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Guide Key

  • Italicized names are items classifed as Rare and are likely to be expensive.
  • Bold names are items classified as Exclusive or Rare/Exclusive and cannot be bought at an Auction House. These can be skipped over typically.
  • Alt.Opt. subheadings are literally alternate options.
  • HQ refers to a High Quality item. These are generally denoted by the +# and can usually be a synth/crafted item.
  • NQ, conversely, refers a Normal Quality item.

Author's Opening

This guide is still under construction.

Note: This guide does not reflect the views or owner of the wiki in any way. This is simply an opinion on how to optimize yourself while playing the Dancer job class. All items are my own personal opinion as to what's the best or most feasible choices at these levels. ~Mercurialwings

Though I'm sure many already know of this, you should be carrying at least two sets of gear to capitalize the most out of your job. For Dancers, you should probably have an alternate set of equipment that you switch just prior to a weaponskill to pack the most damage possible in that one attack. These sets should be constructed post 30s-40s.

Weapons

Hand-to-Hand

At lower levels, it's probably better to use these over low-level daggers despite the D rating in them. This weapon type will probably last you till level 20 when the difference in skill level will start to show.

Lvl 1: Cesti/Cesti +1
Lvl 1: Cat Baghnakhs/+1
Lvl 5: Bronze Knuckles/+1
Lvl 9: Brass Knuckles or
Lvl 10: Royal Archer's Cesti
Lvl 10: Freesword's Baghnakhs
Lvl 10: Legionnaire's Knuckles
Lvl 11: Hydro Baghnakhs/+1
Lvl 11: Brass Baghnakhs/+1
Lvl 12: Burning Cesti
Lvl 14: Strike Baghnakhs or
Lvl 15: Republic Knuckles or
Lvl 15: Kingdom Cesti
Lvl 20: Metal Knuckles +1 possible replacement for Republic Knuckles but I would stay with Republics.
Lvl 32: Impact Knuckles
Lvl 46: Exocets
Lvl 72: Wagh Baghnakhs

After Lvl 30 /Monk is not that useful anymore and so H2H loses a lot of its effectiveness.

Dagger

Lvl 20: Mercenary's Knife
Lvl 25: Windurstian Knife or Federation Knife
Lvl 30: Mercenary Captain's Kukri (If you're just using a Windurstian Knife, otherwise stay with your Federation Knife)
Lvl 34: Windurstian Kukri or Federation Kukri
Lvl 34: Acid Kukri or Corrosive Kukri (for mobs that have defense bonus moves)
Lvl 46: Bone Knife/+1
Lvl 53: Darksteel Knife/+1 or Venom Knife/+1 if you don't mind it overriding your Sambas once in a while. (I think Bone Knife+1 still the better option.)
Lvl 56: Beetle Knife/+1
Lvl 59: Darksteel Kukri/+1
Lvl 60: Cermet Knife/+1
Lvl 68: Kard Good damage, low delay, and +5 CHR for Waltz, however its RareEx.
Lvl 69: Stun Kukri/+1
Lvl 70: Behemoth Knife/+1
Lvl 71: Cobra Knife Nice off-hand dagger
Lvl 72: Adder Jambiya/+1
Lvl 73: Jambiya/+1
Lvl 73: Heart Snatcher (broken) May be better to stick with a previous dagger.
Lvl 73: Mighty Knife - +1 CHR but has very high price tag.

Sword

Swords can be used at lower levels, and at high levels in the offhand to increase TP gain if you decide to play /nin. It is recommended to have sword merits at high levels if you choose to use them.

Lvl 13: Bilbo/+1
Lvl 19: Small Sword
Lvl 20: Degen/+1
Lvl 23: Tuck/+1
Lvl 70: Joyeuse (This is the best sword you can use on DNC to keep your TP high.)

Between 20 and 70 you are better off using Daggers and abandoning Swords due to the gap in skill and limited choice of weapons in this category.

Ranged Weapon

Lvl 1: Happy Egg (if not pulling)
Lvl 15: Rogetsurin (RareEx)
Lvl 20: Platoon Disc
Lvl 28: Chakram
Lvl 30: RSE Sachets (if not pulling)
Lvl 40: War Hoop (AF weapon)
Lvl 40: Junior Musketeer's Chakram
Lvl 43: Junior Musketeer's Chakram +1
Lvl 43: Junior Musketeer's Chakram +2
Lvl 57: Moonring Blade +1/Moonring Blade
Lvl 58: Tiphia Sting (if not pulling)
Lvl 68: Rising Sun +1/Rising Sun

Armor

* At level 16-17, either Bone or Lizard set may be used. Lizard is usually cheaper, but Bone +1 offers Evasion bonuses.

