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:::‡ On Windsdays, the Mighty Knife has the highest DPS and base damage of any dagger available to Dancers. |
:::‡ On Windsdays, the Mighty Knife has the highest DPS and base damage of any dagger available to Dancers. |
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:Lvl 74: ''[[Azoth]]'' |
:Lvl 74: ''[[Azoth]]'' |
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− | :::The highest base damage available‡ and excellent stats for a Dancer. You want this dagger. |
+ | :::The highest base damage available‡ and excellent stats for a Dancer. You want this dagger. Drops from [[Dark Ixion]] so can be expensive, though price has been dropping lately. |
+ | :Lvl 75: '''[[Athame]]''' |
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+ | :::A [[Trial of the Magians]] Augmented weapon with a potential for DMG18+13, Delay 190+21, and Occ. Atk. Twice. |
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+ | :Lvl 75: '''[[Dakini]]''' |
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+ | :::A [[Trial of the Magians]] Augmented weapon with a potential for Dancers to either get some major DEX/ACC+ or STR/ATT+ depending on choice of trials. |
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:Lvl 75: '''[[Terpsichore]]''' |
:Lvl 75: '''[[Terpsichore]]''' |
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:::It doesn't have the highest base damage out there, but it has a lot of very useful enhancements to steps. As a mythic weapon, it'll take a LOT of blood, sweat, and tears to obtain. GL getting this one. |
:::It doesn't have the highest base damage out there, but it has a lot of very useful enhancements to steps. As a mythic weapon, it'll take a LOT of blood, sweat, and tears to obtain. GL getting this one. |
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:::Has a nice hidden effect -- damage increases by 1 for each party member over 2, up to DMG:41 for a party of 6. |
:::Has a nice hidden effect -- damage increases by 1 for each party member over 2, up to DMG:41 for a party of 6. |
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:Lvl 70: '''[[Joyeuse]]''' |
:Lvl 70: '''[[Joyeuse]]''' |
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− | :::This is the best sword you can use to keep your TP high. |
+ | :::This is the best sword you can use to keep your TP high. Always use it in your off-hand, though, when /NIN. |
:Lvl 73: [[Mensur Epee]] (Real nice for solo.) |
:Lvl 73: [[Mensur Epee]] (Real nice for solo.) |
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:::Hidden effect is opposite of Company Fleuret -- DMG:47 when solo, and damage decreases the more people are in the party. Base damage is always DMG:39 on weapon skills. |
:::Hidden effect is opposite of Company Fleuret -- DMG:47 when solo, and damage decreases the more people are in the party. Base damage is always DMG:39 on weapon skills. |
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:Lvl 28: [[Chakram]] |
:Lvl 28: [[Chakram]] |
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:Lvl 30: '''[[RSE#Level_30_RSE_Ammo|RSE Sachet]]''' ‡ (Depending on your race's stat boost.) |
:Lvl 30: '''[[RSE#Level_30_RSE_Ammo|RSE Sachet]]''' ‡ (Depending on your race's stat boost.) |
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− | :Lvl 40: '''[[War Hoop]]''' (Artifact weapon) or |
+ | :Lvl 40: '''[[War Hoop]]''' (Artifact weapon: many Dancers use this until 75!) or |
::Lvl 40: [[Junior Musketeer's Chakram]] |
::Lvl 40: [[Junior Musketeer's Chakram]] |
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:Lvl 43: [[Junior Musketeer's Chakram +1]] / [[Junior Musketeer's Chakram +2]] |
:Lvl 43: [[Junior Musketeer's Chakram +1]] / [[Junior Musketeer's Chakram +2]] |
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:Lvl 28: [[Wolf Mantle +1]]<br> |
:Lvl 28: [[Wolf Mantle +1]]<br> |
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:Lvl 30: [[Wyvern Mantle]] (if you use /drg)<br> |
:Lvl 30: [[Wyvern Mantle]] (if you use /drg)<br> |
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+ | :Lvl 46: [[Bat Cape]]<br> |
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:Lvl 47: [[Jaguar Mantle]]<br> |
:Lvl 47: [[Jaguar Mantle]]<br> |
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:Lvl 60: [[Bushido Cape]] (DEF 7, "Store TP" +1, "Subtle Blow" +1,)<br> |
:Lvl 60: [[Bushido Cape]] (DEF 7, "Store TP" +1, "Subtle Blow" +1,)<br> |
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:Lvl 72: '''[[Ethereal Earring]]''', '''[[Suppanomimi]]''' or '''[[Bushinomimi]]''' |
:Lvl 72: '''[[Ethereal Earring]]''', '''[[Suppanomimi]]''' or '''[[Bushinomimi]]''' |
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:Lvl 73: ''[[Roundel Earring]]'' (for cures) |
:Lvl 73: ''[[Roundel Earring]]'' (for cures) |
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+ | :Lvl 75: '''[[Choreia Earring]]''' (for steps) |
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:Lvl 75: '''[[Brutal Earring]]''' |
:Lvl 75: '''[[Brutal Earring]]''' |
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:Lvl 75: '''[[Delta Earring]]''' |
:Lvl 75: '''[[Delta Earring]]''' |
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===Shield=== |
===Shield=== |
