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{{Color|NM|Notorious Monster}}
 
{{Color|NM|Notorious Monster}}
 
|width="50%" align="center"|
 
|width="50%" align="center"|
[[Image:Dalham.jpg|thumb|Dalham]]
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[[File:Dalham.jpg|thumb|Dalham]]
 
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{| border="0" width="100%" cellpadding="4" cellspacing="2"
 
{| border="0" width="100%" cellpadding="4" cellspacing="2"
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|- BGCOLOR="#ffd9d9"
 
|- BGCOLOR="#ffd9d9"
 
|style="padding-left:1ex"|[[Bibiki Bay]]
 
|style="padding-left:1ex"|[[Bibiki Bay]]
|align="center"|72
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| align="center" |65
 
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|
 
|
 
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|align="center"|1
 
|align="center"|1
|align="center"|A, T(H)
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|align="center"|A, T(H) HP ~9300
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''(see [[Dalham#Notes|notes]])''
 
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|-
 
|align="center" colspan="12" BGCOLOR="#ffdead"|
 
|align="center" colspan="12" BGCOLOR="#ffdead"|
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===Notes:===
 
===Notes:===
:*Spawned for [[Promathia Mission 7-4]], by examining the [[???]] in the cave at (F-6).
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:*Spawned for [[Calm Before the Storm]], by examining the [[???]] in the cave at (F-6).
  +
:*Will only aggro the party who spawned it. If left unclaimed (i.e. after wipe) it won't aggro other people, but will still aggro and automatically claim to people from the spawn party. This also resets its despawn timer.
:*Increases swings per attack round as it's HP lowers. At 15-20% swings like [[Charybdis]] giving the illusion of [[Hundred Fists]]. These transitions are marked by a "two-hour" dustcloud animation.
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:*Increases swings per attack round as its HP lowers. At 15-20% swings like [[Charybdis]] giving the illusion of [[Hundred Fists]]. These transitions are marked by a "two-hour" dustcloud animation.
 
:*Uses all the [[:Category:Sea Monks|Sea Monk special attacks]].
 
:*Uses all the [[:Category:Sea Monks|Sea Monk special attacks]].
  +
:*Absorbs [[water]] elemental damage.
:*Known soloable at 75 by [[Thief]], [[Ninja]], and [[Puppetmaster]].
 
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:*Builds resistance against [[Gravity]] and [[Bind]].
:*Soloable by 75SMN/37WHM - Carby kited to Buburimu zone and carby solo back and forth there. Can get tricky near the end of the fight due to increased attack round.
 
  +
:{{Testimonials}}
 
 
   
 
== Historical Background ==
 
== Historical Background ==

Latest revision as of 17:21, 8 December 2018

Job: Monk
Family: Sea Monk
Crystal: Water
Weak to: Ice, Lightning

Notorious Monster

Dalham

Dalham

Zone Level Drops Steal Spawns Notes
Bibiki Bay 65 1 A, T(H) HP ~9300

(see notes)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned for Calm Before the Storm, by examining the ??? in the cave at (F-6).
  • Will only aggro the party who spawned it. If left unclaimed (i.e. after wipe) it won't aggro other people, but will still aggro and automatically claim to people from the spawn party. This also resets its despawn timer.
  • Increases swings per attack round as its HP lowers. At 15-20% swings like Charybdis giving the illusion of Hundred Fists. These transitions are marked by a "two-hour" dustcloud animation.
  • Uses all the Sea Monk special attacks.
  • Absorbs water elemental damage.
  • Builds resistance against Gravity and Bind.
(see testimonials)

Historical Background

In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.