Head

Lvl 1: Bronze Cap
Lvl 7: Leather Bandana
Lvl 9: Compound Eye Circlet
Lvl 10: Royal Footman's Bandana
Lvl 11: Entrancing Ribbon (for Waltzes) or
Lvl 14: Noble's Ribbon
Lvl 14: Cotton Headband
Lvl 16: Bone Mask
Lvl 17: Lizard Helm
Lvl 20: Trump Crown (Better then Noble's)
Lvl 21: Beetle Mask
Lvl 24: Emperor Hairpin / Empress Hairpin (DEX+ for added Acc+, Eva+10 for when you pull hate)
Lvl 30: Dandy Spectacles / Fancy Spectacles
Mercenary Captain's Headgear for night (If you don't have an Empress/Emperor Hairpin)
Lvl 39: Dobson Bandanna
Lvl 41: Voyager Sallet for weaponskills.
Lvl 43: Walkure Mask
Lvl 50: Crow Beret / Raven Beret for those times you don't want to pull hate.
Lvl 54: Dancer's Tiara AF
Lvl 65: Wivre Mask
Lvl 66 Coral Cap Good for dancing edge, IF you can find one.
Lvl 68: Cobra Cap
Lvl 70: Optical Hat
Lvl 72: Pahluwan Qalansuwa
Lvl 72: Panther Mask/+1
Lvl 75: Walahra Turban

(incompleted)

Body

Lvl 1: Bronze Harness
Lvl 7: Leather Vest
Lvl 16: Bone Harness/+1 or
Lvl 17: Lizard Jerkin / Fine Jerkin
Lvl 21: Beetle Harness
Lvl 25: Shade Harness
Lvl 30: Mercenary Captain's Doublet
Lvl 33: RSE or Linen Doublet +1
Lvl 42: Wool Doublet +1
Lvl 45: Brigandine/+1
Lvl 50: Rapparee Harness
Lvl 55: Jaridah Peti
Lvl 57: Scorpion Harness
Lvl 59: Black Cotehardie / Flora Cotehardie
Lvl 60: Dancer's Casaque AF
Lvl 67: Assault Jerkin *Great for attack build and WS swap-in.
Lvl 69: Blue Cotehardie / Blue Cotehardie +1
Lvl 72: Pahluwan Khazagand
Lvl 74: Narasimha's Vest

(incompleted)

Hands

Lvl 1: Bronze Mittens
Lvl 7: Leather Gloves
Lvl 10: Legionnaire's Mittens or Royal Footman's Gloves
Lvl 14: Battle Gloves Stick with these for the Acc.
Lvl 16: Bone Mittens
Lvl 16: Scentless Armlets
Lvl 17: Lizard Gloves
Lvl 21: Beetle Mittens
Lvl 27: RSE
Lvl 30: Mercenary Captain's Gloves
Lvl 50: Crow Bracers
Lvl 52: Dancer's Bangles AF
Lvl 55: Jaridah Bazubands / Akinji Bazubands
Lvl 65: Fencing Bracers
Lvl 68: Cobra Mittens
Lvl 70: Alkyoneus's Bracelets
Lvl 70: Tarasque Mitts / Tarasque Mitts +1
Lvl 72: Pahluwan Dastanas
Lvl 72: Dusk Gloves / Dusk Gloves +1 *Likely to be expensive.
Lvl 75: Denali Wristbands

(incompleted)

Legs

Lvl 1: Bronze Subligar
Lvl 7: Leather Trousers
Lvl 16: Bone Subligar
Lvl 17: Lizard Trousers
Lvl 20: Garrison Hose DD
Lvl 21: Beetle Subligar
Lvl 24: Kingdom Trousers
Lvl 25: Bastokan Subligar/Republic Subligar
Lvl 30: Mercenary Captain's Hose
Lvl 31: RSE
Lvl 50: Crow Hose
Lvl 58: Dancer's Tights AF
Lvl 67: Coral Subligar
Lvl 70: Clown's Subligar
Lvl 71: Vendor's Slops/Prince's Slops
Lvl 72: Pahluwan Seraweels
Lvl 72: Dusk Trousers if u don't mind the movement speed decrease
Lvl 75: Denali Kecks
Lvl 75: Barbarossa's Zerehs

(incompleted)

Feet

Lvl 1: Bronze Leggings
Lvl 7: Leather Highboots / Leaping Boots / Bounding Boots
Lvl 10: Royal Footman's Boots
Lvl 16: Bone Leggings
Lvl 17: Lizard Ledelsens
Lvl 21: Beetle Leggings
Lvl 24: Winged Boots
Lvl 29: RSE
Lvl 30: Mercenary Captain's Gaiters
Lvl 38: Mountain Gaiters
Lvl 50: Crow Gaiters
Lvl 55: Jaridah Nails
Lvl 56: Dancer's Shoes AF
Lvl 59: Tabin Boots/+1
Lvl 70: Volunteer's Nails
Lvl 72: Dance Shoes
Lvl 72:Pahluwan Crackows
Lvl 75:Denali Gamashes
Lvl 75: Heroic Boots / Heroic Boots +1 *Liable to be expensive for +1

