl 10: Royal Footman's Bandana
A free CHR+ piece from a relatively easy, uncamped NM, Sharp-Eared Ropipi.
Lvl 14: Noble's Ribbon
The best CHR+ piece for Waltz macro swaps until Dancer's Tiara.
Lvl 14: Cotton Headband / Erudite's Headband (But Compound Eye Circlet seems better than both? and is cheaper!)
Lvl 16: Bone Mask/ +1 or
Lvl 17: Lizard Helm/ +1
Lvl 20: Trump Crown
This has a nice mix of HP, DEF and CHR, but it's not better than Noble's Ribbon for Waltz macros.
Lvl 21: Beetle Mask/ +1
Lvl 24: / Emperor Hairpin
DEX+ for added accuracy, plus AGI+ and Evasion +10 for when you pull hate.
Lvl 30: Dandy Spectacles / Fancy Spectacles
Use during the daytime only!
Lvl 30: Mercenary Captain's Headgear
Use this at nighttime if you don't have an Empress/Emperor Hairpin and are using Spectacles.
Dobson Bandanna Lvl 41:
This can be difficult to obtain, but it's DEX+4 a good upgrade from an Emperor/Empress Hairpin.
The STR+3 might help if you're hitting for 0 in parties, and will also help physical-based Weapon Skills.
Lvl 43: Walkure Mask
Lvl 50: Crow Beret / Raven Beret
For those times you don't want to pull hate.
Lvl 54: Artifact
Dancer's Tiara Lvl 65: Wivre Mask
Lvl 66: Coral Cap / Merman's Cap
Good for Dancing Edge, IF you can find one.
Cobra Cap Lvl 70:
Optical Hat Lvl 72:
Pahluwan Qalansuwa Lvl 72: Panther Mask/ +1
Enkidu's Cap Lvl 72: Relic
Etoile Tiara Lvl 74:
Dancer's Tiara +1 Lvl 75:
Walahra Turban Lvl 75:
Denali Bonnet Lvl 75:
Etoile Tiara +1
Lvl 1: Bronze Harness/ +1
Fourth Tunica Lvl 1:
Iron Ram Jack Coat Lvl 1: (If subbing mage)
Pilgrim Tunica Lvl 1: (If subbing mage)
Cobra Tunica Lvl 7: Leather Vest/ +1
Lvl 16: Bone Harness/ +1 or
Lvl 17: Lizard Jerkin / Fine Jerkin
Lvl 18: Garrison Tunica
Lvl 21: Beetle Harness/ +1
Lvl 25: Shade Harness/ +1
Lvl 30: Mercenary Captain's Doublet
Lvl 33: RSE or Linen Doublet +1
Lvl 42: Wool Doublet +1 or Earth Doublet (Earth Doublet helps with Waltz use upon the DNC)
Lvl 45: Brigandine/ +1
Rapparee Harness Lvl 55: Jaridah Peti
Lvl 57: Scorpion Harness/ +1
Lvl 59: Black Cotehardie / Flora Cotehardie
Lvl 60: AF *Macro in for Waltzes
Dancer's Casaque Lvl 67: *Great for attack build and WS swap-in.
Assault Jerkin Lvl 69: Blue Cotehardie/ +1
Lvl 71: Antares Harness
Enkidu's Harness Lvl 74:
Dancer's Casaque +1 Lvl 74: Narasimha's Vest
Lvl 75: / Etoile Casaque
Etoile Casaque +1 Lvl 75:
Lvl 1: Bronze Mittens
Lvl 7: Leather Gloves
Lvl 10: Legionnaire's Mittens or Royal Footman's Gloves
Lvl 14: Battle Gloves Stick with these for the Acc.
Lvl 16: Bone Mittens/ Bone Mittens +1 or
Lvl 16: Scentless Armlets or
Lvl 17: Lizard Gloves/ Fine Gloves
Lvl 21: Beetle Mittens/ Beetle Mittens +1
Lvl 27: RSE
Lvl 30: Mercenary Captain's Gloves
( would also recommend staying with )
RSE gloves if you are Hume or Elvaan for the +DEX, or just stick with Battle Gloves Lvl 30: Gigas Bracelets (WS only)
Lvl 40: Ogygos's Bracelets (WS only)
Lvl 50: Crow Bracers Great for -Enmity and Evasion
Lvl 50: Enkelados's Bracelets (WS only)
Lvl 52: (AF) Dancer's Bangles
Lvl 55: Jaridah Bazubands/ Akinji Bazubands
Lvl 60: Pallas's Bracelets (WS only)
Lvl 65: Fencing Bracers
Lvl 68: Cobra Mittens
Lvl 70: Alkyoneus's Bracelets (WS only)
Lvl 70: Tarasque Mitts/ Tarasque Mitts +1
( these have -5/-6 CHR, so be sure to balance your stats accordingly.)
