- Dancers (DNC) are a front-line melee job that can both benefit the party and enfeeble monsters. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer's party.
Job Abilities[]
- Lv. 01 (SP 1): Trance
- Lv. 05: Sambas
- Lv. 15: Waltzes
- Lv. 20: Steps
- Lv. 20: Flourishes
- Lv. 25: Jigs
- Lv. 40: Flourishes II
- Lv. 50: Contradance
- Lv. 75 (Merit): Saber Dance
- Lv. 75 (Merit): Fan Dance
- Lv. 75 (Merit): No Foot Rise
- Lv. 77: Presto
- Lv. 80: Flourishes III
- Lv. 96 (SP 2): Grand Pas
Art of the Dance[]
Dancer job abilities are divided into five categories: Sambas, Waltzes, Jigs, Steps, and Flourishes. Each of the dances within these categories is acquired at a different level, and requires a certain amount of TP to use (with the exception of Flourishes and Jigs). Each category has its own recast time, and using a dance will prevent the use of other dances within the same category until the recast time has expired. In addition, the effect of a Samba dance will be overwritten by other dances within the Samba category, regardless of the remaining duration.
- Sambas act as an Additional Effect on melee attacks. The Dancer inflicts the mob with a "Daze" for a short duration with each melee strike; this daze allows other party members striking the mob to drain additional effects from the mob (this effect does not stack with other Additional Effects).
- Waltzes cure HP or remove ailments from party members and Non Party members. Unlike magic spells, they are not interrupted by movement or mob hits (but can be Stunned).
- Jigs require no TP to use, and are typically not used for combat-related purposes.
- Steps are used to enfeeble an enemy, while at the same time generating the Finishing Moves required to perform Flourishes. The enfeebling effects produced by Steps can be stacked up to ten times. The more times an effect is stacked, the more powerful it becomes. The Finishing Move effect lasts two hours or until used.
- Flourishes are used to produce various powerful effects by consuming the finishing moves generated by Steps. Each type of Flourish requires a certain number of finishing moves to perform.
- Flourishes are divided into three categories: Flourishes I, Flourishes II and Flourishes III. Each category has its own recast time.
Sambas[]
- Lv. 05: Drain Samba
- Lv. 25: Aspir Samba
- Lv. 35: Drain Samba II
- Lv. 45: Haste Samba
- Lv. 60: Aspir Samba II
- Lv. 65: Drain Samba III
Waltzes[]
- Lv. 15: Curing Waltz
- Lv. 25: Divine Waltz
- Lv. 30: Curing Waltz II
- Lv. 35: Healing Waltz
- Lv. 45: Curing Waltz III
- Lv. 70: Curing Waltz IV
- Lv. 78: Divine Waltz II
- Lv. 87: Curing Waltz V
Steps[]
- Lv. 20: Quickstep
- Lv. 30: Box Step
- Lv. 40: Stutter Step
- Lv. 83: Feather Step
Jigs[]
- Lv. 25: Spectral Jig
- Lv. 55: Chocobo Jig
- Lv. 70: Chocobo Jig II
Flourishes I[]
- Lv. 20: Animated Flourish
- Lv. 30: Desperate Flourish
- Lv. 45: Violent Flourish
Flourishes II[]
- Lv. 40: Reverse Flourish
- Lv. 50: Building Flourish
- Lv. 60: Wild Flourish
Flourishes III[]
- Lv. 80: Climactic Flourish
- Lv. 89: Striking Flourish
- Lv. 93: Ternary Flourish
Job Traits[]
Levels 01~49[]
- Lv. 15: Evasion Bonus
- Lv. 20: Dual Wield
- Lv. 20: Resist Slow
- Lv. 25: Subtle Blow
- Lv. 30: Accuracy Bonus
- Lv. 40: Dual Wield II
- Lv. 45: Evasion Bonus II
- Lv. 45: Skillchain Bonus
- Lv. 45: Damage Limit +
- Lv. 45: Subtle Blow II
Levels 50~99[]
- Lv. 58: Skillchain Bonus II
- Lv. 60: Accuracy Bonus II
- Lv. 60: Dual Wield III
- Lv. 65: Subtle Blow III
- Lv. 71: Skillchain Bonus III
- Lv. 75: Evasion Bonus III
- Lv. 75 (Merit): Closed Position (Merit)
- Lv. 77: Conserve TP
- Lv. 77: Tactical Parry
- Lv. 80: Critical Attack Bonus
- Lv. 80: Dual Wield IV
- Lv. 80: Accuracy Bonus III
- Lv. 84: Skillchain Bonus IV
- Lv. 86: Subtle Blow IV
- Lv. 88: Critical Attack Bonus II
- Lv. 90: Damage Limit + II
- Lv. 97: Skillchain Bonus V
- Lv. 99: Critical Attack Bonus III
Merit Point Categories[]
Group 1[]
- Steps Accuracy: Increases the accuracy of all Steps by 3 per level.
