FFXIclopedia
m (Added table formatting. Clarified "threshold" slightly.)
(→‎Other Uses: 406g sell price from Ghebi Damomohe with max Norg fame)
 
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{{Item Sections}}[[de:Schadensanzeige]]
[[Image:Damage_Gauge.jpg|Damage Gauge]]
 
  +
<section begin="Item Image"/>{{Item Image|Damage Gauge.jpg}}<section end="Item Image"/>
{|border="0" width="100%"
 
|valign="top" width="50%"|
 
 
==Statistics==
 
==Statistics==
  +
{{Item Statistics
'''Description:''' A light-based automaton attachment.
 
  +
| name = Damage gauge
 
  +
| description = A light-based automaton attachment.<br><br>Functionality:<br>*Prioritizes Curing
'''Stackable:''' 12
 
  +
| stackable = 12
 
'''Note:''' This is an [[:category:Automaton Attachments|Automaton Attachment]]:
+
| notes = This is an [[:Category:Automaton Attachments|Automaton Attachment]].
  +
*The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
{|border="0" width="100%"
 
  +
*As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
|width="60%" bgcolor="#ffdead" align="center"|'''Automaton Effect'''
 
 
}}
|width="60%" bgcolor="#ffdead" align="center"|'''Req. Capacity'''
 
  +
{|class="ffxi-table wide-table" style="padding-left:1ex;"
|-
 
  +
|-class="ffxi-header"
|bgcolor="#D5D9FF"|&nbsp;Prioritizes [[Cure|Curing]]
 
  +
! Automaton Effect
|bgcolor="#D5D9FF" align="center"|&nbsp;[[Light|<font color="gray">'''Light'''</font>]] x 1
 
  +
! Req. Capacity
|}<br>Lowers the damage threshold requirement for the automaton to start casting Cure spells.<br>
 
{|border="2" width="50%" align="left"
 
|align="center" colspan="2"|Normal
 
|-
 
|width="15%" bgcolor="#ffffff" align="center"|Active [[Light Maneuver]]s
 
|width="15%" bgcolor="#ffffff" align="center"|Cure if HP < X%
 
|-
 
|bgcolor="#ffffff" align="center"|0
 
|bgcolor="#ffffff" align="center"|30%
 
|-
 
|bgcolor="#ffffff" align="center"|1
 
|bgcolor="#ffffff" align="center"|35%
 
|-
 
|bgcolor="#ffffff" align="center"|2
 
|bgcolor="#ffffff" align="center"|50%
 
 
|-
 
|-
 
|Prioritizes [[Cure|Curing]]
|bgcolor="#ffffff" align="center"|3
 
  +
|[[Light|{{Light|Light}}]] x 1
|bgcolor="#ffffff" align="center"|75%
 
 
|}
 
|}
  +
{|border="2" width="50%" align="left"
 
  +
Cannot Cure:
|align="center" colspan="2"|[[Damage Gauge]]
 
  +
*[[Spiritreaver Head]]
|-
 
  +
Cures itself and the master only:
|width="15%" bgcolor="#ffffff" align="center"|Active [[Light Maneuver]]s
 
  +
*[[Valoredge Head]]
|width="15%" bgcolor="#ffffff" align="center"|Cure if HP < X%
 
  +
*[[Sharpshot Head]]
|-
 
  +
*[[Harlequin Head]]
|bgcolor="#ffffff" align="center"|0
 
  +
*[[Stormwaker Head]]
|bgcolor="#ffffff" align="center"|50%
 
  +
Can cure other party members:
|-
 
  +
*[[Soulsoother Head]]
|bgcolor="#ffffff" align="center"|1
 
 
{|border="0" cellpadding="7" width="100%"
|bgcolor="#ffffff" align="center"|60%
 
  +
|- BGCOLOR="#f0e7f1" style="text-align:center;"
|-
 
  +
!rowspan="2"| Maneuvers
|bgcolor="#ffffff" align="center"|2
 
  +
!colspan="3"| Cure if HP < X%
|bgcolor="#ffffff" align="center"|70%
 
  +
|- BGCOLOR="#f0e7f1" style="text-align:center;"
|-
 
  +
!width="33%"| Without Damage Gauge
|bgcolor="#ffffff" align="center"|3
 
  +
!width="33%"| Damage Gauge
|bgcolor="#ffffff" align="center"|80%
 
  +
!width="34%"| Damage Gauge + [[Optic Fiber]]
  +
|- BGCOLOR="#e0e0e0" style="text-align:center;"
  +
| [[Light Maneuver|Light]] x 0
  +
| 30%
  +
| 50%
  +
| 50%
  +
|- BGCOLOR="#e0e0e0" style="text-align:center;"
  +
| [[Light Maneuver|Light]] x 1
  +
| 40%
  +
| 70%
  +
| 80%
  +
|- BGCOLOR="#e0e0e0" style="text-align:center;"
  +
| [[Light Maneuver|Light]] x 2
  +
| 50%
  +
| 80%
  +
| 90%
  +
|- BGCOLOR="#e0e0e0" style="text-align:center;"
  +
| [[Light Maneuver|Light]] x 3
  +
| 75%
  +
| 90%
  +
| 90%
 
|}
 
|}
   
  +
The damage gauge also alters the HP requirement needed to trigger the [[Replicator|replicator]].
|valign="top" width="50%"|
 