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− | :Lvl 71: ''[[Airy Buckler]]'' (Only one worth using if not /nin) |
+ | :Lvl 71: ''[[Airy Buckler]]'' (Only one worth using if not /nin)(But DNC gets Dual Wield at 20 so dont need to use shield) |
==Closing Note== |
==Closing Note== |
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+ | Guide created by [[User:Mercurialwings|Mercurialwings]] |
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− | Guide created by [[User:Mercurialwings|Mercurialwings]] with edits from [[User:Zatias|Zatias]], [[User:Ctcutter|Ctcutter]], [[User:Babba|Babba]], [[User:Druvion|Druvion]], [[User:Yippy|Yippy]], [[User:Legomike|Legomike]], [[User:Kaishen|Kaishen]], [[User:Mattr|Mattr]],[[User:Dustcoyote|Dustcoyote]], [[User:Darken5|Darken5]], [[User:yomii|yomii]], [[User:Theode|Theode]], [[User:Hi-chu|Hi-chu]] [[User:Chrisstreb|Chrisstreb]], [[User:Takeuchi|Takeuchi]], [[User:Arconis|Arconis]], [[User:Kalagan|Kalagan]], ((please feel free to add your name here). Thanks to [[User:Andres|Andres]] for the template. |
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+ | with edits from |
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+ | [[User:Zatias|Zatias]], |
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+ | [[User:Ctcutter|Ctcutter]], |
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+ | [[User:Babba|Babba]], |
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+ | [[User:Druvion|Druvion]], |
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+ | [[User:Yippy|Yippy]], |
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+ | [[User:Legomike|Legomike]], |
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+ | [[User:Kaishen|Kaishen]], |
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+ | [[User:Mattr|Mattr]], |
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+ | [[User:Vanhelmule|Vanhelmule]], |
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+ | [[User:Dustcoyote|Dustcoyote]], |
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+ | [[User:Darken5|Darken5]], |
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+ | [[User:yomii|yomii]], |
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+ | [[User:Theode|Theode]], |
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+ | [[User:Hi-chu|Hi-chu]], |
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+ | [[User:Chrisstreb|Chrisstreb]], |
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+ | [[User:Takeuchi|Takeuchi]], |
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+ | [[User:Arconis|Arconis]], |
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+ | [[User:Kalagan|Kalagan]], |
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+ | [[User:-Aysun|Aysun]], |
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+ | [[User:Lastarael|Lastarael]], |
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+ | (please feel free to add your name here). |
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+ | |||
+ | Thanks to [[User:Andres|Andres]] for the template. |
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Latest revision as of 18:15, 13 April 2011
This Article is a Community Guide |
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Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles. |
Author's OpeningNote: This guide does not reflect the views or owner of the wiki in any way. This is simply an opinion on how to optimize yourself while playing the Dancer job class. All items are my own personal opinion as to what's the best or most feasible choices at these levels. ~Mercurialwings Though I'm sure many already know of this, you should be carrying at least two sets of gear to capitalize the most out of your job. For Dancers, you should probably have an alternate set of equipment that you switch just prior to a weaponskill to pack the most damage possible in that one attack. These sets should be constructed post 30s-40s. Guide Key
WeaponsHand-to-HandAt lower levels, it's probably better to use these over low-level daggers despite the D rating in them. This weapon type will probably last you till level 20 when the difference in skill level will start to show.
After Lvl 30, /Monk is not that useful anymore, so H2H loses a lot of its effectiveness. Dagger
SwordSwords can be used at lower levels, and at high levels in the offhand to increase TP gain if you decide to play /Ninja. It is recommended to have sword merits at high levels if you choose to use them.
Between 20 and 70 you are better off using Daggers and abandoning Swords due to the gap in skill and limited choice of weapons in this category. Ranged Weapon‡ This ranged equipment is used for boosting stats -- do not pull with it.
Armor* At level 16-17, either Bone or Lizard set may be used. Lizard is usually cheaper, but Bone +1 offers Evasion bonuses. Head
Body
Hands
Legs
Feet
Waist
Back
Neck
Ring
Earring
Shield
Closing NoteGuide created by Mercurialwings with edits from Zatias, Ctcutter, Babba, Druvion, Yippy, Legomike, Kaishen, Mattr, Vanhelmule, Dustcoyote, Darken5, yomii, Theode, Hi-chu, Chrisstreb, Takeuchi, Arconis, Kalagan, Aysun, Lastarael, (please feel free to add your name here). Thanks to Andres for the template.
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