- Haste Samba Effect: Increases the effect of Haste Daze inflicted on your target by 1% per level.
- Reverse Flourish Effect: Increases the TP returned by Reverse Flourish by 3 per level.
- Building Flourish Effect: Each level increases the Accuracy of Building Flourish by 2, its Attack Poewr by 1% and Critical hit rate by 1%.
Group 2[]
- Saber Dance: This Job Ability doubles the Dancer's Double Attack rate for 5 minutes, but renders Waltzes unusable. Each additional level increases the duration of this effect by 5%.
- Fan Dance: This Job ability reduces physical damage taken by the Dancer for 5 minutes, but renders Sambas unusable. Each additional level decreases the recast of Waltz abilities by 5%.
- No Foot Rise: This Job Ability instantly grants one additional Finishing Move per level.
- Closed Position: Grants 3 accuracy and evasion bonus per level when facing an enemy.
Job Points[]
Main article: Job Points
Categories[]
- Trance Effect: Increases TP by 100 per rank when Trance is activated.
- Grand Pas Effect: Increases damage by 1 per rank while under the effects of Grand Pas.
- Steps Duration: Increases the effect duration of all steps by 1 second per rank.
- Samba Duration: Increases the effect duration of all sambas by 2 seconds per rank.
- Waltz Potency: Increases Waltz potency by 2 per rank.
- Jig Duration: Increases the effect duration of jigs by 1 second per rank.
- Flourish I Effect: Enhances the effect of Flourishes I. Enhance different effects depending on the flourish.
- Animated Flourish: Increase volatile enmity by 10 per rank.
- Desperate Flourish: Increase physical accuracy by 1 per rank.
- Violent Flourish: Increase additional effect: accuracy by 1 per rank.
- Flourish II Effect: Enhances the effect of Flourishes II. Enhance different effects depending on the flourish.
- Reverse Flourish: Increase TP by 2 per rank.
- Building Flourish: Increase weapon skill damage by 1% per rank.
- Wild Flourish: Increase skillchain damage by 1% per rank.
- Flourish III Effect: Increases the charisma bonus from Flourishes III by 1% per rank.
- Contradance Effect: Reduces Waltz TP consumption by 3% per rank while under the effects of Contradance.
