FFXIclopedia
(Absorbed hydrohelix on watersday.)
(Level Adjustment)
Tag: Visual edit
 
(3 intermediate revisions by one other user not shown)
Line 16: Line 16:
 
|- BGCOLOR="#ffd9d9"
 
|- BGCOLOR="#ffd9d9"
 
|style="padding-left:1ex"|[[Bibiki Bay]]
 
|style="padding-left:1ex"|[[Bibiki Bay]]
|align="center"|72
+
| align="center" |65
 
|
 
|
 
|
 
|
Line 32: Line 32:
 
:*Uses all the [[:Category:Sea Monks|Sea Monk special attacks]].
 
:*Uses all the [[:Category:Sea Monks|Sea Monk special attacks]].
 
:*Absorbs [[water]] elemental damage.
 
:*Absorbs [[water]] elemental damage.
  +
:*Builds resistance against [[Gravity]] and [[Bind]].
 
:{{Testimonials}}
 
:{{Testimonials}}
   

Latest revision as of 17:21, 8 December 2018

Job: Monk
Family: Sea Monk
Crystal: Water
Weak to: Ice, Lightning

Notorious Monster

Dalham

Dalham

Zone Level Drops Steal Spawns Notes
Bibiki Bay 65 1 A, T(H) HP ~9300

(see notes)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Spawned for Calm Before the Storm, by examining the ??? in the cave at (F-6).
  • Will only aggro the party who spawned it. If left unclaimed (i.e. after wipe) it won't aggro other people, but will still aggro and automatically claim to people from the spawn party. This also resets its despawn timer.
  • Increases swings per attack round as its HP lowers. At 15-20% swings like Charybdis giving the illusion of Hundred Fists. These transitions are marked by a "two-hour" dustcloud animation.
  • Uses all the Sea Monk special attacks.
  • Absorbs water elemental damage.
  • Builds resistance against Gravity and Bind.
(see testimonials)

Historical Background

In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.