Lvl 71: Relic
Etoile Bangles Lvl 72: Pahluwan Dastanas
Lvl 72: Dusk Gloves/ Dusk Gloves +1 (+Haste; will be expensive)
Enkidu's Mittens Lvl 74:
Dancer's Bangles +1 Lvl 75:
Denali Wristbands Lvl 75:
Etoile Bangles +1
Lvl 1: Bronze Subligar/ Bronze Subligar +1
Lvl 7: Leather Trousers/ Leather Trousers +1
Lvl 16: Bone Subligar/ Bone Subligar +1
Lvl 17: Lizard Trousers/ Fine Trousers
Lvl 21: Beetle Subligar/ Beetle Subligar +1
Lvl 21: Garrison Hose (DD piece)
Lvl 25: Kingdom Trousers
Lvl 25: Bastokan Subligar/ Republic Subligar
Lvl 30: Mercenary Captain's Hose
Lvl 31: RSE
Lvl 50: Crow Hose
Lvl 58: (AF)
Dancer's Tights Lvl 67: Coral Subligar
Cobra Subligar Lvl 70: Clown's Subligar
Lvl 71: Vendor's Slops/ Prince's Slops
Lvl 72: Dusk Trousers/ Dusk Trousers +1 (+ATT & +RACC; is likely to be expensive)
Enkidu's Subligar Lvl 74:
Dancer's Tights +1 Lvl 75:
Barbarossa's Zerehs Lvl 75: *Best Haste piece you can equip in this slot on DNC
Etoile Tights +1
Lvl 1: Bronze Leggings/ +1
Bounding Boots/ Leaping Boots
Lvl 7: Leather Highboots
Lvl 10: Royal Footman's Boots
Lvl 16: Bone Leggings/ +1
Lvl 17: Lizard Ledelsens/ Fine Ledelsens
Power Sandals Lvl 21: Beetle Leggings/ +1
Lvl 24: Winged Boots
Lvl 29: RSE
Lvl 30: Mercenary Captain's Gaiters
Lvl 38: Mountain Gaiters
Lvl 50: Crow Gaiters
Lvl 55: Jaridah Nails
Lvl 56: (AF)
Dancer's Shoes Lvl 59: Tabin Boots/ +1
Rutter Sabatons Lvl 68:
Cobra Leggings Lvl 70:
Volunteer's Nails Lvl 72:
Pahluwan Crackows Lvl 72: Dance Shoes
Lvl 72: Dusk Ledelsens
Lvl 73: Relic
Etoile Toe Shoes Lvl 74:
Dancer's Toe Shoes +1 Lvl 75:
Denali Gamashes Lvl 75: Heroic Boots/ +1 *Liable to be expensive for +1
Etoile Toe Shoes +1
Lvl 1: / Gold Moogle Belt / Silver Moogle Belt Bronze Moogle Belt
Lvl 1: Blood Stone +1/ Blood Stone
Lvl 14 Friar's Rope
Lvl 15: Warrior's Belt +1/ Warrior's Belt
Lvl 30: Mercenary Captain's Belt
Lvl 30: (if /nin this reduces the delay of weapons by 1%)
Sarashi Lvl 40 Tilt Belt (is probably a better choice than the above, Acc+5, ideal for DD until 48 if you aren't tanking)
Lvl 40: Corsette +1 (macro in for Curing Waltz)
Lvl 43: Swordbelt +1/ Swordbelt
Lvl 48: Life Belt
Swift Belt Lvl 55: (Expensive, better than Life Belt ONLY if you don't need the Acc+)
Speed Belt Lvl 55: (rare/ex of speed belt, drops off Velocious Belt King Arthro)
Lvl 60: Potent Belt (Good upgrade from Life Belt)
Lvl 71: Warwolf Belt
Lvl 72: (ATK & DEX)
Lvl 4: Rabbit Mantle
Lvl 12: Traveler's Mantle
Lvl 17: Lizard Mantle
Lvl 18: Dhalmel Mantle
Lvl 21: (DEF: 3, Evasion +3 same DEF as Night Cape with added EVA) Dhalmel Mantle
Lvl 24: Nomad's Mantle
Lvl 28: Wolf Mantle +1
Lvl 30: Wyvern Mantle (if you use /drg)
Lvl 47: Jaguar Mantle
Lvl 60: Bushido Cape (DEF 7, "Store TP" +1, "Subtle Blow" +1,)
Lvl 61: Amemet Mantle/ Amemet Mantle +1
Lvl 69: Psilos Mantle (Cheap and at least better then NQ Amemet Mantle)
Lvl 70: (Great for solo parry skill+10 evasion skill +10 |maybe +10 guard for H2H|
Boxer's Mantle Lvl 70: Relic cape
Etoile Cape Lvl 71: Forager's Mantle (Second best mantle for any Melee in the game)
Lvl 74: (Accuracy)
Cuchulain's Mantle Lvl 75: Cerberus Mantle/ +1 (Likely to be expensive.)
