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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Icon Damage Type Weapon Types
Blunt Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Slashing Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Piercing Icon Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, BoomerangExclamation

Exceptions

Some weapons have a different damage type than usual for their category.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75Exclamation 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Exclamation 0.875 0.875 1 Exclamation
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Exclamation
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Exclamation
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Exclamation
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Rafflesia Information Information 1.125 Information
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Source: Vanad'iel Monsters (Japanese)
  • Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier. -Sylph: Neiko

Avatar damage types

Avatars all do Blunt damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):

Carbuncle
Blood Pact Damage Type
Poison Nails Piercing
Ifrit
Blood Pact Damage Type
Punch H2H
Burning Strike H2H
Double Punch H2H
Flaming Crush H2H
Titan
Blood Pact Damage Type
Rock Throw Impact (Ranged)
Rock Buster Impact
Megalith Throw Impact (Ranged)
Mountain Buster Impact
Leviathan
Blood Pact Damage Type
Barracuda Dive Slashing
Tail Whip Impact
Spinning Dive Slashing
Garuda
Blood Pact Damage Type
Claw Piercing
Predator Claws Slashing
Shiva
Blood Pact Damage Type
Axe Kick H2H
Double Slap H2H
Rush H2H
Ramuh
Blood Pact Damage Type
Shock Strike Impact
Chaotic Strike Impact
Fenrir
Blood Pact Damage Type
Moonlit ChargeImpact
Crescent FangPiercing
Eclipse BiteSlashing
Diabolos
Blood Pact Damage Type
Camisado Blunt (H2H or Impact?)

Physical Blue Magic damage types

Physical Blue Magic takes on Damage Types as well. Below is the list:

Blunt
Power Attack Sprout Smack
Head Butt Helldive
Bludgeon Grand Slam
Jet Stream Uppercut
Terror Touch Sickle Slash
Dimensional Death (H2H) Body Slam
Frenetic Rip Frypan
Hydro Shot (H2H) Tail Slap
Hysteric Barrage (H2H) Cannonball (H2H)
Ram Charge Asuran Claws (H2H)
Goblin Rush
Piercing
Wild Oats Queasyshroom
Feather Storm Screwdriver
Pinecone Bomb Disseverment
Benthic Typhoon Quadratic Continuum
Slashing
Foot Kick Battle Dance
Claw Cyclone Smite of Rage
Mandibular Bite Death Scissors
Spinal Cleave Vertical Cleave
Seedspray Spiral Spin
Final Sting Vanity Dive
Whirl of Rage Delta Thrust Exclamation

--Yuuki 11:51, January 7, 2010 (UTC)

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