m (→Dagger) |
m (→Dagger) |
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:Lvl 25: [[Windurstian Knife]] / [[Federation Knife]] |
:Lvl 25: [[Windurstian Knife]] / [[Federation Knife]] |
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::Lvl 25: [[Parrying Knife]] |
::Lvl 25: [[Parrying Knife]] |
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− | ::: |
+ | :::This off-hand weapon is inexpensive on most servers. Good if your parrying skill is low and could use a boost without sacrificing much damage. |
:Lvl 30: [[Mercenary Captain's Kukri]] |
:Lvl 30: [[Mercenary Captain's Kukri]] |
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:::Switch if you're using a Windurstian Knife, otherwise stay with your Federation Knife. |
:::Switch if you're using a Windurstian Knife, otherwise stay with your Federation Knife. |
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:Lvl 53: [[Darksteel Knife]]/[[Darksteel Knife +1|+1]] |
:Lvl 53: [[Darksteel Knife]]/[[Darksteel Knife +1|+1]] |
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::Lvl 53: [[Venom Knife]]/[[Venom Knife +1|+1]] |
::Lvl 53: [[Venom Knife]]/[[Venom Knife +1|+1]] |
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− | ::: |
+ | :::Use if you don't mind it overriding your Sambas once in a while. (I think Bone Knife +1 is still the better option.) |
:Lvl 54: [[Darksteel Jambiya]]/[[Darksteel Jambiya +1|+1]] |
:Lvl 54: [[Darksteel Jambiya]]/[[Darksteel Jambiya +1|+1]] |
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:::Good upgrade from Bone Knife. |
:::Good upgrade from Bone Knife. |
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:Lvl 59: [[Darksteel Kukri]]/[[Darksteel Kukri +1|+1]] |
:Lvl 59: [[Darksteel Kukri]]/[[Darksteel Kukri +1|+1]] |
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:Lvl 60: [[Cermet Knife]]/[[Cermet Knife +1|+1]] |
:Lvl 60: [[Cermet Knife]]/[[Cermet Knife +1|+1]] |
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− | :::Lower base damage than both NQ and HQ Darksteel Kukris with only a slightly lower delay. (Better to stick with the |
+ | :::Lower base damage than both NQ and HQ Darksteel Kukris with only a slightly lower delay. (Better to stick with the Kukris, IMO.) |
:Lvl 65: [[Stun Knife]]/[[Stun Knife +1|+1]] |
:Lvl 65: [[Stun Knife]]/[[Stun Knife +1|+1]] |
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− | :::Would offhand one of these for the added effect - the +1 is especially worth it. Otherwise, stick with Darksteel Kukri +1 for higher base damage and lower delay. |
+ | :::Would offhand one of these for the added effect -- the +1 is especially worth it. Otherwise, stick with Darksteel Kukri +1 for higher base damage and lower delay. |
::Lvl 65: ''[[Anubis's Knife]]'' |
::Lvl 65: ''[[Anubis's Knife]]'' |
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− | :::Nice, cheap upgrade if you've been using Cermet |
+ | :::Nice, cheap upgrade if you've been using Cermet Knives. |
:Lvl 68: '''[[Kard]]''' |
:Lvl 68: '''[[Kard]]''' |
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:::Good damage, low delay, and CHR+5 for Waltz. |
:::Good damage, low delay, and CHR+5 for Waltz. |
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:Lvl 71: ''[[Cobra Knife]]'' |
:Lvl 71: ''[[Cobra Knife]]'' |
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:::Nice off-hand dagger. |
:::Nice off-hand dagger. |
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+ | ::Lvl 71: '''[[Matron's Knife]]''' |
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+ | :::Another nice off-hand dagger, if you can obtain it. DEX+4 adds accuracy and crits. |
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:Lvl 72: [[Khimaira Jambiya]] / [[Amir Jambiya]] / [[Adder Jambiya]]/[[Adder Jambiya +1|+1]] |
:Lvl 72: [[Khimaira Jambiya]] / [[Amir Jambiya]] / [[Adder Jambiya]]/[[Adder Jambiya +1|+1]] |
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:::Very hard to come by any of these, but the two HQ daggers have the highest DPS available.* |
:::Very hard to come by any of these, but the two HQ daggers have the highest DPS available.* |
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:::The second highest base damage (and the highest DPS*) you can get on a dagger, aside from an Azoth. |
:::The second highest base damage (and the highest DPS*) you can get on a dagger, aside from an Azoth. |
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:Lvl 73: [[Jambiya]]/[[Jambiya +1|+1]] |
:Lvl 73: [[Jambiya]]/[[Jambiya +1|+1]] |
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− | ::: |
+ | :::The HQ is one of the four daggers with the highest DPS available*, and is the most economical to attempt to have crafted. |
− | ::Lvl 73: '''[[Heart Snatcher]]''' (after unlocking |
+ | ::Lvl 73: '''[[Heart Snatcher]]''' (after unlocking the latent) |
:::May be better to stick with a previous dagger. |
:::May be better to stick with a previous dagger. |
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::Lvl 73: [[Mighty Knife]] |
::Lvl 73: [[Mighty Knife]] |
Revision as of 21:58, 5 March 2009
Author's OpeningNote: This guide does not reflect the views or owner of the wiki in any way. This is simply an opinion on how to optimize yourself while playing the Dancer job class. All items are my own personal opinion as to what's the best or most feasible choices at these levels. ~Mercurialwings Though I'm sure many already know of this, you should be carrying at least two sets of gear to capitalize the most out of your job. For Dancers, you should probably have an alternate set of equipment that you switch just prior to a weaponskill to pack the most damage possible in that one attack. These sets should be constructed post 30s-40s. Guide Key
WeaponsHand-to-HandAt lower levels, it's probably better to use these over low-level daggers despite the D rating in them. This weapon type will probably last you till level 20 when the difference in skill level will start to show.
After Lvl 30, /Monk is not that useful anymore, so H2H loses a lot of its effectiveness. Dagger
SwordSwords can be used at lower levels, and at high levels in the offhand to increase TP gain if you decide to play /Ninja. It is recommended to have sword merits at high levels if you choose to use them.
Between 20 and 70 you are better off using Daggers and abandoning Swords due to the gap in skill and limited choice of weapons in this category. Ranged Weapon
Armor* At level 16-17, either Bone or Lizard set may be used. Lizard is usually cheaper, but Bone +1 offers Evasion bonuses. Head
Body
Hands
Legs
Feet
Waist
Back
Neck
Ring
Earring
Shield
Closing NoteGuide created by Mercurialwings with edits from Zatias, Ctcutter, Babba, Druvion, Yippy, Legomike, Kaishen, Mattr,Dustcoyote, Darken5, yomii, Theode, Hi-chu Chrisstreb ((please feel free to add your name here). Thanks to Andres for the template. H2H added by Heartfire Shields removed by GoufCustom Tests and Edits by Charles Guillen |