m (→Hand-to-Hand) |
(→Dagger) |
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:Lvl 13: [[Knife +1]] |
:Lvl 13: [[Knife +1]] |
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:Lvl 20: [[Mercenary's Knife]] |
:Lvl 20: [[Mercenary's Knife]] |
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− | :Lvl 25: [[Windurstian Knife]] |
+ | :Lvl 25: [[Windurstian Knife]] / [[Federation Knife]] |
− | ::Lvl 25: [[Parrying Knife]] |
+ | ::Lvl 25: [[Parrying Knife]] Off-hand weapon, fairly inexpensive on most servers. Good if your Parrying skill is low and could use a boost without sacrificing much in damage. |
− | :Lvl 30: [[Mercenary Captain's Kukri]] |
+ | :Lvl 30: [[Mercenary Captain's Kukri]] If you're just using a [[Windurstian Knife]], otherwise stay with your [[Federation Knife]] |
− | :Lvl 34: [[Windurstian Kukri]] |
+ | :Lvl 34: [[Windurstian Kukri]] / [[Federation Kukri]] |
− | ::Lvl 34: [[Acid Kukri]] or [[Corrosive Kukri]] |
+ | ::Lvl 34: [[Acid Kukri]] or [[Corrosive Kukri]] For mobs that have defense bonus moves. |
:Lvl 46: [[Bone Knife]]/[[Bone Knife +1|+1]] |
:Lvl 46: [[Bone Knife]]/[[Bone Knife +1|+1]] |
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− | :Lvl 53: [[Darksteel Knife]]/ |
+ | :Lvl 53: [[Darksteel Knife]]/[[Darksteel Knife +1|+1]] or |
− | :Lvl |
+ | ::Lvl 53: [[Venom Knife]]/[[Venom Knife +1|+1]] If you don't mind it overriding your Sambas once in a while. (I think Bone Knife +1 is still the better option.) |
+ | :Lvl 54: [[Darksteel Jambiya]]/[[Darksteel Jambiya +1|+1]] Good upgrade from Bone Knife. |
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:Lvl 56: [[Beetle Knife]]/[[Beetle Knife +1|+1]] |
:Lvl 56: [[Beetle Knife]]/[[Beetle Knife +1|+1]] |
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:Lvl 59: [[Darksteel Kukri]]/[[Darksteel Kukri +1|+1]] |
:Lvl 59: [[Darksteel Kukri]]/[[Darksteel Kukri +1|+1]] |
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− | :Lvl 60: [[Cermet Knife]]/[[Cermet Knife +1|+1]] |
+ | :Lvl 60: [[Cermet Knife]]/[[Cermet Knife +1|+1]] Lower base damage than both NQ and HQ lv.59 Darksteel Kukris with only a slightly lower delay. (Better to stick with the Darksteel, IMO.) |
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− | ::better to stick with the darksteel IMO) |
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− | ::Darksteel+1 for higher base damage and lower delay) |
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:Lvl 69: [[Stun Kukri]]/[[Stun Kukri +1|+1]] |
:Lvl 69: [[Stun Kukri]]/[[Stun Kukri +1|+1]] |
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:Lvl 70: [[Behemoth Knife]]/[[Behemoth Knife +1|+1]] |
:Lvl 70: [[Behemoth Knife]]/[[Behemoth Knife +1|+1]] |
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− | :Lvl 71: [[Cobra Knife]] Nice off-hand dagger |
+ | :Lvl 71: [[Cobra Knife]] Nice off-hand dagger. |
:Lvl 72: ''[[Adder Jambiya]]''/[[Adder Jambiya +1|+1]] |
:Lvl 72: ''[[Adder Jambiya]]''/[[Adder Jambiya +1|+1]] |
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::Lvl 72: ''[[Gully]]''/[[Gully +1|+1]] |
::Lvl 72: ''[[Gully]]''/[[Gully +1|+1]] |
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::Lvl 72: ''[[Martial Knife]]'' |
::Lvl 72: ''[[Martial Knife]]'' |
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− | ::Lvl 72: ''[[Ponderous Gully]] |
+ | ::Lvl 72: ''[[Ponderous Gully]]'' |
::Lvl 72: '''[[Ermine's Tail]]''' 2nd highest base damage you can get on a dagger |
::Lvl 72: '''[[Ermine's Tail]]''' 2nd highest base damage you can get on a dagger |
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:Lvl 73: ''[[Jambiya]]''/[[Jambiya +1|+1]] |
:Lvl 73: ''[[Jambiya]]''/[[Jambiya +1|+1]] |
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− | ::Lvl 73: '''[[Heart Snatcher]]''' ( |
+ | ::Lvl 73: '''[[Heart Snatcher]]''' (unlocked) May be better to stick with a previous dagger. |
− | ::Lvl 73: ''[[Mighty Knife]]'' |
+ | ::Lvl 73: ''[[Mighty Knife]]'' Has CHR+1 but a very high price tag. |
:Lvl 74: ''[[Azoth]]'' |
:Lvl 74: ''[[Azoth]]'' |
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Revision as of 18:39, 5 March 2009
Author's OpeningNote: This guide does not reflect the views or owner of the wiki in any way. This is simply an opinion on how to optimize yourself while playing the Dancer job class. All items are my own personal opinion as to what's the best or most feasible choices at these levels. ~Mercurialwings Though I'm sure many already know of this, you should be carrying at least two sets of gear to capitalize the most out of your job. For Dancers, you should probably have an alternate set of equipment that you switch just prior to a weaponskill to pack the most damage possible in that one attack. These sets should be constructed post 30s-40s. Guide Key
WeaponsHand-to-HandAt lower levels, it's probably better to use these over low-level daggers despite the D rating in them. This weapon type will probably last you till level 20 when the difference in skill level will start to show.
After Lvl 30 /Monk is not that useful anymore and so H2H loses a lot of its effectiveness. Dagger
SwordSwords can be used at lower levels, and at high levels in the offhand to increase TP gain if you decide to play /nin. It is recommended to have sword merits at high levels if you choose to use them.
Ranged Weapon
Armor* At level 16-17, either Bone or Lizard set may be used. Lizard is usually cheaper, but Bone +1 offers Evasion bonuses. Head
Body
Hands
Legs
Feet
Waist
Back
Neck
Ring
Earring
Shield
Closing NoteGuide created by Mercurialwings with edits from Zatias, Ctcutter, Babba, Druvion, Yippy, Legomike, Kaishen, Mattr,Dustcoyote, Darken5, yomii, Theode, Hi-chu Chrisstreb ((please feel free to add your name here). Thanks to Andres for the template. H2H added by Heartfire Shields removed by GoufCustom Tests and Edits by Charles Guillen |