Gifts[]
| Job Points Needed | Name / Effect |
|---|---|
| 5 | Physical Defense Bonus Increases physical defense by 6. |
| Capacity Point Bonus Increases acquired capacity points by 5%. | |
| 10 | Physical Attack Bonus Increases physical and ranged attack by 6. |
| 20 | Physical Evasion Bonus Increases physical evasion by 9. |
| 25 | Capacity Point Bonus Increases acquired capacity points by 7%. |
| 30 | Physical Accuracy Bonus Increases physical and ranged accuracy by 9. |
| 45 | Magic Evasion Bonus Increases magic evasion by 5. |
| 50 | Superior 1 Enables the player to equip items marked as Superior 1 (Su1). |
| 55 | Capacity Point Bonus Increases acquired capacity points by 9%. |
| 60 | Magic Accuracy Bonus Increases magic accuracy by 5. |
| 80 | Subtle Blow Effect Bonus Increases "Subtle Blow" effect by 3. |
| 95 | Capacity Point Bonus Increases acquired capacity points by 11%. |
| 100 | Maximum Finishing Moves Bonus Increases the maximum number of finishing moves that may be stored by 2. Up to 5 finishing moves may be consumed at once. |
| Superior 2 Enables the player to equip items marked as Superior 2 (Su2). | |
| 125 | Critical Damage Bonus Increases critical damage dealt by 2%. |
| 145 | Capacity Point Bonus Increases acquired capacity points by 13%. |
| 150 | Skillchain Bonus Increases skillchain damage by 2%. |
| 180 | Physical Defense Bonus Increases physical defense by 9. |
| 205 | Capacity Point Bonus Increases acquired capacity points by 15%. |
| 210 | Physical Attack Bonus Increases physical and ranged attack by 9. |
| 245 | Physical Evasion Bonus Increases physical evasion by 14. |
| 275 | Capacity Point Bonus Increases acquired capacity points by 17%. |
| 280 | Physical Accuracy Bonus Increases physical and ranged accuracy by 14. |
| 320 | Magic Evasion Bonus Increases magic evasion by 8. |
| 355 | Capacity Point Bonus Increases acquired capacity points by 19%. |
| 360 | Magic Accuracy Bonus Increases magic accuracy by 8. |
| 405 | Subtle Blow Effect Bonus Increases "Subtle Blow" effect by 3. |
| 445 | Capacity Point Bonus Increases acquired capacity points by 21%. |
| 450 | Critical Damage Bonus Increases critical damage dealt by 2%. |
| 500 | Skillchain Bonus Increases skillchain damage by 2%. |
| Superior 3 Enables the player to equip items marked as Superior 3 (Su3). | |
| 545 | Capacity Point Bonus Increases acquired capacity points by 23%. |
| 550 | Dual Wield Effect Reduces attack delay by 5% when a weapon is equipped in each hand. |
| 605 | Physical Defense Bonus Increases physical defense by 12. |
| 655 | Capacity Point Bonus Increases acquired capacity points by 25%. |
| 660 | Physical Attack Bonus Increases physical and ranged attack by 12. |
| 720 | Physical Evasion Bonus Increases physical evasion by 18. |
| 775 | Capacity Point Bonus Increases acquired capacity points by 27%. |
| 780 | Physical Accuracy Bonus Increases physical and ranged accuracy by 18. |
| 845 | Magic Evasion Bonus Increases magic evasion by 10. |
| 905 | Capacity Point Bonus Increases acquired capacity points by 29%. |
| 910 | Magic Accuracy Bonus Increases magic accuracy by 10. |
| 980 | Subtle Blow Effect Bonus Increases "Subtle Blow" effect by 3. |
| 1045 | Capacity Point Bonus Increases acquired capacity points by 31%. |
| 1050 | Critical Damage Bonus Increases critical damage dealt by 2%. |
| 1125 | Skillchain Bonus Increases skillchain damage by 2%. |
| 1195 | Capacity Point Bonus Increases acquired capacity points by 33%. |
| 1200 | Maximum Finishing Moves Bonus Increases the maximum number of finishing moves that may be stored by 2. Up to 5 finishing moves may be consumed at once. |
| Superior 4 Enables the player to equip items marked as Superior 4 (Su4). | |
| 1280 | Physical Defense Bonus Increases physical defense by 15. |
| 1355 | Capacity Point Bonus Increases acquired capacity points by 35%. |
| 1360 | Physical Attack Bonus Increases physical and ranged attack by 15. |
| 1445 | Physical Evasion Bonus Increases physical evasion by 23. |
| 1530 | Physical Accuracy Bonus Increases physical and ranged accuracy by 23. |
| 1620 | Magic Evasion Bonus Increases magic evasion by 13. |
| 1710 | Magic Accuracy Bonus Increases magic accuracy by 13. |
| 1805 | Subtle Blow Effect Bonus Increases "Subtle Blow" effect by 4. |
| 1900 | Critical Damage Bonus Increases critical damage dealt by 2%. |
| 2000 | Skillchain Bonus Increases skillchain damage by 2%. |
| 2100 | ★Master! Grants a job-specific designation. Decreases the recast time of one-hour abilities by 15 minutes. |
| Superior 5 Enables the player to equip items marked as Superior 5 (Su5). |
Combat Skills[]
Master Levels increase player combat skill caps by +1 every level.