Lvl 7: Wing Pendant
Lvl 7: Justice Badge
Lvl 14: Van Pendant
Lvl 15: Bird Whistle (Helps with Curing Waltz)
Lvl 20: Bloodbead Amulet
Lvl 21: Spike Necklace (+DEX, +STR)
Lvl 24: Tiger Stole (Def +2, Att +5)
Lvl 33: / Peacock Amulet Peacock Charm
Lvl 59: Spectacles
Lvl 60: Chivalrous Chain (+Acc, +STR, and "Store TP" +1)
Lvl 73: Love Torque
Lvl 74: Ancient Torque *Liable to be very rare, drops from Lambton Worm
Lvl 75: Orochi Nodowa
Lvl 1: or San d'Orian Ring or Bastokan Ring Windurstian Ring
Lvl 14: Mighty Ring (the 50 charges on this ring lasted me to Lvl 40)
Lvl 14: Vision Ring
Lvl 14: Stamina Ring
Lvl 14: Balance Ring/ Balance Ring +1
Lvl 14: Courage Ring/ Courage Ring +1
Lvl 30: Archer's Ring/ Shikaree Ring
Lvl 30: (if you have) Rajas Ring
Lvl 30: Divisor Ring (only when your level is a multiple of 5)
Lvl 34: Venerer Ring
Lvl 35: Jaeger Ring
Lvl 36: Puissance Ring +1
Lvl 40: Sniper's Ring or Woodsman Ring
Lvl 42: Assailant's Ring
Lvl 49: Kshama Ring No. 2
Lvl 49: Kshama Ring No. 8
Lvl 49: Ecphoria Ring
Lvl 50: Garrulous Ring
Lvl 50: Unyielding Ring
Lvl 50: Ulthalam's Ring
Lvl 54: Fluorite Ring/ Grace Ring/ Grace Ring +1
Lvl 54: Sun Ring/ Victory Ring/ Victory Ring +1
Lvl 70: Blood Ring
Lvl 72: Spinel Ring/ Adroit Ring/ Adroit Ring +1
Lvl 72: Ruby Ring/ Triumph Ring/ Triumph Ring +1
Cassie Earring Lvl 10:
Optical Earring Lvl 16: Bone Earring/ Bone Earring +1 (for DD)
Lvl 20: Shield Earring (if not /mage for tanking/soloing.)
Lvl 21: Beetle Earring/ Beetle Earring +1 (for DD)
Lvl 29: Dodge Earring (for tanking/soloing.)
Lvl 30: Wyvern Earring (if /DRG.)
Lvl 30: Trimmer's Earring (if / BST.)
Lvl 35: Drone Earring
Intruder Earring Lvl 49:
Harvest Earring Lvl 50:
Storm Loop Lvl 55: Fang Earring/ Spike Earring
Minuet Earring Lvl 63: Coral Earring/ Merman's Earring
Diabolos's Earring Lvl 72: , Ethereal Earring or Suppanomimi
Bushinomimi Lvl 73: (for cures)
Roundel Earring Lvl 75:
Brutal Earring Lvl 75:
Lvl 71: (Only one worth using if not /nin)
Guide created by
Mercurialwings with edits from Zatias, Ctcutter, Babba, Druvion, Yippy, Legomike, Kaishen, Mattr, Dustcoyote, Darken5, yomii, Theode, Hi-chu Chrisstreb, Takeuchi, Arconis, ((please feel free to add your name here). Thanks to Andres for the template.
H2H added by Heartfire
Shields removed by GoufCustom
Tests and Edits by Charles Guillen