(incompleted)

Waist

Lvl 1: Gold Moogle Belt/Silver Moogle Belt/Bronze Moogle Belt
Alt.Opt.: Blood Stone +1/Blood Stone
Lvl 14 Friar's Rope
*Waist All Races DEF:2 MP +5 MND +1 +2 +2/Lvl.14 All Jobs*
Lvl 15: Warrior's Belt +1 / Warrior's Belt
Lvl 30: Mercenary Captain's Belt
Lvl 30: Sarashi (if /nin this reduces the delay of your weapons)
(reduces delay only by 1%, Tilt Belt is probably a better choice)
Lvl 40: Tilt Belt (Acc+5, ideal for DD until 48 if you aren't tanking)
Lvl 40: Corsette macro in for Curing Waltz
Lvl 43: Swordbelt +1/Swordbelt
Lvl 48: Life Belt
Lvl 50: Swift Belt
Lvl 55: Speed Belt (Expensive, better than Life Belt ONLY if you don't need the Acc+)
Lvl 60: Potent Belt (Good upgrade from Life Belt)
Lvl 71: Warwolf Belt

(incompleted)

Back

Lvl 4: Rabbit Mantle
Lvl 12: Traveler's Mantle
Lvl 17: Lizard Mantle
Lvl 18: Dhalmel Mantle
Lvl 24: Nomad's Mantle
Lvl 28: Wolf Mantle +1
Lvl 30: Wyvern Mantle (if you use /drg)
Lvl 47: Jaguar Mantle
Lvl 60: Bushido Cape ( DEF 7, "Store TP" +1, "Subtile Blow" +1, )
Lvl61: Amemet Mantle/+1
Lvl 71: Forager's Mantle (Second best mantle for any Melee in the game)
Lvl 75: Cerberus Mantle/+1 (Likely to be expensive.)

(incompleted)

Neck

Lvl 7: Wing Pendant or Justice Badge
Lvl 14: Van Pendant
Lvl 15: Bird Whistle Helps with Curing Waltz
Lvl 20: Bloodbead Amulet
Lvl 21: Spike Necklace (+DEX, +STR)
Lvl 24: Tiger Stole (Def +2, Att +5)
Lvl 33: Peacock Amulet / Peacock Charm
Lvl 59: Spectacles
Lvl 60: Chivalrous Chain (+Acc, +STR, and "Store TP" +1)
Lvl 73: Love Torque

(incomplete)

Ring

Lvl 1: San d'Orian Ring or Bastokan Ring or Windurstian Ring
Lvl 14: Mighty Ring (the 50 charges on this ring lasted me to Lvl 40)
Lvl 14: Vision Ring
Lvl 14: Stamina Ring
Lvl 30: Archer's Ring/Shikaree Ring
Lvl 30: Rajas Ring (if you have)
Lvl 34: Venerer Ring
Lvl 35: Jaeger Ring
Lvl 36: Puissance Ring +1
Lvl 40: Sniper's Ring or Woodsman Ring
Lvl 42: Assailant's Ring
Lvl 49: Kshama Ring No. 2
Lvl 49: Kshama Ring No. 8
Lvl 49: Ecphoria Ring
Lvl 50: Garrulous Ring
Lvl 50: Unyielding Ring
Lvl 50:Ulthalam's Ring
Lvl 54: Fluorite Ring

(to be added)

Earring

Lvl 1: Cassie Earring
Lvl 10: Optical Earring
Lvl 16: Bone Earring/+1 for DD
Lvl 20: Shield Earring if not /mage for tanking/soloing.
Lvl 21: Beetle Earring/+1 for DD
Lvl 29: Dodge Earring for tanking/soloing.
Lvl 30: Wyvern Earring if /DRG.
Lvl 30: Trimmer's Earring if /BST.
Lvl 35: Drone Earring
Lvl 49: Heims Earring
Lvl 49: Harvest Earring
Lvl 50: Velocity Earring
Lvl 50: Storm Loop
Lvl 55: Fang Earring/Spike Earring
Lvl 61: Minuet Earring
Lvl 63: Coral Earring/Merman's Earring
Lvl 72: Ethereal Earring, Suppanomimi or Bushinomimi
Lvl 75: Brutal Earring

(Incomplete)

Closing Note

Guide created by Mercurialwings with edits from Zatias, Ctcutter, Babba, Druvion, Yippy, Legomike, Kaishen, ((please feel free to add your name here). Thanks to Andres for the template. H2H added by Heartfire Shields removed by GoufCustom Tests and Edits by Charles Guillen

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