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Damage gauge II
A light-based automaton attachment.
This is an Automaton Attachment.
- The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
- As of the December 2011 version update, using Damage Gauge II in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
- The effects of stacking Damage Gauge and Damage Gauge II are unknown.
|Automaton Effect||Req. Capacity|
|Prioritizes Curing||Light x 1|
Cures itself and the master only:
Can cure other party members:
|Maneuvers||Cure if HP < X%|
|Without Damage Gauge II||Damage Gauge II||Damage Gauge II + Optic Fiber|
|Light x 0||30%|
|Light x 1||40%|
|Light x 2||50%|
|Light x 3||75%|
The damage gauge also alters the HP requirement needed to trigger the replicator.
Resale Price: ~810 gil
How to Obtain
|Price: 112,632 gil|
Requires Level 90+ Puppetmaster
|Nashmau ( )||Standard Merchant|
|Puppetmaster's Automaton Attachments|
|Puppetmaster's Automatons Categories: Heads and Frames/Attachments/Weapon Skills|