   
 
==Other Uses==
 
==Other Uses==
  +
{{Used In
'''Guild Points Value''': ''Unknown''
 
  +
| resale price = {{Resale Price|397|406}}
<br><Br>
 
  +
}}
'''Used in Quests''': ''None''
 
 
==Synthesis Recipes==
|}
 
  +
{{Synthesis Recipe
__NOTOC__
 
  +
| craft = Alchemy
{|cellpadding="5" width="100%"
 
  +
| cap = 55
|width="50%" valign="top" align="left"|
 
  +
| crafting tool = Iatrochemistry
==Synthesis Recipes==
 
  +
| result = Damage Gauge
{{Craft|Alchemy|(55)}}
 
  +
| yield = 12
:'''Yield:''' ''Damage Gauge'' x 12
 
  +
| crystal = Fire
:[[Fire Crystal|{{Fire|Fire Crystal}}]]
 
 
| ingredient = Glass Sheet
:{{Crafting Tool|Iatrochemistry}}
 
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| ingredient 2 = Hecteyes Eye
:*1 x [[Glass Sheet]]
 
 
| ingredient 3 = Homunculus Nerves
:*1 x [[Hecteyes Eye]]
 
  +
| ingredient 4 = Light Anima
:*1 x [[Homunculus Nerves]]
 
  +
| ingredient 5 = Plasma Oil
:*1 x [[Light Anima]]
 
  +
}}
:*1 x [[Plasma Oil]]
 
 
|width="50%" valign="top" align="left"|
 
 
 
==Used in Recipes==
 
==Used in Recipes==
*''None''
+
{{rl|None}}
 
==Desynthesis Recipes==
|-
 
  +
{{Synthesis Recipe|None}}
 
 
==Obtained from Desynthesis==
|width="50%" valign="top" align="left"|
 
  +
{{rl|None}}
==Desynthesis Recipe==
 
''None''
 
 
|width="50%" valign="top" align="left"|
 
==Obtained From Desynthesis==
 
*''None''
 
|}
 
 
 
==How to Obtain==
 
==How to Obtain==
  +
{{AH|Others|Automaton}}
'''Auction House Category:''' [[Others]] > [[:category:Automaton Attachments|Automaton]]
 
  +
===Merchants===
 
  +
{|class="ffxi-table wide-table"
===Sold By===
 
 
|class="ffxi-header" colspan="3"| '''Price:''' 9,925 gil
:{| border="0" width="60%" cellpadding="2" cellspacing="2"
 
|align="left" BGCOLOR="#ffdead" colspan="3"|'''Price:''' 9,925 gil
 
 
|-
 
|-
|align="center" BGCOLOR="#ffdead" width="30%"|'''Name'''
+
!width="30%"| Name
|align="center" BGCOLOR="#ffdead" width="35%"|'''Location'''
+
!width="35%"| Location
|align="center" BGCOLOR="#ffdead" width="35%"|'''Type'''
+
!width="35%"| Type
 
|-
 
|-
|BGCOLOR="#D5D9FF"|[[Yoyoroon]]
+
| [[Yoyoroon]]
|align="left" BGCOLOR="#D5D9FF"|[[Nashmau]] G-6
+
| {{Location|Nashmau|G-6}}
|align="left" BGCOLOR="#D5D9FF"|[[Standard Merchant]]
+
| {{Merchant|Standard}}
 
|}
 
|}
  +
{{AutomatonNavbox Attachments}}
 
[[category:Automaton Attachments]]
 
[[category:Alchemy]]
 

Latest revision as of 06:24, 18 May 2019

Damage Gauge

Statistics

Damage gauge
A light-based automaton attachment.

Functionality:
*Prioritizes Curing
Stackable: 12
This is an Automaton Attachment.
  • The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
  • As of the December 2011 version update, using Damage Gauge in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
Automaton Effect Req. Capacity
Prioritizes Curing Light x 1

Cannot Cure:

Cures itself and the master only:

Can cure other party members:

Maneuvers Cure if HP < X%
Without Damage Gauge Damage Gauge Damage Gauge + Optic Fiber
Light x 0 30% 50% 50%
Light x 1 40% 70% 80%
Light x 2 50% 80% 90%
Light x 3 75% 90% 90%

The damage gauge also alters the HP requirement needed to trigger the replicator.

Other Uses

Resale Price: 397~406 gil

Synthesis Recipes

Alchemy (55/66)

Yield: Damage Gauge x 12
Fire Crystal
Key ItemIatrochemistry

Used in Recipes

  • None

Desynthesis Recipes

None

Obtained from Desynthesis

  • None

How to Obtain

Auction House Category: Others > Automaton Ffxiah-small
Can be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.

Merchants

Price: 9,925 gil
Name Location Type
Yoyoroon Nashmau (G-6) Standard Merchant