| Skill | Rank | Caps | ||
|---|---|---|---|---|
| Lv. 1 | Lv. 49 | Lv. 99 | ||
| Dagger | A+ | 6 | 150 | 424 |
| Hand-to-Hand | D | 4 | 133 | 334 |
| Sword | D | 4 | 133 | 334 |
| Throwing | C+ | 5 | 139 | 378 |
| Evasion | B+ | 5 | 144 | 404 |
| Parrying | B | 5 | 144 | 398 |
See Dancer Skill Caps for a by-level breakdown of Weapon Skill limits.
Job-Specific Equipment[]
To see a side by side comparison of Artifact/Relic sets visit Dancer Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Charis Sets Comparison.
Artifact Equipment[]
See Also: The Unfinished Waltz
Maxixi Attire Set
Item Level 109
Maxixi Attire +1 Set
Item Level 119
Maxixi Attire +2 Set
Item Level 119
Maxixi Attire +3 Set
Item Level 119
Maxixi Attire +4 Set
Item Level 119
- Maxixi Tiara +4
- Maxixi Casaque +4
- Maxixi Bangles +4
- Maxixi Tights +4
- Maxixi Toe Shoes +4
Relic Armor[]
Etoile Attire +1 Set
Lv. 75
Horos Attire +1 Set
Item Level 119
Horos Attire +2 Set
Item Level 119
Horos Attire +3 Set
Item Level 119
Empyrean Armor[]
Charis Attire +1 Set
Lv. 81~89
Maculele Attire Set
Item Level 109
Maculele Attire +1 Set
Item Level 119
Maculele Attire +2 Set
Item Level 119
Other JSE[]
| Slot | Armor | Level |
|---|---|---|
| Neck | Dancer's Torque | 30 |
| Feet | Tandava Crackows | 83 |
| Neck | Etoile Gorget / +1 / +2 | 99 |
| Ear | Maculele Earring / +1 / +2 | 99 |
| Back | Toetapper Mantle | 99 |
| Back | Senuna's Mantle | 99 |
Ultimate Weaponry[]
- Superior 4/5: Etoile Knife / Horos Knife / Setan Kober
- Mythic: Terpsichore
- Empyrean: Twashtar
- Aeonic: Aeneas
- Prime: Mpu Gandring
Job Guides[]
- Shattering Stars/Dancer
- A Furious Finale: A Strategy for Dancer Limit Break by Nelka of Cerberus
Outdated Guides[]
- Job Specific Equipment/Dancer
- How-to Guide: Dancer
- Dancer Equipment Guide by Eclipstic (updated to 90)
- Dancer: Guide to Weapons and Armor
- Dancer Equipment Guide Chart
- The Street Performer: Dancer Equipment Guide for the Stingy of Wallet
- Dancer: Guide by Ghostlyhero
- Dancer Guide by Carnivor (UPD: 09.28.2009)
- Dancer Solo Location Guide
- Dancer Guide by Wasa
- Dancer Solo Guide 55+ by Squidgy
- Dancer Empyrean equipment guide by Kraftlos
Further Reading[]
| Starting | |
|---|---|
| Extra |
|
| Rise of the Zilart | |
| Treasures of Aht Urhgan | |
| Wings of the Goddess | |
| Seekers of Adoulin |
|